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add 'normal' vector attribute to 'rect' in vcm
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1 changed files with 6 additions and 1 deletions
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@ -192,7 +192,12 @@ static void perform_rect(const xmlelement& root, ModelBuilder& builder) {
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}
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std::string texture = root.attr("texture", "$0").getText();
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auto normal = glm::cross(glm::normalize(right), glm::normalize(up));
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glm::vec3 normal;
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if (root.has("normal")) {
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normal = root.attr("normal").asVec3();
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} else {
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normal = glm::cross(glm::normalize(right), glm::normalize(up));
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}
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builder.addRect(
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texture,
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shading,
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