mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 19:11:50 +00:00
Merge pull request #778 from MihailRis/render-ui-to-texture
rendering UI to texture
This commit is contained in:
commit
49d2c98718
16 changed files with 344 additions and 44 deletions
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@ -40,6 +40,37 @@ gui.get_locales_info() -> table of tables {
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Returns information about all loaded locales (res/texts/\*).
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## Frames
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```lua
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-- A replacement for menu:reset() to close the pause menu, deactivating the main UI frame.
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gui.close_menu()
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-- Creates a frame.
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gui.create_frame(
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-- Global frame id (not related to the UI 'id' property).
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id: str,
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-- The texture to render the frame to.
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-- If the string is empty, the frame is rendered to the screen.
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output_texture: str,
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-- Frame size. For example: {640, 480}
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size: vec2
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) -> Element, Document
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-- Returns the id of the active frame (not the element id).
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gui.get_active_frame() -> str
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-- Sets the active frame, receiving user input.
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-- An empty string specifies the null frame capturing the cursor.
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gui.set_active_frame(
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-- ID of the frame created via gui.create_frame
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id: str,
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-- Function providing the cursor position in the frame.
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-- Used for custom projection (e.g., in 3D)
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[optional] cursorLocator
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)
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```
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```lua
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gui.clear_markup(
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-- markup language ("md" - Markdown)
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@ -40,6 +40,37 @@ gui.get_env(document: string) -> table
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gui.get_locales_info() -> table
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```
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## Фреймы
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```lua
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-- Замена для menu:reset() для закрытия меню паузы, деактивирующая основной фрейм UI.
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gui.close_menu()
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-- Создаёт фрейм.
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gui.create_frame(
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-- Глобальный id фрейма (не связан с UI свойством 'id').
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id: str,
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-- Текстура, в которую будет производиться рендер фрейма.
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-- В случае пустой строки рендер производится на экран.
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output_texture: str,
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-- Размер фрейма. Например: {640, 480}
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size: vec2
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) -> Element, Document
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-- Возвращает id активного фрейма (не id элемента).
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gui.get_active_frame() -> str
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-- Устанавливает активный фрейм, получающий пользовательский ввод.
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-- Пустая строка указывает null-фрейм, при котором захватывается курсор.
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gui.set_active_frame(
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-- id фрейма, созданного через gui.create_frame
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id: str,
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-- Функция-поставщик позиции курсора во фрейме.
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-- Используется для пользовательской проекции (например в 3D)
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[опционально] cursorLocator
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)
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```
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## Разметка
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```lua
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@ -109,4 +140,4 @@ gui.template(
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```lua
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-- Корневой UI документ.
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gui.root: Document
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```
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```
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@ -1,5 +1,5 @@
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<panel size='400' color='0' interval='1' context='menu'>
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<button onclick='menu:reset()'>@Continue</button>
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<button onclick='gui.close_menu()'>@Continue</button>
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<button onclick='menu.page="content?mode=world"'>@Content</button>
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<button onclick='menu.page="settings"'>@Settings</button>
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<button onclick='app.close_world(true)'>
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@ -232,6 +232,22 @@ _GUI_ROOT = Document.new("core:root")
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_MENU = _GUI_ROOT.menu
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menu = _MENU
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gui.root = _GUI_ROOT
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gui.main_frame_id = "core:main"
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function gui.close_menu()
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if menu then
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menu:reset()
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end
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gui.set_active_frame("")
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end
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local __gui_create_frame = gui.create_frame
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function gui.create_frame(id, output, size)
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__gui_create_frame(id, output, size)
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local document = Document.new(id)
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return document.root, document
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end
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do
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local status, err = pcall(function()
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@ -435,9 +451,12 @@ function __vc_on_hud_open()
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if menu.page ~= "" then
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if not menu:back() then
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menu:reset()
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gui.set_active_frame("")
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end
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elseif hud.is_inventory_open() then
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hud.close_inventory()
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elseif gui.get_active_frame() then
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gui.set_active_frame("")
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else
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hud.pause()
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end
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@ -302,6 +302,9 @@ void Engine::startPauseLoop() {
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}
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void Engine::renderFrame() {
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if (input->isCursorLocked() != (gui->getActiveFrame() == nullptr)) {
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input->toggleCursor();
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}
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screen->draw(time.getDelta());
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DrawContext ctx(nullptr, *window, nullptr);
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@ -207,9 +207,6 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
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}
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Hud::~Hud() {
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if (input.isCursorLocked()) {
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input.toggleCursor();
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}
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// removing all controlled ui
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for (auto& element : elements) {
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onRemove(element);
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@ -342,9 +339,6 @@ void Hud::update(bool visible) {
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if (!gui.isFocusCaught()) {
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processInput(visible);
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}
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if ((isMenuOpen || inventoryOpen) == input.isCursorLocked()) {
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input.toggleCursor();
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}
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if (blockUI) {
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voxel* vox = chunks.get(blockPos.x, blockPos.y, blockPos.z);
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@ -395,6 +389,7 @@ void Hud::openInventory(bool playerInventory) {
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inventoryView->bind(inventory, &content);
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add(HudElement(HudElementMode::INVENTORY, inventoryDocument, inventoryView, false));
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}
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gui.setActiveFrame(GUI::CORE_MAIN);
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}
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std::shared_ptr<Inventory> Hud::openInventory(
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@ -548,6 +543,7 @@ void Hud::closeInventory() {
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}
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}
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cleanup();
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gui.setActiveFrame("");
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}
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void Hud::add(const HudElement& element, const dv::value& argsArray) {
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@ -710,9 +706,11 @@ void Hud::setPause(bool pause) {
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if (!pause && menu.hasOpenPage()) {
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menu.reset();
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gui.setActiveFrame("");
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}
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if (pause && !menu.hasOpenPage()) {
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menu.setPage("pause");
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gui.setActiveFrame(GUI::CORE_MAIN);
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}
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}
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@ -56,6 +56,7 @@ LevelScreen::LevelScreen(
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auto& assets = *engine.getAssets();
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auto menu = engine.getGUI().getMenu();
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menu->reset();
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gui.setActiveFrame("");
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auto player = level->players->get(localPlayer);
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assert(player != nullptr);
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@ -239,7 +240,7 @@ void LevelScreen::update(float delta) {
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auto menu = gui.getMenu();
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bool inputLocked =
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menu->hasOpenPage() || hud->isInventoryOpen() || gui.isFocusCaught();
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gui.getActiveFrame() || hud->isInventoryOpen() || gui.isFocusCaught();
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bool paused = hud->isPause();
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if (!paused) {
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world.updateTimers(delta);
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@ -89,6 +89,10 @@ Texture* Framebuffer::getTexture() const {
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return texture.get();
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}
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std::shared_ptr<Texture> Framebuffer::getSharedTexture() const {
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return texture;
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}
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uint Framebuffer::getWidth() const {
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return width;
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}
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@ -13,7 +13,7 @@ class Framebuffer : public Bindable {
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uint width;
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uint height;
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uint format;
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std::unique_ptr<Texture> texture;
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std::shared_ptr<Texture> texture;
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public:
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Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture);
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Framebuffer(uint width, uint height, bool alpha=false);
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@ -33,6 +33,8 @@ public:
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/// @brief Get framebuffer color attachment
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Texture* getTexture() const;
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std::shared_ptr<Texture> getSharedTexture() const;
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/// @brief Get framebuffer width
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uint getWidth() const;
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/// @brief Get framebuffer height
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@ -1,13 +1,14 @@
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#include "GUI.hpp"
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#include <algorithm>
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#include <iostream>
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#include <utility>
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#include "assets/Assets.hpp"
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#include "debug/Logger.hpp"
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#include "elements/Label.hpp"
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#include "elements/Menu.hpp"
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#include "elements/Panel.hpp"
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#include "elements/Frame.hpp"
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#include "elements/UINode.hpp"
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#include "engine/Engine.hpp"
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#include "frontend/UiDocument.hpp"
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@ -26,13 +27,15 @@
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#include <algorithm>
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#include <utility>
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static debug::Logger logger("gui");
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using namespace gui;
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GUI::GUI(Engine& engine)
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: engine(engine),
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input(engine.getInput()),
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batch2D(std::make_unique<Batch2D>(1024)),
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container(std::make_shared<Container>(*this, glm::vec2(1000))) {
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container(std::make_shared<Frame>(*this, CORE_MAIN, "")) {
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container->setId("root");
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uicamera =
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std::make_unique<Camera>(glm::vec3(), engine.getWindow().getSize().y);
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@ -63,6 +66,8 @@ GUI::GUI(Engine& engine)
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std::dynamic_pointer_cast<gui::UINode>(container),
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nullptr
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);
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addFrame(container);
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activeFrame = container;
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}
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GUI::~GUI() = default;
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@ -117,12 +122,19 @@ void GUI::updateTooltip(float delta) {
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}
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/// @brief Mouse related input and logic handling
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void GUI::actMouse(float delta, const CursorState& cursor) {
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void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
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float mouseDelta = glm::length(cursor.delta);
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doubleClicked = false;
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doubleClickTimer += delta + mouseDelta * 0.1f;
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auto hover = container->getAt(cursor.pos);
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auto cursorPos = cursor.pos;
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if (cursorLocator) {
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cursorPos = cursorLocator();
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if (activeFrame) {
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cursorPos.y += activeFrame->getPos().y;
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}
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}
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auto hover = frame.getAt(cursorPos);
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if (this->hover && this->hover != hover) {
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this->hover->setMouseEnter(false);
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}
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@ -157,13 +169,13 @@ void GUI::actMouse(float delta, const CursorState& cursor) {
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}
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for (auto it = mouseOver.begin(); it != mouseOver.end(); ) {
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auto node = it->lock();
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if (node) {
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if (node->isInside(cursor.pos)) {
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auto mouseOverNode = it->lock();
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if (mouseOverNode) {
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if (mouseOverNode->isInside(cursorPos)) {
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++it;
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continue;
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}
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node->setMouseOver(false);
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mouseOverNode->setMouseOver(false);
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}
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it = mouseOver.erase(it);
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}
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@ -172,10 +184,10 @@ void GUI::actMouse(float delta, const CursorState& cursor) {
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if (pressed == nullptr && this->hover) {
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pressed = hover;
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if (doubleClickTimer < doubleClickDelay) {
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pressed->doubleClick(cursor.pos.x, cursor.pos.y);
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pressed->doubleClick(cursorPos.x, cursorPos.y);
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doubleClicked = true;
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} else {
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pressed->click(cursor.pos.x, cursor.pos.y);
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pressed->click(cursorPos.x, cursorPos.y);
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}
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doubleClickTimer = 0.0f;
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if (focus && focus != pressed) {
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@ -192,7 +204,7 @@ void GUI::actMouse(float delta, const CursorState& cursor) {
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focus = nullptr;
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}
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} else if (!input.clicked(Mousecode::BUTTON_1) && pressed) {
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pressed->mouseRelease(cursor.pos.x, cursor.pos.y);
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pressed->mouseRelease(cursorPos.x, cursorPos.y);
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pressed = nullptr;
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}
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@ -232,14 +244,16 @@ void GUI::actFocused() {
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void GUI::act(float delta, const glm::uvec2& vp) {
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container->setSize(vp);
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container->act(delta);
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for (auto& pair : frames) {
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pair.second->act(delta);
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}
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auto prevfocus = focus;
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updateTooltip(delta);
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const auto& cursor = input.getCursor();
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if (!cursor.locked) {
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actMouse(delta, cursor);
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if (!cursor.locked && activeFrame) {
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actMouse(*activeFrame, delta, cursor);
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} else {
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if (hover) {
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hover->setMouseEnter(false);
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@ -262,7 +276,7 @@ void GUI::postAct() {
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}
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}
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void GUI::draw(const DrawContext& pctx, const Assets& assets) {
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void GUI::draw(const DrawContext& pctx, Assets& assets) {
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auto ctx = pctx.sub(batch2D.get());
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auto& viewport = ctx.getViewport();
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@ -280,11 +294,14 @@ void GUI::draw(const DrawContext& pctx, const Assets& assets) {
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uicamera->setAspectRatio(viewport.x / static_cast<float>(viewport.y));
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auto uishader = assets.get<Shader>("ui");
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uishader->use();
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uishader->uniformMatrix("u_projview", uicamera->getProjView());
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uishader->use();
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batch2D->begin();
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container->draw(ctx, assets);
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for (auto& [outputTexture, frame] : frames) {
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frame->updateOutput(assets);
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frame->draw(ctx, assets);
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}
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if (hover) {
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engine.getWindow().setCursor(hover->getCursor());
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@ -337,6 +354,30 @@ void GUI::add(std::shared_ptr<UINode> node) {
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container->add(std::move(node));
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}
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void GUI::addFrame(std::shared_ptr<Frame> frame) {
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const auto& id = frame->getFrameId();
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frames[id] = std::move(frame);
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}
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void GUI::setActiveFrame(const std::string& id, vec2supplier cursorLocator) {
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this->cursorLocator = std::move(cursorLocator);
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if (id.empty()) {
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activeFrame = nullptr;
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return;
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}
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const auto& found = frames.find(id);
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if (found == frames.end()) {
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logger.error() << "attempted to make non-existing frame '" << id
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<< "' as active";
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return;
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}
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activeFrame = found->second;
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}
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std::shared_ptr<gui::Frame> GUI::getActiveFrame() const {
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return activeFrame;
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}
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void GUI::remove(UINode* node) noexcept {
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container->remove(node);
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}
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|
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@ -61,13 +61,14 @@ namespace gui {
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class UINode;
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class Container;
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class Menu;
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class Frame;
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/// @brief The main UI controller
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class GUI {
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Engine& engine;
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Input& input;
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std::unique_ptr<Batch2D> batch2D;
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std::shared_ptr<Container> container;
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std::shared_ptr<Frame> container;
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std::shared_ptr<UINode> hover;
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std::shared_ptr<UINode> pressed;
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std::shared_ptr<UINode> focus;
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@ -75,11 +76,14 @@ namespace gui {
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std::shared_ptr<UiDocument> rootDocument;
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std::unique_ptr<FontStylesScheme> syntaxColorScheme;
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std::unordered_map<std::string, std::shared_ptr<UINode>> storage;
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std::shared_ptr<Frame> activeFrame;
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std::unique_ptr<Camera> uicamera;
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std::shared_ptr<Menu> menu;
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std::queue<runnable> postRunnables;
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std::vector<std::weak_ptr<UINode>> mouseOver;
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std::unordered_map<std::string, std::shared_ptr<Frame>> frames;
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vec2supplier cursorLocator;
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float tooltipTimer = 0.0f;
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float doubleClickTimer = 0.0f;
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@ -87,11 +91,12 @@ namespace gui {
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bool doubleClicked = false;
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bool debug = false;
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void actMouse(float delta, const CursorState& cursor);
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void actMouse(Frame& frame, float delta, const CursorState& cursor);
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void actFocused();
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void updateTooltip(float delta);
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void resetTooltip();
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||||
public:
|
||||
static inline std::string CORE_MAIN = "core:main";
|
||||
static constexpr int CONTEXT_MENU_ZINDEX = 999;
|
||||
|
||||
GUI(Engine& engine);
|
||||
|
|
@ -115,7 +120,7 @@ namespace gui {
|
|||
/// @brief Draw all visible elements on main container
|
||||
/// @param pctx parent graphics context
|
||||
/// @param assets active assets storage
|
||||
void draw(const DrawContext& pctx, const Assets& assets);
|
||||
void draw(const DrawContext& pctx, Assets& assets);
|
||||
|
||||
void postAct();
|
||||
|
||||
|
|
@ -123,6 +128,14 @@ namespace gui {
|
|||
/// @param node UI element
|
||||
void add(std::shared_ptr<UINode> node);
|
||||
|
||||
void addFrame(std::shared_ptr<Frame> frame);
|
||||
|
||||
void setActiveFrame(
|
||||
const std::string& id, vec2supplier cursorLocator = nullptr
|
||||
);
|
||||
|
||||
std::shared_ptr<Frame> getActiveFrame() const;
|
||||
|
||||
/// @brief Remove node from the main container
|
||||
void remove(UINode* node) noexcept;
|
||||
|
||||
|
|
|
|||
64
src/graphics/ui/elements/Frame.cpp
Normal file
64
src/graphics/ui/elements/Frame.cpp
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
#include "Frame.hpp"
|
||||
|
||||
#include "assets/Assets.hpp"
|
||||
#include "graphics/core/Batch2D.hpp"
|
||||
#include "graphics/core/Framebuffer.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "frontend/UiDocument.hpp"
|
||||
#include "window/Window.hpp"
|
||||
#include "../GUI.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
static inline constexpr int MAX_TEXTURE_SIZE = 2048;
|
||||
|
||||
gui::Frame::Frame(GUI& gui, std::string id, std::string outputTexture)
|
||||
: Container(gui, {}),
|
||||
fbo(nullptr),
|
||||
outputTexture(std::move(outputTexture)) {
|
||||
frameId = std::move(id);
|
||||
}
|
||||
|
||||
gui::Frame::~Frame() = default;
|
||||
|
||||
void gui::Frame::draw(const DrawContext& pctx, const Assets& assets) {
|
||||
if (outputTexture.empty()) {
|
||||
Container::draw(pctx, assets);
|
||||
return;
|
||||
}
|
||||
if (fbo == nullptr) {
|
||||
return;
|
||||
}
|
||||
glm::ivec2 size = getSize();
|
||||
if (size.x <= 0 || size.y <= 0 ||
|
||||
size.x > MAX_TEXTURE_SIZE || size.y > MAX_TEXTURE_SIZE) {
|
||||
return;
|
||||
}
|
||||
// ui uses flipped camera with matrix based on main viewport
|
||||
setPos({0, pctx.getViewport().y - size.y});
|
||||
|
||||
auto ctx = pctx.sub();
|
||||
ctx.setFramebuffer(fbo.get());
|
||||
display::clear();
|
||||
Container::draw(ctx, assets);
|
||||
ctx.getBatch2D()->flush();
|
||||
}
|
||||
|
||||
void gui::Frame::updateOutput(Assets& assets) {
|
||||
if (fbo && (fbo->getWidth() != size.x || fbo->getHeight() != size.y)) {
|
||||
fbo->resize(size.x, size.y);
|
||||
assets.store(fbo->getSharedTexture(), outputTexture);
|
||||
} else if (fbo == nullptr) {
|
||||
fbo = std::make_unique<Framebuffer>(size.x, size.y, true);
|
||||
assets.store(fbo->getSharedTexture(), outputTexture);
|
||||
}
|
||||
}
|
||||
|
||||
const std::string& gui::Frame::getOutputTexture() const {
|
||||
return outputTexture;
|
||||
}
|
||||
|
||||
const std::string& gui::Frame::getFrameId() const {
|
||||
return frameId;
|
||||
}
|
||||
26
src/graphics/ui/elements/Frame.hpp
Normal file
26
src/graphics/ui/elements/Frame.hpp
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
#include "Container.hpp"
|
||||
|
||||
class Framebuffer;
|
||||
class UiDocument;
|
||||
|
||||
namespace gui {
|
||||
class Frame final : public Container {
|
||||
public:
|
||||
Frame(GUI& gui, std::string id, std::string outputTexture);
|
||||
virtual ~Frame();
|
||||
|
||||
void draw(const DrawContext& pctx, const Assets& assets) override;
|
||||
|
||||
void updateOutput(Assets& assets);
|
||||
|
||||
const std::string& getOutputTexture() const;
|
||||
|
||||
const std::string& getFrameId() const;
|
||||
private:
|
||||
std::string frameId;
|
||||
std::unique_ptr<Framebuffer> fbo;
|
||||
std::string outputTexture;
|
||||
};
|
||||
}
|
||||
|
|
@ -78,6 +78,7 @@ void guiutil::alert(
|
|||
}));
|
||||
menu.addPage("<alert>", panel, true);
|
||||
menu.setPage("<alert>");
|
||||
gui.setActiveFrame(GUI::CORE_MAIN);
|
||||
}
|
||||
|
||||
void guiutil::confirm(
|
||||
|
|
@ -155,6 +156,7 @@ void guiutil::confirm(
|
|||
panel->refresh();
|
||||
menu->addPage("<confirm>", container, true);
|
||||
menu->setPage("<confirm>");
|
||||
gui.setActiveFrame(GUI::CORE_MAIN);
|
||||
}
|
||||
|
||||
void guiutil::confirm_with_memo(
|
||||
|
|
@ -201,4 +203,5 @@ void guiutil::confirm_with_memo(
|
|||
panel->refresh();
|
||||
menu->addPage("<confirm>", panel, true);
|
||||
menu->setPage("<confirm>");
|
||||
gui.setActiveFrame(GUI::CORE_MAIN);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
|
||||
#include "BlocksController.hpp"
|
||||
#include "content/Content.hpp"
|
||||
|
|
@ -28,17 +29,19 @@
|
|||
#include "window/input.hpp"
|
||||
#include "world/Level.hpp"
|
||||
|
||||
const float INTERACTION_RELOAD = 0.160f;
|
||||
const float STEPS_SPEED = 2.2f;
|
||||
const float CAM_SHAKE_OFFSET = 0.0075f;
|
||||
const float CAM_SHAKE_OFFSET_Y = 0.031f;
|
||||
const float CAM_SHAKE_SPEED = STEPS_SPEED;
|
||||
const float CAM_SHAKE_DELTA_K = 10.0f;
|
||||
const float ZOOM_SPEED = 16.0f;
|
||||
const float CROUCH_ZOOM = 0.9f;
|
||||
const float RUN_ZOOM = 1.1f;
|
||||
const float C_ZOOM = 0.1f;
|
||||
const float CROUCH_SHIFT_Y = -0.2f;
|
||||
namespace {
|
||||
const float INTERACTION_RELOAD = 0.160f;
|
||||
const float STEPS_SPEED = 2.2f;
|
||||
const float CAM_SHAKE_OFFSET = 0.0075f;
|
||||
const float CAM_SHAKE_OFFSET_Y = 0.031f;
|
||||
const float CAM_SHAKE_SPEED = STEPS_SPEED;
|
||||
const float CAM_SHAKE_DELTA_K = 10.0f;
|
||||
const float ZOOM_SPEED = 16.0f;
|
||||
const float CROUCH_ZOOM = 0.9f;
|
||||
const float RUN_ZOOM = 1.1f;
|
||||
const float C_ZOOM = 0.1f;
|
||||
const float CROUCH_SHIFT_Y = -0.2f;
|
||||
}
|
||||
|
||||
CameraControl::CameraControl(Player& player, const CameraSettings& settings)
|
||||
: player(player),
|
||||
|
|
@ -249,17 +252,18 @@ void PlayerController::onFootstep(const Hitbox& hitbox) {
|
|||
}
|
||||
|
||||
void PlayerController::updateFootsteps(float delta) {
|
||||
const float pi = glm::pi<float>();
|
||||
auto hitbox = player.getHitbox();
|
||||
if (hitbox && hitbox->grounded) {
|
||||
const glm::vec3& vel = hitbox->velocity;
|
||||
float f = glm::length(glm::vec2(vel.x, vel.z));
|
||||
stepsTimer += delta * f * STEPS_SPEED;
|
||||
if (stepsTimer >= M_PI) {
|
||||
stepsTimer = fmod(stepsTimer, M_PI);
|
||||
if (stepsTimer >= pi) {
|
||||
stepsTimer = fmod(stepsTimer, pi);
|
||||
onFootstep(*hitbox);
|
||||
}
|
||||
} else {
|
||||
stepsTimer = M_PI;
|
||||
stepsTimer = pi;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@
|
|||
#include "graphics/ui/elements/TrackBar.hpp"
|
||||
#include "graphics/ui/elements/InlineFrame.hpp"
|
||||
#include "graphics/ui/elements/ModelViewer.hpp"
|
||||
#include "graphics/ui/elements/Frame.hpp"
|
||||
#include "graphics/ui/gui_util.hpp"
|
||||
#include "graphics/ui/markdown.hpp"
|
||||
#include "graphics/core/Font.hpp"
|
||||
|
|
@ -1149,6 +1150,62 @@ static int l_set_syntax_styles(lua::State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int l_create_frame(lua::State* L) {
|
||||
if (engine->isHeadless()) {
|
||||
return 0;
|
||||
}
|
||||
std::string id = lua::require_string(L, 1);
|
||||
std::string outputTexture = lua::require_string(L, 2);
|
||||
auto size = lua::tovec2(L, 3);
|
||||
|
||||
auto& gui = engine->getGUI();
|
||||
auto frame = std::make_shared<gui::Frame>(gui, id, outputTexture);
|
||||
frame->setSize(std::move(size));
|
||||
auto& assets = *engine->getAssets();
|
||||
auto document = std::make_shared<UiDocument>(
|
||||
id, UiDocScript {}, frame, nullptr
|
||||
);
|
||||
assets.store(document, id);
|
||||
gui.addFrame(std::move(frame));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_set_active_frame(lua::State* L) {
|
||||
if (engine->isHeadless()) {
|
||||
return 0;
|
||||
}
|
||||
std::string id = lua::require_string(L, 1);
|
||||
vec2supplier cursorLocator = nullptr;
|
||||
if (lua::isfunction(L, 2)) {
|
||||
auto lambda = lua::create_lambda(L);
|
||||
cursorLocator = [lambda]() -> glm::vec2 {
|
||||
auto table = lambda({});
|
||||
if (!table.isList()) {
|
||||
throw std::runtime_error("invalid value returned from locator");
|
||||
}
|
||||
glm::vec2 pos {};
|
||||
table.at(0).get(pos.x);
|
||||
table.at(1).get(pos.y);
|
||||
return pos;
|
||||
};
|
||||
}
|
||||
auto& gui = engine->getGUI();
|
||||
gui.setActiveFrame(id, std::move(cursorLocator));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_active_frame(lua::State* L) {
|
||||
if (engine->isHeadless()) {
|
||||
return 0;
|
||||
}
|
||||
auto& gui = engine->getGUI();
|
||||
auto frame = gui.getActiveFrame();
|
||||
if (frame == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
return lua::pushstring(L, frame->getId());
|
||||
}
|
||||
|
||||
const luaL_Reg guilib[] = {
|
||||
{"get_viewport", lua::wrap<l_gui_getviewport>},
|
||||
{"getattr", lua::wrap<l_gui_getattr>},
|
||||
|
|
@ -1162,6 +1219,9 @@ const luaL_Reg guilib[] = {
|
|||
{"alert", lua::wrap<l_gui_alert>},
|
||||
{"load_document", lua::wrap<l_gui_load_document>},
|
||||
{"set_syntax_styles", lua::wrap<l_set_syntax_styles>},
|
||||
{"create_frame", lua::wrap<l_create_frame>},
|
||||
{"set_active_frame", lua::wrap<l_set_active_frame>},
|
||||
{"get_active_frame", lua::wrap<l_get_active_frame>},
|
||||
{"__reindex", lua::wrap<l_gui_reindex>},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue