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add 'player-min-spawn-height', 'player-max-spawn-height' generator parameters
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3 changed files with 7 additions and 1 deletions
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@ -214,6 +214,8 @@ struct GeneratorDef {
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uint heightsBPD = 4;
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float playerSpawnRadius = DEFAULT_PLAYER_SPAWN_RADIUS;
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int playerMinSpawnHeight = CHUNK_H / 4;
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int playerMaxSpawnHeight = CHUNK_H;
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/// @brief Biome parameter maps interpolation method
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InterpolationType biomesInterpolation = InterpolationType::LINEAR;
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