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fix vcm bone transformations
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1 changed files with 2 additions and 0 deletions
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@ -366,6 +366,7 @@ static void perform_bone(const xmlelement& root, ModelBuilder& builder, Context&
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}
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if (name.empty()) {
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tsf = glm::translate(tsf, movement);
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builder.push(std::move(tsf));
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for (const auto& elem : root.getElements()) {
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perform_element(*elem, builder, ctx);
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@ -374,6 +375,7 @@ static void perform_bone(const xmlelement& root, ModelBuilder& builder, Context&
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} else {
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glm::vec3 origin = builder.getTransform() * glm::vec4(movement, 1.0f);
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size_t boneIndex = ctx.boneIndex++;
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tsf = builder.getTransform() * tsf;
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std::vector<std::unique_ptr<Bone>> bones;
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Context boneContext {ctx.vcmModel, bones, ctx.boneIndex};
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