mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
Merge branch 'main' into visuals-restoration
This commit is contained in:
commit
30e014fce1
5 changed files with 11 additions and 10 deletions
|
|
@ -22,6 +22,7 @@ Particles are a table, all fields of which are optional.
|
|||
| max_angular_vel | Maximum angular velocity (radians per sec). Non-negative. | 0.0 |
|
||||
| spawn_shape | Shape of particle spawn area. (ball/sphere/box) | ball |
|
||||
| spawn_spread | Size of particle spawn area. | {0, 0, 0} |
|
||||
| spawn_offset | Offset of particle spawn area. | {0, 0, 0} |
|
||||
| random_sub_uv | Size of random texture subregion (1 - entire texture will be used). | 1.0 |
|
||||
|
||||
## *gfx.particles* library
|
||||
|
|
|
|||
|
|
@ -23,6 +23,7 @@
|
|||
| max_angular_vel | Максимальная угловая скорость (радианы в сек.). Неотрицательное. | 0.0 |
|
||||
| spawn_shape | Форма области спавна частиц. (ball/sphere/box) | ball |
|
||||
| spawn_spread | Размер области спавна частиц. | {0, 0, 0} |
|
||||
| spawn_offset | Смещение области спавна частиц. | {0, 0, 0} |
|
||||
| random_sub_uv | Размер случайного подрегиона текстуры (1 - будет использована вся текстура). | 1.0 |
|
||||
|
||||
## Библиотека *gfx.particles*
|
||||
|
|
|
|||
|
|
@ -103,6 +103,7 @@ void Emitter::update(
|
|||
|
||||
glm::vec3 spawnOffset = generate_coord(preset.spawnShape);
|
||||
spawnOffset *= preset.spawnSpread;
|
||||
spawnOffset += preset.spawnOffset;
|
||||
|
||||
particle.position = position + spawnOffset;
|
||||
particle.lifetime *= 1.0f - preset.lifetimeSpread * random.randFloat();
|
||||
|
|
|
|||
|
|
@ -28,7 +28,8 @@ dv::value ParticlesPreset::serialize() const {
|
|||
root["angle_spread"] = angleSpread;
|
||||
root["min_angular_vel"] = minAngularVelocity;
|
||||
root["max_angular_vel"] = maxAngularVelocity;
|
||||
root["spawn_spread"] = dv::to_value(size);
|
||||
root["spawn_spread"] = dv::to_value(spawnSpread);
|
||||
root["spawn_offset"] = dv::to_value(spawnOffset);
|
||||
root["spawn_shape"] = ParticleSpawnShapeMeta.getName(spawnShape);
|
||||
root["random_sub_uv"] = randomSubUV;
|
||||
return root;
|
||||
|
|
@ -47,9 +48,7 @@ void ParticlesPreset::deserialize(const dv::value& src) {
|
|||
src.at("min_angular_vel").get(minAngularVelocity);
|
||||
src.at("max_angular_vel").get(maxAngularVelocity);
|
||||
src.at("random_sub_uv").get(randomSubUV);
|
||||
if (src.has("velocity")) {
|
||||
dv::get_vec(src["velocity"], velocity);
|
||||
}
|
||||
dv::get_vec(src, "velocity", velocity);
|
||||
if (src.has("acceleration")) {
|
||||
dv::get_vec(src["acceleration"], acceleration);
|
||||
}
|
||||
|
|
@ -57,12 +56,9 @@ void ParticlesPreset::deserialize(const dv::value& src) {
|
|||
dv::get_vec(src["size"], size);
|
||||
}
|
||||
src.at("size_spread").get(sizeSpread);
|
||||
if (src.has("spawn_spread")) {
|
||||
dv::get_vec(src["spawn_spread"], spawnSpread);
|
||||
}
|
||||
if (src.has("explosion")) {
|
||||
dv::get_vec(src["explosion"], explosion);
|
||||
}
|
||||
dv::get_vec(src, "spawn_spread", spawnSpread);
|
||||
dv::get_vec(src, "spawn_offset", spawnOffset);
|
||||
dv::get_vec(src, "explosion", explosion);
|
||||
if (src.has("spawn_shape")) {
|
||||
ParticleSpawnShapeMeta.getItem(src["spawn_shape"].asString(), spawnShape);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,6 +60,8 @@ struct ParticlesPreset : public Serializable {
|
|||
ParticleSpawnShape spawnShape = ParticleSpawnShape::BALL;
|
||||
/// @brief Spawn spread
|
||||
glm::vec3 spawnSpread {};
|
||||
/// @brief Particles spawn zone offset
|
||||
glm::vec3 spawnOffset {};
|
||||
/// @brief Texture name
|
||||
std::string texture = "";
|
||||
/// @brief Size of random sub-uv region
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue