mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
57 lines
1.7 KiB
Lua
57 lines
1.7 KiB
Lua
local base_util = require "util"
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local DROP_FORCE = 8
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local DROP_INIT_VEL = {0, 3, 0}
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---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
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function drop_from_slot(invid, slot, mode)
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local pid = hud.get_player()
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if mode == 2 and !player.is_infinite_items(pid) then
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return
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end
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local itemid, itemcount = inventory.get(invid, slot)
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if itemid == 0 then
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return
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end
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local drop_itemcount = 1
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if mode == 0 then
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drop_itemcount = itemcount
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end
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if mode == 2 then
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drop_itemcount = item.stack_size(itemid)
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else
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inventory.set(invid, slot, itemid, itemcount - drop_itemcount)
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end
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local data = inventory.get_all_data(invid, slot)
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local pvel = { player.get_vel(pid) }
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local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local drop = base_util.drop(ppos, itemid, drop_itemcount, data, 1.5)
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if not drop then
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return
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end
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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end
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function on_inventory_clicked_outside(exc_invid, exc_slot, mode)
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drop_from_slot(exc_invid, exc_slot, mode)
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end
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function on_hud_open()
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input.add_callback("player.drop", function()
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if hud.is_paused() or hud.is_inventory_open() then
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return
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end
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local pid = hud.get_player()
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local invid, slot = player.get_inventory(pid)
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local mode = 1
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if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then
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mode = 0
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end
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drop_from_slot(invid, slot, mode)
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end)
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rules.create("do-loot-non-player", true)
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end
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