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make 'solid' lighting mode default
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1 changed files with 1 additions and 1 deletions
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@ -40,7 +40,7 @@ struct EntityDef {
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std::string material;
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/// @brief Model lighting mode
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ModelLightingMode lightingMode = ModelLightingMode::BONE_BASED;
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ModelLightingMode lightingMode = ModelLightingMode::SOLID;
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/// @brief Can the entity be interacted with cursor (on_attack, on_use)
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bool selectable = true;
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