Refactor structure, implement layers, add Erode/Fill/layer panel
- Restructure folder hierarchy: max 4 .rs per dir using subfolders (ops/operations -> brush/ + shaping/, model/ -> world/, io/* -> subtypes, etc.) - Fix golden_test.rs comment, extract BrushApply helper, add World::with_heightmap - Implement 6 layer data generators (Caves, River, Frost, Trees, Biome, Resources) with noise-based (OpenSimplex) and terrain-derived algorithms - Fix clippy warnings, dead code cleanup, import path fixes - GUI: add Erode&Fill tool modes with radio buttons/sliders/apply_tool - GUI: add Layers panel with 6 checkboxes + CPU viewport overlay rendering
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104 changed files with 5184 additions and 3912 deletions
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@ -12,5 +12,7 @@ log.workspace = true
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env_logger.workspace = true
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egui = "0.31"
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eframe = "0.31"
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eframe = { version = "0.31", features = ["wgpu"] }
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egui-wgpu = "0.31"
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wgpu = { version = "24", features = ["vulkan-portability", "webgl"] }
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rfd = "0.15"
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