mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-08 12:31:51 +00:00
commit
5502c2e7ad
9 changed files with 75 additions and 35 deletions
|
|
@ -8,18 +8,16 @@
|
|||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/render/MainBatch.hpp"
|
||||
#include "lighting/Lightmap.hpp"
|
||||
#include "objects/Player.hpp"
|
||||
#include "voxels/Block.hpp"
|
||||
#include "voxels/Chunks.hpp"
|
||||
#include "world/Level.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
BlockWrapsRenderer::BlockWrapsRenderer(
|
||||
const Assets& assets, const Level& level, const Chunks& chunks
|
||||
const Assets& assets, const Content& content, const Chunks& chunks
|
||||
)
|
||||
: assets(assets),
|
||||
level(level),
|
||||
content(content),
|
||||
chunks(chunks),
|
||||
batch(std::make_unique<MainBatch>(1024)) {
|
||||
}
|
||||
|
|
@ -43,16 +41,14 @@ void BlockWrapsRenderer::draw(BlockWrapper& wrapper, const Texture* texture) {
|
|||
}
|
||||
|
||||
const voxel* vox = chunks.get(wrapper.position);
|
||||
if (vox == nullptr || vox->id == BLOCK_VOID) {
|
||||
if (vox == nullptr || vox->id == BLOCK_AIR) {
|
||||
return;
|
||||
}
|
||||
// one frame can be invalid due to texture change but ok
|
||||
const auto& def =
|
||||
level.content.getIndices()->blocks.require(vox->id);
|
||||
const auto& def = content.getIndices()->blocks.require(vox->id);
|
||||
|
||||
if (wrapper.modelType != def.getModel(vox->state.userbits).type) {
|
||||
wrapper.dirtySides = 0xFF;
|
||||
refreshWrapper(wrapper);
|
||||
}
|
||||
glm::vec4 light(1, 1, 1, 0);
|
||||
if (wrapper.emission < 1.0f) {
|
||||
|
|
@ -95,6 +91,8 @@ void BlockWrapsRenderer::draw(BlockWrapper& wrapper, const Texture* texture) {
|
|||
}
|
||||
|
||||
void BlockWrapsRenderer::refreshWrapper(BlockWrapper& wrapper) {
|
||||
clearOrder(&wrapper);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if ((wrapper.cullingBits & (1 << i)) == 0) {
|
||||
continue;
|
||||
|
|
@ -104,15 +102,22 @@ void BlockWrapsRenderer::refreshWrapper(BlockWrapper& wrapper) {
|
|||
wrapper.texRegions[i] = texRegion;
|
||||
wrapper.uvRegions[i] = texRegion.region;
|
||||
|
||||
renderOrder.insert({texRegion.texture, &wrapper});
|
||||
auto range = renderOrder.equal_range(texRegion.texture);
|
||||
auto it =
|
||||
std::find_if(range.first, range.second, [&wrapper](auto& elem) {
|
||||
return elem.second == &wrapper;
|
||||
});
|
||||
if (it == range.second) {
|
||||
renderOrder.emplace(texRegion.texture, &wrapper);
|
||||
}
|
||||
}
|
||||
wrapper.dirtySides = 0x0;
|
||||
|
||||
const voxel* vox = chunks.get(wrapper.position);
|
||||
if (vox == nullptr || vox->id == BLOCK_VOID) {
|
||||
if (vox == nullptr || vox->id == BLOCK_AIR) {
|
||||
return;
|
||||
}
|
||||
const auto& def = level.content.getIndices()->blocks.require(vox->id);
|
||||
const auto& def = content.getIndices()->blocks.require(vox->id);
|
||||
wrapper.modelType = def.getModel(vox->state.userbits).type;
|
||||
switch (wrapper.modelType) {
|
||||
case BlockModelType::AABB: {
|
||||
|
|
@ -133,7 +138,7 @@ void BlockWrapsRenderer::refreshWrapper(BlockWrapper& wrapper) {
|
|||
}
|
||||
}
|
||||
|
||||
void BlockWrapsRenderer::draw(const DrawContext& pctx, const Player& player) {
|
||||
void BlockWrapsRenderer::draw(const DrawContext& pctx) {
|
||||
auto ctx = pctx.sub();
|
||||
|
||||
auto& shader = assets.require<Shader>("entity");
|
||||
|
|
@ -145,7 +150,6 @@ void BlockWrapsRenderer::draw(const DrawContext& pctx, const Player& player) {
|
|||
refreshWrapper(*wrapper);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& [texture, wrapper] : renderOrder) {
|
||||
batch->setTexture(texture);
|
||||
draw(*wrapper, texture);
|
||||
|
|
@ -181,15 +185,17 @@ void BlockWrapsRenderer::remove(u64id_t id) {
|
|||
if (found == wrappers.end()) {
|
||||
return;
|
||||
}
|
||||
auto wrapper = std::move(found->second);
|
||||
clearOrder(found->second.get());
|
||||
wrappers.erase(id);
|
||||
}
|
||||
|
||||
void BlockWrapsRenderer::clearOrder(const BlockWrapper* const wrapper) {
|
||||
auto it = renderOrder.begin();
|
||||
while (it != renderOrder.end()) {
|
||||
if (it->second == wrapper.get()) {
|
||||
if (it->second == wrapper) {
|
||||
it = renderOrder.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -10,12 +10,9 @@
|
|||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include <glm/vec4.hpp>
|
||||
|
||||
class Assets;
|
||||
class Player;
|
||||
class Level;
|
||||
struct voxel;
|
||||
class Content;
|
||||
class Chunks;
|
||||
class Texture;
|
||||
class DrawContext;
|
||||
|
|
@ -36,7 +33,7 @@ struct BlockWrapper {
|
|||
|
||||
class BlockWrapsRenderer {
|
||||
const Assets& assets;
|
||||
const Level& level;
|
||||
const Content& content;
|
||||
const Chunks& chunks;
|
||||
std::unique_ptr<MainBatch> batch;
|
||||
|
||||
|
|
@ -47,13 +44,14 @@ class BlockWrapsRenderer {
|
|||
void draw(BlockWrapper& wrapper, const Texture* texture);
|
||||
|
||||
void refreshWrapper(BlockWrapper& wrapper);
|
||||
void clearOrder(const BlockWrapper* const wrapper);
|
||||
public:
|
||||
BlockWrapsRenderer(
|
||||
const Assets& assets, const Level& level, const Chunks& chunks
|
||||
const Assets& assets, const Content& content, const Chunks& chunks
|
||||
);
|
||||
~BlockWrapsRenderer();
|
||||
|
||||
void draw(const DrawContext& ctx, const Player& player);
|
||||
void draw(const DrawContext& ctx);
|
||||
|
||||
u64id_t add(
|
||||
const glm::ivec3& position,
|
||||
|
|
|
|||
|
|
@ -94,9 +94,9 @@ WorldRenderer::WorldRenderer(
|
|||
assets, level, *player.chunks, engine.getSettings().graphics
|
||||
)),
|
||||
texts(std::make_unique<TextsRenderer>(*batch3d, assets, *frustumCulling)),
|
||||
blockWraps(
|
||||
std::make_unique<BlockWrapsRenderer>(assets, level, *player.chunks)
|
||||
) {
|
||||
blockWraps(std::make_unique<BlockWrapsRenderer>(
|
||||
assets, level.content, *player.chunks
|
||||
)) {
|
||||
auto& settings = engine.getSettings();
|
||||
level.events->listen(
|
||||
LevelEventType::CHUNK_HIDDEN,
|
||||
|
|
@ -214,7 +214,7 @@ void WorldRenderer::renderOpaque(
|
|||
setupWorldShader(shader, camera, settings, fogFactor);
|
||||
|
||||
chunksRenderer->drawChunks(camera, shader);
|
||||
blockWraps->draw(ctx, player);
|
||||
blockWraps->draw(ctx);
|
||||
|
||||
int cloudsQuality = settings.graphics.cloudsQuality.get();
|
||||
if (cloudsQuality > 0) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue