- Core world model (World, Dimension, Tile, Terrain, Platform) - NBT reader/writer with full tag support - Anvil region (.mca) format reader with chunk parsing - Block palette compression and export - Biome database with Minecraft 1.21 biomes - CLI commands: new, import, export, info, render - GUI application with egui (viewport, tools, undo/redo) - Noise-based heightmap generation and editing operations License: GPL-3.0-or-later
1.7 KiB
Executable file
Hot-spot Analysis
Updated: 2026-05-27
Results
After baseline measurement, only 1 benchmark exceeded 10ms:
| Benchmark | Baseline | Optimized | Improvement |
|---|---|---|---|
world/new_default |
10.2 ms | 1.53 ms | 85% |
All other benchmarks are well within the threshold (<7ms).
Optimisation Applied
World::new() — parallel tile generation
Problem: World::new() generated 9 noise heightmaps sequentially in nested for loops
(-1..=1 × -1..=1). Each tile calls NoiseHeightMap::generate() which does 16384 noise
samples × noise function calls. Total: 9 × 16384 = 147,456 noise evaluations.
Fix: Replaced sequential loop with rayon::par_iter() over the tile coordinates.
Noise heightmap generation per tile is embarrassingly parallel — tiles are fully independent.
Result: 10.2ms → 1.53ms (6.7x speedup on 8-core machine).
Other Candidates (no action needed)
NBT parsing (max 52 µs)
No action needed — already below 100µs. Zero-copy optimisations would add complexity with negligible benefit.
Render (max 3.1 ms)
No action needed — pixel-by-pixel rendering at 3ms for 384×384 is acceptable for a preview renderer. If tile count grows to 100+, chunk-level parallelism via rayon would help. Not needed now.
JSON serialization (max 5.3 ms / 6.4 ms)
Bottleneck is serde serializing 9 tiles × 16384-element arrays. Potential future optimisations:
- Streaming serialization with
serde_json::to_writer - Custom serializer using binary formats
- Compressed tile data representation
Not needed now — user-facing operations (new, paint, height edits) are sub-millisecond.