make 'solid' lighting mode default

This commit is contained in:
MihailRis 2026-09-19 19:30:29 +03:00
parent 4a2d03b29b
commit 19f037a9fd

View file

@ -40,7 +40,7 @@ struct EntityDef {
std::string material; std::string material;
/// @brief Model lighting mode /// @brief Model lighting mode
ModelLightingMode lightingMode = ModelLightingMode::BONE_BASED; ModelLightingMode lightingMode = ModelLightingMode::SOLID;
/// @brief Can the entity be interacted with cursor (on_attack, on_use) /// @brief Can the entity be interacted with cursor (on_attack, on_use)
bool selectable = true; bool selectable = true;