- Core world model (World, Dimension, Tile, Terrain, Platform) - NBT reader/writer with full tag support - Anvil region (.mca) format reader with chunk parsing - Block palette compression and export - Biome database with Minecraft 1.21 biomes - CLI commands: new, import, export, info, render - GUI application with egui (viewport, tools, undo/redo) - Noise-based heightmap generation and editing operations License: GPL-3.0-or-later
42 lines
1.4 KiB
Markdown
Executable file
42 lines
1.4 KiB
Markdown
Executable file
# Baseline Benchmarks
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> Generated: 2026-05-27
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> Hardware: Intel/AMD, Windows
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> Rust: release profile (opt-level=3, LTO, codegen-units=1)
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## NBT
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| Benchmark | Time (µs) | Notes |
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|-----------|-----------|-------|
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| parse_small_compound | 3.99 µs | 10-field Compound |
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| parse_large_longarray_4096 | 52.2 µs | LongArray[4096] |
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| serialize_compound | 2.39 µs | 10-field Compound |
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| serialize_large_longarray | 12.4 µs | LongArray[4096] |
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| gzip_roundtrip | 59.5 µs | compress + decompress |
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| roundtrip_small | 6.77 µs | serialize + parse |
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## Render
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| Benchmark | Time (ms) | Notes |
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|-----------|-----------|-------|
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| one_tile_scale1 | 0.67 ms | 128×128 full-res |
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| one_tile_scale2 | 0.60 ms | 64×64 |
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| one_tile_scale4 | 0.61 ms | 32×32 |
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| 3x3_tiles_scale1 | 3.08 ms | 384×384 full-res |
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| 3x3_tiles_scale2 | 2.70 ms | 192×192 |
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| 3x3_tiles_scale4 | 2.60 ms | 96×96 |
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## World
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| Benchmark | Time | Notes |
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|-----------|------|-------|
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| new_default | **1.53 ms** | 3×3 tiles with noise (optimized with rayon: was 10.2ms) |
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| height_operation | 11.4 µs | radius=10, delta=5 |
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| paint_operation | 4.18 µs | radius=10 |
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| serialize_json | 5.25 ms | 3×3 tiles |
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| deserialize_json | 6.37 ms | 3×3 tiles |
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| render_image_scale4 | 1.98 ms | via render_to_image |
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## Hot-path Summary
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All benchmarks are **below 10ms**. The only candidate (World::new at 10.2ms) was optimized with parallel tile generation via `rayon` — now **1.5ms (85% faster)**.
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