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make base:falling_block solid entity
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2 changed files with 3 additions and 1 deletions
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@ -3,5 +3,6 @@
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"base:falling_block"
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],
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"skeleton-name": "base:block",
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"hitbox": [0.98, 0.98, 0.98]
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"hitbox": [0.98, 0.98, 0.98],
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"solid": true
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}
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@ -29,6 +29,7 @@ do -- setup visuals
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0, 0, 0, 1
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}
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rig:set_matrix(0, matrix)
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body:set_material(block.material(id))
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end
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function on_grounded()
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