fix comments

This commit is contained in:
Astazium 2026-09-16 23:45:47 +03:00
parent 23cc72dde4
commit 68a01e3648

View file

@ -24,8 +24,6 @@ struct PostProcessingVertex {
};
/// @brief Framebuffer with blitting with shaders.
/// @attention Current implementation does not support multiple render passes
/// for multiple effects. Will be implemented in v0.21
class PostProcessing {
public:
PostProcessing(size_t effectSlotsCount);
@ -73,7 +71,7 @@ private:
void refreshFbos(uint width, uint height);
/// @brief Main framebuffer (lasy field)
/// @brief Main framebuffer (lazy field)
std::unique_ptr<Framebuffer> fbo;
std::unique_ptr<Framebuffer> fboSecond;
/// @brief Fullscreen quad mesh as the post-processing canvas