- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints - feat(frontend): app shell, routing and landing page with the chat-command hero - feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion - docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans - feat(accounts): internal gRPC AuthenticateDevice guarded by internal key - feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch - feat(accounts): GET /me profile endpoint - feat(gateway): scaffold crate with config validation and health check - feat(gateway): reverse proxy to accounts and configs services - feat(gateway): resolve identity once from access JWT or device token via gRPC - feat(gateway): per-route and global rate limits with Retry-After - feat(gateway): CORS for the site origin; docs for gateway and internal contract - feat(configs): scaffold service with schema, config validation and health check - feat(configs): four config slots per account with list, get and save - feat(configs): permanent share codes with regenerate and public load-by-code - feat(accounts): GetPublicProfiles gRPC for showcase author info - style(accounts,common): apply rustfmt to existing sources - feat(configs): public showcase with publish, browse, detail and copy-to-slot - feat(backend): public profile endpoint and showcase author filter - fix(gateway): silence clippy collapsible-if and needless-ref warnings - docs(backend): configs-service implemented; Подсистема 1 backend complete - feat(mod): add Optimize module skeleton with OptimizeState holder - feat(mod): gate glass blur behind Optimize no_glass knob - feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob - feat(mod): trim procedural sky noise behind lite_sky knob - feat(mod): drop fade gradients and digit rolls behind lean_hud knob - docs(todo): mark Optimize module phase 9.2 complete - refactor(mod): drop dead Renderer2D compatibility shims - refactor(mod): prune unreachable Renderer2D overload towers - refactor(mod): remove unused Renderer2D overloads and imports - docs(todo): mark Renderer2D giant-splitting done (2179 to 1597) - refactor(mod): extract shader id constants from LoVisualRenderPipelines - docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines) - refactor(mod): move Renderer2D instance state into base class - refactor(mod): extract Renderer2DRounded drawing family - refactor(mod): extract Renderer2DPath connector and chamfer family - refactor(mod): extract Renderer2DShapes circle line and texture primitives - refactor(mod): extract Renderer2DGlass and Renderer2DItem families - refactor(mod): prune Renderer2D imports after facade split - docs(todo): record Renderer2D facade inheritance split (1597 to 475) - docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot - feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer) - refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants) - refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec - feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution - feat(mod): flat fallback for no-glass optimize mode and persist global HUD config - feat(mod): default HUD bg effects to Auto so the global surface style drives widgets - feat(mod): add global cycle-style hotkey with surface style notification - feat(mod): add surface style swatch strip under the global style picker - feat(gateway): reject ambiguous paths and answer .env probes with a honeypot - fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth - feat(frontend): ClickGui theme pipeline generated from the mod, live site theming - feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip - docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9 - feat(gateway): answer /coffee with a 418 teapot - feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer - feat(frontend): one-click download from GitHub releases, changelog page, release CI - feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links - fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping) - style(frontend): apply ClickGui glass effect to landing HUD playground widgets - fix(frontend): prevent color field row overflow in theme editor grid - fix(frontend): never attach stale bearer token to /auth/* requests - fix(configs): unpublish/publish can no longer bypass moderation - refactor(accounts): shrink auth/handlers.rs under the 250-line cap - fix(accounts): tolerate concurrent refresh without killing every session - fix(gateway): minor hardening from the backend review - feat(configs): IDDQD easter egg config
90 KiB
Frontend: LoVisual site (Подсистема 1) — Implementation Plan
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: The account hub for LoVisual players: sign up / log in, link the game (device code), manage avatar and linked devices, keep 4 cloud config slots with share codes, and browse/copy configs from the public showcase. Plus a landing page that explains all of that in one screen.
Architecture: React 19 SPA (Vite 8), feature folders per frontend/ARCHITECTURE.md. Server state via TanStack Query; one fetch wrapper (shared/api/client.ts) owns the access token (memory only), silent refresh through the httpOnly lv_refresh cookie, and error normalization. Routing via React Router 8 data router. The browser only ever talks to /api/* (Vite dev proxy → gateway on :8080; same path behind nginx in prod).
Tech Stack (installed and verified 2026-09-24, commit "chore(frontend): add router, react-query, fonts and vitest"): React 19.2, Vite 8.3, TypeScript 7.0, Tailwind CSS 4.3 (@tailwindcss/vite), react-router 8.4 (createBrowserRouter/createMemoryRouter/RouterProvider/Link/NavLink/Outlet/Navigate/useNavigate/useParams/useSearchParams all exported from react-router), @tanstack/react-query 5.103, Vitest 5 + jsdom 30 + Testing Library (React 16, user-event 14, jest-dom 7 via @testing-library/jest-dom/vitest), fonts @fontsource/comfortaa, @fontsource-variable/inter, @fontsource/iosevka. Bun is the package manager (bun add, bun run test, bun run build, bun run lint).
Global Constraints
- Bilingual (ru default, en). From Task 5A on, no user-facing string is hard-coded: every string goes through i18next (
useTranslation), with Russian as the source dictionary and English kept key-for-key identical (enforced by types). Sentence case, active voice in both. Code identifiers/comments in English. - The mod is free. No pricing, subscriptions, keys or HWID anywhere on the site. «Скачать» is the primary action everywhere.
- Visually rich, not minimal (owner's explicit requirement after reviewing the first landing): every public page has a real visual centerpiece that shows the product (live ClickGui/HUD replicas, particle/bloom effects matching the mod, procedural scenes), orchestrated motion via
motion(respectingprefers-reduced-motion), and depth. Text-and-boxes pages are rejected. - ≤250 lines per file, ≤4 files per folder (subfolders don't count). Tests live in a
tests/subfolder of the feature/shared folder they cover (colocatingX.test.tsxnext toX.tsxwould halve every folder's capacity under the 4-file rule) — Task 2 updatesARCHITECTURE.mdaccordingly. - No
any. DTOs typed from the backend contracts (backend/PLAN.md,backend/gateway/PLAN.mdTasks 3–6,backend/configs-service/PLAN.md). - No barrel
index.tsfiles. No business logic inpages/. - Access token lives in memory only (never localStorage). The refresh token is never visible to JS.
- Every task:
bun run test,bun run build(includestsc -b) andbun run lintpass before commit. - Commits: English, conventional, explicit paths (
git add frontend/...), never anything undermod/. End withClaude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ. erasableSyntaxOnlyis on: no TS parameter properties, no enums — use explicit fields and string-literal unions.
Design
Subject: LoVisual is a legit visuals mod for Minecraft (HUD, particles, themes). The site's audience is its players; its main job is managing cloud configs and linking the game, with the landing explaining those two ideas.
Palette — lifted from the mod's own default ClickGui theme (mod/.../theme/presets/ThemePresets1.java: window #12191B, header #142226, accent #5CC8E7, muted #C6D2CD), so the site feels like the in-game UI rather than a generic dark template:
| Token | Hex | Role |
|---|---|---|
abyss |
#0D1416 |
page background (teal-tinted, not neutral black) |
slate |
#142226 |
panels, top bar (the mod's header colour) |
shoal |
#1F3238 |
borders, inputs, raised controls |
frost |
#9FB3B0 |
secondary text (≈8:1 on abyss) |
snow |
#EEF5F3 |
primary text |
ice |
#5CC8E7 |
the one accent: primary actions, focus, share codes |
ember |
#E8835A |
destructive actions and errors only |
Type (revised 2026-09-25 — Cyrillic-first, commit "Cyrillic-first fonts"): Unbounded Variable (wide geometric display face with full Cyrillic; headings, big numbers, logo) — font-display; Onest Variable (designed for Cyrillic; all body/UI text) — font-sans; JetBrains Mono Variable (has Cyrillic, unlike Iosevka; share codes, commands, chat lines, device codes) — font-code. Scale (≈1.25): 14 / 16 / 20 / 25 / 31 / 39 px, hero clamp(2.5rem, 6vw, 5rem). Body line length ≤ 70ch.
Visual direction (revised 2026-09-25): the site looks like the mod running. Signature pieces, all built in code (no stock images; no AI-image API keys are available):
- ClickGui replica — an HTML/CSS reproduction of the in-game ClickGui window (category column Combat / Visuals / Player / Misc, module cards with toggles and setting sliders, the theme's gradients and accent bloom), themable at runtime from the mod's real presets, with subtle 3D tilt following the pointer.
- HUD replicas — TargetHUD, Keybinds, Potions, Watermark, Armor widgets drawn like the mod's HUD, draggable with the pointer.
- Particle field — a
<canvas>of soft glowing particles (the mod's AmbientParticles/bloom look) tinted by the active theme accent; pauses when off-screen or with reduced motion. - Voxel scene — a procedural blocky landscape/sky (canvas or CSS 3D) as the backdrop the HUD sits on, so no copyrighted screenshots are needed. Real in-game screenshots from the owner can replace it later.
- Gradients are allowed where they reproduce the mod's own theme gradients; decorative gradient washes are still out.
Layout: Left-aligned, max width 1120px, 24px gutters (16px on phones). Top bar: logo left, three nav links (Витрина, Мои конфиги, Привязать игру), account button right. Panels (slate fill, 1px shoal border, 10px radius — the ClickGui window shape) are used only for things that are panels in the game: config slots, showcase entries, forms. Everything else sits directly on the page.
┌ LoVisual ─────── Витрина Мои конфиги Привязать игру ───── [Войти] ┐
│ │
│ Твои настройки LoVisual — │
│ на любом компьютере │
│ Четыре облачных слота, код для друзей и витрина готовых конфигов. │
│ [Создать аккаунт] Смотреть витрину │
│ │
│ ┌ chat ─────────────────────────────────────────┐ │
│ │ %config load 7KQ3M9XA▌ │ ← signature │
│ │ [LoVisual] Конфиг «pvp» загружен │ │
│ └───────────────────────────────────────────────┘ │
│ │
│ Четыре слота ┌slot1┐┌slot2┐ │
│ ... └─────┘└─────┘ (2×2) │
│ Привязка игры: 1 → 2 → 3 (real sequence, so numbered) │
└──────────────────────────────────────────────────────────────────────┘
Principles:
- Speak the game's language: codes and commands appear exactly as typed in-game, in Iosevka.
- One signature moment: the hero's chat line types
%config load …once on load, then the confirmation line appears. Nothing else animates on its own (prefers-reduced-motion→ both lines shown immediately). - Panels only where the game has panels; no card grids as decoration.
- Errors say what happened and what to do, never "Что-то пошло не так".
Review against generic defaults: dark + single accent is on the list of AI defaults. It is kept deliberately because it is the product's real in-game palette; the teal-tinted base (not #111), the ClickGui panel shape, Comfortaa, and the chat-line hero are what make it specific. Rejected alternatives: a stat-number hero ("10 000 игроков") — no real numbers exist; an all-caps eyebrow over each section — the section headings carry that job.
File Structure
frontend/
index.html # title, lang="ru", favicon
src/
main.tsx App.tsx routes.tsx index.css
test/ setup.ts render.tsx fetch.ts smoke.test.tsx
shared/
types.ts # Me (used by auth + account)
api/ client.ts errors.ts tests/client.test.ts
ui/ Button.tsx TextField.tsx ShareCode.tsx Notice.tsx tests/ui.test.tsx
layout/ AppShell.tsx TopBar.tsx tests/layout.test.tsx
features/
auth/ api.ts session.tsx RequireAuth.tsx validation.ts
forms/ LoginForm.tsx RegisterForm.tsx
tests/ session.test.tsx forms.test.tsx
landing/ CommandHero.tsx HowItWorks.tsx tests/landing.test.tsx
device-link/ api.ts LinkDeviceForm.tsx tests/link.test.tsx
account/ api.ts components/ ProfileCard.tsx AvatarUpload.tsx DeviceList.tsx tests/account.test.tsx
configs/ api.ts types.ts components/ SlotGrid.tsx SlotPanel.tsx PublishForm.tsx tests/configs.test.tsx
showcase/ api.ts types.ts components/ ListingList.tsx ListingItem.tsx ListingDetail.tsx CopyToSlot.tsx tests/showcase.test.tsx
pages/
public/ HomePage.tsx LoginPage.tsx RegisterPage.tsx NotFoundPage.tsx
app/ LinkPage.tsx AccountPage.tsx ConfigsPage.tsx
showcase/ ShowcasePage.tsx ListingPage.tsx
Task 1: Tooling — DONE
Installed router/query/fonts/test tooling, Vitest config in vite.config.ts (jsdom, src/test/setup.ts), dev proxy /api → http://localhost:8080 with cookiePathRewrite: { '/auth': '/api/auth' } (the backend scopes lv_refresh to Path=/auth), scaffold demo removed, smoke test. Nothing to do.
Task 2: Design tokens, fonts, shared UI kit
Files:
- Modify:
src/index.css,index.html,frontend/ARCHITECTURE.md(tests intests/subfolders) - Create:
src/shared/ui/{Button,TextField,ShareCode,Notice}.tsx,src/shared/ui/tests/ui.test.tsx
Interfaces (produces):
-
Buttonprops:ButtonHTMLAttributes<HTMLButtonElement> & { variant?: 'primary' | 'quiet' | 'danger'; busy?: boolean }—busydisables and setsaria-busy. -
TextFieldprops:InputHTMLAttributes<HTMLInputElement> & { label: string; error?: string; hint?: string }— label wired viauseId, error viaaria-invalid+aria-describedby. -
ShareCodeprops:{ code: string; label?: string }— shows the code in Iosevka + a «Скопировать» button (clipboard, then «Скопировано» for 2s, announced viaaria-live="polite"). -
Noticeprops:{ tone: 'info' | 'error'; children: ReactNode }—role="alert"for error,role="status"for info. -
Step 1: Tokens and fonts —
src/index.css
@import "tailwindcss";
@import "@fontsource-variable/inter";
@import "@fontsource/comfortaa/400.css";
@import "@fontsource/comfortaa/700.css";
@import "@fontsource/iosevka/400.css";
@import "@fontsource/iosevka/700.css";
@theme {
--color-abyss: #0d1416;
--color-slate: #142226;
--color-shoal: #1f3238;
--color-frost: #9fb3b0;
--color-snow: #eef5f3;
--color-ice: #5cc8e7;
--color-ember: #e8835a;
--font-display: "Comfortaa", ui-rounded, system-ui, sans-serif;
--font-sans: "Inter Variable", system-ui, sans-serif;
--font-code: "Iosevka", ui-monospace, monospace;
--text-hero: 3.8125rem;
--text-hero--line-height: 1.05;
--radius-panel: 10px;
}
@layer base {
html { color-scheme: dark; }
body {
@apply bg-abyss text-snow font-sans antialiased;
min-height: 100dvh;
}
h1, h2, h3 { @apply font-display font-bold; }
:focus-visible { outline: 2px solid var(--color-ice); outline-offset: 2px; }
}
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }
}
index.html: lang="ru", <title>LoVisual — аккаунт и облачные конфиги</title>, <meta name="theme-color" content="#0d1416">, <meta name="description" content="Облачные конфиги, коды для друзей и витрина настроек для мода LoVisual.">.
- Step 2: Failing tests —
src/shared/ui/tests/ui.test.tsx
import { render, screen } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { expect, test, vi } from 'vitest'
import { Button } from '../Button'
import { TextField } from '../TextField'
import { ShareCode } from '../ShareCode'
import { Notice } from '../Notice'
test('busy button is disabled and announces busy', () => {
render(<Button busy>Сохранить</Button>)
const b = screen.getByRole('button', { name: 'Сохранить' })
expect(b).toBeDisabled()
expect(b).toHaveAttribute('aria-busy', 'true')
})
test('text field links label and error', () => {
render(<TextField label="Почта" error="Введи почту" />)
const input = screen.getByLabelText('Почта')
expect(input).toHaveAttribute('aria-invalid', 'true')
expect(input).toHaveAccessibleDescription('Введи почту')
})
test('share code copies to clipboard and confirms', async () => {
const user = userEvent.setup()
const writeText = vi.spyOn(navigator.clipboard, 'writeText').mockResolvedValue()
render(<ShareCode code="7KQ3M9XA" />)
expect(screen.getByText('7KQ3M9XA')).toBeInTheDocument()
await user.click(screen.getByRole('button', { name: 'Скопировать' }))
expect(writeText).toHaveBeenCalledWith('7KQ3M9XA')
expect(await screen.findByText('Скопировано')).toBeInTheDocument()
})
test('error notice is an alert', () => {
render(<Notice tone="error">Неверный код</Notice>)
expect(screen.getByRole('alert')).toHaveTextContent('Неверный код')
})
(userEvent.setup() installs a clipboard stub on navigator.clipboard, which is why spyOn works after it.)
Run: bun run test → FAIL.
- Step 3: Implement the kit
Button.tsx:
import type { ButtonHTMLAttributes } from 'react'
type Variant = 'primary' | 'quiet' | 'danger'
const VARIANTS: Record<Variant, string> = {
primary: 'bg-ice text-abyss hover:bg-ice/90',
quiet: 'bg-transparent text-snow border border-shoal hover:border-frost',
danger: 'bg-transparent text-ember border border-ember/60 hover:border-ember',
}
export function Button({
variant = 'primary',
busy = false,
disabled,
className = '',
type = 'button',
...rest
}: ButtonHTMLAttributes<HTMLButtonElement> & { variant?: Variant; busy?: boolean }) {
return (
<button
type={type}
disabled={disabled || busy}
aria-busy={busy || undefined}
className={`inline-flex items-center justify-center gap-2 rounded-md px-4 py-2 text-sm font-semibold transition-colors disabled:cursor-not-allowed disabled:opacity-60 ${VARIANTS[variant]} ${className}`}
{...rest}
/>
)
}
TextField.tsx:
import { useId, type InputHTMLAttributes } from 'react'
export function TextField({
label,
error,
hint,
className = '',
...rest
}: InputHTMLAttributes<HTMLInputElement> & { label: string; error?: string; hint?: string }) {
const id = useId()
const describedBy = error ? `${id}-error` : hint ? `${id}-hint` : undefined
return (
<div className={`flex flex-col gap-1.5 ${className}`}>
<label htmlFor={id} className="text-sm text-frost">{label}</label>
<input
id={id}
aria-invalid={error ? true : undefined}
aria-describedby={describedBy}
className="rounded-md border border-shoal bg-abyss px-3 py-2 text-snow placeholder:text-frost/60 focus:border-ice aria-invalid:border-ember"
{...rest}
/>
{error ? (
<p id={`${id}-error`} className="text-sm text-ember">{error}</p>
) : hint ? (
<p id={`${id}-hint`} className="text-sm text-frost">{hint}</p>
) : null}
</div>
)
}
ShareCode.tsx:
import { useEffect, useState } from 'react'
import { Button } from './Button'
export function ShareCode({ code, label }: { code: string; label?: string }) {
const [copied, setCopied] = useState(false)
useEffect(() => {
if (!copied) return
const t = setTimeout(() => setCopied(false), 2000)
return () => clearTimeout(t)
}, [copied])
async function copy() {
await navigator.clipboard.writeText(code)
setCopied(true)
}
return (
<div className="flex flex-wrap items-center gap-3">
{label ? <span className="text-sm text-frost">{label}</span> : null}
<code className="font-code text-lg tracking-widest text-ice">{code}</code>
<Button variant="quiet" onClick={copy}>Скопировать</Button>
<span aria-live="polite" className="text-sm text-frost">{copied ? 'Скопировано' : ''}</span>
</div>
)
}
Notice.tsx:
import type { ReactNode } from 'react'
export function Notice({ tone, children }: { tone: 'info' | 'error'; children: ReactNode }) {
const styles = tone === 'error' ? 'border-ember/60 text-ember' : 'border-shoal text-frost'
return (
<div role={tone === 'error' ? 'alert' : 'status'} className={`rounded-md border px-3 py-2 text-sm ${styles}`}>
{children}
</div>
)
}
- Step 4: ARCHITECTURE.md
Replace the "Тестирование" section's colocation rule with: tests live in a tests/ subfolder inside the feature (or shared/*) folder they cover — still deleted together with the feature, but they don't eat into the 4-files-per-folder budget. Update the example tree accordingly.
- Step 5: test/build/lint pass; commit
git add frontend/src/index.css frontend/index.html frontend/ARCHITECTURE.md frontend/src/shared
git commit -m "feat(frontend): design tokens from the mod theme, fonts and shared UI kit"
Task 3: API client + test helpers
Files:
- Create:
src/shared/api/client.ts,src/shared/api/errors.ts,src/shared/api/tests/client.test.ts,src/shared/types.ts,src/test/fetch.ts,src/test/render.tsx
Interfaces (produces):
-
class ApiError extends Error { status: number; retryAfter: number | null }. -
createApiClient(baseUrl?: string, fetchImpl?: typeof fetch): ApiClient,ApiClient = { request<T>(path, options?: RequestOptions): Promise<T>; refresh(): Promise<boolean>; setAccessToken(t: string | null): void; hasAccessToken(): boolean },RequestOptions = { method?: string; json?: unknown; body?: BodyInit; signal?: AbortSignal }. Singletonapi = createApiClient(). -
Behaviour: JSON body →
content-type: application/json; token →authorization: Bearer;credentials: 'include'always; on 401 for a non-/auth/*path → one shared (single-flight)POST /auth/refresh, then one retry; non-2xx →ApiErrorwith the backend's{error}message andRetry-Afterseconds; 204/empty body →undefined. -
errors.ts:describeError(err: unknown, overrides?: Partial<Record<number, string>>): string— Russian message per status (429 includes the wait: «Слишком много попыток. Подожди N с.»; network failure → «Нет связи с сервером. Проверь интернет и попробуй ещё раз.»; 5xx → «Сервер не ответил. Попробуй через минуту.»; 404 → «Не найдено.»; default 400 → «Проверь введённые данные.»). -
shared/types.ts:Me = { id: string; email: string; display_nick: string; role: 'user' | 'admin'; avatar_url: string | null; created_at: string }. -
test/fetch.ts:mockFetch(routes: Record<string, (init: RequestInit) => Response | Promise<Response>>)— key"METHOD /path"(path without/api, query ignored); unknown routes → 404; returns thevi.fnfor call assertions; installs viavi.stubGlobal('fetch', …).json(body, status = 200, headers?)helper. -
test/render.tsx:renderApp(routes: RouteObject[], initialPath: string)→ wraps in a freshQueryClient(retry: false) +SessionProvider(Task 4 — until then only QueryClient) +createMemoryRouter; returns Testing Library result +router. -
Step 1: Test helpers first
src/test/fetch.ts:
import { vi } from 'vitest'
type Handler = (init: RequestInit) => Response | Promise<Response>
export function json(body: unknown, status = 200, headers: Record<string, string> = {}): Response {
return new Response(body === undefined ? null : JSON.stringify(body), {
status,
headers: { 'content-type': 'application/json', ...headers },
})
}
export function mockFetch(routes: Record<string, Handler>) {
const fn = vi.fn(async (input: RequestInfo | URL, init: RequestInit = {}) => {
const url = new URL(String(input), 'http://localhost')
const key = `${(init.method ?? 'GET').toUpperCase()} ${url.pathname.replace(/^\/api/, '')}`
const handler = routes[key]
return handler ? handler(init) : json({ error: `no mock for ${key}` }, 404)
})
vi.stubGlobal('fetch', fn)
return fn
}
Add afterEach(() => vi.unstubAllGlobals()) to src/test/setup.ts.
- Step 2: Failing client tests —
src/shared/api/tests/client.test.ts
import { expect, test } from 'vitest'
import { ApiError, createApiClient } from '../client'
import { json, mockFetch } from '../../../test/fetch'
test('sends json with bearer token and cookies', async () => {
const fetch = mockFetch({ 'PUT /configs/1': () => json({ ok: true }) })
const api = createApiClient()
api.setAccessToken('tok')
await api.request('/configs/1', { method: 'PUT', json: { a: 1 } })
const [, init] = fetch.mock.calls[0]
const headers = new Headers(init?.headers)
expect(headers.get('authorization')).toBe('Bearer tok')
expect(headers.get('content-type')).toBe('application/json')
expect(init?.credentials).toBe('include')
expect(init?.body).toBe('{"a":1}')
})
test('401 triggers one refresh and one retry', async () => {
let calls = 0
const fetch = mockFetch({
'GET /me': () => (++calls === 1 ? json({ error: 'unauthorized' }, 401) : json({ id: 'x' })),
'POST /auth/refresh': () => json({ access_token: 'new' }),
})
const api = createApiClient()
await expect(api.request('/me')).resolves.toEqual({ id: 'x' })
expect(fetch.mock.calls.filter(([u]) => String(u).endsWith('/auth/refresh'))).toHaveLength(1)
expect(new Headers(fetch.mock.calls[2][1]?.headers).get('authorization')).toBe('Bearer new')
})
test('concurrent 401s share a single refresh', async () => {
let refreshes = 0
mockFetch({
'GET /a': (init) => (new Headers(init.headers).get('authorization') ? json(1) : json({}, 401)),
'GET /b': (init) => (new Headers(init.headers).get('authorization') ? json(2) : json({}, 401)),
'POST /auth/refresh': () => { refreshes++; return json({ access_token: 't' }) },
})
const api = createApiClient()
await Promise.all([api.request('/a'), api.request('/b')])
expect(refreshes).toBe(1)
})
test('failed refresh surfaces the original 401 and clears the token', async () => {
mockFetch({
'GET /me': () => json({ error: 'unauthorized' }, 401),
'POST /auth/refresh': () => json({ error: 'unauthorized' }, 401),
})
const api = createApiClient()
api.setAccessToken('stale')
await expect(api.request('/me')).rejects.toMatchObject({ status: 401 })
expect(api.hasAccessToken()).toBe(false)
})
test('auth endpoints never trigger refresh', async () => {
const fetch = mockFetch({ 'POST /auth/login': () => json({ error: 'unauthorized' }, 401) })
await expect(createApiClient().request('/auth/login', { method: 'POST', json: {} })).rejects.toBeInstanceOf(ApiError)
expect(fetch).toHaveBeenCalledTimes(1)
})
test('429 carries retry-after; 204 resolves undefined', async () => {
mockFetch({
'POST /auth/login': () => json({ error: 'too many requests' }, 429, { 'retry-after': '42' }),
'DELETE /device/links/1': () => new Response(null, { status: 204 }),
})
const api = createApiClient()
await expect(api.request('/auth/login', { method: 'POST' })).rejects.toMatchObject({ status: 429, retryAfter: 42 })
await expect(api.request('/device/links/1', { method: 'DELETE' })).resolves.toBeUndefined()
})
- Step 3: Implement
client.ts
export class ApiError extends Error {
readonly status: number
readonly retryAfter: number | null
constructor(status: number, message: string, retryAfter: number | null = null) {
super(message)
this.name = 'ApiError'
this.status = status
this.retryAfter = retryAfter
}
}
export type RequestOptions = { method?: string; json?: unknown; body?: BodyInit; signal?: AbortSignal }
export type ApiClient = {
request<T>(path: string, options?: RequestOptions): Promise<T>
refresh(): Promise<boolean>
setAccessToken(token: string | null): void
hasAccessToken(): boolean
}
async function toError(res: Response): Promise<ApiError> {
let message = `HTTP ${res.status}`
try {
const body: unknown = await res.json()
if (body && typeof body === 'object' && 'error' in body && typeof body.error === 'string') message = body.error
} catch {
// non-JSON error body: keep the status text
}
const retry = Number(res.headers.get('retry-after'))
return new ApiError(res.status, message, Number.isFinite(retry) && retry > 0 ? retry : null)
}
export function createApiClient(
baseUrl = '/api',
// Resolved at call time so tests can stub the global fetch.
fetchImpl: typeof fetch = (input, init) => fetch(input, init),
): ApiClient {
let accessToken: string | null = null
let refreshing: Promise<boolean> | null = null
async function refreshOnce(): Promise<boolean> {
try {
const res = await fetchImpl(`${baseUrl}/auth/refresh`, { method: 'POST', credentials: 'include' })
if (!res.ok) {
accessToken = null
return false
}
const body = (await res.json()) as { access_token: string }
accessToken = body.access_token
return true
} catch {
return false
}
}
function refresh(): Promise<boolean> {
refreshing ??= refreshOnce().finally(() => {
refreshing = null
})
return refreshing
}
function send(path: string, options: RequestOptions): Promise<Response> {
const headers = new Headers()
let body = options.body
if (options.json !== undefined) {
headers.set('content-type', 'application/json')
body = JSON.stringify(options.json)
}
if (accessToken) headers.set('authorization', `Bearer ${accessToken}`)
return fetchImpl(`${baseUrl}${path}`, {
method: options.method ?? 'GET',
headers,
body,
credentials: 'include',
signal: options.signal,
})
}
async function request<T>(path: string, options: RequestOptions = {}): Promise<T> {
let res = await send(path, options)
if (res.status === 401 && !path.startsWith('/auth/') && (await refresh())) {
res = await send(path, options)
}
if (!res.ok) throw await toError(res)
const text = await res.text()
return (text ? JSON.parse(text) : undefined) as T
}
return {
request,
refresh,
setAccessToken: (token) => {
accessToken = token
},
hasAccessToken: () => accessToken !== null,
}
}
export const api = createApiClient()
- Step 4:
errors.ts,shared/types.ts,test/render.tsx
// errors.ts
import { ApiError } from './client'
const BY_STATUS: Record<number, string> = {
400: 'Проверь введённые данные.',
401: 'Нужно войти в аккаунт.',
403: 'Недостаточно прав.',
404: 'Не найдено.',
409: 'Уже существует.',
}
export function describeError(err: unknown, overrides: Partial<Record<number, string>> = {}): string {
if (err instanceof ApiError) {
if (err.status === 429) {
return err.retryAfter ? `Слишком много попыток. Подожди ${err.retryAfter} с.` : 'Слишком много попыток. Подожди немного.'
}
if (err.status >= 500) return 'Сервер не ответил. Попробуй через минуту.'
return overrides[err.status] ?? BY_STATUS[err.status] ?? 'Запрос не прошёл. Попробуй ещё раз.'
}
return 'Нет связи с сервером. Проверь интернет и попробуй ещё раз.'
}
// shared/types.ts
export type Me = {
id: string
email: string
display_nick: string
role: 'user' | 'admin'
avatar_url: string | null
created_at: string
}
// test/render.tsx
import { QueryClient, QueryClientProvider } from '@tanstack/react-query'
import { render } from '@testing-library/react'
import { createMemoryRouter, RouterProvider, type RouteObject } from 'react-router'
export function renderApp(routes: RouteObject[], initialPath = '/') {
const client = new QueryClient({ defaultOptions: { queries: { retry: false }, mutations: { retry: false } } })
const router = createMemoryRouter(routes, { initialEntries: [initialPath] })
const result = render(
<QueryClientProvider client={client}>
<RouterProvider router={router} />
</QueryClientProvider>,
)
return { ...result, router, client }
}
Add one test for describeError (429 with and without retryAfter, a TypeError → network message) to client.test.ts.
- Step 5: pass; commit
git add frontend/src/shared frontend/src/test
git commit -m "feat(frontend): API client with silent refresh, error descriptions and test helpers"
Task 4: Session, login, register, route guard
Files:
- Create:
src/features/auth/{api.ts,session.tsx,RequireAuth.tsx,validation.ts},src/features/auth/forms/{LoginForm,RegisterForm}.tsx,src/features/auth/tests/{session,forms}.test.tsx,src/pages/public/{LoginPage,RegisterPage}.tsx - Modify:
src/test/render.tsx(wrap inSessionProvider)
Interfaces:
-
auth/api.ts:login(email, password): Promise<void>(stores token viaapi.setAccessToken),register(email, password, nick): Promise<void>,logout(): Promise<void>(POST/auth/logout, clears token even if it fails),fetchMe(): Promise<Me>. -
auth/session.tsx:SessionProvider,useSession(): { status: 'loading' | 'anonymous' | 'authenticated'; me: Me | null; signIn(email, password): Promise<void>; signUp(email, password, nick): Promise<void>; signOut(): Promise<void> }. On mount:api.refresh(); if true → load['me'].signIn→ login + refetch me.signUp→ register then signIn.signOut→ logout,queryClient.clear(). -
auth/validation.ts(mirrors the backend so 400s are rare):validateEmail,validatePassword(8+ chars, ≤256 bytes vianew TextEncoder().encode(p).length),validateNick(1..32 chars after trim) — each returnsstring | undefined(Russian message). -
RequireAuth: loading → quiet placeholder<p className="text-frost">Проверяем вход…</p>; anonymous →<Navigate to="/login" replace state={{ from: location.pathname }} />; else<Outlet />. -
Login form: fields «Почта», «Пароль»; submit «Войти»; 401 → «Неверная почта или пароль.»; success → navigate to
state.from ?? '/configs'. Register form: «Почта», «Ник на сайте» (hint «Не обязательно совпадает с ником в Minecraft.»), «Пароль» (hint «Минимум 8 символов.»); submit «Создать аккаунт»; 409 → «Эта почта уже занята. Войди или используй другую.» -
Step 1: Failing tests
tests/session.test.tsx:
import { screen } from '@testing-library/react'
import { expect, test } from 'vitest'
import { RequireAuth } from '../RequireAuth'
import { useSession } from '../session'
import { renderApp } from '../../../test/render'
import { json, mockFetch } from '../../../test/fetch'
const me = { id: '1', email: 'a@b.c', display_nick: 'Rider', role: 'user', avatar_url: null, created_at: '2026-09-24T00:00:00Z' }
function Whoami() {
const { me } = useSession()
return <p>Привет, {me?.display_nick}</p>
}
const routes = [
{ path: '/login', element: <p>Страница входа</p> },
{ element: <RequireAuth />, children: [{ path: '/configs', element: <Whoami /> }] },
]
test('restores the session from the refresh cookie', async () => {
mockFetch({ 'POST /auth/refresh': () => json({ access_token: 't' }), 'GET /me': () => json(me) })
renderApp(routes, '/configs')
expect(await screen.findByText('Привет, Rider')).toBeInTheDocument()
})
test('anonymous visitor is sent to login', async () => {
mockFetch({ 'POST /auth/refresh': () => json({ error: 'unauthorized' }, 401) })
renderApp(routes, '/configs')
expect(await screen.findByText('Страница входа')).toBeInTheDocument()
})
tests/forms.test.tsx:
import { screen } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { expect, test } from 'vitest'
import { LoginForm } from '../forms/LoginForm'
import { RegisterForm } from '../forms/RegisterForm'
import { renderApp } from '../../../test/render'
import { json, mockFetch } from '../../../test/fetch'
const me = { id: '1', email: 'a@b.c', display_nick: 'Rider', role: 'user', avatar_url: null, created_at: '2026-09-24T00:00:00Z' }
const anon = { 'POST /auth/refresh': () => json({ error: 'unauthorized' }, 401) }
test('wrong password shows a clear error', async () => {
const user = userEvent.setup()
mockFetch({ ...anon, 'POST /auth/login': () => json({ error: 'unauthorized' }, 401) })
renderApp([{ path: '/login', element: <LoginForm /> }], '/login')
await user.type(await screen.findByLabelText('Почта'), 'a@b.c')
await user.type(screen.getByLabelText('Пароль'), 'wrong-password')
await user.click(screen.getByRole('button', { name: 'Войти' }))
expect(await screen.findByRole('alert')).toHaveTextContent('Неверная почта или пароль.')
})
test('successful login goes to configs', async () => {
const user = userEvent.setup()
mockFetch({ ...anon, 'POST /auth/login': () => json({ access_token: 't' }), 'GET /me': () => json(me) })
renderApp([{ path: '/login', element: <LoginForm /> }, { path: '/configs', element: <p>Мои конфиги</p> }], '/login')
await user.type(await screen.findByLabelText('Почта'), 'a@b.c')
await user.type(screen.getByLabelText('Пароль'), 'correct-horse')
await user.click(screen.getByRole('button', { name: 'Войти' }))
expect(await screen.findByText('Мои конфиги')).toBeInTheDocument()
})
test('register validates before calling the server', async () => {
const user = userEvent.setup()
const fetch = mockFetch(anon)
renderApp([{ path: '/register', element: <RegisterForm /> }], '/register')
await user.type(await screen.findByLabelText('Почта'), 'not-an-email')
await user.type(screen.getByLabelText('Пароль'), 'short')
await user.click(screen.getByRole('button', { name: 'Создать аккаунт' }))
expect(screen.getByLabelText('Почта')).toHaveAttribute('aria-invalid', 'true')
expect(screen.getByLabelText('Пароль')).toHaveAccessibleDescription('Минимум 8 символов.')
expect(fetch.mock.calls.some(([u]) => String(u).includes('/auth/register'))).toBe(false)
})
test('taken email explains what to do', async () => {
const user = userEvent.setup()
mockFetch({ ...anon, 'POST /auth/register': () => json({ error: 'email already registered' }, 409) })
renderApp([{ path: '/register', element: <RegisterForm /> }], '/register')
await user.type(await screen.findByLabelText('Почта'), 'a@b.c')
await user.type(screen.getByLabelText('Ник на сайте'), 'Rider')
await user.type(screen.getByLabelText('Пароль'), 'correct-horse')
await user.click(screen.getByRole('button', { name: 'Создать аккаунт' }))
expect(await screen.findByRole('alert')).toHaveTextContent('Эта почта уже занята')
})
- Step 2: Implement
api.ts,validation.ts
// api.ts
import { api } from '../../shared/api/client'
import type { Me } from '../../shared/types'
export async function login(email: string, password: string): Promise<void> {
const res = await api.request<{ access_token: string }>('/auth/login', { method: 'POST', json: { email, password } })
api.setAccessToken(res.access_token)
}
export async function register(email: string, password: string, nick: string): Promise<void> {
await api.request('/auth/register', { method: 'POST', json: { email, password, nick } })
}
export async function logout(): Promise<void> {
try {
await api.request('/auth/logout', { method: 'POST' })
} finally {
api.setAccessToken(null)
}
}
export const fetchMe = () => api.request<Me>('/me')
// validation.ts
export function validateEmail(email: string): string | undefined {
const v = email.trim()
if (!v) return 'Введи почту.'
if (v.length > 254 || !/^[^@\s]+@[^@\s]+$/.test(v)) return 'Похоже, в почте опечатка.'
}
export function validatePassword(password: string): string | undefined {
if ([...password].length < 8) return 'Минимум 8 символов.'
if (new TextEncoder().encode(password).length > 256) return 'Слишком длинный пароль.'
}
export function validateNick(nick: string): string | undefined {
const len = [...nick.trim()].length
if (len === 0) return 'Придумай ник.'
if (len > 32) return 'Не длиннее 32 символов.'
}
- Step 3: Implement
session.tsx
import { useQuery, useQueryClient } from '@tanstack/react-query'
import { createContext, useCallback, useContext, useMemo, type ReactNode } from 'react'
import { api } from '../../shared/api/client'
import type { Me } from '../../shared/types'
import { fetchMe, login, logout, register } from './api'
type Session = {
status: 'loading' | 'anonymous' | 'authenticated'
me: Me | null
signIn(email: string, password: string): Promise<void>
signUp(email: string, password: string, nick: string): Promise<void>
signOut(): Promise<void>
}
const SessionContext = createContext<Session | null>(null)
export function SessionProvider({ children }: { children: ReactNode }) {
const client = useQueryClient()
// Restores the session after a reload: the refresh cookie survives, the
// in-memory access token does not.
const restored = useQuery({ queryKey: ['session-restore'], queryFn: () => api.refresh(), staleTime: Infinity })
const meQuery = useQuery({ queryKey: ['me'], queryFn: fetchMe, enabled: restored.data === true })
const signIn = useCallback(async (email: string, password: string) => {
await login(email, password)
client.setQueryData(['session-restore'], true)
await client.fetchQuery({ queryKey: ['me'], queryFn: fetchMe })
}, [client])
const signUp = useCallback(async (email: string, password: string, nick: string) => {
await register(email, password, nick)
await signIn(email, password)
}, [signIn])
const signOut = useCallback(async () => {
await logout()
client.clear()
client.setQueryData(['session-restore'], false)
}, [client])
const value = useMemo<Session>(() => {
const me = meQuery.data ?? null
const status = restored.isPending || (restored.data && meQuery.isPending) ? 'loading' : me ? 'authenticated' : 'anonymous'
return { status, me, signIn, signUp, signOut }
}, [restored.isPending, restored.data, meQuery.isPending, meQuery.data, signIn, signUp, signOut])
return <SessionContext value={value}>{children}</SessionContext>
}
export function useSession(): Session {
const session = useContext(SessionContext)
if (!session) throw new Error('useSession outside SessionProvider')
return session
}
(React 19: a context object renders directly as a provider.) Update test/render.tsx to wrap RouterProvider in <SessionProvider> (inside QueryClientProvider).
- Step 4:
RequireAuth.tsx, forms, pages
// RequireAuth.tsx
import { Navigate, Outlet, useLocation } from 'react-router'
import { useSession } from './session'
export function RequireAuth() {
const { status } = useSession()
const location = useLocation()
if (status === 'loading') return <p className="text-frost">Проверяем вход…</p>
if (status === 'anonymous') return <Navigate to="/login" replace state={{ from: location.pathname }} />
return <Outlet />
}
// forms/LoginForm.tsx
import { useState, type FormEvent } from 'react'
import { Link, useLocation, useNavigate } from 'react-router'
import { describeError } from '../../../shared/api/errors'
import { Button } from '../../../shared/ui/Button'
import { Notice } from '../../../shared/ui/Notice'
import { TextField } from '../../../shared/ui/TextField'
import { useSession } from '../session'
export function LoginForm() {
const { signIn } = useSession()
const navigate = useNavigate()
const from = (useLocation().state as { from?: string } | null)?.from ?? '/configs'
const [email, setEmail] = useState('')
const [password, setPassword] = useState('')
const [error, setError] = useState<string>()
const [busy, setBusy] = useState(false)
async function submit(e: FormEvent) {
e.preventDefault()
setBusy(true)
setError(undefined)
try {
await signIn(email.trim(), password)
navigate(from, { replace: true })
} catch (err) {
setError(describeError(err, { 401: 'Неверная почта или пароль.' }))
} finally {
setBusy(false)
}
}
return (
<form onSubmit={submit} className="flex w-full max-w-sm flex-col gap-4" noValidate>
<TextField label="Почта" type="email" autoComplete="email" value={email} onChange={(e) => setEmail(e.target.value)} />
<TextField label="Пароль" type="password" autoComplete="current-password" value={password} onChange={(e) => setPassword(e.target.value)} />
{error ? <Notice tone="error">{error}</Notice> : null}
<Button type="submit" busy={busy}>Войти</Button>
<p className="text-sm text-frost">
Нет аккаунта? <Link to="/register" className="text-ice underline-offset-4 hover:underline">Создать</Link>
</p>
</form>
)
}
RegisterForm.tsx follows the same shape: three fields, per-field error from validation.ts computed on submit (fields keep their hint otherwise), no request when any field is invalid, describeError(err, { 409: 'Эта почта уже занята. Войди или используй другую.' }), success → navigate('/configs', { replace: true }), footer «Уже есть аккаунт? Войти». Password field: hint="Минимум 8 символов.", and when its validation fails show the validation message as error (so the test's accessible description Минимум 8 символов. holds either way).
Pages (thin): LoginPage.tsx
import { LoginForm } from '../../features/auth/forms/LoginForm'
export default function LoginPage() {
return (
<section className="flex flex-col gap-6 py-12">
<h1 className="text-3xl">Вход</h1>
<LoginForm />
</section>
)
}
RegisterPage.tsx the same with «Новый аккаунт» and a one-line lead: «Аккаунт нужен для облачных конфигов и привязки игры. Пароль в мод вводить не придётся.»
- Step 5: pass; commit
git add frontend/src/features/auth frontend/src/pages frontend/src/test
git commit -m "feat(frontend): session restore, login and registration with client-side validation"
Task 5: App shell, routes, landing page
Files:
- Create:
src/routes.tsx,src/shared/layout/{AppShell,TopBar}.tsx,src/shared/layout/tests/layout.test.tsx,src/features/landing/{CommandHero,HowItWorks}.tsx,src/features/landing/tests/landing.test.tsx,src/pages/public/{HomePage,NotFoundPage}.tsx - Modify:
src/App.tsx,src/test/smoke.test.tsx(delete — superseded by layout tests)
Interfaces:
-
routes: RouteObject[]inroutes.tsx— root{ element: <AppShell />, children: [...] }. Pages from Tasks 6–9 are added there by those tasks; lazy-load them withlazy: () => import('./pages/app/ConfigsPage').then((m) => ({ Component: m.default })). -
App.tsx:QueryClientProvider(singletonQueryClient,staleTime: 30_000) →SessionProvider→RouterProvider router={createBrowserRouter(routes)}. -
TopBar: logo «LoVisual» (Comfortaa, links to/);NavLinks «Витрина»/showcase, «Мои конфиги»/configs, «Привязать игру»/link(active link:text-snow, inactivetext-frost); right side: anonymous → «Войти» (quiet button-styled link to/login); authenticated → avatar (or first letter of nick in a shoal circle) + nick linking to/account. On < 640px nav collapses under a «Меню» disclosure button (aria-expanded). -
CommandHero: headline «Твои настройки LoVisual — на любом компьютере», lead «Четыре облачных слота, код, которым делишься с друзьями, и витрина готовых конфигов.», CTAs «Создать аккаунт» (→/register, primary; replaced by «Мои конфиги» →/configswhen authenticated) and «Смотреть витрину» (quiet). Below: the chat bar (bg-black/55, Iosevka, like Minecraft's chat) that types%config load 7KQ3M9XA(60ms/char, once, viasetIntervalin an effect) then shows[LoVisual] Конфиг «pvp» загруженin ice. WithmatchMedia('(prefers-reduced-motion: reduce)').matchesboth lines render complete immediately. The whole bar hasaria-label="Пример: загрузка конфига по коду в чате игры"and the animated text isaria-hidden, so screen readers get one stable sentence. -
HowItWorks: section «Четыре слота в облаке» (2×2 grid of small slate panels: «pvp», «стрим», «ленивый», «пусто» in frost italics) with one sentence each side; section «Привязка игры» as an<ol>of three steps: «В моде открой вкладку аккаунта — там появится код.» / «Введи код на странице «Привязать игру».» / «Готово: мод входит в аккаунт сам, пароль ему не нужен.»; closing line «Любой конфиг из витрины можно скопировать в свободный слот одной кнопкой.» with a link «Открыть витрину». -
NotFoundPage: «Такой страницы нет» + link «На главную». -
Step 1: Failing tests
layout.test.tsx:
import { screen } from '@testing-library/react'
import { expect, test } from 'vitest'
import { routes } from '../../../routes'
import { renderApp } from '../../../test/render'
import { json, mockFetch } from '../../../test/fetch'
test('anonymous visitor sees nav and a login link', async () => {
mockFetch({ 'POST /auth/refresh': () => json({}, 401) })
renderApp(routes, '/')
expect(await screen.findByRole('link', { name: 'Войти' })).toHaveAttribute('href', '/login')
expect(screen.getByRole('link', { name: 'Витрина' })).toBeInTheDocument()
expect(screen.getByRole('heading', { level: 1 })).toHaveTextContent('на любом компьютере')
})
test('signed-in visitor sees their nick instead of login', async () => {
mockFetch({
'POST /auth/refresh': () => json({ access_token: 't' }),
'GET /me': () => json({ id: '1', email: 'a@b.c', display_nick: 'Rider', role: 'user', avatar_url: null, created_at: '' }),
})
renderApp(routes, '/')
expect(await screen.findByRole('link', { name: /Rider/ })).toHaveAttribute('href', '/account')
expect(screen.queryByRole('link', { name: 'Войти' })).not.toBeInTheDocument()
})
test('unknown path shows not found', async () => {
mockFetch({ 'POST /auth/refresh': () => json({}, 401) })
renderApp(routes, '/definitely-not-here')
expect(await screen.findByRole('heading', { name: 'Такой страницы нет' })).toBeInTheDocument()
})
landing.test.tsx:
import { render, screen } from '@testing-library/react'
import { expect, test, vi } from 'vitest'
import { CommandHero } from '../CommandHero'
import { createMemoryRouter, RouterProvider } from 'react-router'
import { QueryClient, QueryClientProvider } from '@tanstack/react-query'
import { SessionProvider } from '../../auth/session'
import { json, mockFetch } from '../../../test/fetch'
test('reduced motion shows the full command at once', async () => {
vi.stubGlobal('matchMedia', (q: string) => ({ matches: q.includes('reduce'), addEventListener() {}, removeEventListener() {} }))
mockFetch({ 'POST /auth/refresh': () => json({}, 401) })
const router = createMemoryRouter([{ path: '/', element: <CommandHero /> }])
render(
<QueryClientProvider client={new QueryClient()}>
<SessionProvider><RouterProvider router={router} /></SessionProvider>
</QueryClientProvider>,
)
expect(await screen.findByText('%config load 7KQ3M9XA')).toBeInTheDocument()
expect(screen.getByText('[LoVisual] Конфиг «pvp» загружен')).toBeInTheDocument()
expect(screen.getByLabelText('Пример: загрузка конфига по коду в чате игры')).toBeInTheDocument()
})
(jsdom has no matchMedia; CommandHero must guard typeof window.matchMedia === 'function' and treat "unknown" as reduced motion — safe default, also keeps other tests deterministic.)
- Step 2: Implement
AppShell(TopBar +<main className="mx-auto w-full max-w-[1120px] px-4 sm:px-6">+<Outlet />),TopBar,CommandHero,HowItWorks, pages,routes.tsx,App.tsxper the interfaces above.routes.tsxfor now:
import type { RouteObject } from 'react-router'
import { RequireAuth } from './features/auth/RequireAuth'
import { AppShell } from './shared/layout/AppShell'
import HomePage from './pages/public/HomePage'
import LoginPage from './pages/public/LoginPage'
import RegisterPage from './pages/public/RegisterPage'
import NotFoundPage from './pages/public/NotFoundPage'
export const routes: RouteObject[] = [
{
element: <AppShell />,
children: [
{ path: '/', element: <HomePage /> },
{ path: '/login', element: <LoginPage /> },
{ path: '/register', element: <RegisterPage /> },
{ element: <RequireAuth />, children: [] }, // Tasks 6–8 add /link, /account, /configs
{ path: '*', element: <NotFoundPage /> },
],
},
]
shared/layout importing from features/auth/session is the one allowed shared→feature edge (the shell needs the session); note it in ARCHITECTURE.md.
The typing effect in CommandHero:
const COMMAND = '%config load 7KQ3M9XA'
function prefersReducedMotion(): boolean {
return typeof window.matchMedia !== 'function' || window.matchMedia('(prefers-reduced-motion: reduce)').matches
}
// inside the component
const [typed, setTyped] = useState(() => (prefersReducedMotion() ? COMMAND.length : 0))
useEffect(() => {
if (typed >= COMMAND.length) return
const t = setInterval(() => setTyped((n) => Math.min(n + 1, COMMAND.length)), 60)
return () => clearInterval(t)
}, [typed >= COMMAND.length])
const done = typed >= COMMAND.length
Render {COMMAND.slice(0, typed)} + a blinking caret span (animate-pulse, hidden once done), and the confirmation line only when done.
- Step 3: pass; visual check
bun run dev, open http://localhost:5173/ (no backend needed — refresh fails → anonymous). Check 1280px and 375px widths: no horizontal scroll, nav collapses, hero line wraps cleanly, focus ring visible when tabbing. Fix anything off before committing.
- Step 4: commit
git add frontend/src
git commit -m "feat(frontend): app shell, routing and landing page with the chat-command hero"
Task 5A: i18n foundation (ru/en) and migrating existing strings
Why now: every later task writes strings; converting after the fact doubles the work.
Files:
- Move:
src/App.tsx,src/routes.tsx→src/app/App.tsx,src/app/routes.tsx(src/ top level becomesmain.tsx,index.css+app/), update imports. - Create:
src/app/i18n.ts(init),src/app/i18next.d.ts(typed keys),src/shared/i18n/{common.ru.ts,common.en.ts,LanguageSwitch.tsx},src/shared/i18n/tests/i18n.test.tsx - Create per feature:
src/features/<feature>/i18n/{ru.ts,en.ts}forauthandlandingnow; later tasks add their own. - Modify: every component with hard-coded text (shared/ui ShareCode, shared/api/errors.ts, shared/layout, features/auth forms + validation, features/landing, pages/public/*),
src/test/setup.ts(init i18n withlng: 'ru'synchronously),index.html(langset at runtime).
Interfaces:
-
One i18next namespace per feature (
common,auth,landing, lateraccount,configs,showcase,download,themes,profile,link). Russian dictionaries areas constobjects; English ones are typedsatisfies Translation<typeof ru>wheretype Translation<T> = { [K in keyof T]: T[K] extends string ? string : Translation<T[K]> }(exported fromshared/i18n/common.ru.ts) — a missing or extra key inenis a compile error. -
app/i18n.ts:initI18n(lng?: 'ru' | 'en'): i18n—i18next.use(LanguageDetector).use(initReactI18next).init({ resources: { ru: {...namespaces}, en: {...} }, fallbackLng: 'ru', supportedLngs: ['ru','en'], ns: [...], defaultNS: 'common', interpolation: { escapeValue: false }, detection: { order: ['localStorage','navigator'], caches: ['localStorage'], lookupLocalStorage: 'lv_lang' } }); onlanguageChangedsetdocument.documentElement.lang. -
app/i18next.d.ts:declare module 'i18next' { interface CustomTypeOptions { defaultNS: 'common'; resources: { common: typeof commonRu; auth: typeof authRu; landing: typeof landingRu /* extended by later tasks */ } } }sot('auth:login.submit')is type-checked. -
LanguageSwitch: two-state toggle «RU / EN» in the TopBar (and footer),aria-pressedon the active one, callsi18n.changeLanguage. -
describeError(err, overrides)takes thetfunction:describeError(t, err, overrides); messages move tocommonnamespace (errors.rateLimitedwith{{seconds}}interpolation, etc.). -
Plurals via i18next plural keys (
_one/_few/_manyfor ru,_one/_otherfor en). -
Step 1: Failing tests (
shared/i18n/tests/i18n.test.tsx)
import { render, screen } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { I18nextProvider, useTranslation } from 'react-i18next'
import { expect, test } from 'vitest'
import { initI18n } from '../../../app/i18n'
import { LanguageSwitch } from '../LanguageSwitch'
function Probe() {
const { t } = useTranslation('auth')
return <p>{t('login.submit')}</p>
}
test('switching language re-renders strings and sets <html lang>', async () => {
const user = userEvent.setup()
const i18n = initI18n('ru')
render(<I18nextProvider i18n={i18n}><Probe /><LanguageSwitch /></I18nextProvider>)
expect(screen.getByText('Войти')).toBeInTheDocument()
await user.click(screen.getByRole('button', { name: 'EN' }))
expect(screen.getByText('Log in')).toBeInTheDocument()
expect(document.documentElement.lang).toBe('en')
})
test('russian plurals', () => {
const i18n = initI18n('ru')
expect(i18n.t('common:time.days', { count: 1 })).toBe('1 день')
expect(i18n.t('common:time.days', { count: 3 })).toBe('3 дня')
expect(i18n.t('common:time.days', { count: 5 })).toBe('5 дней')
})
Existing tests keep asserting Russian text — they must still pass unchanged after the migration (that's the regression check). Add one English smoke test for the landing hero headline.
- Step 2: Implement; migrate every existing string;
grep -rnP '[А-Яа-яЁё]' src --include=*.tsx --include=*.ts | grep -v '/i18n/' | grep -v '/tests/'must print nothing. - Step 3: test/build/lint; commit —
feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
Task 5B: Landing v2 — the product on screen
Replaces the Task 5 landing body (keep CommandHero's chat line — it becomes one section). Everything is drawn in code.
Files: new feature folders (each ≤4 files + subfolders):
src/features/clickgui/—ClickGuiWindow.tsx(window chrome + category column + module list),ModuleCard.tsx(toggle, expandable settings: slider/checkbox/color dot),themeVars.ts(themeToCssVars(entry: ThemeEntry): CSSProperties— maps the mod's 12 colors + 5 gradients to CSS custom properties--gui-window-bg…),demo.ts(scripted demo timeline);tests/.src/features/themes/—presets.generated.ts(from the mod, see Task 5D Step 1 — generate it in THIS task, 5D reuses it),types.ts(ThemeEntry,GradientSpec,argbToCss(hex: string): stringfor#AARRGGBB),useActiveTheme.ts(context: active preset id,setTheme, persisted inlocalStoragekeylv_theme);tests/.src/features/hud/—HudWidget.tsx(draggable wrapper: pointer events, clamped to parent, keyboard-movable with arrow keys when focused),widgets/{TargetHud,Keybinds,Potions,Watermark}.tsx;tests/.src/features/landing/—CommandHero.tsx(existing chat line, now a section),HowItWorks.tsx(existing, restyled),sections/{Hero,ThemeStrip,HudPlayground,ModuleWall,ShowcaseTeaser,FaqDownload}.tsx,effects/{ParticleField.tsx,VoxelScene.tsx,useInView.ts};tests/.
Page composition (top to bottom):
- Hero — full-viewport. Backdrop:
VoxelScene(procedural blocky hills + dusk sky, parallax on scroll) underParticleField(canvas, ~120 soft particles, accent-tinted,requestAnimationFrame, paused viaIntersectionObserverand whenprefers-reduced-motion). Left: headline (Unbounded, clamp size) «Визуалы, которые видно» / en «Visuals you can see», lead «Бесплатный легит-мод для Minecraft 26.2: 52 визуальных модуля, облачные конфиги и темы, которые ты собираешь сам.», primary «Скачать бесплатно» (direct release link, Task 5CDOWNLOAD_URL) + secondary «Создать аккаунт». Right:ClickGuiWindowin 3D (perspective+rotateX/Yfrom pointer, max 8°, spring viamotion), runningdemo.ts: a fake cursor moves, toggles «Trails», opens its settings, drags a slider, then switches theme; loop every ~12s; pauses on hover (user takes over — cards are clickable). - ThemeStrip — «Сотни оттенков. Твой — один.»: horizontal row of every preset from
presets.generated.tsas swatch pills (window bg + accent + gradient); clicking one re-themes the hero ClickGui and the page accent live (CSS vars on:rootviauseActiveTheme) with a 400ms cross-fade; CTA «Собрать свою тему» →/themes. - HudPlayground —
VoxelScenecrop with 4 draggable HUD widgets; caption «Перетащи — так же, как в игре.»; «Сбросить» button restores positions. - Cloud configs — the existing
CommandHerochat line +HowItWorks2×2 slots, now animated in sequence when scrolled into view (useInView):%config save 1→ slot fills with a pulse → code appears → second chat line%config load 7KQ3M9XA→ «Конфиг загружен». - ModuleWall — «88 модулей. 52 — про красоту.»: dense wall of module names (from a list in
landing/i18n— names stay as in-game, untranslated) in 4 category columns; hovering a visuals module shows a one-line description tooltip; the wall slowly auto-scrolls vertically in each column at different speeds (CSS@keyframestranslateY on duplicated lists,animation-play-state: pausedon hover and under reduced motion). - ShowcaseTeaser — top 3 popular configs from
GET /showcase?sort=popular(TanStack Query); on error/empty shows 3 skeleton-styled example cards labelled «Пример» (never a broken section). - FaqDownload — FAQ accordion (
<details>; 5 questions: бесплатно ли, какие версии, нужен ли аккаунт, безопасно ли / легит, как перенести настройки) + final download band with version, Minecraft version and size (from Task 5C release data). - Footer — logo, nav, GitHub link,
LanguageSwitch, «Не связано с Mojang или Microsoft.»
Interfaces:
-
themeToCssVars(entry)output keys (used by ClickGui CSS):--gui-window-bg, --gui-header, --gui-stroke, --gui-surface, --gui-surface-hover, --gui-card-on, --gui-card-off, --gui-text, --gui-text-muted, --gui-accent, --gui-accent-soft, --gui-stroke-soft, plus--gui-{window,header,surface,card,stroke}-gradientaslinear-gradient(<angle>deg, start, end)when enabled, else the flat color. -
demo.ts:type DemoStep = { at: number /*ms*/; action: 'move' | 'click' | 'drag' | 'theme'; target: string; value?: number | string },DEMO: DemoStep[],useDemo(steps, { paused }): { cursor: {x,y}, state }. -
HudWidgetprops:{ id: string; initial: { x: number; y: number }; children: ReactNode; label: string }—aria-label={label},tabIndex=0, arrows move 8px. -
Step 1: Failing tests —
themeToCssVarsmaps a preset exactly (ARGB#F012191B→rgba(18, 25, 27, 0.941)); clicking a ThemeStrip swatch changes--gui-accenton the ClickGui root;HudWidgetmoves with ArrowRight by 8px and stays inside its parent bounds;ParticleFieldrenders nothing animated (no rAF scheduled) under reduced motion (mockmatchMedia); ModuleWall lists all four category headings; ShowcaseTeaser falls back to example cards on fetch error; hero download link points to the release URL. -
Step 2: Implement. Performance budget: landing JS ≤ 220 kB gzip (check
bun run buildoutput), no layout shift from fonts (font-display: swapis the fontsource default; reserve hero height), 60fps particle field on a mid laptop (cap DPR at 2, ≤150 particles). -
Step 3: Visual check with headless Firefox screenshots at 1440 and 375 (
firefox --headless --screenshot— note it captures before long animations settle, so also verify the reduced-motion static state), both languages. Fix overflow, contrast, clipping. -
Step 4: commit —
feat(frontend): landing v2 with live ClickGui, theme strip, HUD playground and module wall
Task 5C: Download (one click from GitHub Releases) + «Что нового»
Decisions: the download button is a plain link to https://github.com/${VITE_GITHUB_REPO}/releases/latest/download/lovisual.jar — GitHub redirects straight to the file, so one click downloads the latest build with no intermediate page. This requires every release to carry an asset named exactly lovisual.jar (Step 1 adds the CI that guarantees it). VITE_GITHUB_REPO=loki5512344/LoVisual- in frontend/.env (and .env.example). The repo is private today — until it is public, the link 404s for visitors; the page shows the changelog fallback message then.
Files:
- Create:
.github/workflows/release.yml(repo root) — on tagv*: JDK 25 (matchmod/build.gradletoolchain),./gradlew buildinmod/, copy the remapped jar tolovisual.jar, create the release with bothlovisual-<version>.jarandlovisual.jarviasoftprops/action-gh-release@v2(generate_release_notes: true). - Create:
src/features/download/{api.ts,DownloadButton.tsx,ReleaseNotes.tsx},src/features/download/i18n/{ru,en}.ts,src/features/download/tests/download.test.tsx,src/pages/public/…→ pages/public is full (4 files) — createsrc/pages/download/DownloadPage.tsx. - Modify:
src/app/routes.tsx(/download), TopBar (a «Скачать» primary button on the right, before login), Landing hero/FAQ band (useDownloadButton). - Add dependency:
react-markdown(release notes are Markdown; react-markdown does not render raw HTML by default — keep it that way, norehype-raw).
Interfaces:
-
api.ts:DOWNLOAD_URL: string;type Release = { tag_name: string; name: string; published_at: string; body: string; html_url: string; assets: { name: string; size: number; download_count: number }[] };fetchReleases(): Promise<Release[]>→GET https://api.github.com/repos/${repo}/releases?per_page=10(unauthenticated, 60 req/h/IP is plenty; TanStack QuerystaleTime: 10 min). -
DownloadButtonprops:{ size?: 'md' | 'lg' }—<a href={DOWNLOAD_URL} download>styled as primary button, label «Скачать бесплатно», sub-label with latest version + size when releases loaded («v0.1.1 · 4,2 МБ»). -
ReleaseNotes: list of releases (version, date viaIntl.DateTimeFormat(i18n.language), Markdown body, «Все релизы на GitHub» link). Error/empty → «Список изменений появится, когда выйдет первый публичный релиз.» -
DownloadPage(/download): big button, requirements block (Minecraft 26.2, Fabric Loader 0.19.4+, Fabric API; optional Sodium/Iris — values in the download dictionary, sourced frommod/gradle.properties), 3-step install guide (real sequence: скачать → положить вmods→ запустить с профилем Fabric), thenReleaseNotes. -
Step 1: CI workflow (no test; validate with
actionlintif available, otherwise careful review). Tagging/pushing is the owner's action — do not push tags. -
Step 2: Failing tests — button href equals
https://github.com/loki5512344/LoVisual-/releases/latest/download/lovisual.jar(withvi.stubEnv('VITE_GITHUB_REPO', …)); release notes render Markdown headings and do NOT render a raw<script>/<img onerror>from the body as HTML; fetch failure shows the fallback text. -
Step 3: Implement; routes; TopBar button.
-
Step 4: commit —
feat(frontend): one-click download from GitHub releases, changelog page, release CI
Task 5D: Theme editor (/themes)
Files:
- Create:
frontend/scripts/extract-themes.ts(bun script) +package.jsonscript"gen:themes": "bun scripts/extract-themes.ts"— parsesmod/src/main/java/dev/loki/lovisual/features/theme/presets/ThemePresets{1,2,3}.java(new Theme(0x…, … 12 ints)andnew ThemeEntry(id, name, builtin, THEME, new GradientSpec(bool, 0x…, 0x…, angle) ×5)) intosrc/features/themes/presets.generated.ts(export const PRESETS: ThemeEntry[], header comment "generated — do not edit"). If Task 5B already created it, reuse. - Create:
src/features/themes/editor/{ThemeEditor.tsx,ColorField.tsx,GradientField.tsx,codec.ts},src/features/themes/i18n/{ru,en}.ts, tests;src/pages/themes/ThemesPage.tsx; route/themes(public).
Interfaces:
-
codec.ts:toProfileJson(entry: ThemeEntry): string— exactly the mod'sThemesProfileCodec.toProfileValuesmap (keysname, windowBg, windowHeader, windowStroke, surface, surfaceHover, cardEnabled, cardDisabled, textPrimary, textMuted, accent, accentSoft, strokeSoft, and for each ofwindow, header, surface, card, stroke:<p>GradientEnabled(bool),<p>GradientStart,<p>GradientEnd(#AARRGGBBuppercase),<p>GradientAngle(number));fromProfileJson(json: string): ThemeEntry | { error: string }(tolerant like the mod: missing keys fall back to the Classic preset);toShareHash(entry): string(base64url of the compact JSON) andfromShareHash(hash). -
Editor layout: left — live
ClickGuiWindow+ two HUD widgets on theVoxelScene(large); right — preset picker, 12ColorFields (native<input type="color">+ alpha slider + hex input accepting#RRGGBB/#AARRGGBB), 5GradientFields (toggle, two colors, angle dial 0–360), name field. Actions: «Скопировать для мода» (JSON to clipboard), «Скачать .json», «Импорт» (paste/file), «Ссылка на тему» (URL with#t=<hash>; opening such a URL loads the theme). Undo/redo (Ctrl+Z / Ctrl+Shift+Z) over the last 50 edits. -
Mod side (NOT in this plan — added to the mod integration plan):
%theme importreads the JSON from the clipboard via the same codec. -
Step 1: Generator + test that
PRESETScontains Classic with accent#FF5CC8E7and that the count equals the number ofThemeEntryconstants in the Java files. -
Step 2: Failing tests — codec round-trip (
fromProfileJson(toProfileJson(p))deep-equalspfor every preset); JSON keys match the mod's list exactly; editing a color updates the preview's--gui-accent; share hash round-trip; malformed import shows an error, keeps the current theme. -
Step 3: Implement; commit —
feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
Task 5E: Public profiles (/u/:id) — after configs-service is live
Backend prerequisite (added to backend plans as their own tasks): accounts-service GET /users/{id} public → { id, display_nick, avatar_url, created_at, badges: string[] } (badges computed: early for the first 1000 accounts, sharer when the user has ≥1 published config — the latter via configs gRPC later; start with early only); configs-service GET /showcase?author={id}.
Files: src/features/profile/{api.ts,ProfileHeader.tsx,ProfileConfigs.tsx}, i18n/, tests/, src/pages/profile/ProfilePage.tsx; showcase author names and TopBar nick link to /u/:id.
Interfaces: header — large avatar (or initial on an accent-gradient disc), nick (Unbounded), «С нами с {date}», badge chips with tooltips; below — the user's published configs using the showcase ListingItem; own profile shows «Редактировать» → /account. 404 → «Такого игрока нет».
- Steps: failing tests (renders header + configs, 404 message, own-profile edit link) → implement → commit
feat(frontend): public player profiles
Task 6: Link the game (/link)
Files: Create src/features/device-link/{api.ts,LinkDeviceForm.tsx}, src/features/device-link/tests/link.test.tsx, src/pages/app/LinkPage.tsx; modify src/routes.tsx.
Interfaces:
-
api.ts:confirmDevice(userCode: string): Promise<void>→POST /device/confirm {user_code};normalizeUserCode(raw: string): string→ uppercase, strip spaces, insert the dash after 4 chars if missing (abcd1234→ABCD-1234). -
Form: single field «Код из игры» (Iosevka input,
autoComplete="off",inputMode="text",maxLength={9}, placeholderABCD-1234), button «Привязать». Success replaces the form with «Игра привязана. Можно возвращаться в Minecraft — мод уже вошёл в аккаунт.» 404 → «Код не найден или устарел. Коды живут 10 минут — возьми новый в моде.» Route/linkinsideRequireAuth(anonymous → login → back to/linkviastate.from). -
Page: h1 «Привязать игру», lead «Пароль в мод вводить не нужно: мод показывает короткий код, ты подтверждаешь его здесь.»
-
Step 1: Failing tests
import { screen } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { expect, test } from 'vitest'
import { LinkDeviceForm } from '../LinkDeviceForm'
import { normalizeUserCode } from '../api'
import { renderApp } from '../../../test/render'
import { json, mockFetch } from '../../../test/fetch'
test('normalizes typed codes', () => {
expect(normalizeUserCode(' abcd1234 ')).toBe('ABCD-1234')
expect(normalizeUserCode('abcd-1234')).toBe('ABCD-1234')
})
test('confirms a code and shows success', async () => {
const user = userEvent.setup()
const fetch = mockFetch({ 'POST /auth/refresh': () => json({}, 401), 'POST /device/confirm': () => new Response(null, { status: 200 }) })
renderApp([{ path: '/', element: <LinkDeviceForm /> }])
await user.type(await screen.findByLabelText('Код из игры'), 'abcd1234')
await user.click(screen.getByRole('button', { name: 'Привязать' }))
expect(await screen.findByText(/Игра привязана/)).toBeInTheDocument()
const body = fetch.mock.calls.find(([u]) => String(u).endsWith('/device/confirm'))?.[1]?.body
expect(body).toBe('{"user_code":"ABCD-1234"}')
})
test('expired code explains what to do', async () => {
const user = userEvent.setup()
mockFetch({ 'POST /auth/refresh': () => json({}, 401), 'POST /device/confirm': () => json({ error: 'unknown or expired user_code' }, 404) })
renderApp([{ path: '/', element: <LinkDeviceForm /> }])
await user.type(await screen.findByLabelText('Код из игры'), 'ZZZZ-ZZZZ')
await user.click(screen.getByRole('button', { name: 'Привязать' }))
expect(await screen.findByRole('alert')).toHaveTextContent('Коды живут 10 минут')
})
-
Step 2: Implement per interfaces (
useMutationfor the confirm call), add{ path: '/link', lazy: … LinkPage }underRequireAuthinroutes.tsx. -
Step 3: pass; commit —
feat(frontend): link the game with a device code
Task 7: Account page (/account) — profile, avatar, devices
Files: Create src/features/account/api.ts, src/features/account/components/{ProfileCard,AvatarUpload,DeviceList}.tsx, src/features/account/tests/account.test.tsx, src/pages/app/AccountPage.tsx; modify src/routes.tsx.
Interfaces:
-
api.ts:type DeviceLink = { id: string; linked_at: string; last_seen: string | null };uploadAvatar(file: File): Promise<{ avatar_url: string }>(FormData fieldfile,POST /avatars);listDevices(): Promise<DeviceLink[]>(GET /device/links);revokeDevice(id: string): Promise<void>(DELETE /device/links/{id});checkAvatarFile(file: File): string | undefined— rejects nonimage/png|jpeg|webp(«Подойдёт PNG, JPG или WebP.») and > 5 MB («Файл больше 5 МБ.»). -
ProfileCard: avatar (or initial), nick (Comfortaa 25px), email (frost), «С нами с {date}» (Intl.DateTimeFormat('ru-RU', { dateStyle: 'long' })), «Выйти» (quiet) →signOut()→ navigate/. -
AvatarUpload: visually a button «Сменить аватар» wrapping a hidden<input type="file" accept="image/png,image/jpeg,image/webp">(label-based, keyboard reachable); client check → upload →invalidateQueries(['me']); errors viaNotice. -
DeviceList: heading «Привязанные игры»; each row: «Привязано {date}», «Последний вход: {relative or 'ещё не заходил'}», button «Отвязать» (danger) with a confirm step (button turns into «Точно отвязать?» + «Отмена» for that row); success removes the row (invalidateQueries(['devices'])). Empty: «Пока ни одной игры. Привяжи мод на странице «Привязать игру».» with a link. -
Page: two columns on ≥ 900px (profile left, devices right), stacked below.
-
Step 1: Failing tests (
account.test.tsx)
import { screen, within } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { expect, test } from 'vitest'
import { checkAvatarFile } from '../api'
import { DeviceList } from '../components/DeviceList'
import { renderApp } from '../../../test/render'
import { json, mockFetch } from '../../../test/fetch'
test('avatar file checks', () => {
expect(checkAvatarFile(new File(['x'], 'a.gif', { type: 'image/gif' }))).toBe('Подойдёт PNG, JPG или WebP.')
const big = new File([new Uint8Array(5 * 1024 * 1024 + 1)], 'a.png', { type: 'image/png' })
expect(checkAvatarFile(big)).toBe('Файл больше 5 МБ.')
expect(checkAvatarFile(new File(['x'], 'a.png', { type: 'image/png' }))).toBeUndefined()
})
test('revoking a device asks for confirmation first', async () => {
const user = userEvent.setup()
let devices = [{ id: 'd1', linked_at: '2026-09-20T10:00:00Z', last_seen: null }]
const fetch = mockFetch({
'POST /auth/refresh': () => json({}, 401),
'GET /device/links': () => json(devices),
'DELETE /device/links/d1': () => { devices = []; return new Response(null, { status: 204 }) },
})
renderApp([{ path: '/', element: <DeviceList /> }])
const row = await screen.findByRole('listitem')
await user.click(within(row).getByRole('button', { name: 'Отвязать' }))
expect(fetch.mock.calls.some(([, i]) => i?.method === 'DELETE')).toBe(false)
await user.click(within(row).getByRole('button', { name: 'Точно отвязать?' }))
expect(await screen.findByText(/Пока ни одной игры/)).toBeInTheDocument()
})
- Step 2: Implement; add
/accountroute underRequireAuth. - Step 3: pass; commit —
feat(frontend): account page with avatar upload and linked games
Task 8: My configs (/configs)
Contract: backend/configs-service/PLAN.md Tasks 2–5. Until configs-service is running, the page is exercised through tests (mocked fetch) only.
Files: Create src/features/configs/{api.ts,types.ts}, src/features/configs/components/{SlotGrid,SlotPanel,PublishForm}.tsx, src/features/configs/tests/configs.test.tsx, src/pages/app/ConfigsPage.tsx; modify src/routes.tsx.
Interfaces:
-
types.ts:SlotSummary = { slot: 1 | 2 | 3 | 4; name: string; updated_at: string; share_code: string; published: boolean }. -
api.ts:listSlots(): Promise<SlotSummary[]>(GET /configs),regenerateCode(slot): Promise<{ share_code: string }>,publish(slot, title, description): Promise<{ listing_id: string }>,unpublish(slot): Promise<void>. Query key['configs']; every mutation invalidates it. -
SlotGrid: always renders 4SlotPanels (2×2 ≥ 640px, 1 column below), filling empty ones from the list. Page lead: «Конфиги сохраняются из мода командой%config save <слот>. Здесь — коды и публикация.» (command in Iosevka). -
SlotPanel(filled): «Слот N», name (Comfortaa 20px), «Обновлён {relative}»,ShareCodewith label «Код для друзей», hint under it: «Друг вводит в игре: %config load {code}» (Iosevka), buttons «Новый код» (quiet; confirm step: «Старый код перестанет работать. Сменить?» + «Сменить» / «Отмена») and «Опубликовать» / «Убрать с витрины» (danger, confirm step) depending onpublished. Empty: «Слот N», «Пусто», one line «Сохрани сюда конфиг из мода: %config save N». -
PublishForm(inline in the panel, not a modal): «Название на витрине» (1..64), «Описание» textarea (≤500, counter «{n}/500»), «Опубликовать» / «Отмена». Success → Notice info «Опубликовано. Конфиг виден на витрине.» -
Step 1: Failing tests — cover: 4 panels always rendered with 1 filled; «Новый код» requires confirm and then shows the new code from the response; publish validates empty title client-side and posts
{title, description}; published slot shows «Убрать с витрины».
import { screen, within } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { expect, test } from 'vitest'
import { SlotGrid } from '../components/SlotGrid'
import { renderApp } from '../../../test/render'
import { json, mockFetch } from '../../../test/fetch'
const filled = { slot: 2, name: 'pvp', updated_at: '2026-09-24T10:00:00Z', share_code: '7KQ3M9XA', published: false }
test('always shows four slots', async () => {
mockFetch({ 'POST /auth/refresh': () => json({}, 401), 'GET /configs': () => json([filled]) })
renderApp([{ path: '/', element: <SlotGrid /> }])
expect(await screen.findAllByRole('article')).toHaveLength(4)
expect(screen.getByText('7KQ3M9XA')).toBeInTheDocument()
expect(screen.getAllByText('Пусто')).toHaveLength(3)
})
test('regenerating a code needs confirmation', async () => {
const user = userEvent.setup()
let code = '7KQ3M9XA'
mockFetch({
'POST /auth/refresh': () => json({}, 401),
'GET /configs': () => json([{ ...filled, share_code: code }]),
'POST /configs/2/regenerate-code': () => { code = 'NEWC0DE2'; return json({ share_code: code }) },
})
renderApp([{ path: '/', element: <SlotGrid /> }])
const panel = (await screen.findByText('pvp')).closest('article') as HTMLElement
await user.click(within(panel).getByRole('button', { name: 'Новый код' }))
expect(within(panel).getByText(/Старый код перестанет работать/)).toBeInTheDocument()
await user.click(within(panel).getByRole('button', { name: 'Сменить' }))
expect(await within(panel).findByText('NEWC0DE2')).toBeInTheDocument()
})
test('publish requires a title and sends the form', async () => {
const user = userEvent.setup()
const fetch = mockFetch({
'POST /auth/refresh': () => json({}, 401),
'GET /configs': () => json([filled]),
'POST /configs/2/publish': () => json({ listing_id: 'l1' }),
})
renderApp([{ path: '/', element: <SlotGrid /> }])
const panel = (await screen.findByText('pvp')).closest('article') as HTMLElement
await user.click(within(panel).getByRole('button', { name: 'Опубликовать' }))
await user.click(within(panel).getByRole('button', { name: 'Опубликовать' }))
expect(within(panel).getByLabelText('Название на витрине')).toHaveAttribute('aria-invalid', 'true')
await user.type(within(panel).getByLabelText('Название на витрине'), 'Лучший PvP')
await user.click(within(panel).getByRole('button', { name: 'Опубликовать' }))
expect(await within(panel).findByText(/Опубликовано/)).toBeInTheDocument()
const body = fetch.mock.calls.find(([u]) => String(u).endsWith('/publish'))?.[1]?.body
expect(JSON.parse(String(body))).toEqual({ title: 'Лучший PvP', description: '' })
})
(Each SlotPanel renders as <article aria-labelledby=…>. While PublishForm is open, the panel's own «Опубликовать» button is hidden so the form's submit is the only one with that name.)
- Step 2: Implement;
/configsroute underRequireAuth. - Step 3: pass; commit —
feat(frontend): my configs with share codes and publishing
Task 9: Showcase (/showcase, /showcase/:id)
Contract: backend/configs-service/PLAN.md Task 5.
Files: Create src/features/showcase/{api.ts,types.ts}, src/features/showcase/components/{ListingList,ListingItem,ListingDetail,CopyToSlot}.tsx, src/features/showcase/tests/showcase.test.tsx, src/pages/showcase/{ShowcasePage,ListingPage}.tsx; modify src/routes.tsx.
Interfaces:
-
types.ts:Author = { nick: string; avatar_url: string | null };Listing = { id: string; title: string; description: string; config_name: string; copies_count: number; published_at: string; author: Author | null };ListingDetail = Listing & { data: unknown };ShowcasePage = { items: Listing[]; page: number; has_more: boolean }. -
api.ts:browse(sort: 'new' | 'popular', page: number)(key['showcase', sort, page]),getListing(id)(key['listing', id]),copyToSlot(id, slot)→POST /showcase/{id}/copy {slot}. -
ShowcasePage: h1 «Витрина», lead «Конфиги, которыми поделились игроки. Понравился — скопируй в свой слот.», sort toggle «Новые» / «Популярные» (two buttons,aria-pressed, synced to?sort=), list, pager «Назад» / «Дальше» (synced to?page=, «Дальше» disabled when!has_more). Anonymous access allowed. -
ListingItem(<article>, links to detail): title, author nick (or «Автор скрыт» whenauthoris null), config name, «Скопировали {n} раз» with correct Russian plural (Intl.PluralRules('ru'): раз/раза/раз), date. -
ListingDetail: title, description (preserve line breaks,whitespace-pre-line), author, stats;CopyToSlotbelow. -
CopyToSlot: anonymous → «Войди, чтобы скопировать конфиг к себе» (link to/loginwithstate.from); authenticated → four slot buttons «Слот 1»…«Слот 4», occupied slots (from['configs']query) disabled withtitle="Занят"; success → Notice «Скопировано в слот N» + link «Открыть мои конфиги»; 409 → «Этот слот уже занят. Выбери свободный или освободи слот в моде.» -
Empty list: «На витрине пока пусто. Опубликуй свой конфиг на странице «Мои конфиги».»
-
Step 1: Failing tests — cover: list renders items + pluralization (1 раз / 2 раза / 5 раз); sort toggle updates
?sort=popularand refetches; anonymous detail shows the login prompt; authenticated copy disables occupied slots and posts{slot}; 409 message.
import { expect, test } from 'vitest'
import { copiesLabel } from '../components/ListingItem'
test('russian plural for copies', () => {
expect(copiesLabel(1)).toBe('Скопировали 1 раз')
expect(copiesLabel(3)).toBe('Скопировали 3 раза')
expect(copiesLabel(5)).toBe('Скопировали 5 раз')
expect(copiesLabel(21)).toBe('Скопировали 21 раз')
})
(plus rendering tests in the same file, same renderApp + mockFetch pattern as Tasks 7–8; export copiesLabel from ListingItem.tsx.)
- Step 2: Implement; routes
/showcaseand/showcase/:id(public, lazy). - Step 3: pass; commit —
feat(frontend): public showcase with sorting, detail and copy to slot
Task 10: Visual QA pass + docs
Files: any src/** fixes; public/favicon.svg (replace Vite's), frontend/ARCHITECTURE.md, TODO.md (Фаза 10 status).
- Step 1:
bun run dev; with Chrome DevTools MCP (or a browser) take screenshots of/,/login,/register,/showcase(mocked empty state is fine — with no backend running, refresh fails → anonymous; showcase shows the network error Notice, which must read well too) at 1280×800 and 375×812. - Step 2: Critique against the Design section: one accent only, panels only where specified, no horizontal scroll at 375px, visible focus on every interactive element (tab through each page), contrast of
frosttext onslatepanels ≥ 4.5:1, hero typing runs once. Fix and re-screenshot. - Step 3: Favicon: simple SVG — ice rounded square (10px radius shape scaled) with a snow «L» in Comfortaa-like geometry;
theme-coloralready set in Task 2. - Step 4:
TODO.md: frontend Подсистема 1 done; next = mod integration (device link +%configcommands against the gateway). - Step 5: test/build/lint; commit —
feat(frontend): visual QA fixes, favicon, docs
Task 11: Easter eggs (owner-approved, see TODO.md «Пасхалки»)
Files: src/features/easter/{konami.ts,devtoolsBanner.ts,BreakableBlock.tsx}, src/features/easter/i18n/{ru,en}.ts, src/features/easter/tests/easter.test.tsx; modify pages/public/NotFoundPage.tsx, landing Hero/ClickGui (Konami hook), src/main.tsx (banner).
Interfaces / behaviour:
-
useKonami(onTrigger): listens tokeydownfor ↑↑↓↓←→←→BA (KeyB,KeyA), ignores keys typed inside inputs/textareas; on trigger the landing ClickGui togglesTrollfaceMaskon, switches to a cycling rainbow accent (hue rotates over 6s, static under reduced motion) and shows a toast «Режим тролля включён» (ru) / «Troll mode on» (en); a second Konami reverts. -
printDevtoolsBanner(): called once frommain.tsxin production and dev (not in tests):console.log('%c<ASCII LoVisual logo>', 'color:#5cc8e7;font-family:monospace')+console.log('%cШаришь? Исходники аддонов — на витрине: <origin>/addons', …)(en variant by current language). -
404 page: an empty dusk voxel world (reuse
VoxelScene) where one grass block falls from the top with a small bounce (motion), then sits; clicking/pressing Enter on it plays a crack animation over 3 clicks (Minecraft-style break stages drawn with CSS), then bursts into square particles and a new block falls. Text «Такой страницы нет. Зато есть блок.» + link «На главную». Keyboard accessible (button), reduced motion → no fall/burst, just crack stages. -
IDDQD: the configs page / share-code input and showcase «загрузить по коду» (when added) acceptIDDQD(case-insensitive) — backend serves it (configs-service Task 7); no frontend special-casing needed beyond not rejecting 5-char codes client-side. -
Tests: Konami sequence triggers the callback, inputs are ignored; banner prints two
console.logcalls with%c; 404 block breaks after 3 activations. Implement; commitfeat(frontend): easter eggs — konami troll mode, devtools banner, breakable 404 block.
Deferred
- Admin panel (
/admin) — Подсистема 3 plan. - Friends/chat/presence UI — Подсистема 2 plan.
- Showcase search/filters, config diff preview — after real usage.
- i18n (English UI) — not requested.