This commit is contained in:
MihailRis 2026-10-10 16:50:44 +03:00
parent bf98174e15
commit 28e85a336f

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@ -113,8 +113,6 @@ static inline auto shader_deleter = [](GLuint* shader) {
delete shader;
};
inline const uint GL_LOG_LEN = 512;
// shader should be deleted after shader program linking
using glshader = std::unique_ptr<GLuint, decltype(shader_deleter)>;