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remove it again
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@ -127,7 +127,7 @@ const ChunkMesh* ChunksRenderer::render(
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const std::shared_ptr<Chunk>& chunk, bool important, bool lowPriority
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) {
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glm::ivec2 key(chunk->x, chunk->z);
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if (important || true) {
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if (important) {
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ChunkMesh mesh {};
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auto voxelsBuffer = prepareVoxelsVolume(*chunk);
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mesh = renderer->render(chunk.get(), *voxelsBuffer);
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