Connect game phases, implement gameplay, add lobby commands, remove perks
- Fix GameSession.determineNextPhase() to cycle through all 4 phases - Implement GameplayPhase with generator tracking and win/lose conditions - MapBuilder now uses the game world instead of the first world - Add /dbd lobby (teleport to lobby) and /dbd setlobby (set lobby spawn) - Remove all perk classes (IPerk, PerkRegistry, 7 perk implementations) - Fix HexTotem to not reference removed HexRuinPerk
This commit is contained in:
parent
34e0aebd5d
commit
d0ed8a5fe7
18 changed files with 132 additions and 808 deletions
|
|
@ -41,6 +41,8 @@ public class DBDCommand implements TabExecutor {
|
|||
case "create" -> handleCreate(sender);
|
||||
case "stop" -> handleStop(sender);
|
||||
case "reload" -> handleReload(sender);
|
||||
case "lobby" -> handleLobby(sender);
|
||||
case "setlobby" -> handleSetLobby(sender);
|
||||
default -> {
|
||||
sendUsage(sender);
|
||||
yield true;
|
||||
|
|
@ -116,6 +118,32 @@ public class DBDCommand implements TabExecutor {
|
|||
return true;
|
||||
}
|
||||
|
||||
private boolean handleLobby(CommandSender sender) {
|
||||
if (!(sender instanceof Player player)) {
|
||||
sender.sendMessage(Component.text("Только игроки!", NamedTextColor.RED));
|
||||
return true;
|
||||
}
|
||||
plugin.getLobbyManager().teleportToLobby(player);
|
||||
player.sendMessage(Component.text("[DBD] Вы телепортированы в лобби!", NamedTextColor.GREEN));
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean handleSetLobby(CommandSender sender) {
|
||||
if (!sender.hasPermission("mdbd.admin")) {
|
||||
sender.sendMessage(Component.text("Нет прав!", NamedTextColor.RED));
|
||||
return true;
|
||||
}
|
||||
if (!(sender instanceof Player player)) {
|
||||
sender.sendMessage(Component.text("Только игроки!", NamedTextColor.RED));
|
||||
return true;
|
||||
}
|
||||
plugin.getConfigManager().getLocations().setLobby(player.getLocation());
|
||||
plugin.getConfigManager().saveConfig("locations.yml",
|
||||
plugin.getConfigManager().getLocations().getConfig());
|
||||
player.sendMessage(Component.text("[DBD] Лобби установлено!", NamedTextColor.GREEN));
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean handleStop(CommandSender sender) {
|
||||
if (!sender.hasPermission("mdbd.admin")) {
|
||||
sender.sendMessage(Component.text("Нет прав!", NamedTextColor.RED));
|
||||
|
|
@ -130,11 +158,14 @@ public class DBDCommand implements TabExecutor {
|
|||
sender.sendMessage(Component.text("=== DBD Commands ===", NamedTextColor.GOLD));
|
||||
sender.sendMessage(Component.text("/dbd join - присоединиться", NamedTextColor.GRAY));
|
||||
sender.sendMessage(Component.text("/dbd leave - покинуть", NamedTextColor.GRAY));
|
||||
sender.sendMessage(Component.text("/dbd lobby - телепорт в лобби", NamedTextColor.GRAY));
|
||||
if (sender.hasPermission("mdbd.admin")) {
|
||||
sender.sendMessage(Component.text("/dbd create - создать игру", NamedTextColor.GRAY));
|
||||
sender.sendMessage(Component.text("/dbd forcestart - форс старт", NamedTextColor.GRAY));
|
||||
sender.sendMessage(Component.text("/dbd stop - остановить", NamedTextColor.GRAY));
|
||||
sender.sendMessage(Component.text("/dbd reload - перезагрузить конфиги", NamedTextColor.GRAY));
|
||||
sender.sendMessage(Component.text("/dbd lobby - телепорт в лобби", NamedTextColor.GRAY));
|
||||
sender.sendMessage(Component.text("/dbd setlobby - установить точку лобби", NamedTextColor.GRAY));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -144,7 +175,7 @@ public class DBDCommand implements TabExecutor {
|
|||
if (args.length == 1) {
|
||||
List<String> completions = new ArrayList<>(Arrays.asList("join", "leave"));
|
||||
if (sender.hasPermission("mdbd.admin")) {
|
||||
completions.addAll(Arrays.asList("create", "forcestart", "stop", "reload"));
|
||||
completions.addAll(Arrays.asList("create", "forcestart", "stop", "reload", "setlobby"));
|
||||
}
|
||||
return completions.stream()
|
||||
.filter(s -> s.startsWith(args[0].toLowerCase()))
|
||||
|
|
|
|||
|
|
@ -2,9 +2,14 @@ package dev.loki.core;
|
|||
|
||||
import dev.loki.config.GameConfig;
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.objective.GeneratorManager;
|
||||
import dev.loki.phase.EndgamePhase;
|
||||
import dev.loki.phase.GameplayPhase;
|
||||
import dev.loki.phase.LobbyPhase;
|
||||
import dev.loki.phase.Phase;
|
||||
import dev.loki.phase.RoleAssignPhase;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.role.RoleAssigner;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
|
||||
|
|
@ -19,12 +24,17 @@ public class GameSession {
|
|||
private Phase currentPhase;
|
||||
private BukkitTask tickTask;
|
||||
private int ticksElapsed;
|
||||
private RoleAssigner roleAssigner;
|
||||
private GeneratorManager generatorManager;
|
||||
|
||||
public GameSession(mdbd plugin) {
|
||||
this.plugin = plugin;
|
||||
this.eventBus = new GameEventBus();
|
||||
this.players = new HashMap<>();
|
||||
this.ticksElapsed = 0;
|
||||
this.roleAssigner = new RoleAssigner(plugin.getConfigManager().getLocations());
|
||||
this.generatorManager = new GeneratorManager(
|
||||
plugin.getGeneratorData(), plugin.getConfigManager().getGame().getGeneratorRequired());
|
||||
}
|
||||
|
||||
public void start() {
|
||||
|
|
@ -61,12 +71,19 @@ public class GameSession {
|
|||
Phase nextPhase = determineNextPhase();
|
||||
if (nextPhase != null) {
|
||||
switchPhase(nextPhase);
|
||||
} else {
|
||||
stop();
|
||||
}
|
||||
}
|
||||
|
||||
private Phase determineNextPhase() {
|
||||
if (currentPhase instanceof LobbyPhase) {
|
||||
return new RoleAssignPhase(roleAssigner);
|
||||
}
|
||||
if (currentPhase instanceof RoleAssignPhase) {
|
||||
return new GameplayPhase(generatorManager);
|
||||
}
|
||||
if (currentPhase instanceof GameplayPhase) {
|
||||
return new EndgamePhase();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
@ -115,8 +132,16 @@ public class GameSession {
|
|||
return plugin.getConfigManager().getGame();
|
||||
}
|
||||
|
||||
public RoleAssigner getRoleAssigner() {
|
||||
return roleAssigner;
|
||||
}
|
||||
|
||||
public GeneratorManager getGeneratorManager() {
|
||||
return generatorManager;
|
||||
}
|
||||
|
||||
public void forceStart() {
|
||||
if (currentPhase instanceof dev.loki.phase.LobbyPhase lobby) {
|
||||
if (currentPhase instanceof LobbyPhase lobby) {
|
||||
lobby.forceStart();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,8 +20,10 @@ public class MapBuilder {
|
|||
}
|
||||
|
||||
public void buildMap(LocationsConfig config) {
|
||||
World world = Bukkit.getWorlds().get(0);
|
||||
if (world == null) return;
|
||||
World world = plugin.getLobbyManager().getGameWorld();
|
||||
if (world == null) {
|
||||
world = Bukkit.getWorlds().get(0);
|
||||
}
|
||||
|
||||
// Place generators
|
||||
List<Location> generators = config.getGenerators();
|
||||
|
|
|
|||
|
|
@ -1,79 +0,0 @@
|
|||
package dev.loki.perk;
|
||||
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.mdbd;
|
||||
|
||||
public abstract class BasePerk implements IPerk {
|
||||
protected final mdbd plugin;
|
||||
protected final String id;
|
||||
protected final String name;
|
||||
protected final String description;
|
||||
protected final PerkType type;
|
||||
protected final boolean passive;
|
||||
protected final int cooldownSeconds;
|
||||
protected long cooldownEndTime = 0;
|
||||
|
||||
protected BasePerk(mdbd plugin, String id, String name, String description,
|
||||
PerkType type, boolean passive, int cooldownSeconds) {
|
||||
this.plugin = plugin;
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.description = description;
|
||||
this.type = type;
|
||||
this.passive = passive;
|
||||
this.cooldownSeconds = cooldownSeconds;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDescription() {
|
||||
return description;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PerkType getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPassive() {
|
||||
return passive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCooldownSeconds() {
|
||||
return cooldownSeconds;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOnCooldown() {
|
||||
return System.currentTimeMillis() < cooldownEndTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void startCooldown() {
|
||||
if (cooldownSeconds > 0) {
|
||||
cooldownEndTime = System.currentTimeMillis() + (cooldownSeconds * 1000L);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resetCooldown() {
|
||||
cooldownEndTime = 0;
|
||||
}
|
||||
|
||||
protected void sendPerkMessage(BasePlayer player, String message) {
|
||||
if (player.getPlayer() != null) {
|
||||
player.getPlayer().sendMessage("§6[" + name + "] §7" + message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
package dev.loki.perk;
|
||||
|
||||
import dev.loki.player.BasePlayer;
|
||||
|
||||
public interface IPerk {
|
||||
|
||||
String getId();
|
||||
|
||||
String getName();
|
||||
|
||||
String getDescription();
|
||||
|
||||
PerkType getType();
|
||||
|
||||
void onEquip(BasePlayer player);
|
||||
|
||||
void onTrigger(BasePlayer player, PerkTrigger trigger, Object context);
|
||||
|
||||
void onRemove(BasePlayer player);
|
||||
|
||||
boolean isPassive();
|
||||
|
||||
int getCooldownSeconds();
|
||||
|
||||
boolean isOnCooldown();
|
||||
|
||||
void startCooldown();
|
||||
|
||||
void resetCooldown();
|
||||
}
|
||||
|
|
@ -1,60 +0,0 @@
|
|||
package dev.loki.perk;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.perk.killer.BBQChiliPerk;
|
||||
import dev.loki.perk.killer.CorruptInterventionPerk;
|
||||
import dev.loki.perk.killer.HexRuinPerk;
|
||||
import dev.loki.perk.survivor.BorrowedTimePerk;
|
||||
import dev.loki.perk.survivor.DeadHardPerk;
|
||||
import dev.loki.perk.survivor.SelfCarePerk;
|
||||
import dev.loki.perk.survivor.SprintBurstPerk;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class PerkRegistry {
|
||||
private final Map<String, IPerk> perks = new HashMap<>();
|
||||
private final mdbd plugin;
|
||||
|
||||
public PerkRegistry(mdbd plugin) {
|
||||
this.plugin = plugin;
|
||||
registerDefaultPerks();
|
||||
}
|
||||
|
||||
private void registerDefaultPerks() {
|
||||
register(new SelfCarePerk(plugin));
|
||||
register(new DeadHardPerk(plugin));
|
||||
register(new SprintBurstPerk(plugin));
|
||||
register(new BorrowedTimePerk(plugin));
|
||||
register(new HexRuinPerk(plugin));
|
||||
register(new CorruptInterventionPerk(plugin));
|
||||
register(new BBQChiliPerk(plugin));
|
||||
}
|
||||
|
||||
public void register(IPerk perk) {
|
||||
perks.put(perk.getId().toLowerCase(), perk);
|
||||
plugin.getLogger().info("Registered perk: " + perk.getName());
|
||||
}
|
||||
|
||||
public IPerk getPerk(String id) {
|
||||
return perks.get(id.toLowerCase());
|
||||
}
|
||||
|
||||
public Map<String, IPerk> getAllPerks() {
|
||||
return new HashMap<>(perks);
|
||||
}
|
||||
|
||||
public Map<String, IPerk> getPerksByType(PerkType type) {
|
||||
Map<String, IPerk> result = new HashMap<>();
|
||||
for (Map.Entry<String, IPerk> entry : perks.entrySet()) {
|
||||
if (entry.getValue().getType() == type) {
|
||||
result.put(entry.getKey(), entry.getValue());
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public boolean hasPerk(String id) {
|
||||
return perks.containsKey(id.toLowerCase());
|
||||
}
|
||||
}
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
package dev.loki.perk;
|
||||
|
||||
public enum PerkTrigger {
|
||||
ON_HIT,
|
||||
ON_INJURED,
|
||||
ON_DOWNED,
|
||||
ON_HOOKED,
|
||||
ON_UNHOOKED,
|
||||
ON_HEAL_START,
|
||||
ON_HEAL_COMPLETE,
|
||||
ON_GENERATOR_START,
|
||||
ON_GENERATOR_COMPLETE,
|
||||
ON_SPRINT_START,
|
||||
ON_CHASE_START,
|
||||
ON_CHASE_END,
|
||||
ON_TOTEM_BLESSED,
|
||||
ON_TOTEM_CLEANSED,
|
||||
ON_KILLER_HOOK,
|
||||
ON_KILLER_HIT,
|
||||
ON_KILLER_DASH,
|
||||
ON_EXHAUSTION_START,
|
||||
ON_EXHAUSTION_END
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
package dev.loki.perk;
|
||||
|
||||
public enum PerkType {
|
||||
SURVIVOR("Выживший"),
|
||||
KILLER("Убийца");
|
||||
|
||||
private final String displayName;
|
||||
|
||||
PerkType(String displayName) {
|
||||
this.displayName = displayName;
|
||||
}
|
||||
|
||||
public String getDisplayName() {
|
||||
return displayName;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,105 +0,0 @@
|
|||
package dev.loki.perk.killer;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.perk.BasePerk;
|
||||
import dev.loki.perk.PerkTrigger;
|
||||
import dev.loki.perk.PerkType;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.player.Survivor;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
public class BBQChiliPerk extends BasePerk {
|
||||
private static final int REVEAL_DURATION_SECONDS = 4;
|
||||
private static final int AURA_RANGE = 100;
|
||||
private static final int BONUS_STACKS = 4;
|
||||
private final Map<UUID, Integer> hookedPlayers = new HashMap<>();
|
||||
private int currentStacks = 0;
|
||||
|
||||
public BBQChiliPerk(mdbd plugin) {
|
||||
super(plugin, "bbq_chili", "Барбекю и Чили",
|
||||
"После подвешивания видите ауру всех выживших на 4 секунды",
|
||||
PerkType.KILLER, true, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEquip(BasePlayer player) {
|
||||
currentStacks = 0;
|
||||
sendPerkMessage(player, "Активировано: ауры видны после подвешивания");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTrigger(BasePlayer player, PerkTrigger trigger, Object context) {
|
||||
if (trigger == PerkTrigger.ON_KILLER_HOOK) {
|
||||
if (context instanceof Survivor survivor) {
|
||||
revealSurvivorAuras(player, survivor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void revealSurvivorAuras(BasePlayer killer, Survivor hookedSurvivor) {
|
||||
Player killerPlayer = killer.getPlayer();
|
||||
if (killerPlayer == null) return;
|
||||
|
||||
currentStacks = Math.min(currentStacks + 1, BONUS_STACKS);
|
||||
hookedPlayers.put(hookedSurvivor.getUuid(), currentStacks);
|
||||
|
||||
Collection<? extends Player> allPlayers = Bukkit.getOnlinePlayers();
|
||||
for (Player player : allPlayers) {
|
||||
if (player.equals(killerPlayer)) continue;
|
||||
if (player.getLocation().distance(killerPlayer.getLocation()) > AURA_RANGE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
revealAura(killerPlayer, player);
|
||||
}
|
||||
|
||||
sendPerkMessage(killer, "§cАуры выживших видны! (x" + currentStacks + " стаков)");
|
||||
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
sendPerkMessage(killer, "§7Эффект ауры закончился");
|
||||
}
|
||||
}.runTaskLater(plugin, REVEAL_DURATION_SECONDS * 20L);
|
||||
}
|
||||
|
||||
private void revealAura(Player killer, Player survivor) {
|
||||
Location survivorLoc = survivor.getLocation();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Location particleLoc = survivorLoc.clone().add(0, i * 0.5, 0);
|
||||
killer.spawnParticle(Particle.GLOW, particleLoc, 5, 0.3, 0.5, 0.3, 0.01);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemove(BasePlayer player) {
|
||||
currentStacks = 0;
|
||||
hookedPlayers.clear();
|
||||
sendPerkMessage(player, "Перк деактивирован");
|
||||
}
|
||||
|
||||
public int getStacks() {
|
||||
return currentStacks;
|
||||
}
|
||||
|
||||
public static int getRevealDuration() {
|
||||
return REVEAL_DURATION_SECONDS;
|
||||
}
|
||||
|
||||
public static int getAuraRange() {
|
||||
return AURA_RANGE;
|
||||
}
|
||||
|
||||
public static int getMaxStacks() {
|
||||
return BONUS_STACKS;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,97 +0,0 @@
|
|||
package dev.loki.perk.killer;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.perk.BasePerk;
|
||||
import dev.loki.perk.PerkTrigger;
|
||||
import dev.loki.perk.PerkType;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
public class CorruptInterventionPerk extends BasePerk {
|
||||
private static final int BLOCK_DURATION_SECONDS = 120;
|
||||
private static final int FARTHEST_GENERATORS = 3;
|
||||
private final Set<UUID> blockedGenerators = new HashSet<>();
|
||||
private boolean effectActive = false;
|
||||
|
||||
public CorruptInterventionPerk(mdbd plugin) {
|
||||
super(plugin, "corrupt_intervention", "Вмешательство Порчи",
|
||||
"3 самых дальних генератора от киллера заблокированы на 120 секунд",
|
||||
PerkType.KILLER, true, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEquip(BasePlayer player) {
|
||||
effectActive = true;
|
||||
sendPerkMessage(player, "§cВмешательство активировано! Дальние генераторы заблокированы");
|
||||
startEffectTimer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTrigger(BasePlayer player, PerkTrigger trigger, Object context) {
|
||||
if (trigger == PerkTrigger.ON_GENERATOR_START && effectActive) {
|
||||
if (context instanceof UUID genId) {
|
||||
if (blockedGenerators.contains(genId)) {
|
||||
preventRepair(player, genId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void preventRepair(BasePlayer player, UUID genId) {
|
||||
Player bukkitPlayer = player.getPlayer();
|
||||
if (bukkitPlayer == null) return;
|
||||
bukkitPlayer.sendMessage("§cЭтот генератор заблокирован Порчей!");
|
||||
spawnBlockEffect(bukkitPlayer);
|
||||
}
|
||||
|
||||
private void spawnBlockEffect(Player player) {
|
||||
Location loc = player.getLocation();
|
||||
player.getWorld().spawnParticle(Particle.WITCH, loc.add(0, 1, 0), 5, 0.5, 0.5, 0.5, 0);
|
||||
}
|
||||
|
||||
private void startEffectTimer() {
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
effectActive = false;
|
||||
blockedGenerators.clear();
|
||||
}
|
||||
}.runTaskLater(plugin, BLOCK_DURATION_SECONDS * 20L);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemove(BasePlayer player) {
|
||||
effectActive = false;
|
||||
blockedGenerators.clear();
|
||||
sendPerkMessage(player, "Перк деактивирован");
|
||||
}
|
||||
|
||||
public void blockGenerator(UUID generatorId) {
|
||||
if (blockedGenerators.size() < FARTHEST_GENERATORS) {
|
||||
blockedGenerators.add(generatorId);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isGeneratorBlocked(UUID generatorId) {
|
||||
return effectActive && blockedGenerators.contains(generatorId);
|
||||
}
|
||||
|
||||
public boolean isEffectActive() {
|
||||
return effectActive;
|
||||
}
|
||||
|
||||
public static int getBlockDuration() {
|
||||
return BLOCK_DURATION_SECONDS;
|
||||
}
|
||||
|
||||
public static int getFarthestGeneratorCount() {
|
||||
return FARTHEST_GENERATORS;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
package dev.loki.perk.killer;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.perk.BasePerk;
|
||||
import dev.loki.perk.PerkTrigger;
|
||||
import dev.loki.perk.PerkType;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
public class HexRuinPerk extends BasePerk {
|
||||
private static final double REGRESSION_RATE = 0.25;
|
||||
private static final double KICK_REGRESSION = 2.5;
|
||||
private final Map<UUID, Double> affectedGenerators = new HashMap<>();
|
||||
private boolean hexActive = true;
|
||||
|
||||
public HexRuinPerk(mdbd plugin) {
|
||||
super(plugin, "hex_ruin", "Порча: Губительность",
|
||||
"Генераторы автоматически теряют прогресс когда не чинятся",
|
||||
PerkType.KILLER, true, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEquip(BasePlayer player) {
|
||||
hexActive = true;
|
||||
sendPerkMessage(player, "§cПорча активирована! Генераторы регрессируют");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTrigger(BasePlayer player, PerkTrigger trigger, Object context) {
|
||||
switch (trigger) {
|
||||
case ON_GENERATOR_START -> handleGeneratorStart(player, context);
|
||||
case ON_GENERATOR_COMPLETE -> handleGeneratorComplete(player, context);
|
||||
case ON_TOTEM_CLEANSED -> handleTotemCleansed(player);
|
||||
}
|
||||
}
|
||||
|
||||
private void handleGeneratorStart(BasePlayer player, Object context) {
|
||||
if (!hexActive) return;
|
||||
if (context instanceof UUID genId) {
|
||||
affectedGenerators.put(genId, 0.0);
|
||||
spawnHexParticles(player);
|
||||
}
|
||||
}
|
||||
|
||||
private void handleGeneratorComplete(BasePlayer player, Object context) {
|
||||
if (context instanceof UUID genId) {
|
||||
affectedGenerators.remove(genId);
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTotemCleansed(BasePlayer player) {
|
||||
hexActive = false;
|
||||
affectedGenerators.clear();
|
||||
sendPerkMessage(player, "§cПорча очищена! Губительность деактивирована");
|
||||
}
|
||||
|
||||
private void spawnHexParticles(BasePlayer player) {
|
||||
Player bukkitPlayer = player.getPlayer();
|
||||
if (bukkitPlayer == null) return;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
Location loc = bukkitPlayer.getLocation().add(
|
||||
Math.random() * 4 - 2,
|
||||
Math.random() * 2,
|
||||
Math.random() * 4 - 2
|
||||
);
|
||||
bukkitPlayer.getWorld().spawnParticle(Particle.SOUL_FIRE_FLAME, loc, 3, 0.2, 0.2, 0.2, 0.01);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemove(BasePlayer player) {
|
||||
hexActive = false;
|
||||
affectedGenerators.clear();
|
||||
sendPerkMessage(player, "Перк деактивирован");
|
||||
}
|
||||
|
||||
public static double getRegressionRate() {
|
||||
return REGRESSION_RATE;
|
||||
}
|
||||
|
||||
public static double getKickRegression() {
|
||||
return KICK_REGRESSION;
|
||||
}
|
||||
|
||||
public boolean isHexActive() {
|
||||
return hexActive;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,76 +0,0 @@
|
|||
package dev.loki.perk.survivor;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.perk.BasePerk;
|
||||
import dev.loki.perk.PerkTrigger;
|
||||
import dev.loki.perk.PerkType;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
|
||||
public class BorrowedTimePerk extends BasePerk {
|
||||
private static final int ENDURANCE_DURATION_SECONDS = 15;
|
||||
private static final int SPEED_BOOST_SECONDS = 2;
|
||||
private static final int SPEED_AMPLIFIER = 1;
|
||||
|
||||
public BorrowedTimePerk(mdbd plugin) {
|
||||
super(plugin, "borrowed_time", "Заемное Время",
|
||||
"После снятия с крюка получите 15 сек неуязвимости и рывок скорости",
|
||||
PerkType.SURVIVOR, true, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEquip(BasePlayer player) {
|
||||
sendPerkMessage(player, "Активировано: защита после спасения");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTrigger(BasePlayer player, PerkTrigger trigger, Object context) {
|
||||
if (trigger == PerkTrigger.ON_UNHOOKED) {
|
||||
applyEndurance(player);
|
||||
}
|
||||
}
|
||||
|
||||
private void applyEndurance(BasePlayer player) {
|
||||
Player bukkitPlayer = player.getPlayer();
|
||||
if (bukkitPlayer == null) return;
|
||||
|
||||
bukkitPlayer.addPotionEffect(new PotionEffect(
|
||||
PotionEffectType.RESISTANCE,
|
||||
ENDURANCE_DURATION_SECONDS * 20,
|
||||
4,
|
||||
false, false, true));
|
||||
|
||||
bukkitPlayer.addPotionEffect(new PotionEffect(
|
||||
PotionEffectType.SPEED,
|
||||
SPEED_BOOST_SECONDS * 20,
|
||||
SPEED_AMPLIFIER,
|
||||
false, false, true));
|
||||
|
||||
sendPerkMessage(player, "§aЗаемное Время активировано! 15 сек защиты");
|
||||
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (player.getPlayer() != null) {
|
||||
player.getPlayer().sendMessage("§cЗаемное Время закончилось");
|
||||
}
|
||||
}
|
||||
}.runTaskLater(plugin, ENDURANCE_DURATION_SECONDS * 20L);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemove(BasePlayer player) {
|
||||
Player bukkitPlayer = player.getPlayer();
|
||||
if (bukkitPlayer != null) {
|
||||
bukkitPlayer.removePotionEffect(PotionEffectType.RESISTANCE);
|
||||
}
|
||||
sendPerkMessage(player, "Перк деактивирован");
|
||||
}
|
||||
|
||||
public static int getEnduranceDuration() {
|
||||
return ENDURANCE_DURATION_SECONDS;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,76 +0,0 @@
|
|||
package dev.loki.perk.survivor;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.perk.BasePerk;
|
||||
import dev.loki.perk.PerkTrigger;
|
||||
import dev.loki.perk.PerkType;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.player.PlayerState;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class DeadHardPerk extends BasePerk {
|
||||
private static final int DASH_DISTANCE = 4;
|
||||
private static final int INVULNERABILITY_TICKS = 20;
|
||||
private static final int EXHAUSTION_SECONDS = 60;
|
||||
|
||||
public DeadHardPerk(mdbd plugin) {
|
||||
super(plugin, "dead_hard", "Тяжелый Рывок",
|
||||
"При ранении активируйте для рывка и неуязвимости",
|
||||
PerkType.SURVIVOR, false, EXHAUSTION_SECONDS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEquip(BasePlayer player) {
|
||||
sendPerkMessage(player, "Готов к использованию");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTrigger(BasePlayer player, PerkTrigger trigger, Object context) {
|
||||
if (trigger == PerkTrigger.ON_KILLER_HIT && !isOnCooldown()) {
|
||||
if (shouldActivate(player)) {
|
||||
performDash(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean shouldActivate(BasePlayer player) {
|
||||
return player.getState() == PlayerState.INJURED;
|
||||
}
|
||||
|
||||
private void performDash(BasePlayer player) {
|
||||
Player bukkitPlayer = player.getPlayer();
|
||||
if (bukkitPlayer == null) return;
|
||||
|
||||
Vector direction = bukkitPlayer.getLocation().getDirection();
|
||||
direction.setY(0).normalize().multiply(DASH_DISTANCE);
|
||||
|
||||
Location target = bukkitPlayer.getLocation().add(direction);
|
||||
bukkitPlayer.teleport(target);
|
||||
bukkitPlayer.getWorld().spawnParticle(Particle.CLOUD, bukkitPlayer.getLocation(), 10);
|
||||
|
||||
startCooldown();
|
||||
sendPerkMessage(player, "Рывок выполнен!");
|
||||
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (player.getPlayer() != null) {
|
||||
player.getPlayer().sendMessage("§aТяжелый Рывок готов к использованию!");
|
||||
}
|
||||
}
|
||||
}.runTaskLater(plugin, cooldownSeconds * 20L);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemove(BasePlayer player) {
|
||||
sendPerkMessage(player, "Перк деактивирован");
|
||||
}
|
||||
|
||||
public static int getInvulnerabilityTicks() {
|
||||
return INVULNERABILITY_TICKS;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
package dev.loki.perk.survivor;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.perk.BasePerk;
|
||||
import dev.loki.perk.PerkTrigger;
|
||||
import dev.loki.perk.PerkType;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.player.PlayerState;
|
||||
|
||||
public class SelfCarePerk extends BasePerk {
|
||||
private static final double HEAL_RATE = 0.5;
|
||||
private static final int SELF_HEAL_TIME = 24;
|
||||
|
||||
public SelfCarePerk(mdbd plugin) {
|
||||
super(plugin, "self_care", "Самолечение",
|
||||
"Позволяет лечить себя без аптечки на 50% скорости",
|
||||
PerkType.SURVIVOR, true, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEquip(BasePlayer player) {
|
||||
sendPerkMessage(player, "Активировано: вы можете лечить себя без аптечки");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTrigger(BasePlayer player, PerkTrigger trigger, Object context) {
|
||||
if (trigger == PerkTrigger.ON_HEAL_START) {
|
||||
handleSelfHeal(player, context);
|
||||
}
|
||||
}
|
||||
|
||||
private void handleSelfHeal(BasePlayer player, Object context) {
|
||||
if (player.getState() != PlayerState.INJURED) {
|
||||
return;
|
||||
}
|
||||
if (context instanceof Boolean && (Boolean) context) {
|
||||
sendPerkMessage(player, "Вы начали лечить себя...");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemove(BasePlayer player) {
|
||||
sendPerkMessage(player, "Перк деактивирован");
|
||||
}
|
||||
|
||||
public static double getHealRate() {
|
||||
return HEAL_RATE;
|
||||
}
|
||||
|
||||
public static int getSelfHealTime() {
|
||||
return SELF_HEAL_TIME;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,80 +0,0 @@
|
|||
package dev.loki.perk.survivor;
|
||||
|
||||
import dev.loki.mdbd;
|
||||
import dev.loki.perk.BasePerk;
|
||||
import dev.loki.perk.PerkTrigger;
|
||||
import dev.loki.perk.PerkType;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
|
||||
public class SprintBurstPerk extends BasePerk {
|
||||
private static final int SPRINT_DURATION_SECONDS = 3;
|
||||
private static final int EXHAUSTION_SECONDS = 40;
|
||||
private static final int SPEED_AMPLIFIER = 2;
|
||||
|
||||
public SprintBurstPerk(mdbd plugin) {
|
||||
super(plugin, "sprint_burst", "Рывок Скорости",
|
||||
"При старте бега получите 150% скорости на 3 секунды",
|
||||
PerkType.SURVIVOR, false, EXHAUSTION_SECONDS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEquip(BasePlayer player) {
|
||||
sendPerkMessage(player, "Готов к использованию");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTrigger(BasePlayer player, PerkTrigger trigger, Object context) {
|
||||
if (trigger == PerkTrigger.ON_SPRINT_START && !isOnCooldown()) {
|
||||
activateSprint(player);
|
||||
}
|
||||
}
|
||||
|
||||
private void activateSprint(BasePlayer player) {
|
||||
Player bukkitPlayer = player.getPlayer();
|
||||
if (bukkitPlayer == null) return;
|
||||
|
||||
bukkitPlayer.addPotionEffect(new PotionEffect(
|
||||
PotionEffectType.SPEED,
|
||||
SPRINT_DURATION_SECONDS * 20,
|
||||
SPEED_AMPLIFIER,
|
||||
false, false, true));
|
||||
|
||||
startCooldown();
|
||||
sendPerkMessage(player, "§aРывок активирован!");
|
||||
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (player.getPlayer() != null) {
|
||||
player.getPlayer().sendMessage("§cИзнурение... Рывок на перезарядке");
|
||||
}
|
||||
}
|
||||
}.runTaskLater(plugin, SPRINT_DURATION_SECONDS * 20L);
|
||||
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (player.getPlayer() != null) {
|
||||
player.getPlayer().sendMessage("§aРывок Скорости снова готов!");
|
||||
}
|
||||
}
|
||||
}.runTaskLater(plugin, cooldownSeconds * 20L);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemove(BasePlayer player) {
|
||||
Player bukkitPlayer = player.getPlayer();
|
||||
if (bukkitPlayer != null) {
|
||||
bukkitPlayer.removePotionEffect(PotionEffectType.SPEED);
|
||||
}
|
||||
sendPerkMessage(player, "Перк деактивирован");
|
||||
}
|
||||
|
||||
public static int getSprintDuration() {
|
||||
return SPRINT_DURATION_SECONDS;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,36 +1,92 @@
|
|||
package dev.loki.phase;
|
||||
|
||||
import dev.loki.core.GameSession;
|
||||
import dev.loki.objective.Generator;
|
||||
import dev.loki.objective.GeneratorManager;
|
||||
import dev.loki.player.BasePlayer;
|
||||
import dev.loki.player.PlayerState;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class GameplayPhase implements Phase {
|
||||
private int gameTicks;
|
||||
private final GeneratorManager generatorManager;
|
||||
private int tickCounter;
|
||||
private boolean shouldEnd;
|
||||
private boolean allGensDone;
|
||||
|
||||
public GameplayPhase(GeneratorManager generatorManager) {
|
||||
this.generatorManager = generatorManager;
|
||||
this.tickCounter = 0;
|
||||
this.shouldEnd = false;
|
||||
this.allGensDone = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(GameSession session) {
|
||||
Bukkit.broadcastMessage("[DBD] Игра началась! Выжившие, чините генераторы!");
|
||||
gameTicks = 0;
|
||||
shouldEnd = false;
|
||||
tickCounter = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick(GameSession session) {
|
||||
gameTicks++;
|
||||
// TODO: Check endgame conditions
|
||||
tickCounter++;
|
||||
|
||||
generatorManager.tick();
|
||||
|
||||
if (tickCounter % 20 == 0) {
|
||||
checkGeneratorProgress(session);
|
||||
checkWinConditions(session);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkGeneratorProgress(GameSession session) {
|
||||
if (allGensDone) return;
|
||||
|
||||
if (generatorManager.areAllRequiredCompleted()) {
|
||||
allGensDone = true;
|
||||
Bukkit.broadcastMessage("[DBD] §a§lВсе генераторы починены! Открывайте ворота!");
|
||||
for (BasePlayer bp : session.getPlayers().values()) {
|
||||
Player p = bp.getPlayer();
|
||||
if (p != null) {
|
||||
p.playSound(p.getLocation(), Sound.ENTITY_FIREWORK_ROCKET_BLAST, 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void checkWinConditions(GameSession session) {
|
||||
int aliveSurvivors = 0;
|
||||
int escapedSurvivors = 0;
|
||||
boolean killerDead = true;
|
||||
|
||||
for (BasePlayer bp : session.getPlayers().values()) {
|
||||
if (bp.isKiller()) {
|
||||
killerDead = false;
|
||||
continue;
|
||||
}
|
||||
PlayerState state = bp.getState();
|
||||
if (state == PlayerState.ESCAPED) {
|
||||
escapedSurvivors++;
|
||||
} else if (state != PlayerState.DEAD && state != PlayerState.HOOKED) {
|
||||
aliveSurvivors++;
|
||||
}
|
||||
}
|
||||
|
||||
boolean allSurvivorsDead = (aliveSurvivors == 0 && escapedSurvivors == 0);
|
||||
|
||||
if (allSurvivorsDead || escapedSurvivors == session.getPlayerCount() - 1) {
|
||||
shouldEnd = true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit(GameSession session) {
|
||||
Bukkit.broadcastMessage("[DBD] Игра завершена!");
|
||||
Bukkit.broadcastMessage("[DBD] §6Игровая фаза завершена!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isComplete() {
|
||||
return shouldEnd;
|
||||
}
|
||||
|
||||
public void forceEnd() {
|
||||
shouldEnd = true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
package dev.loki.totem;
|
||||
|
||||
import dev.loki.perk.killer.HexRuinPerk;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Particle;
|
||||
|
|
@ -81,6 +80,6 @@ public class HexTotem extends Totem {
|
|||
}
|
||||
|
||||
public Class<?> getHexType() {
|
||||
return HexRuinPerk.class;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue