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ostermine 2026-10-14 00:30:08 +03:00
parent 293d68a0fb
commit 40ff68aa86

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@ -271,8 +271,6 @@ void LevelScreen::draw(float delta) {
if (!hud->isPause()) {
scripting::on_entities_render(engine.getTime().getDelta());
// before the frame: changes made by hud scripts (hand skeleton,
// blockwraps, animations) must be rendered with the current camera
scripting::on_frontend_render();
}
renderer->renderFrame(ctx, camera, hudVisible, *postProcessing);