mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 10:31:50 +00:00
Merge branch 'main' into animation
This commit is contained in:
commit
1186011dcf
23 changed files with 346 additions and 119 deletions
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@ -192,12 +192,12 @@ An array of 6 numbers describing an offset an size of a block hitbox.
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The numbers are specified in the range [0.0, 1.0] - i.e. within the block (in the case of an extended block, the hitbox can be larger than one, but must not go beyond the "size" property).
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Array *\[0.25, 0.0, 0.5, 0.75, 0.4, 0.3\]* describes hitbox width:
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- offset 0.25m east
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- offset 0.25m west
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- offset 0.0m up
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- offset 0.5m north
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- 0.75m width (from east to west)
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- offset 0.5m south
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- 0.75m width (from west to east)
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- 0.4m height
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- 0.3m length (from south to north)
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- 0.3m length (from north to south)
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For composite hitboxes, the *hitboxes* property is used - an array of hitboxes, for example:
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@ -2,14 +2,36 @@
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Quaternions manipulation library.
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## Quaternion from matrix - *mat4.from_quat(...)*
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Quaternions can be created as a table of 4 numbers:
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`{w, x, y, z}`
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## Quaternion from matrix - *quat.from_mat4(...)*
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```lua
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-- creates a quaternion based on the rotation matrix
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quat.from_mat4(m: matrix)
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quat.from_mat4(m: matrix, [optional] dst: quat) -> quat
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```
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-- writes a quaternion from the rotation matrix to dst
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quat.from_mat4(m: matrix, dst: quat)
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## Quaternion of Euler angles - *quat.from_euler(...)*
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```lua
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-- creates quaternion from euler angles passed as XYZ (pitch, yaw, roll)
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-- angles in degrees
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quat.from_euler(euler: vec3, [optional] dst: quat) -> quat
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```
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## Quaternion composition - quat.mul(...)
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```lua
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-- multiplies quaternions
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quat.mul(a: quat, b: quat, [optional] dst: quat) -> quat
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```
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## 3D vector rotation - quat.mul_vec3(...)
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```lua
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-- rotates vector by quaternion
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quat.mul_vec3(a: quat, b: vec3, [optional] dst: vec3) -> vec3
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```
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## Spherical linear interpolation - *quat.slerp(...)*
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@ -19,16 +41,12 @@ The interpolation always take the short path and the rotation is performed at co
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```lua
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-- creates a quaternion as an interpolation between a and b,
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-- where t is interpolation factor
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quat.slerp(a: quat, b: quat, t: number)
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-- writes a quaternion as an interpolation between a and b to dst,
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-- where t is interpolation factor
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quat.slerp(a: quat, b: quat, t: number, dst: quat)
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quat.slerp(a: quat, b: quat, t: number, [optional] dst: quat) -> quat
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```
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## Casting to string - *quat.tostring(...)*
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```lua
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-- returns a string representing the contents of the quaternion
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quat.tostring(q: quat)
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quat.tostring(q: quat) -> string
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```
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@ -194,12 +194,12 @@
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Числа указываются в диапазоне [0.0, 1.0] - т.е в пределах блока (в случае расширенного блока хитбокс может быть больше единицы, но не должен выходить за пределы size).
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Массив `[0.25, 0.0, 0.5, 0.75, 0.4, 0.3]` описывает хитбокс:
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- смещен на 0.25 м на запад
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- смещен на 0.25 м на восток
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- смещен на 0.0 м вверх
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- смещен на 0.5 м на север
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- шириной (с востока на запад) 0.75 м
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- смещен на 0.5 м на юг
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- шириной (с запада на восток) 0.75 м
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- высотой 0.4 м
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- длиной (с юга на север) 0.3 м
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- длиной (с севера на юг) 0.3 м
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Для составных хитбоксов используется свойство *hitboxes* - массив хитбоксов, например:
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@ -2,14 +2,14 @@
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Библиотека для работы с кватернионами.
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Кватернионы задаюся таблицей, состоящей из 4 компонентов:
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`{w, x, y, z}`
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## Кватернион из матрицы - *quat.from_mat4(...)*
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```lua
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-- создаёт кватернион на основе матрицы вращения
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quat.from_mat4(m: matrix) -> quat
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-- записывает кватернион по матрице вращения в dst
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quat.from_mat4(m: matrix, dst: quat)
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quat.from_mat4(m: matrix, [опционально] dst: quat) -> quat
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```
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## Кватернион из углов Эйлера - *quat.from_euler(...)*
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@ -17,11 +17,21 @@ quat.from_mat4(m: matrix, dst: quat)
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```lua
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-- создаёт кватернион на основе вектора, содержащего углы Эйлера в порядке XYZ (pitch, yaw, roll)
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-- (значения углов строго в градусах)
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quat.from_euler(euler: vec3) -> quat
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quat.from_euler(euler: vec3, [опционально] dst: quat) -> quat
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```
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-- записывает кватернион в dst на основе вектора, содержащего углы Эйлера в порядке XYZ (pitch, yaw, roll)
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-- (значения углов строго в градусах)
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quat.from_euler(euler: vec3, dst: quat)
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## Композиция кватернионов - quat.mul(...)
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```lua
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-- Умножает два кватерниона (композиция поворотов)
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quat.mul(a: quat, b: quat, [опционально] dst: quat) -> quat
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```
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## Поворот 3д вектора на кватернион - quat.mul_vec3(...)
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```lua
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-- Поворачивает вектор на заданный кватернион
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quat.mul_vec3(a: quat, b: vec3, [опционально] dst: vec3) -> vec3
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```
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## Сферическая линейная интерполяция - *quat.slerp(...)*
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@ -31,11 +41,7 @@ quat.from_euler(euler: vec3, dst: quat)
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```lua
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-- создаёт кватернион как интерполяцию между a и b,
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-- где t - фактор интерполяции
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quat.slerp(a: quat, b: quat, t: number) -> quat
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-- записывает кватернион как интерполяцию между a и b в dst,
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-- где t - фактор интерполяции
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quat.slerp(a: quat, b: quat, t: number, dst: quat)
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quat.slerp(a: quat, b: quat, t: number, [опционально] dst: quat) -> quat
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||||
```
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## Перевод в строку - *quat.tostring(...)*
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@ -1,20 +1,42 @@
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local util = {}
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local DROP_FORCE = 8
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local DROP_INIT_VEL = {0, 3, 0}
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util.DROP_FORCE = 8
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util.DROP_INIT_VEL = { 0, 3, 0 }
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util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65
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---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
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function util.drop_from_slot(invid, slot, mode)
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if invid == 0 then
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return
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---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5]
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local function calculate_item_drop_dir(pid, dir_shift)
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if not dir_shift then
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dir_shift = { 0, 0 }
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end
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local yaw, pitch = player.get_rot(pid)
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local q_yaw = quat.from_euler({ 0, yaw, 0 })
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local q_pitch = quat.from_euler({ pitch, 0, 0 })
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local q_rotation = quat.mul(q_yaw, q_pitch)
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local q_shift = quat.from_euler({
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-dir_shift[2] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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-dir_shift[1] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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0,
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})
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quat.mul(q_rotation, q_shift, q_rotation)
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return quat.mul_vec3(q_rotation, { 0, 0, -1 })
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end
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--- Create a drop from slot, set it velocity, and return it
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---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
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---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5]
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---@return table? entity, string? error
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function util.drop_from_slot(pid, invid, slot, mode, dir_shift)
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if invid == 0 then
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return nil, "invid cannot be 0"
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end
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local pid = hud.get_player()
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if mode == 2 and not player.is_infinite_items(pid) then
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return
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return nil, "no permission to dupe items"
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end
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local itemid, itemcount = inventory.get(invid, slot)
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if itemid == 0 then
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return
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return nil, "no item in slot"
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end
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local drop_itemcount = 1
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@ -30,25 +52,30 @@ function util.drop_from_slot(invid, slot, mode)
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local data = inventory.get_all_data(invid, slot)
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local pvel = { player.get_vel(pid) }
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local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local drop = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
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local dir = calculate_item_drop_dir(pid, dir_shift)
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local throw_force = vec3.mul(dir, util.DROP_FORCE)
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local drop, err = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
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if not drop then
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return
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return nil, err
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end
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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local velocity = vec3.add(throw_force, vec3.add(pvel, util.DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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return drop
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end
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---@return table? entity, string? error
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function util.drop(ppos, itemid, count, data, pickup_delay)
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if itemid == 0 or not itemid then
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return nil
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return nil, "item is empty"
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end
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return entities.spawn("base:drop", ppos, {base__drop={
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id=itemid,
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count=count,
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data=data,
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pickup_delay=pickup_delay
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}})
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return entities.spawn("base:drop", ppos, {
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||||
base__drop = {
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||||
id = itemid,
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count = count,
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data = data,
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||||
pickup_delay = pickup_delay
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}
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})
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end
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function util.calc_loot(loot_table)
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@ -66,7 +93,9 @@ function util.calc_loot(loot_table)
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if count == 0 then
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goto continue
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end
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table.insert(results, {item=item.index(loot.item), count=count})
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table.insert(results, {
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item = item.index(loot.item), count = count
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})
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end
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::continue::
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end
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@ -78,7 +107,7 @@ function util.block_loot(blockid)
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if lootscheme then
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return util.calc_loot(lootscheme)
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end
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return {{item=block.get_picking_item(blockid), count=1}}
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return { { item = block.get_picking_item(blockid), count = 1 } }
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end
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return util
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|
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@ -2,8 +2,13 @@ local base_util = require "util"
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function on_hud_open()
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events.on("core:drop_outside_inventory", function(mode)
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local pid = hud.get_player()
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local invid = hud.get_exchange_inventory()
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base_util.drop_from_slot(invid, 0, mode)
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local vp = gui.get_viewport()
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local dir_shift = table.map(input.get_mouse_pos(), function(i, v)
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return v / vp[i] - 0.5
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||||
end)
|
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base_util.drop_from_slot(pid, invid, 0, mode, dir_shift)
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end)
|
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input.add_callback("player.drop", function()
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if hud.is_paused() or hud.is_inventory_open() then
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|
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@ -13,9 +18,9 @@ function on_hud_open()
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local invid, slot = player.get_inventory(pid)
|
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local mode = 1
|
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if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then
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mode = 0
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mode = 0
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||||
end
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base_util.drop_from_slot(invid, slot, mode)
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base_util.drop_from_slot(pid, invid, slot, mode)
|
||||
end)
|
||||
rules.create("do-loot-non-player", true)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
color="#FFFFFF80" size="16" pos="4,6"
|
||||
hover-color="#1080FF"></image>
|
||||
<panel orientation="horizontal" gravity="top-right"
|
||||
size="76,24" padding="8" interval="8" color="0">
|
||||
size="76,24" padding="8,6,8,2" interval="8" color="0">
|
||||
<image id="saveIcon" src="gui/save" tooltip="@Save"
|
||||
enabled="false" interactive="true"
|
||||
hover-color="#1080FF"
|
||||
|
|
@ -31,6 +31,12 @@
|
|||
hover-color="#1080FF"
|
||||
onclick="run_current_file()"
|
||||
color="#FFFFFF80" size="16"></image>
|
||||
<!-- TODO: remove after 0.32-->
|
||||
<image src="gui/item" size="16"
|
||||
enabled="true" interactive="true"
|
||||
hover-color="#1080FF"
|
||||
tooltip="Fix old VCM regions (0.31 bug)"
|
||||
onclick="fix_vcm_regions()"></image>
|
||||
</panel>
|
||||
<label id="title" pos="26,8"></label>
|
||||
</container>
|
||||
|
|
|
|||
|
|
@ -113,6 +113,78 @@ local function reload_model(filename, name)
|
|||
assets.parse_model(file.ext(filename), document.editor.text, name)
|
||||
end
|
||||
|
||||
-- === TODO: remove after 0.32 ===
|
||||
local pattern =
|
||||
"region %(%s*"
|
||||
.. "([+-]?%d+%.?%d*[eE]?[+-]?%d*)%s*,%s*"
|
||||
.. "([+-]?%d+%.?%d*[eE]?[+-]?%d*)%s*,%s*"
|
||||
.. "([+-]?%d+%.?%d*[eE]?[+-]?%d*)%s*,%s*"
|
||||
.. "([+-]?%d+%.?%d*[eE]?[+-]?%d*)"
|
||||
.. "%s*%)"
|
||||
|
||||
local function replace1(x1, y1, x2, y2)
|
||||
return string.format("region (%s, %s, %s, %s)", x2, y2, x1, y1)
|
||||
end
|
||||
|
||||
local function replace2(x1, y1, x2, y2)
|
||||
return string.format("region (%s, %s, %s, %s)", x2, y1, x1, y2)
|
||||
end
|
||||
|
||||
function convert_vcm(text)
|
||||
local lines = {}
|
||||
local zpairs = {
|
||||
{"%(north%)", "%(south%)", "(TMPS)", "(TMPN)"},
|
||||
{"%,north", "%,south", ",TMPS", ",TMPN"},
|
||||
{"north%,", "south%,", "TMPS,", "TMPN,"},
|
||||
}
|
||||
local xpairs = {
|
||||
{"%(west%)", "%(east%)", "(TMPE)", "(TMPW)"},
|
||||
{"%,west", "%,east", ",TMPE", ",TMPW"},
|
||||
{"west%,", "east%,", "TMPE,", "TMPW,"},
|
||||
}
|
||||
|
||||
for i, pair in ipairs(zpairs) do
|
||||
text = text:gsub(pair[1], pair[3])
|
||||
text = text:gsub(pair[2], pair[4])
|
||||
end
|
||||
text = text:gsub("TMPS", "south")
|
||||
text = text:gsub("TMPN", "north")
|
||||
|
||||
for i, pair in ipairs(xpairs) do
|
||||
text = text:gsub(pair[1], pair[3])
|
||||
text = text:gsub(pair[2], pair[4])
|
||||
end
|
||||
text = text:gsub("TMPW", "west")
|
||||
text = text:gsub("TMPE", "east")
|
||||
|
||||
for line in text:gmatch("[^\n]*\n?") do
|
||||
if line == "" then
|
||||
break
|
||||
end
|
||||
|
||||
if line:find("(top)", 1, true) then
|
||||
line = line:gsub(pattern, replace1)
|
||||
end
|
||||
|
||||
if line:find("(bottom)", 1, true)
|
||||
or line:find("(east)", 1, true) then
|
||||
line = line:gsub(pattern, replace2)
|
||||
end
|
||||
|
||||
table.insert(lines, line)
|
||||
end
|
||||
|
||||
return table.concat(lines)
|
||||
end
|
||||
|
||||
function fix_vcm_regions()
|
||||
if not current_file.filename then
|
||||
return
|
||||
end
|
||||
document.editor.text = convert_vcm(document.editor.text)
|
||||
end
|
||||
-- ===============================
|
||||
|
||||
function run_current_file()
|
||||
if not current_file.filename then
|
||||
return
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<inventory>
|
||||
<slots-grid pos="0, 164" rows="1" count="10" sharefunc="inventory_share_func"/>
|
||||
<slots-grid rows="3" start-index="10" count="30" sharefunc="inventory_share_func"/>
|
||||
<slots-grid pos="0, 164" rows="1" count="10" sharefunc="share_func"/>
|
||||
<slots-grid rows="3" start-index="10" count="30" sharefunc="share_func"/>
|
||||
</inventory>
|
||||
|
|
|
|||
|
|
@ -1,12 +1 @@
|
|||
function inventory_share_func(invid, slotid)
|
||||
local blockinv = hud.get_block_inventory()
|
||||
if blockinv ~= 0 then
|
||||
inventory.move(invid, slotid, blockinv)
|
||||
elseif rules.get("allow-content-access") then
|
||||
inventory.set(invid, slotid, 0, 0)
|
||||
elseif slotid < 10 then
|
||||
inventory.move_range(invid, slotid, invid, 10)
|
||||
else
|
||||
inventory.move_range(invid, slotid, invid, 0, 9)
|
||||
end
|
||||
end
|
||||
share_func = require("core:inventory_utils").share_default_func
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
@box from (0,0,0) to (1,0.5,1) delete (top,south)
|
||||
@box from (0,0.5,0) to (1,1,0.5) delete (bottom,south)
|
||||
@box from (0,0,0) to (1,0.5,1) delete (top,north)
|
||||
@box from (0,0.5,0) to (1,1,0.5) delete (bottom,north)
|
||||
@rect from (0,0.5,0.5) right (1,0,0) up (0,0,0.5) texture "$2"
|
||||
@rect from (0,0,0) right (1,0,0) up (0,1,0) texture "$1"
|
||||
|
|
|
|||
21
res/modules/inventory_utils.lua
Normal file
21
res/modules/inventory_utils.lua
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
local M = {}
|
||||
|
||||
function M.share_default_func(invid, slotid)
|
||||
local blockinv = hud.get_block_inventory()
|
||||
local playerinv = player.get_inventory(hud.get_player())
|
||||
if blockinv ~= 0 then
|
||||
if invid == blockinv then
|
||||
inventory.move(blockinv, slotid, playerinv)
|
||||
else
|
||||
inventory.move(invid, slotid, blockinv)
|
||||
end
|
||||
elseif rules.get("allow-content-access") then
|
||||
inventory.set(invid, slotid, 0, 0)
|
||||
elseif slotid < 10 then
|
||||
inventory.move_range(invid, slotid, invid, 10)
|
||||
else
|
||||
inventory.move_range(invid, slotid, invid, 0, 9)
|
||||
end
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
@ -55,12 +55,12 @@ model::Model VcmModel::squashed() const {
|
|||
}
|
||||
|
||||
static const std::unordered_map<std::string, int> side_indices {
|
||||
{"east", 0},
|
||||
{"west", 1},
|
||||
{"bottom", 2},
|
||||
{"top", 3},
|
||||
{"south", 4},
|
||||
{"north", 5},
|
||||
{"west", 0}, // -X
|
||||
{"east", 1}, // +X
|
||||
{"bottom", 2}, // -Y
|
||||
{"top", 3}, // +Y
|
||||
{"north", 4}, // -Z
|
||||
{"south", 5}, // +Z
|
||||
};
|
||||
|
||||
static bool to_boolean(const xml::Attribute& attr) {
|
||||
|
|
@ -267,12 +267,12 @@ static void perform_box(const xmlelement& root, ModelBuilder& builder) {
|
|||
}
|
||||
|
||||
UVRegion regions[6] {};
|
||||
regions[0].scale(to.x - from.x, to.y - from.y);
|
||||
regions[1].scale(from.x - to.x, to.y - from.y);
|
||||
regions[0].scale(to.z - from.z, to.y - from.y);
|
||||
regions[1].scale(from.z - to.z, to.y - from.y);
|
||||
regions[2].scale(to.x - from.x, to.z - from.z);
|
||||
regions[3].scale(from.x - to.x, to.z - from.z);
|
||||
regions[4].scale(to.z - from.z, to.y - from.y);
|
||||
regions[5].scale(from.z - to.z, to.y - from.y);
|
||||
regions[4].scale(to.x - from.x, to.y - from.y);
|
||||
regions[5].scale(from.x - to.x, to.y - from.y);
|
||||
|
||||
auto center = (from + to) * 0.5f;
|
||||
auto halfsize = (to - from) * 0.5f;
|
||||
|
|
@ -306,7 +306,11 @@ static void perform_box(const xmlelement& root, ModelBuilder& builder) {
|
|||
texfaces[idx] = elem->attr("texture").getText();
|
||||
}
|
||||
if (elem->has("region")) {
|
||||
regions[idx].set(elem->attr("region").asVec4());
|
||||
auto region = elem->attr("region").asVec4();
|
||||
if (idx % 2 == 1) {
|
||||
std::swap(region[0], region[2]);
|
||||
}
|
||||
regions[idx].set(region);
|
||||
}
|
||||
if (elem->has("region-scale")) {
|
||||
regions[idx].scale(elem->attr("region-scale").asVec2());
|
||||
|
|
|
|||
|
|
@ -39,16 +39,18 @@ std::unique_ptr<Content> ContentBuilder::build() {
|
|||
} else {
|
||||
def.defaults.rt.solid = isSolid(def.defaults) || def.explictlySolid;
|
||||
}
|
||||
if (def.material.empty()) {
|
||||
defaults.at("block-material").get(def.material);
|
||||
}
|
||||
def.rt.solid = def.defaults.rt.solid;
|
||||
|
||||
const float EPSILON = 0.01f;
|
||||
def.rt.solid =
|
||||
def.rt.solid = def.rt.solid &&
|
||||
def.obstacle &&
|
||||
(glm::i8vec3(def.hitboxes[0].size() + EPSILON) == def.size);
|
||||
def.rt.extended = def.size.x > 1 || def.size.y > 1 || def.size.z > 1;
|
||||
|
||||
if (def.material.empty()) {
|
||||
defaults.at("block-material").get(def.material);
|
||||
}
|
||||
|
||||
if (def.rotatable) {
|
||||
for (uint i = 0; i < BlockRotProfile::MAX_COUNT; i++) {
|
||||
def.rt.hitboxes[i].reserve(def.hitboxes.size());
|
||||
|
|
|
|||
|
|
@ -106,6 +106,7 @@ std::shared_ptr<UINode> HudElement::getNode() const {
|
|||
std::shared_ptr<InventoryView> Hud::createContentAccess() {
|
||||
auto& content = frontend.getLevel().content;
|
||||
auto& indices = *content.getIndices();
|
||||
auto& input = this->input;
|
||||
auto inventory = player.getInventory();
|
||||
|
||||
size_t itemsCount = indices.items.count();
|
||||
|
|
@ -115,12 +116,19 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
|
|||
}
|
||||
|
||||
SlotLayout slotLayout(-1, glm::vec2(), false, true, nullptr,
|
||||
[inventory, &indices](uint, ItemStack& item) {
|
||||
[inventory, &indices, &input](uint, ItemStack& item) {
|
||||
auto copy = ItemStack(item);
|
||||
if (input.pressed(Keycode::LEFT_CONTROL)) {
|
||||
copy.maximizeCount(indices);
|
||||
}
|
||||
inventory->move(copy, indices);
|
||||
},
|
||||
[this, inventory](uint, ItemStack& item) {
|
||||
inventory->getSlot(player.getChosenSlot()).set(item);
|
||||
[this, inventory, &indices, &input](uint, ItemStack& item) {
|
||||
auto copy = ItemStack(item);
|
||||
if (input.pressed(Keycode::LEFT_CONTROL)) {
|
||||
copy.maximizeCount(indices);
|
||||
}
|
||||
inventory->getSlot(player.getChosenSlot()).set(copy);
|
||||
});
|
||||
|
||||
InventoryBuilder builder(gui);
|
||||
|
|
|
|||
|
|
@ -48,10 +48,14 @@ void gui::Frame::draw(const DrawContext& pctx, const Assets& assets) {
|
|||
void gui::Frame::updateOutput(Assets& assets) {
|
||||
if (fbo && (fbo->getWidth() != size.x || fbo->getHeight() != size.y)) {
|
||||
fbo->resize(size.x, size.y);
|
||||
assets.store(fbo->getSharedTexture(), outputTexture);
|
||||
if (!outputTexture.empty()) {
|
||||
assets.store(fbo->getSharedTexture(), outputTexture);
|
||||
}
|
||||
} else if (fbo == nullptr) {
|
||||
fbo = std::make_unique<Framebuffer>(size.x, size.y, true);
|
||||
assets.store(fbo->getSharedTexture(), outputTexture);
|
||||
if (!outputTexture.empty()) {
|
||||
assets.store(fbo->getSharedTexture(), outputTexture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -366,28 +366,12 @@ void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
|
|||
);
|
||||
return;
|
||||
}
|
||||
|
||||
auto indices = *content->getIndices();
|
||||
if (!layout.itemSource && stack.accepts(grabbed) && layout.placing) {
|
||||
action = InteractionAction::PUT;
|
||||
stack.move(grabbed, *content->getIndices());
|
||||
stack.move(grabbed, indices);
|
||||
} else {
|
||||
if (layout.itemSource) {
|
||||
if (grabbed.isEmpty()) {
|
||||
action = InteractionAction::TAKE;
|
||||
grabbed.set(stack);
|
||||
} else {
|
||||
action = InteractionAction::PUT;
|
||||
grabbed.clear();
|
||||
}
|
||||
} else if (grabbed.isEmpty()) {
|
||||
if (layout.taking) {
|
||||
action = InteractionAction::TAKE;
|
||||
std::swap(grabbed, stack);
|
||||
}
|
||||
} else if (layout.taking && layout.placing) {
|
||||
action = InteractionAction::PUT;
|
||||
std::swap(grabbed, stack);
|
||||
}
|
||||
actIfCannotPut(stack, grabbed, action);
|
||||
}
|
||||
|
||||
if (action != InteractionAction::UNDEFINED) {
|
||||
|
|
@ -400,6 +384,39 @@ void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
|
|||
}
|
||||
}
|
||||
|
||||
void SlotView::actIfCannotPut(ItemStack& stack, ItemStack& grabbed, InteractionAction& action) {
|
||||
const auto& input = gui.getInput();
|
||||
auto indices = *content->getIndices();
|
||||
if (layout.itemSource) {
|
||||
if (grabbed.isEmpty()) {
|
||||
action = InteractionAction::TAKE;
|
||||
grabbed.set(stack);
|
||||
if (input.pressed(Keycode::LEFT_CONTROL)) {
|
||||
grabbed.maximizeCount(*content->getIndices());
|
||||
}
|
||||
} else {
|
||||
if (grabbed.accepts(stack)) {
|
||||
auto& def = indices.items.require(stack.getItemId());
|
||||
if (grabbed.getCount() < def.stackSize) {
|
||||
action = InteractionAction::TAKE;
|
||||
grabbed.setCount(grabbed.getCount() + 1);
|
||||
}
|
||||
} else {
|
||||
action = InteractionAction::PUT;
|
||||
grabbed.clear();
|
||||
}
|
||||
}
|
||||
} else if (grabbed.isEmpty()) {
|
||||
if (layout.taking) {
|
||||
action = InteractionAction::TAKE;
|
||||
std::swap(grabbed, stack);
|
||||
}
|
||||
} else if (layout.taking && layout.placing) {
|
||||
action = InteractionAction::PUT;
|
||||
std::swap(grabbed, stack);
|
||||
}
|
||||
}
|
||||
|
||||
void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
|
||||
if (layout.rightClick) {
|
||||
layout.rightClick(inventoryId, stack);
|
||||
|
|
|
|||
|
|
@ -123,6 +123,8 @@ namespace gui {
|
|||
SHARE = 2,
|
||||
UNDEFINED,
|
||||
};
|
||||
private:
|
||||
void actIfCannotPut(ItemStack& stack, ItemStack& grabbed, InteractionAction& action);
|
||||
};
|
||||
|
||||
class InventoryView final : public gui::Container {
|
||||
|
|
|
|||
|
|
@ -83,12 +83,12 @@ static util::TextureRegion determine_texture_region(
|
|||
const Assets& assets, const std::string& texture
|
||||
) {
|
||||
static std::array<std::string, 6> faces {
|
||||
"blocks:dbg_east",
|
||||
"blocks:dbg_west",
|
||||
"blocks:dbg_east",
|
||||
"blocks:dbg_bottom",
|
||||
"blocks:dbg_top",
|
||||
"blocks:dbg_south",
|
||||
"blocks:dbg_north",
|
||||
"blocks:dbg_south",
|
||||
};
|
||||
|
||||
if (texture.length() < 2 || texture.at(0) != '$') {
|
||||
|
|
|
|||
|
|
@ -48,6 +48,14 @@ void ItemStack::setCount(itemcount_t count) {
|
|||
}
|
||||
}
|
||||
|
||||
void ItemStack::maximizeCount(const ContentIndices& indices) {
|
||||
auto& def = indices.items.require(getItemId());
|
||||
this->count = def.stackSize;
|
||||
if (count == 0) {
|
||||
clear();
|
||||
}
|
||||
}
|
||||
|
||||
void ItemStack::setField(std::string_view name, dv::value value) {
|
||||
if (fields == nullptr) {
|
||||
if (value == nullptr) {
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ public:
|
|||
void set(const ItemStack& item);
|
||||
void set(ItemStack&& item);
|
||||
void setCount(itemcount_t count);
|
||||
void maximizeCount(const ContentIndices& indices);
|
||||
|
||||
/// @brief Set a field in the item stack data.
|
||||
void setField(std::string_view name, dv::value value);
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include "items/Inventories.hpp"
|
||||
#include "items/ItemStack.hpp"
|
||||
#include "logic/BlocksController.hpp"
|
||||
#include "logic/scripting/lua/lua_util.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "api_lua.hpp"
|
||||
|
||||
|
|
@ -180,7 +181,7 @@ static int l_move(lua::State* L) {
|
|||
validate_slotid(slotAid, invA);
|
||||
|
||||
auto invBid = lua::tointeger(L, 3);
|
||||
auto slotBid = lua::isnil(L, 4) ? -1 : lua::tointeger(L, 4);
|
||||
auto slotBid = lua::isnoneornil(L, 4) ? -1 : lua::tointeger(L, 4);
|
||||
auto& invB = get_inventory(invBid, 3);
|
||||
auto& slot = invA.getSlot(slotAid);
|
||||
if (slotBid == -1) {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <iostream>
|
||||
#include <glm/gtx/string_cast.hpp>
|
||||
#include "api_lua.hpp"
|
||||
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <sstream>
|
||||
|
|
@ -31,14 +33,14 @@ static int l_tostring(lua::State* L) {
|
|||
lua::check_argc(L, 1);
|
||||
auto quat = lua::toquat(L, 1);
|
||||
|
||||
float components[4] = {quat.w, quat.x, quat.y, quat.z};
|
||||
std::stringstream ss;
|
||||
ss << "quat"
|
||||
<< "{";
|
||||
ss << "quat {";
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (i > 0) {
|
||||
ss << ", ";
|
||||
}
|
||||
ss << quat[i];
|
||||
ss << components[i];
|
||||
}
|
||||
ss << "}";
|
||||
return lua::pushstring(L, ss.str());
|
||||
|
|
@ -52,10 +54,42 @@ static int l_from_euler(lua::State *L) {
|
|||
return lua::pushquat(L, glm::quat(euler));
|
||||
}
|
||||
|
||||
static int l_mul(lua::State* L) {
|
||||
uint argc = lua::check_argc(L, 2, 3);
|
||||
glm::quat a = lua::toquat(L, 1);
|
||||
glm::quat b = lua::toquat(L, 2);
|
||||
|
||||
glm::quat result = a * b;
|
||||
|
||||
if (argc == 3) {
|
||||
lua::setquat(L, 3, result);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return lua::pushquat(L, result);
|
||||
}
|
||||
|
||||
static int l_mul_vec3(lua::State* L) {
|
||||
uint argc = lua::check_argc(L, 2, 3);
|
||||
glm::quat q = lua::toquat(L, 1);
|
||||
glm::vec3 v = lua::tovec3(L, 2);
|
||||
|
||||
glm::vec3 result = q * v;
|
||||
|
||||
if (argc == 3) {
|
||||
lua::setvec(L, 3, result);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return lua::pushvec3(L, result);
|
||||
}
|
||||
|
||||
const luaL_Reg quatlib[] = {
|
||||
{"from_mat4", lua::wrap<l_from_mat4>},
|
||||
{"from_euler", lua::wrap<l_from_euler>},
|
||||
{"slerp", lua::wrap<l_slerp>},
|
||||
{"tostring", lua::wrap<l_tostring>},
|
||||
{"mul", lua::wrap<l_mul>},
|
||||
{"mul_vec3", lua::wrap<l_mul_vec3>},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue