Commit graph

102 commits

Author SHA1 Message Date
4a722259a5
deploy(nginx): serve the mod jar from nginx with a speed cap (750k per connection) and 2 connections per IP
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2026-10-09 22:26:27 +02:00
acb69472c2
docs: README download button points at the site's /download (Forgejo has no releases/latest/download)
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2026-10-09 22:25:03 +02:00
da4112afb3
release: bump mod to 0.1.3; skip the CI release build when the release already exists
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2026-10-09 22:23:23 +02:00
2d96f28091
feat(site): redesigned /download, releases and links moved from GitHub to Forgejo
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- /download: the jar as an in-game item (pixel heart in an inventory slot, vanilla-style tooltip with version, size and SHA-256, copy button), spec list, three install steps, release timeline
- releases read through a cached nginx proxy (/api/releases): Forgejo's API has no CORS headers
- README, footer and landing links point to git.wihuk.pro/boba/LoVisual (the GitHub repo they used does not exist)
- release workflow publishes through the Forgejo API and ships lovisual.jar.sha256
- fix i18n interpolation placeholders ({{x}}) in the download strings
2026-10-09 22:15:55 +02:00
fa08d50704
ci: make the backend job work on the local Forgejo runner
minio/minio is gone from Docker Hub (use the bitnami image that starts without a command), install psql/protoc/socat in the bare job container (no sudo), forward the services to localhost, and fetch non-mirrored actions from github.com.
2026-10-09 22:15:55 +02:00
b0ee4ab317
build(backend): one shared Dockerfile with cargo cache mounts, sequential compose build, stripped release binaries
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All four services now share one builder stage (dependencies compile once per
deploy, not once per service). BuildKit cache mounts keep the cargo registry
and target/ between deploys: a one-line change rebuilds in ~16 s instead of
recompiling the whole dependency tree.
2026-10-09 22:01:09 +02:00
cc33b6e4fc
feat(mail): redesigned transactional emails (banner, bulletproof button, copyable link, preheader, ru/en) with tests
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2026-10-09 21:52:46 +02:00
c57f851a8b
feat(accounts): outgoing mail over SMTP (Resend), email verification, fail-closed password reset
- mail/ module (lettre, ru/en templates), links built only from PUBLIC_BASE_URL
- migration 0006: accounts.email_verified_at, shared email_tokens table (verify + reset), existing accounts marked verified
- reset mailer no longer logs tokens; RESET_MAIL_MODE=log is dev-only and refused with COOKIE_SECURE=true; Disabled by default answers 503
- forgot-password and resend-verification do their work in a background task (no timing oracle)
- device linking requires a verified email; email_verified exposed via /me and gRPC
- gateway rate limits, SMTP_* in compose and .env.example
- frontend: verify, forgot-password, reset-password pages, verify banner, ru/en strings
2026-10-09 21:08:33 +02:00
12ce6216b6
docs: accounts-service email plan (Resend SMTP, verification, password reset), TODO phase 11 closed 2026-10-09 19:25:55 +02:00
f4e15b45c9
fix: CI workflow, password reset flow, health/limits in services, session refactor, dead mixin stub cleanup 2026-10-09 19:21:17 +02:00
45dd592c40
docs(mod): design for Optimize layer (ZakoOpt port, GL/Vulkan backends, frame budget) 2026-10-09 18:31:38 +02:00
edd6a3dc0b
feat(mod): cosmetics settings category with custom card previews, in-chat widget quick settings, HUD and ClickGUI look pages, TotemSound
- Cosmetics: new Settings category with kind pills (Wings, Hats, Models, Masks, Weapons) and a card grid; Wings, ChinaHat, TazikHat,
  CustomModels, TrollfaceMask and Knife moved to ModuleCategory.ACCESSORIES and hidden from the Modules panels
- Card previews: pick a picture (native dialog or drag and drop) and crop it in an editor; PreviewCrop, PreviewStore, PreviewEditor
  stored under config/lovisual/cosmetics/previews
- HUD: right click a widget while the chat is open to get a popup with its toggles, sliders and modes (quick settings)
- Themes tab: HUD and ClickGUI pages; new ClickGuiLookConfig replaces hard-coded panel blur constants, HudGlobalConfig look defs
- TotemSound: own sound on totem pop (everyone/self/others, volume, pitch, mute vanilla through SoundEngineMixin)
- tests: CosmeticKind, PreviewCrop, QuickSliderMath, TotemSound; ./gradlew test green
2026-10-07 17:54:25 +02:00
8bc884c297
feat(mod): GodRays, Knife melee skins, Wings Bedrock models, EnchantGlint animated styles, shader theme backdrop
- GodRays: PostProcessPass PRE_HAND, godrays.frag (radial sky blur to the sun over the scene, depth from mainDepth),
  GodRaysUniforms, GodRaysSkyMixin takes sunAngle/sunset colour from SkyRenderState; off under shaderpacks (Iris)
- Knife (Melee Skins): 33 skins from Bedrock geo/anim in assets/lovisual/knife, animator (static_idle, draw/inspect/melee/run,
  0.2 s crossfade, Catmull-Rom) with background baking, first/third-person render, sounds, mixins ItemInHand/PlayerItemInHand/Minecraft
- Wings: wingSource Procedural/Model with 14 textured Bedrock models (WingModelDef/WingModels/WingModelRenderer, BedrockClip +
  procedural angel/demon/dragon); shared Bedrock parser util/bedrock (GeoParser, GeoFaces, Channel, Clip)
- EnchantGlint: Pulse/Fire/Galaxy/Hologram/Glitch/Sparkle/Aurora styles in glint/style, coverage setting, custom animated
  texture matrix via GlintTextureMixin.styleMotion; lang en/ru for all new settings
- Themes: shader backdrop for ClickGUI (Backdrop record, 6 modes, intensity/speed/scale, ui_theme_backdrop_batch.frag with
  700 ms REVEAL/ERASE wipe, ThemeBackdrop2D in BackgroundComponent), ThemeEntry.backdrop persisted in JSON and profile codec,
  6 presets with backdrops, backdrop settings in the theme editor
- tests: GodRaysSun, GlintStyles, Knife assets/animator, WingModel, Backdrop, bedrock Channel; ./gradlew build green
2026-10-05 19:55:49 +02:00
6c641c4a94
feat(mod): P1 modules (AutoSprint, TotemCounter, EnchantGlint, ArmorColor, PlaceAnimation), CustomModels, KineticLyrics fix
- AutoSprint, TotemCounter, EnchantGlint (styles, texture repaint, scroll speed/scale mixin), ArmorColor (durability colouring, targets, pulse),
  PlaceAnimation (block slides in from the hand; chunk-mesh hiding incl. Sodium, moving-block render), aligned with evo behaviour
- CustomModels: Chicken, Rabbit and Verity (Blockbench) models for chosen players, bundled assets, render-state carrier + submit redirect
- KineticLyrics: fix track key wiped by reset() (lyrics never applied, lrclib hammered every tick); new LyricsFinder with ranked lrclib search,
  unsynced timing estimate, NetEase fallback and retry on busy services; tests for the pure parts
- fix mode()/modeSetting() misuse for new modules; TODO updated
2026-10-02 19:54:27 +02:00
60b4fedb29
feat(mod): align ElytraTrails and Blizzard with evo (real wing-tip matrices, ribbon styles, ground-aware snow, whiteout fog, hide vanilla weather), spec tests 2026-10-02 15:58:33 +02:00
9661ff638d
feat(mod): ElytraTrails and Blizzard reviewed and fixed, shared trail ribbon, spec-style tests 2026-10-02 14:26:41 +02:00
622984f619
docs(mod): note chat-service prod deploy 2026-10-02 14:13:26 +02:00
a4638d386d
fix(mod): SpatialGui transparent inventory (no dim overlay in capture, premultiplied composite) 2026-10-02 13:55:27 +02:00
e82efb74e7
feat: GuiPresence (chat-service presence backend, gateway route, mod module); restore TODO history 2026-10-02 13:41:49 +02:00
8d9a2ad0d6
feat(mod): ProjectileTrails, KillEffect death modes (Shatter/Ascend/Explosion/Disintegrate), TNT fuse bar; compact TODO
Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-10-02 10:01:37 +02:00
483d6bfb93
docs(mod): detail evo port plan in TODO
Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-10-02 09:50:15 +02:00
e604a48c31
fix(mod): smaller module description plaque, tooltip auto-scale to GUI scale
Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-10-02 09:49:02 +02:00
0504be5b57
feat(mod): scripted HoldMyItems on LuaJ (hand/item/model scripts, addons, vanilla overrides, particles, camera)
Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-10-02 09:47:30 +02:00
44353e893c
feat: mod platform integration (showcase, cloud slots, cloud screen, server-side unlink)
Mod:
- %config slots/pull/publish/unpublish for the four cloud slots
- %showcase [new|popular] [page] | load | copy, with number references
- %cloud opens a CloudScreen (link/unlink, slots, showcase) on vanilla widgets
- %config load IDDQD works offline (everything off except ChinaHat)
- default backend URL is now the production gateway
- shared ConfigRemoteApplier and ClientThread replace per-class copies
- %link unlink revokes the link on the server, then clears the local token

Backend:
- POST /device/revoke (RFC 7009 style self-revoke, always 204), rate limited
  to 10/min per IP at the gateway

CloudScreen is compiled but has not been opened in a running client yet.
2026-10-02 09:23:44 +02:00
e00ea8eb11
feat: frontend perf and a11y pass, plus mod visuals, hero main menu, Simple Voice Chat and vanilla chat autocomplete
Frontend:
- replace the i18next stack with a small typed i18n module
- hero clouds removed, llms.txt, HUD widget ARIA fixes and tests

Mod:
- TargetESP constellation mode; tracker and colors extracted
- JumpCircles: 7 new shapes, shared animation and color pipeline
- KillEffect blood mode with Burst/Fountain/Ring/Spray styles
- main menu: menuLayout setting (orbs/hero) and hero screen
- Simple Voice Chat soft integration: VoiceChat module and HUD panel
- renderer/quick: static Draw facade with glass outline
- vanilla chat: Baritone-style autocomplete popup for the % command prefix
2026-10-01 21:29:54 +02:00
167405aed0
perf(frontend): replace react-markdown with a small safe renderer (DownloadPage 120 KB -> 6 KB) 2026-09-30 16:27:32 +02:00
d629ccf496
perf(frontend): drop the motion library for CSS keyframes and small FLIP/presence hooks 2026-09-30 16:26:36 +02:00
7172652ac3
perf(frontend): defer landing lower sections and voxel backdrop, skip guest refresh 401, fix hud a11y 2026-09-30 16:24:28 +02:00
b170227adf
perf(frontend): route-level code splitting, main chunk 538 -> 491 KB
Lighthouse (production, default mobile 4x-CPU profile) scored
Performance 33/100, dominated by one ~536-538 KB entry chunk that
bundled every route's code regardless of which page a visitor landed
on -- the "chunks are larger than 500 kB" Vite warning on every build
this session.

Converted every route except / and the 404 catch-all to React Router
8's native route.lazy (blocks navigation until the chunk is ready --
no separate Suspense fallback needed). AppShell/HomePage/NotFoundPage/
RequireAuth stay eager since they're needed on every load regardless.

Result: main chunk 490.84 KB, no >500kB warning, one small chunk per
route (LoginPage 1.4 KB, ThemesPage 15.5 KB, AccountPage 11 KB, etc.)
loaded only when actually visited.

Fixed a real race the lazy boundary exposed: /login and /register
share an "Почта" field label, and during the chunk swap between them
the old page can stay mounted a beat longer than before -- a test
grabbing the field by label could land on the about-to-unmount one.
Also bumped RTL's asyncUtilTimeout and vitest's testTimeout, since the
route-transition + findBy chain didn't always land inside the old
1000/5000ms defaults under full parallel test-suite load.

Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-09-30 16:06:45 +02:00
6b0633034d
feat(frontend): SEO — sitemap, canonical link, structured data
- robots.txt now also points at a real sitemap.xml (public pages
  only: /, /download, /themes, /showcase) and disallows the
  auth-gated routes (/account, /configs, /link) that have nothing
  useful to a crawler
- canonical <link> on the root page
- SoftwareApplication JSON-LD so Google can render a rich result
  (name, free price, icon) instead of a plain blue link

Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-09-30 15:48:44 +02:00
9744dc7f24
fix(frontend): add a real robots.txt, cache hashed assets forever
Lighthouse audit findings:
- No robots.txt existed, so nginx's SPA fallback (try_files -> index.html)
  served the React app's HTML at /robots.txt -- crawlers got 44 "syntax
  not understood" lines instead of directives.
- No Cache-Control on /assets/*, so every visit re-fetched a hashed,
  content-addressed bundle that can never actually change under that
  URL. Lighthouse estimated 936 KiB/visit wasted on this alone.

Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-09-30 15:40:04 +02:00
54b47db7c1
docs(plan): restore full plan and integrate phase 11 design 2026-09-30 12:29:35 +02:00
fdc239db88
feat(mod): %policy command and clickgui lock 2026-09-30 12:24:43 +02:00
33cff90c82
feat(mod): apply server policy from the proxy 2026-09-30 12:24:42 +02:00
711fcafc3a
feat(policy): velocity plugin sending a lovisual:policy payload 2026-09-30 12:08:02 +02:00
af2b417289
docs(plan): design phase 11 server policy plugin 2026-09-30 12:08:02 +02:00
676dc4f441
docs(plan): record 8.5.3 top-4 split wave 2026-09-30 11:33:17 +02:00
71f779c8ee
refactor(hud): split BetterButtons to 197 lines
Settings values and visibility predicates move to ButtonStyleSettings,
icon drawing to ButtonIconRenderer; facade keeps the public static API
and getters. Drops three dead one-liners (getLastContext,
renderCenteredText, renderLeftAlignedText) and the unused
renderButtonInternal wrapper.
2026-09-30 11:32:17 +02:00
76bd8e9510
refactor(hud): split ScriptedTriangulatorHudPanel to 189 lines
Rendering moves to ScriptedTriangulatorRenderer, prop maps and cache
signatures to scripted/panel/; records and row helpers stay nested so
caller references (Panel, Palette, row, rows, idString) keep working.
2026-09-30 11:22:54 +02:00
3e57542bad
refactor(aim): split RotationManager to 199 lines
State machine, mutable state and server-rotation packet tracking move to
rotation/internal/; the singleton, event wiring and public API stay put.
2026-09-30 11:17:03 +02:00
7e8b6b6467
refactor(clickgui): split ConfigDiffPanelComponent to 167 lines
Header buttons, body text and scrollbar move to package-private helpers
under config/diff/; the public API, rendering order and math stay as-is.
2026-09-30 11:07:33 +02:00
6fa36f8b32
perf(frontend): memoize ColorField/GradientField with stable callbacks
React.memo alone does nothing here: PaletteTabs built a fresh
`(hex) => setColor(slot, hex)` closure per field on every render, so
memo's prop comparison always saw a "changed" onChange and re-rendered
anyway. Stabilized it properly:

- setColor/setGradient read draft/onChange from a ref (updated in a
  useLayoutEffect, not during render -- oxlint's react(refs) rule
  correctly flags a ref write in the render body) so they keep a
  stable identity (useCallback, empty deps) across edits
- per-slot wrapper closures are built once in a useMemo keyed off
  those now-stable functions, not off `draft`

This doesn't change the preset-switch case measured earlier (every
field's value genuinely changes then, so memo correctly re-renders
all of them -- that cost is what startTransition already covers). It
does stop sibling fields re-rendering on interactions that don't
touch them: undo/redo, tab switching, hovering unrelated panel
elements.

Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-09-30 10:58:34 +02:00
786fe1cc1d
perf(frontend): defer the theme editor's heavy preset/import re-render
Measured with Playwright (rAF frame deltas around a preset click, real
Chromium, production): even with every CSS transition disabled, a
single frame still spiked to ~133ms on preset switch -- proving the
worst offender wasn't CSS at all, but the synchronous React re-render
(reset() swaps the whole draft, re-rendering every ColorField/
GradientField and the ClickGui panel at once).

Wrapped the three call sites that replace the whole draft (preset
pick, reset-to-default, file import) in startTransition so React can
deprioritize that render instead of blocking the frame the click
lands on.

Result (same measurement, after fix): peak frame 133ms -> 83ms,
frames over 100ms: 1 -> 0. Not a full fix -- frames over 16ms actually
rose slightly (18 -> 21), so total render cost is roughly the same,
just spread out instead of landing in one blocking spike. A real fix
for the remaining cost needs memoizing ColorField/GradientField so a
preset switch doesn't re-render every field instance; noted as a
follow-up, not done here.

panel.test.tsx: import's name-box assertion now waits instead of
checking synchronously, since the state update is deferred.

Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-09-30 10:51:13 +02:00
ab86078ca3
perf(frontend): stop theme switches from janking the whole page
Two inherited-custom-property transitions were forcing a full style
recalculation on every animation frame during a theme switch:

- html transitioned --color-ice/--page-accent-glow (inherits: true),
  both read by dozens of selectors site-wide (buttons, links, glows,
  color-mix() gradients) -- animating them recomputed style for every
  element that references them, across the whole page, not just the
  swatch that was clicked.
- .lv-gui (the ClickGui replica used in ThemeStrip, HudPlayground, the
  login backdrop and the theme editor panel) transitioned 21 inherited
  custom properties at once, including per-row/per-tab ones
  (--gui-row-*, --gui-tab-*, --gui-menu-*) -- with a long module list
  that's the same cost multiplied by every row/tab in the tree.

Both now snap instantly instead of transitioning; .lv-gui keeps a
300ms cross-fade but only on the ~8 properties that read as "the
theme" (window/header/stroke/text/accent/panel), not per-row state.

Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-09-30 10:37:40 +02:00
756ebc6d86
feat(frontend): full redesign of login/register
Owner's complaint: the two-pane layout's decorative right-side panel
("Твои настройки LoVisual на любом компьютере...") made no sense next
to a login form. Dropped the whole two-pane concept, not just its
visuals.

Login/register now render as the mod's own in-game account screen:
night-lake backdrop (the same Backdrop the landing hero uses), a
clock + Вход/Регистрация tab switcher styled like the mod's own
ClickGui tabs, a single glass panel on the mod's own category
colours, and a real mod-style hint row ("X - Y") instead of marketing
copy. What an account actually gets you is stated as plain hints
(4 cloud slots, share a slot's code, the mod signs itself in by code,
no account required to just use the mod) instead of a sales pitch.

- AuthSplit.tsx removed; AuthScreen.tsx + auth.css replace it
- LoginForm/RegisterForm: dropped the redundant login<->register text
  link now that the tab switcher does that job; RegisterForm now
  honours the original `from` redirect (previously always went to
  /configs even when registration started from /link)
- Rewrote auth i18n copy to match the site's established voice

Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-09-30 10:30:53 +02:00
c2c7e8fa91
feat(frontend): redesign the theme editor page
The editor's control panel is now a second ClickGui window skinned
live with the theme being edited, so every change shows in the tool
itself, not just the preview -- same "the section is a ClickGui
window" move the landing's ThemeStrip already uses, applied to a
working tool this time.

- Removed the three uppercase eyebrow-style section labels (the same
  generic-tell pattern already fixed on the landing page); colour
  slots are grouped into named fieldsets (Window/Modules/Text) instead
- Panel split into panel/{PanelHeader,PresetPicker,PaletteTabs,
  ExportActions}.tsx to stay under the file-size limit
- Preset chips got a real swatch (accent dot over a mini card
  gradient) -- previously same-hued presets like Classic/Blue/Azure
  all read as identical blue dots
- Copy/share buttons confirm inline ("Скопировано"/"Ссылка
  скопирована"); import/clipboard failures now surface a message
  instead of failing silently
- Rewrote themes copy to match the landing's voice

Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
2026-09-30 10:28:59 +02:00
fb853a26f4
docs(todo): record the download task as shipped 2026-09-29 18:56:27 +02:00
70e33f290f
fix(download): keep the GitHub label visible under the ribbon 2026-09-29 18:53:52 +02:00
eb6e38e20c
chore(docker): keep the build context to the workspace crates 2026-09-29 18:46:46 +02:00
fc440f0c91
feat(download): two-button page with the jar served by our backend 2026-09-29 18:39:40 +02:00