mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 10:31:50 +00:00
add item dropping outside of inventory
This commit is contained in:
parent
0cbb740e70
commit
56c4d68c84
8 changed files with 132 additions and 21 deletions
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@ -3,29 +3,55 @@ local base_util = require "util"
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local DROP_FORCE = 8
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local DROP_INIT_VEL = {0, 3, 0}
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---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
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function drop_from_slot(invid, slot, mode)
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local pid = hud.get_player()
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if mode == 2 and !player.is_infinite_items(pid) then
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return
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end
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local itemid, itemcount = inventory.get(invid, slot)
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if itemid == 0 then
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return
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end
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local drop_itemcount = 1
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if mode == 0 then
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drop_itemcount = itemcount
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end
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if mode == 2 then
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drop_itemcount = item.stack_size(itemid)
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else
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inventory.set(invid, slot, itemid, itemcount - drop_itemcount)
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end
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local data = inventory.get_all_data(invid, slot)
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local pvel = { player.get_vel(pid) }
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local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local drop = base_util.drop(ppos, itemid, drop_itemcount, data, 1.5)
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if not drop then
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return
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end
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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end
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function on_inventory_clicked_outside(exc_invid, exc_slot, mode)
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drop_from_slot(exc_invid, exc_slot, mode)
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end
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function on_hud_open()
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input.add_callback("player.drop", function ()
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input.add_callback("player.drop", function()
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if hud.is_paused() or hud.is_inventory_open() then
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return
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end
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local pid = hud.get_player()
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local invid, slot = player.get_inventory(pid)
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local itemid, itemcount = inventory.get(invid, slot)
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if itemid == 0 then
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return
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local mode = 1
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if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then
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mode = 0
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end
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local data = inventory.get_all_data(invid, slot)
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inventory.set(invid, slot, itemid, itemcount-1)
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local pvel = {player.get_vel(pid)}
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local drop = base_util.drop(ppos, itemid, 1, data, 1.5)
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if not drop then
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return
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end
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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drop_from_slot(invid, slot, mode)
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end)
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rules.create("do-loot-non-player", true)
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end
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@ -14,7 +14,6 @@
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#include "frontend/UiDocument.hpp"
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#include "frontend/locale.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/LineBatch.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Font.hpp"
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#include "graphics/core/DrawContext.hpp"
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@ -179,6 +178,8 @@ void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
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}
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it = mouseOver.erase(it);
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}
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bool focusHappened = false;
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if (input.jclicked(Mousecode::BUTTON_1)) {
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if (pressed == nullptr && this->hover) {
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@ -196,10 +197,10 @@ void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
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if (focus != pressed) {
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focus = pressed;
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focus->onFocus();
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return;
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focusHappened = true;
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}
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}
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if (this->hover == nullptr && focus) {
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if (this->hover == nullptr && focus && !focusHappened) {
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focus->defocus();
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focus = nullptr;
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}
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@ -208,13 +209,44 @@ void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
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pressed = nullptr;
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}
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if (hover) {
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if (hover && !focusHappened) {
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for (Mousecode code : MOUSECODES_ALL) {
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if (input.jclicked(code)) {
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hover->clicked(code);
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}
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}
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}
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performClickOutside(frame, delta, cursorPos);
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}
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void GUI::performClickOutside(Frame& frame, float delta, glm::vec2 cursorPos) {
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auto nodes = frame.getNodes();
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std::vector<std::shared_ptr<UINode>> activeNodes;
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for (const auto& node : nodes) {
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if (node && node->isVisible() && node->isInteractive()) {
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activeNodes.push_back(node);
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}
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}
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for (Mousecode code : {Mousecode::BUTTON_1, Mousecode::BUTTON_2, Mousecode::BUTTON_3}) {
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if (input.jclicked(code)) {
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bool isOverAnyNode = false;
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for (const auto& node : activeNodes) {
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if (node && node->isInside(cursorPos)) {
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isOverAnyNode = true;
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break;
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}
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}
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if (!isOverAnyNode) {
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for (const auto& node : activeNodes) {
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if (node) {
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node->clickedOutside(code);
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}
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}
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}
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}
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}
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}
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void GUI::actFocused() {
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@ -2,7 +2,6 @@
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#include "delegates.hpp"
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#include <set>
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#include <queue>
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#include <memory>
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#include <vector>
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@ -93,6 +92,7 @@ namespace gui {
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bool debug = false;
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void actMouse(Frame& frame, float delta, const CursorState& cursor);
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void performClickOutside(Frame& frame, float delta, glm::vec2 cursorPos);
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void actFocused();
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void updateTooltip(float delta);
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void resetTooltip();
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@ -1,5 +1,7 @@
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#include "InventoryView.hpp"
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#include <iostream>
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#include <glm/glm.hpp>
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#include <utility>
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@ -19,6 +21,7 @@
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#include "items/Inventories.hpp"
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#include "items/Inventory.hpp"
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#include "items/ItemDef.hpp"
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#include "items/ItemStack.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "maths/voxmaths.hpp"
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#include "objects/Player.hpp"
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@ -610,6 +613,33 @@ void InventoryView::setPos(const glm::vec2& pos) {
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Container::setPos(pos - origin);
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}
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void InventoryView::clickedOutside(Mousecode button) {
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// root is the id of the main inventory
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if (getId() != "root") {
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return;
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}
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int mode;
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if (button == Mousecode::BUTTON_1) {
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mode = 0;
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} else if (button == Mousecode::BUTTON_2) {
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mode = 1;
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} else if (button == Mousecode::BUTTON_3) {
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mode = 2;
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} else {
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return;
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};
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auto exchangeSlot = std::dynamic_pointer_cast<SlotView>(
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gui.get(SlotView::EXCHANGE_SLOT_NAME));
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if (exchangeSlot == nullptr) {
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return;
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}
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ItemStack& grabbed = exchangeSlot->getStack();
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if (grabbed.isEmpty()) {
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return;
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}
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scripting::on_inventory_clicked_outside(exchangeSlot->getInventoryId(), 0, mode);
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}
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void InventoryView::setOrigin(const glm::vec2& origin) {
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this->origin = origin;
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}
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@ -143,6 +143,8 @@ namespace gui {
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void setSelected(int index);
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void clickedOutside(Mousecode button) override;
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void bind(
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const std::shared_ptr<Inventory>& inventory,
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const Content* content
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@ -207,6 +207,9 @@ namespace gui {
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virtual void onFocus();
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virtual void doubleClick(int x, int y);
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virtual void click(int x, int y);
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virtual void clickedOutside(Mousecode button) {
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// Empty for all UINodes, except InventoryView
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}
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virtual void clicked(Mousecode button);
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virtual void mouseMove(int x, int y) {};
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virtual void mouseRelease(int x, int y);
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@ -109,6 +109,7 @@ namespace scripting {
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void on_inventory_open(const Player* player, const Inventory& inventory);
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void on_inventory_closed(const Player* player, const Inventory& inventory);
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void on_inventory_interact(int invid, int slot, int action, int mode);
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void on_inventory_clicked_outside(int exchange_invid, int exchange_slot, int mode);
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void on_player_tick(Player* player, int tps);
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@ -110,6 +110,22 @@ void scripting::on_inventory_interact(int invid, int slot, int action, int mode)
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}
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}
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void scripting::on_inventory_clicked_outside(int exchange_invid, int exchange_slot, int mode) {
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auto L = lua::get_main_state();
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for (auto& pack : content_control->getAllContentPacks()) {
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lua::emit_event(
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L,
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pack.id + ":.inventoryclickedoutside",
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[&](lua::State* L) {
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lua::pushinteger(L, exchange_invid);
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lua::pushinteger(L, exchange_slot);
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lua::pushinteger(L, mode);
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return 3;
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}
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);
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}
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}
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void scripting::load_hud_script(
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const scriptenv& senv,
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const std::string& packid,
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@ -127,6 +143,7 @@ void scripting::load_hud_script(
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register_event(env, "on_hud_render", packid + ":.hudrender");
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register_event(env, "on_hud_close", packid + ":.hudclose");
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register_event(env, "on_inventory_interact", packid + ":.inventoryinteract");
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register_event(env, "on_inventory_clicked_outside", packid + ":.inventoryclickedoutside");
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}
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gui::PageLoaderFunc scripting::create_page_loader() {
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