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fix comments
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1 changed files with 1 additions and 3 deletions
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@ -24,8 +24,6 @@ struct PostProcessingVertex {
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};
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/// @brief Framebuffer with blitting with shaders.
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/// @attention Current implementation does not support multiple render passes
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/// for multiple effects. Will be implemented in v0.21
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class PostProcessing {
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public:
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PostProcessing(size_t effectSlotsCount);
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@ -73,7 +71,7 @@ private:
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void refreshFbos(uint width, uint height);
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/// @brief Main framebuffer (lasy field)
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/// @brief Main framebuffer (lazy field)
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std::unique_ptr<Framebuffer> fbo;
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std::unique_ptr<Framebuffer> fboSecond;
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/// @brief Fullscreen quad mesh as the post-processing canvas
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