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@ -271,8 +271,6 @@ void LevelScreen::draw(float delta) {
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if (!hud->isPause()) {
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scripting::on_entities_render(engine.getTime().getDelta());
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// before the frame: changes made by hud scripts (hand skeleton,
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// blockwraps, animations) must be rendered with the current camera
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scripting::on_frontend_render();
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}
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renderer->renderFrame(ctx, camera, hudVisible, *postProcessing);
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