mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 03:21:49 +00:00
add systems availability checks to block, cameras, world libraries
This commit is contained in:
parent
24b4877551
commit
5304223e95
3 changed files with 131 additions and 59 deletions
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@ -20,8 +20,22 @@
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using namespace scripting;
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static inline const Block* get_block_def(lua::State* L) {
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auto indices = content->getIndices();
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static const Content& require_content() {
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if (content == nullptr) {
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throw std::runtime_error("content is not initialized");
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}
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return *content;
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}
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static Level& require_level() {
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if (level == nullptr) {
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throw std::runtime_error("level is not initialized");
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}
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return *level;
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}
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static const Block* get_block_def(lua::State* L) {
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auto indices = require_content().getIndices();
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auto id = lua::tointeger(L, 1);
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return indices->blocks.get(id);
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}
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@ -45,7 +59,7 @@ static int l_is_solid_at(lua::State* L) {
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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return lua::pushboolean(
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L, blocks_agent::is_solid_at(*level->chunks, x, y, z)
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L, blocks_agent::is_solid_at(*require_level().chunks, x, y, z)
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);
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}
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@ -55,7 +69,7 @@ static int l_count(lua::State* L) {
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static int l_index(lua::State* L) {
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auto name = lua::require_string(L, 1);
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return lua::pushinteger(L, content->blocks.require(name).rt.id);
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return lua::pushinteger(L, require_content().blocks.require(name).rt.id);
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}
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static int l_is_extended(lua::State* L) {
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@ -76,7 +90,7 @@ static int l_is_segment(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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const auto& vox = blocks_agent::require(*level->chunks, x, y, z);
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const auto& vox = blocks_agent::require(*require_level().chunks, x, y, z);
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return lua::pushboolean(L, vox.state.segment);
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}
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@ -84,10 +98,11 @@ static int l_seek_origin(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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const auto& vox = blocks_agent::require(*level->chunks, x, y, z);
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const auto& level = require_level();
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const auto& vox = blocks_agent::require(*level.chunks, x, y, z);
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auto& def = indices->blocks.require(vox.id);
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return lua::pushivec_stack(
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L, blocks_agent::seek_origin(*level->chunks, {x, y, z}, def, vox.state)
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L, blocks_agent::seek_origin(*level.chunks, {x, y, z}, def, vox.state)
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);
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}
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@ -98,10 +113,12 @@ static int l_set(lua::State* L) {
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auto id = lua::tointeger(L, 4);
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auto state = lua::tointeger(L, 5);
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bool noupdate = lua::toboolean(L, 6);
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if (static_cast<size_t>(id) >= indices->blocks.count()) {
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auto& level = require_level();
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auto& indices = require_content().getIndices()->blocks;
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if (static_cast<size_t>(id) >= indices.count()) {
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return 0;
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}
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if (!blocks_agent::set(*level->chunks, x, y, z, id, int2blockstate(state))) {
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if (!blocks_agent::set(*level.chunks, x, y, z, id, int2blockstate(state))) {
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return 0;
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}
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@ -123,7 +140,7 @@ static int l_get(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = blocks_agent::get(*level->chunks, x, y, z);
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auto vox = blocks_agent::get(*require_level().chunks, x, y, z);
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int id = vox == nullptr ? -1 : vox->id;
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return lua::pushinteger(L, id);
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}
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@ -138,8 +155,9 @@ template<int n>
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static int get_axis(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto& level = require_level();
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if (lua::gettop(L) == 2) {
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const auto& def = level->content.getIndices()->blocks.require(x);
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const auto& def = level.content.getIndices()->blocks.require(x);
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return get_axis<n>(L, def, y);
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}
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auto z = lua::tointeger(L, 3);
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@ -147,11 +165,11 @@ static int get_axis(lua::State* L) {
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glm::ivec3 defAxis {};
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defAxis[n] = 1;
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auto vox = blocks_agent::get(*level->chunks, x, y, z);
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auto vox = blocks_agent::get(*level.chunks, x, y, z);
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if (vox == nullptr) {
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return lua::pushivec_stack(L, defAxis);
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}
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const auto& def = level->content.getIndices()->blocks.require(vox->id);
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const auto& def = level.content.getIndices()->blocks.require(vox->id);
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if (!def.rotatable) {
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return lua::pushivec_stack(L, defAxis);
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} else {
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@ -175,7 +193,7 @@ static int l_get_rotation(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = blocks_agent::get(*level->chunks, x, y, z);
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auto vox = blocks_agent::get(*require_level().chunks, x, y, z);
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int rotation = vox == nullptr ? 0 : vox->state.rotation;
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return lua::pushinteger(L, rotation);
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}
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@ -185,7 +203,7 @@ static int l_set_rotation(lua::State* L) {
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto value = lua::tointeger(L, 4);
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blocks_agent::set_rotation(*level->chunks, x, y, z, value);
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blocks_agent::set_rotation(*require_level().chunks, x, y, z, value);
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return 0;
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}
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@ -193,7 +211,7 @@ static int l_get_states(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = blocks_agent::get(*level->chunks, x, y, z);
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auto vox = blocks_agent::get(*require_level().chunks, x, y, z);
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int states = vox == nullptr ? 0 : blockstate2int(vox->state);
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return lua::pushinteger(L, states);
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}
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@ -208,7 +226,7 @@ static int l_set_states(lua::State* L) {
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}
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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auto chunk = blocks_agent::get_chunk(*level->chunks, cx, cz);
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auto chunk = blocks_agent::get_chunk(*require_level().chunks, cx, cz);
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if (chunk == nullptr) {
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return 0;
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}
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@ -227,16 +245,17 @@ static int l_get_user_bits(lua::State* L) {
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auto offset = lua::tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
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auto bits = lua::tointeger(L, 5);
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auto vox = blocks_agent::get(*level->chunks, x, y, z);
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auto& level = require_level();
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auto vox = blocks_agent::get(*level.chunks, x, y, z);
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if (vox == nullptr) {
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return lua::pushinteger(L, 0);
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}
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const auto& def = content->getIndices()->blocks.require(vox->id);
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const auto& def = level.content.getIndices()->blocks.require(vox->id);
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if (def.rt.extended) {
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auto origin = blocks_agent::seek_origin(
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*level->chunks, {x, y, z}, def, vox->state
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*level.chunks, {x, y, z}, def, vox->state
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);
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vox = blocks_agent::get(*level->chunks, origin.x, origin.y, origin.z);
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vox = blocks_agent::get(*level.chunks, origin.x, origin.y, origin.z);
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if (vox == nullptr) {
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return lua::pushinteger(L, 0);
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}
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@ -246,7 +265,9 @@ static int l_get_user_bits(lua::State* L) {
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}
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static int l_get_variant(lua::State* L) {
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auto& chunks = *level->chunks;
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auto& level = require_level();
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auto& chunks = *level.chunks;
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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@ -255,7 +276,7 @@ static int l_get_variant(lua::State* L) {
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if (vox == nullptr) {
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return lua::pushinteger(L, 0);
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}
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const auto& def = content->getIndices()->blocks.require(vox->id);
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const auto& def = level.content.getIndices()->blocks.require(vox->id);
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if (def.variants == nullptr) {
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return lua::pushinteger(L, 0);
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}
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@ -272,7 +293,9 @@ static int l_get_variant(lua::State* L) {
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}
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static int l_set_user_bits(lua::State* L) {
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auto& chunks = *level->chunks;
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auto& level = require_level();
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auto& chunks = *level.chunks;
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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@ -291,7 +314,7 @@ static int l_set_user_bits(lua::State* L) {
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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auto vox = &chunk->voxels[vox_index(lx, y, lz)];
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const auto& def = content->getIndices()->blocks.require(vox->id);
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const auto& def = level.content.getIndices()->blocks.require(vox->id);
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if (def.rt.extended) {
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auto origin = blocks_agent::seek_origin(chunks, {x, y, z}, def, vox->state);
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vox = blocks_agent::get(chunks, origin.x, origin.y, origin.z);
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@ -313,7 +336,9 @@ static int l_set_user_bits(lua::State* L) {
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}
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static int l_set_variant(lua::State* L) {
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auto& chunks = *level->chunks;
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auto& level = require_level();
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auto& chunks = *level.chunks;
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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@ -327,7 +352,7 @@ static int l_set_variant(lua::State* L) {
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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auto vox = &chunk->voxels[vox_index(lx, y, lz)];
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const auto& def = content->getIndices()->blocks.require(vox->id);
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const auto& def = level.content.getIndices()->blocks.require(vox->id);
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if (def.variants == nullptr) {
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return 0;
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@ -358,11 +383,12 @@ static int l_set_variant(lua::State* L) {
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}
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static int l_is_replaceable_at(lua::State* L) {
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auto& level = require_level();
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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return lua::pushboolean(
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L, blocks_agent::is_replaceable_at(*level->chunks, x, y, z)
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L, blocks_agent::is_replaceable_at(*level.chunks, x, y, z)
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);
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}
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@ -373,20 +399,28 @@ static int l_caption(lua::State* L) {
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return 0;
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}
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static lua::Integer get_variant_index(lua::State* L, const Block* const block, int argumentIndex) {
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const auto variantIndex = lua::gettop(L) >= argumentIndex ? lua::tointeger(L, argumentIndex) : 0;
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const size_t variantsSize = block->variants->variants.size();
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static lua::Integer get_variant_index(
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lua::State* L, const Block& block, int argumentIndex
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) {
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const auto variantIndex =
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lua::isnumber(L, argumentIndex) ? lua::tointeger(L, argumentIndex) : 0;
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const size_t variantsSize = block.variants->variants.size();
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if (variantIndex < 0 || variantIndex >= variantsSize) {
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throw std::out_of_range(
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"variant index out of bounds [0, " + std::to_string(variantsSize - 1) + "]");
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"variant index out of bounds [0, " +
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std::to_string(variantsSize - 1) + "]"
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);
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}
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return variantIndex;
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}
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static int l_get_textures(lua::State* L) {
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if (auto def = get_block_def(L)) {
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const auto& textureFaces = (def->variants ? def->variants->variants[get_variant_index(L, def, 2)].textureFaces :
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def->defaults.textureFaces);
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const auto& textureFaces =
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(def->variants
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? def->variants->variants[get_variant_index(L, *def, 2)]
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.textureFaces
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: def->defaults.textureFaces);
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lua::createtable(L, 6, 0);
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for (size_t i = 0; i < 6; i++) {
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lua::pushstring(L, textureFaces[i]);
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@ -397,11 +431,13 @@ static int l_get_textures(lua::State* L) {
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return 0;
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}
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static int l_model_name(lua::State* L) {
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if (auto def = get_block_def(L)) {
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const auto& modelName = (def->variants ? def->variants->variants[get_variant_index(L, def, 2)].model.name :
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def->defaults.model.name);
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const auto& modelName =
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(def->variants
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? def->variants->variants[get_variant_index(L, *def, 2)]
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.model.name
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: def->defaults.model.name);
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if (modelName.empty()) {
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return lua::pushlstring(L, def->name + ".model");
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}
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@ -412,8 +448,11 @@ static int l_model_name(lua::State* L) {
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static int l_get_model(lua::State* L) {
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if (auto def = get_block_def(L)) {
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const BlockModelType modelType = (def->variants ? def->variants->variants[get_variant_index(L, def, 2)].model.type :
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def->defaults.model.type);
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const BlockModelType modelType =
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(def->variants
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? def->variants->variants[get_variant_index(L, *def, 2)]
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.model.type
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: def->defaults.model.type);
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return lua::pushlstring(L, BlockModelTypeMeta.getName(modelType));
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}
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return 0;
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@ -422,7 +461,8 @@ static int l_get_model(lua::State* L) {
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static int l_get_hitbox(lua::State* L) {
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if (auto def = get_block_def(L)) {
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size_t rotation = lua::tointeger(L, 2);
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const size_t hitboxIndex = static_cast<size_t>(lua::gettop(L) >= 3 ? lua::tointeger(L, 3) : 0);
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const size_t hitboxIndex =
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static_cast<size_t>(lua::isnumber(L, 3) ? lua::tointeger(L, 3) : 0);
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if (def->rotatable) {
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rotation %= def->rotations.MAX_COUNT;
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} else {
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@ -456,25 +496,28 @@ static int l_get_picking_item(lua::State* L) {
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}
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static int l_place(lua::State* L) {
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auto& level = require_level();
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auto& indices = *level.content.getIndices();
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto id = lua::tointeger(L, 4);
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auto state = lua::tointeger(L, 5);
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auto playerid = lua::gettop(L) >= 6 ? lua::tointeger(L, 6) : -1;
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if (static_cast<size_t>(id) >= indices->blocks.count()) {
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if (static_cast<size_t>(id) >= indices.blocks.count()) {
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return 0;
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}
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if (!blocks_agent::get(*level->chunks, x, y, z)) {
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if (!blocks_agent::get(*level.chunks, x, y, z)) {
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return 0;
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}
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const auto def = level->content.getIndices()->blocks.get(id);
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const auto def = indices.blocks.get(id);
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if (def == nullptr) {
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throw std::runtime_error(
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"there is no block with index " + std::to_string(id)
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);
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}
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auto player = level->players->get(playerid);
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auto player = level.players->get(playerid);
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controller->getBlocksController()->placeBlock(
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player, *def, int2blockstate(state), x, y, z
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);
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@ -482,21 +525,26 @@ static int l_place(lua::State* L) {
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}
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static int l_destruct(lua::State* L) {
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auto& level = require_level();
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto playerid = lua::gettop(L) >= 4 ? lua::tointeger(L, 4) : -1;
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auto vox = blocks_agent::get(*level->chunks, x, y, z);
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auto playerid = lua::isnumber(L, 4) ? lua::tointeger(L, 4) : -1;
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auto vox = blocks_agent::get(*level.chunks, x, y, z);
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if (vox == nullptr) {
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return 0;
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}
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auto& def = level->content.getIndices()->blocks.require(vox->id);
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auto player = level->players->get(playerid);
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auto& def = level.content.getIndices()->blocks.require(vox->id);
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auto player = level.players->get(playerid);
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controller->getBlocksController()->breakBlock(player, def, x, y, z);
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return 0;
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}
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static int l_raycast(lua::State* L) {
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||||
auto& level = require_level();
|
||||
|
||||
auto start = lua::tovec<3>(L, 1);
|
||||
auto dir = lua::tovec<3>(L, 2);
|
||||
auto maxDistance = lua::tonumber(L, 3);
|
||||
|
|
@ -526,7 +574,7 @@ static int l_raycast(lua::State* L) {
|
|||
glm::ivec3 normal;
|
||||
glm::ivec3 iend;
|
||||
if (auto voxel = blocks_agent::raycast(
|
||||
*level->chunks,
|
||||
*level.chunks,
|
||||
start,
|
||||
dir,
|
||||
maxDistance,
|
||||
|
|
@ -620,6 +668,8 @@ static int get_field(
|
|||
}
|
||||
|
||||
static int l_get_field(lua::State* L) {
|
||||
auto& level = require_level();
|
||||
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
|
|
@ -628,9 +678,10 @@ static int l_get_field(lua::State* L) {
|
|||
if (lua::gettop(L) >= 5) {
|
||||
index = lua::tointeger(L, 5);
|
||||
}
|
||||
|
||||
auto cx = floordiv(x, CHUNK_W);
|
||||
auto cz = floordiv(z, CHUNK_D);
|
||||
auto chunk = blocks_agent::get_chunk(*level->chunks, cx, cz);
|
||||
auto chunk = blocks_agent::get_chunk(*level.chunks, cx, cz);
|
||||
if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -689,6 +740,8 @@ static int set_field(
|
|||
}
|
||||
|
||||
static int l_set_field(lua::State* L) {
|
||||
auto& level = require_level();
|
||||
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
|
|
@ -698,11 +751,12 @@ static int l_set_field(lua::State* L) {
|
|||
if (lua::gettop(L) >= 6) {
|
||||
index = lua::tointeger(L, 6);
|
||||
}
|
||||
|
||||
auto cx = floordiv(x, CHUNK_W);
|
||||
auto cz = floordiv(z, CHUNK_D);
|
||||
auto lx = x - cx * CHUNK_W;
|
||||
auto lz = z - cz * CHUNK_W;
|
||||
auto chunk = blocks_agent::get_chunk(*level->chunks, cx, cz);
|
||||
auto chunk = blocks_agent::get_chunk(*level.chunks, cx, cz);
|
||||
if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,28 +7,42 @@
|
|||
|
||||
using namespace scripting;
|
||||
|
||||
static Level& require_level() {
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("level is not initialized");
|
||||
}
|
||||
return *level;
|
||||
}
|
||||
|
||||
static const Content& require_content() {
|
||||
if (content == nullptr) {
|
||||
throw std::runtime_error("content is not initialized");
|
||||
}
|
||||
return *content;
|
||||
}
|
||||
|
||||
template <int (*getterfunc)(lua::State*, const Camera&)>
|
||||
static int l_camera_getter(lua::State* L) {
|
||||
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
|
||||
return getterfunc(L, *level->cameras.at(index));
|
||||
return getterfunc(L, *require_level().cameras.at(index));
|
||||
}
|
||||
|
||||
template <void (*setterfunc)(lua::State*, Camera&, int)>
|
||||
static int l_camera_setter(lua::State* L) {
|
||||
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
|
||||
setterfunc(L, *level->cameras.at(index), 2);
|
||||
setterfunc(L, *require_level().cameras.at(index), 2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_index(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto& indices = content->getIndices(ResourceType::CAMERA);
|
||||
auto& indices = require_content().getIndices(ResourceType::CAMERA);
|
||||
return lua::pushinteger(L, indices.indexOf(name));
|
||||
}
|
||||
|
||||
static int l_name(lua::State* L) {
|
||||
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
|
||||
auto& indices = content->getIndices(ResourceType::CAMERA);
|
||||
auto& indices = require_content().getIndices(ResourceType::CAMERA);
|
||||
return lua::pushstring(L, indices.getName(index));
|
||||
}
|
||||
|
||||
|
|
@ -89,7 +103,7 @@ static int getter_up(lua::State* L, const Camera& camera) {
|
|||
|
||||
static int l_look_at(lua::State* L) {
|
||||
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
|
||||
auto& camera = *level->cameras.at(index);
|
||||
auto& camera = *require_level().cameras.at(index);
|
||||
auto center = lua::tovec<3>(L, 2);
|
||||
auto matrix = glm::inverse(
|
||||
glm::lookAt(glm::vec3(), center - camera.position, glm::vec3(0, 1, 0))
|
||||
|
|
|
|||
|
|
@ -25,11 +25,15 @@
|
|||
using namespace scripting;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
static WorldInfo& require_world_info() {
|
||||
static Level& require_level() {
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
throw std::runtime_error("world is not open");
|
||||
}
|
||||
return level->getWorld()->getInfo();
|
||||
return *level;
|
||||
}
|
||||
|
||||
static WorldInfo& require_world_info() {
|
||||
return require_level().getWorld()->getInfo();
|
||||
}
|
||||
|
||||
static int l_is_open(lua::State* L) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue