fix: colors, /dbd join flow, world creation, role assign, action bar lobby, /dbdadmin world, tab complete

This commit is contained in:
loki5512344 2026-06-03 19:34:10 +02:00
parent 327ad9b906
commit 1adb8c84fd
19 changed files with 874 additions and 112 deletions

View file

@ -1,10 +1,11 @@
package dev.loki.phase;
import dev.loki.core.GameSession;
import dev.loki.objective.Generator;
import dev.loki.objective.GeneratorManager;
import dev.loki.player.BasePlayer;
import dev.loki.player.PlayerState;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Bukkit;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
@ -24,14 +25,14 @@ public class GameplayPhase implements Phase {
@Override
public void enter(GameSession session) {
Bukkit.broadcastMessage("[DBD] Игра началась! Выжившие, чините генераторы!");
Bukkit.broadcast(Component.text("[DBD] Игра началась! Выжившие, чините генераторы!", NamedTextColor.GREEN));
tickCounter = 0;
// Teleport is handled by RoleAssigner.assignRoles — no double-teleport needed here
}
@Override
public void tick(GameSession session) {
tickCounter++;
generatorManager.tick();
if (tickCounter % 20 == 0) {
@ -45,7 +46,8 @@ public class GameplayPhase implements Phase {
if (generatorManager.areAllRequiredCompleted()) {
allGensDone = true;
Bukkit.broadcastMessage("[DBD] §a§lВсе генераторы починены! Открывайте ворота!");
Bukkit.broadcast(Component.text(
"[DBD] Все генераторы починены! Открывайте ворота!", NamedTextColor.GREEN));
for (BasePlayer bp : session.getPlayers().values()) {
Player p = bp.getPlayer();
if (p != null) {
@ -58,13 +60,11 @@ public class GameplayPhase implements Phase {
private void checkWinConditions(GameSession session) {
int aliveSurvivors = 0;
int escapedSurvivors = 0;
boolean killerDead = true;
int totalSurvivors = 0;
for (BasePlayer bp : session.getPlayers().values()) {
if (bp.isKiller()) {
killerDead = false;
continue;
}
if (bp.isKiller()) continue;
totalSurvivors++;
PlayerState state = bp.getState();
if (state == PlayerState.ESCAPED) {
escapedSurvivors++;
@ -73,16 +73,17 @@ public class GameplayPhase implements Phase {
}
}
boolean allSurvivorsDead = (aliveSurvivors == 0 && escapedSurvivors == 0);
boolean allSurvivorsDead = (aliveSurvivors == 0 && escapedSurvivors == 0 && totalSurvivors > 0);
boolean allEscaped = (escapedSurvivors == totalSurvivors && totalSurvivors > 0);
if (allSurvivorsDead || escapedSurvivors == session.getPlayerCount() - 1) {
if (allSurvivorsDead || allEscaped) {
shouldEnd = true;
}
}
@Override
public void exit(GameSession session) {
Bukkit.broadcastMessage("[DBD] §6Игровая фаза завершена!");
Bukkit.broadcast(Component.text("[DBD] Игровая фаза завершена!", NamedTextColor.GOLD));
}
@Override

View file

@ -2,9 +2,11 @@ package dev.loki.phase;
import dev.loki.config.GameConfig;
import dev.loki.core.GameSession;
import dev.loki.player.BasePlayer;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class LobbyPhase implements Phase {
private final GameConfig config;
@ -22,6 +24,14 @@ public class LobbyPhase implements Phase {
@Override
public void enter(GameSession session) {
Bukkit.broadcast(Component.text("[DBD] Лобби открыто! Используйте /dbd join", NamedTextColor.GREEN));
// Teleport already-in-session players to lobby (e.g. on restart)
var lobbyManager = session.getPlugin().getLobbyManager();
for (var player : session.getPlayers().values()) {
var bukkitPlayer = player.getPlayer();
if (bukkitPlayer != null && bukkitPlayer.isOnline()) {
lobbyManager.teleportToLobby(bukkitPlayer);
}
}
}
@Override
@ -33,6 +43,9 @@ public class LobbyPhase implements Phase {
secondsLeft = config.getLobbyCountdown();
countdown = 0;
started = false;
// Show waiting message in action bar to all players in lobby
sendActionBarToAll(session,
Component.text("⏳ Ожидание игроков: " + playerCount + "/" + minPlayers, NamedTextColor.YELLOW));
return;
}
@ -40,12 +53,18 @@ public class LobbyPhase implements Phase {
if (countdown >= 20) {
countdown = 0;
secondsLeft--;
}
if (secondsLeft <= 5 || secondsLeft % 10 == 0) {
Bukkit.broadcast(Component.text(
"[DBD] До начала: " + secondsLeft + " сек. (" + playerCount + "/" + minPlayers + ")",
NamedTextColor.YELLOW));
}
// Action bar: показываем каждый тик (обновляется плавно)
String bar = buildCountdownBar(secondsLeft, config.getLobbyCountdown());
sendActionBarToAll(session,
Component.text("▶ Старт через: " + secondsLeft + "с " + bar +
" (" + playerCount + "/" + minPlayers + ")", NamedTextColor.GREEN));
// Chat-announce на ключевых отметках
if (countdown == 0 && (secondsLeft <= 5 || secondsLeft == 10 || secondsLeft == 30)) {
Bukkit.broadcast(Component.text(
"[DBD] До начала: " + secondsLeft + " сек.", NamedTextColor.YELLOW));
}
if (secondsLeft <= 0) {
@ -53,11 +72,41 @@ public class LobbyPhase implements Phase {
}
}
private void sendActionBarToAll(GameSession session, Component msg) {
for (BasePlayer bp : session.getPlayers().values()) {
Player p = bp.getPlayer();
if (p != null && p.isOnline()) {
p.sendActionBar(msg);
}
}
}
private String buildCountdownBar(int current, int total) {
int filled = total > 0 ? (int) (10.0 * current / total) : 0;
int empty = 10 - filled;
return "§a" + "█".repeat(Math.max(0, filled)) + "§7" + "░".repeat(Math.max(0, empty));
}
@Override
public void exit(GameSession session) {
// Clear action bar for all
for (BasePlayer bp : session.getPlayers().values()) {
Player p = bp.getPlayer();
if (p != null && p.isOnline()) p.sendActionBar(Component.empty());
}
Bukkit.broadcast(Component.text("[DBD] Игра начинается!", NamedTextColor.GREEN));
}
@Override
public void onPlayerJoined(GameSession session, Player player) {
session.getPlugin().getLobbyManager().teleportToLobby(player);
int playerCount = session.getPlayerCount();
int minPlayers = config.getMinPlayers();
Bukkit.broadcast(Component.text(
"[DBD] " + player.getName() + " присоединился к очереди! (" + playerCount + "/" + minPlayers + ")",
NamedTextColor.YELLOW));
}
@Override
public boolean isComplete() {
return started;

View file

@ -1,10 +1,12 @@
package dev.loki.phase;
import dev.loki.core.GameSession;
import org.bukkit.entity.Player;
public interface Phase {
void enter(GameSession session);
void tick(GameSession session);
void exit(GameSession session);
boolean isComplete();
default void onPlayerJoined(GameSession session, Player player) {}
}

View file

@ -2,6 +2,8 @@ package dev.loki.phase;
import dev.loki.core.GameSession;
import dev.loki.role.RoleAssigner;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Bukkit;
public class RoleAssignPhase implements Phase {
@ -30,7 +32,7 @@ public class RoleAssignPhase implements Phase {
@Override
public void exit(GameSession session) {
Bukkit.broadcastMessage("[DBD] Роли назначены!");
Bukkit.broadcast(Component.text("[DBD] Роли назначены!", NamedTextColor.GREEN));
}
@Override