mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 19:41:51 +00:00
commit
5502c2e7ad
9 changed files with 75 additions and 35 deletions
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@ -190,6 +190,10 @@ void audio::initialize(
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audio::get_channel(channel.name)->setVolume(value * value);
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}, true));
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}
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objects_keeper.keepAlive(settings.acousticEffects.observe([=](auto value) {
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if (value) return;
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backend->setAcoustics(audio::Acoustics {});
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}, true));
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if (inputEnabled) {
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::input_device = backend->openInputDevice("", 44100, 1, 16);
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@ -23,6 +23,10 @@ enum AttributeType {
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COLOR
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};
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enum MaterialFlag {
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SHADELESS = 1
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};
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struct VertexAttribute {
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AttributeType type;
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int flags;
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@ -62,7 +66,7 @@ static VertexAttribute load_attribute(ByteReader& reader) {
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static model::Mesh build_mesh(
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const std::vector<VertexAttribute>& attrs,
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const util::Buffer<uint16_t>& indices,
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const std::string& texture
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const Material& material
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) {
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const glm::vec3* coords = nullptr;
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const glm::vec2* uvs = nullptr;
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@ -112,7 +116,11 @@ static model::Mesh build_mesh(
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}
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vertices.push_back(std::move(vertex));
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}
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return model::Mesh {texture, std::move(vertices)};
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return model::Mesh {
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material.name,
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std::move(vertices),
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(material.flags & MaterialFlag::SHADELESS) == 0
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};
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}
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static model::Mesh load_mesh(
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@ -154,7 +162,7 @@ static model::Mesh load_mesh(
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return build_mesh(
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attributes,
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indices,
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materials.at(materialId).name
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materials.at(materialId)
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);
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}
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@ -4,6 +4,7 @@
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#include "logic/CommandsInterpreter.hpp"
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#include "coders/json.hpp"
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#include "debug/Logger.hpp"
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#include "util/platform.hpp"
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#include <thread>
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#include <iostream>
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@ -18,7 +19,12 @@ void cmd::start_stdin_cmd_reader(Engine& engine) {
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logger.info() << "reader thread started";
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std::string line;
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while (std::getline(std::cin, line)) {
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while (true) {
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if (!platform::stdin_has_data()) {
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platform::sleep(10);
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continue;
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}
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std::getline(std::cin, line);
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if (line.empty()) {
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continue;
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}
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@ -8,18 +8,16 @@
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/render/MainBatch.hpp"
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#include "lighting/Lightmap.hpp"
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#include "objects/Player.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunks.hpp"
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#include "world/Level.hpp"
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#include <algorithm>
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BlockWrapsRenderer::BlockWrapsRenderer(
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const Assets& assets, const Level& level, const Chunks& chunks
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const Assets& assets, const Content& content, const Chunks& chunks
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)
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: assets(assets),
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level(level),
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content(content),
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chunks(chunks),
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batch(std::make_unique<MainBatch>(1024)) {
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}
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@ -43,16 +41,14 @@ void BlockWrapsRenderer::draw(BlockWrapper& wrapper, const Texture* texture) {
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}
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const voxel* vox = chunks.get(wrapper.position);
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if (vox == nullptr || vox->id == BLOCK_VOID) {
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if (vox == nullptr || vox->id == BLOCK_AIR) {
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return;
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}
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// one frame can be invalid due to texture change but ok
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const auto& def =
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level.content.getIndices()->blocks.require(vox->id);
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const auto& def = content.getIndices()->blocks.require(vox->id);
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if (wrapper.modelType != def.getModel(vox->state.userbits).type) {
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wrapper.dirtySides = 0xFF;
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refreshWrapper(wrapper);
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}
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glm::vec4 light(1, 1, 1, 0);
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if (wrapper.emission < 1.0f) {
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@ -95,6 +91,8 @@ void BlockWrapsRenderer::draw(BlockWrapper& wrapper, const Texture* texture) {
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}
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void BlockWrapsRenderer::refreshWrapper(BlockWrapper& wrapper) {
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clearOrder(&wrapper);
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for (int i = 0; i < 6; i++) {
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if ((wrapper.cullingBits & (1 << i)) == 0) {
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continue;
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@ -104,15 +102,22 @@ void BlockWrapsRenderer::refreshWrapper(BlockWrapper& wrapper) {
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wrapper.texRegions[i] = texRegion;
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wrapper.uvRegions[i] = texRegion.region;
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renderOrder.insert({texRegion.texture, &wrapper});
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auto range = renderOrder.equal_range(texRegion.texture);
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auto it =
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std::find_if(range.first, range.second, [&wrapper](auto& elem) {
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return elem.second == &wrapper;
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});
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if (it == range.second) {
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renderOrder.emplace(texRegion.texture, &wrapper);
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}
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}
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wrapper.dirtySides = 0x0;
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const voxel* vox = chunks.get(wrapper.position);
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if (vox == nullptr || vox->id == BLOCK_VOID) {
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if (vox == nullptr || vox->id == BLOCK_AIR) {
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return;
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}
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const auto& def = level.content.getIndices()->blocks.require(vox->id);
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const auto& def = content.getIndices()->blocks.require(vox->id);
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wrapper.modelType = def.getModel(vox->state.userbits).type;
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switch (wrapper.modelType) {
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case BlockModelType::AABB: {
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@ -133,7 +138,7 @@ void BlockWrapsRenderer::refreshWrapper(BlockWrapper& wrapper) {
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}
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}
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void BlockWrapsRenderer::draw(const DrawContext& pctx, const Player& player) {
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void BlockWrapsRenderer::draw(const DrawContext& pctx) {
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auto ctx = pctx.sub();
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auto& shader = assets.require<Shader>("entity");
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@ -145,7 +150,6 @@ void BlockWrapsRenderer::draw(const DrawContext& pctx, const Player& player) {
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refreshWrapper(*wrapper);
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}
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}
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for (const auto& [texture, wrapper] : renderOrder) {
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batch->setTexture(texture);
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draw(*wrapper, texture);
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@ -181,15 +185,17 @@ void BlockWrapsRenderer::remove(u64id_t id) {
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if (found == wrappers.end()) {
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return;
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}
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auto wrapper = std::move(found->second);
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clearOrder(found->second.get());
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wrappers.erase(id);
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}
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void BlockWrapsRenderer::clearOrder(const BlockWrapper* const wrapper) {
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auto it = renderOrder.begin();
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while (it != renderOrder.end()) {
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if (it->second == wrapper.get()) {
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if (it->second == wrapper) {
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it = renderOrder.erase(it);
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} else {
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++it;
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}
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}
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}
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}
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@ -10,12 +10,9 @@
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#include <memory>
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#include <unordered_map>
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#include <map>
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#include <glm/vec4.hpp>
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class Assets;
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class Player;
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class Level;
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struct voxel;
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class Content;
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class Chunks;
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class Texture;
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class DrawContext;
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@ -36,7 +33,7 @@ struct BlockWrapper {
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class BlockWrapsRenderer {
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const Assets& assets;
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const Level& level;
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const Content& content;
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const Chunks& chunks;
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std::unique_ptr<MainBatch> batch;
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@ -47,13 +44,14 @@ class BlockWrapsRenderer {
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void draw(BlockWrapper& wrapper, const Texture* texture);
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void refreshWrapper(BlockWrapper& wrapper);
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void clearOrder(const BlockWrapper* const wrapper);
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public:
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BlockWrapsRenderer(
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const Assets& assets, const Level& level, const Chunks& chunks
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const Assets& assets, const Content& content, const Chunks& chunks
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);
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~BlockWrapsRenderer();
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void draw(const DrawContext& ctx, const Player& player);
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void draw(const DrawContext& ctx);
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u64id_t add(
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const glm::ivec3& position,
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@ -94,9 +94,9 @@ WorldRenderer::WorldRenderer(
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assets, level, *player.chunks, engine.getSettings().graphics
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)),
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texts(std::make_unique<TextsRenderer>(*batch3d, assets, *frustumCulling)),
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blockWraps(
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std::make_unique<BlockWrapsRenderer>(assets, level, *player.chunks)
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) {
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blockWraps(std::make_unique<BlockWrapsRenderer>(
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assets, level.content, *player.chunks
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)) {
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auto& settings = engine.getSettings();
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level.events->listen(
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LevelEventType::CHUNK_HIDDEN,
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@ -214,7 +214,7 @@ void WorldRenderer::renderOpaque(
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setupWorldShader(shader, camera, settings, fogFactor);
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chunksRenderer->drawChunks(camera, shader);
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blockWraps->draw(ctx, player);
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blockWraps->draw(ctx);
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int cloudsQuality = settings.graphics.cloudsQuality.get();
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if (cloudsQuality > 0) {
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@ -34,10 +34,14 @@ static int l_set_pos(lua::State* L) {
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static int l_set_texture(lua::State* L) {
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if (auto wrapper = renderer->blockWraps->get(lua::tointeger(L, 1))) {
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const char* newTexture = lua::require_string(L, 2);
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for (int i = 0; i < wrapper->textureFaces.size(); i++) {
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wrapper->textureFaces[i] = lua::require_string(L, 2);
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if (wrapper->textureFaces[i] != newTexture) {
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wrapper->textureFaces[i] = newTexture;
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wrapper->dirtySides = 0xFF;
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}
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}
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wrapper->dirtySides = 0xFF;
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}
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return 0;
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}
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@ -52,7 +56,7 @@ static int l_set_faces(lua::State* L) {
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wrapper->dirtySides |= (1 << i);
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}
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} else {
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auto texture = lua::require_string(L, 2 + i);;
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auto texture = lua::require_string(L, 2 + i);
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if ((wrapper->cullingBits & (1 << i)) == 0x0
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|| wrapper->textureFaces[i] != texture) {
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wrapper->cullingBits |= (1 << i);
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@ -73,7 +77,6 @@ static int l_set_tints(lua::State* L) {
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wrapper->tints[i] = lua::tovec3(L, 2 + i);
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}
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}
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wrapper->dirtySides = 0xFF;
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}
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return 0;
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}
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@ -14,8 +14,10 @@
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#ifdef _WIN32
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#include <Windows.h>
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#include <conio.h>
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#pragma comment(lib, "winmm.lib")
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#else
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#include <sys/poll.h>
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#include <unistd.h>
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#endif
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@ -290,3 +292,14 @@ void platform::new_engine_instance(const std::vector<std::string>& args) {
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}
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#endif
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}
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bool platform::stdin_has_data() {
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#ifdef _WIN32
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return _kbhit();
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#else
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struct pollfd fds;
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fds.fd = STDIN_FILENO;
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fds.events = POLLIN;
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return poll(&fds, 1, 0) == 1;
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#endif
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}
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@ -21,4 +21,6 @@ namespace platform {
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void new_engine_instance(const std::vector<std::string>& args);
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/// @brief Open URL in web browser
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bool open_url(const std::string& url);
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/// @brief Check if stdin has input
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bool stdin_has_data();
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}
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