update doc/*/entity-properties.md

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MihailRis 2026-09-19 18:55:20 +03:00
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@ -127,6 +127,11 @@ Defines the entity's material (same as for blocks).
The default value is the same as the entity name. Determines which skeleton will be used by the entity. See [rigging](rigging.md).
### *lighting-mode*
- *bone-based* - lighting is calculated for each skeletal bone separately.
- *solid* - lighting is calculated for the entire entity.
## Saving/Loading
In addition to custom components, the engine automatically saves data from the built-in ones: transform, rigidbody, skeleton.