remove it again

This commit is contained in:
MihailRis 2026-08-02 20:07:10 +03:00
parent 61b601f95a
commit 4ae3dcf1ae

View file

@ -127,7 +127,7 @@ const ChunkMesh* ChunksRenderer::render(
const std::shared_ptr<Chunk>& chunk, bool important, bool lowPriority
) {
glm::ivec2 key(chunk->x, chunk->z);
if (important || true) {
if (important) {
ChunkMesh mesh {};
auto voxelsBuffer = prepareVoxelsVolume(*chunk);
mesh = renderer->render(chunk.get(), *voxelsBuffer);