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Merge pull request #1029 from MihailRis/fix-shaders-compile-log
fix shader info log is truncated
This commit is contained in:
commit
365854fdeb
1 changed files with 12 additions and 8 deletions
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@ -113,8 +113,6 @@ static inline auto shader_deleter = [](GLuint* shader) {
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delete shader;
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delete shader;
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};
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};
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inline const uint GL_LOG_LEN = 512;
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// shader should be deleted after shader program linking
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// shader should be deleted after shader program linking
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using glshader = std::unique_ptr<GLuint, decltype(shader_deleter)>;
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using glshader = std::unique_ptr<GLuint, decltype(shader_deleter)>;
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@ -125,12 +123,14 @@ glshader compile_shader(GLenum type, const GLchar* source, const std::string& fi
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glCompileShader(shader);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
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if (!success) {
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if (!success) {
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GLchar infoLog[GL_LOG_LEN];
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GLint infoLogLength;
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glGetShaderInfoLog(shader, GL_LOG_LEN, nullptr, infoLog);
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
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auto infoLog = std::make_unique<GLchar[]>(infoLogLength);
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glGetShaderInfoLog(shader, infoLogLength, nullptr, infoLog.get());
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glDeleteShader(shader);
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glDeleteShader(shader);
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throw std::runtime_error(
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throw std::runtime_error(
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"vertex shader compilation failed (" + file + "):\n" +
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"vertex shader compilation failed (" + file + "):\n" +
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std::string(infoLog)
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std::string(infoLog.get(), infoLogLength)
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);
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);
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}
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}
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return glshader(new GLuint(shader), shader_deleter); //-V508
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return glshader(new GLuint(shader), shader_deleter); //-V508
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@ -172,10 +172,14 @@ static GLuint compile_program(
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glGetProgramiv(program, GL_LINK_STATUS, &success);
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glGetProgramiv(program, GL_LINK_STATUS, &success);
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if (!success) {
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if (!success) {
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GLchar infoLog[GL_LOG_LEN];
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GLint infoLogLength;
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glGetProgramInfoLog(program, GL_LOG_LEN, nullptr, infoLog);
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
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auto infoLog = std::make_unique<GLchar[]>(infoLogLength);
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glGetProgramInfoLog(program, infoLogLength, nullptr, infoLog.get());
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glDeleteProgram(program);
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throw std::runtime_error(
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throw std::runtime_error(
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"shader program linking failed:\n" + std::string(infoLog)
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"shader program linking failed:\n" +
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std::string(infoLog.get(), infoLogLength)
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);
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);
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}
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}
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return program;
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return program;
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