mdbd/src/main/java/dev/loki/phase/GameplayPhase.java

93 lines
3.1 KiB
Java
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package dev.loki.phase;
import dev.loki.core.GameSession;
import dev.loki.objective.GeneratorManager;
import dev.loki.player.BasePlayer;
import dev.loki.player.PlayerState;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Bukkit;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
public class GameplayPhase implements Phase {
private final GeneratorManager generatorManager;
private int tickCounter;
private boolean shouldEnd;
private boolean allGensDone;
public GameplayPhase(GeneratorManager generatorManager) {
this.generatorManager = generatorManager;
this.tickCounter = 0;
this.shouldEnd = false;
this.allGensDone = false;
}
@Override
public void enter(GameSession session) {
Bukkit.broadcast(Component.text("[DBD] Игра началась! Выжившие, чините генераторы!", NamedTextColor.GREEN));
tickCounter = 0;
// Teleport is handled by RoleAssigner.assignRoles — no double-teleport needed here
}
@Override
public void tick(GameSession session) {
tickCounter++;
generatorManager.tick();
if (tickCounter % 20 == 0) {
checkGeneratorProgress(session);
checkWinConditions(session);
}
}
private void checkGeneratorProgress(GameSession session) {
if (allGensDone) return;
if (generatorManager.areAllRequiredCompleted()) {
allGensDone = true;
Bukkit.broadcast(Component.text(
"[DBD] Все генераторы починены! Открывайте ворота!", NamedTextColor.GREEN));
for (BasePlayer bp : session.getPlayers().values()) {
Player p = bp.getPlayer();
if (p != null) {
p.playSound(p.getLocation(), Sound.ENTITY_FIREWORK_ROCKET_BLAST, 1.0f, 1.0f);
}
}
}
}
private void checkWinConditions(GameSession session) {
int aliveSurvivors = 0;
int escapedSurvivors = 0;
int totalSurvivors = 0;
for (BasePlayer bp : session.getPlayers().values()) {
if (bp.isKiller()) continue;
totalSurvivors++;
PlayerState state = bp.getState();
if (state == PlayerState.ESCAPED) {
escapedSurvivors++;
} else if (state != PlayerState.DEAD && state != PlayerState.HOOKED) {
aliveSurvivors++;
}
}
boolean allSurvivorsDead = (aliveSurvivors == 0 && escapedSurvivors == 0 && totalSurvivors > 0);
boolean allEscaped = (escapedSurvivors == totalSurvivors && totalSurvivors > 0);
if (allSurvivorsDead || allEscaped) {
shouldEnd = true;
}
}
@Override
public void exit(GameSession session) {
Bukkit.broadcast(Component.text("[DBD] Игровая фаза завершена!", NamedTextColor.GOLD));
}
@Override
public boolean isComplete() {
return shouldEnd;
}
}