mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-07 03:51:50 +00:00
Rename class
This commit is contained in:
parent
3e48768e96
commit
73f64c87ec
4 changed files with 32 additions and 32 deletions
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@ -119,7 +119,7 @@ Mousecode input_util::mousecode_from(const std::string& name) {
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return static_cast<Mousecode>(found->second);
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}
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input_sdl::input_sdl(window_sdl& window) : window(window) {
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input_sdl::input_sdl(SDLWindow& window) : window(window) {
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input_util::initialize();
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// We should always get char stream (maybe)
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SDL_StartTextInput(window.getSdlWindow());
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@ -3,7 +3,7 @@
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#include "window/input.hpp"
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#include "window/window.hpp"
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class window_sdl;
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class SDLWindow;
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class input_sdl final : public Input {
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public:
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@ -11,7 +11,7 @@ public:
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inline static constexpr short keys_buffer_size =
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mouse_keys_offset + sizeof(mousecodes_all) / sizeof(mousecodes_all[0]);
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input_sdl(window_sdl& window);
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input_sdl(SDLWindow& window);
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void pollEvents() override;
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@ -53,5 +53,5 @@ private:
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std::vector<Keycode> pressedKeys;
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std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
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window_sdl& window;
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SDLWindow& window;
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};
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@ -141,7 +141,7 @@ static bool initialize_gl(int width, int height) {
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return true;
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}
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window_sdl::window_sdl(DisplaySettings *settings, std::string title) noexcept {
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SDLWindow::SDLWindow(DisplaySettings *settings, std::string title) noexcept {
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
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logger.error() << "failed to initialize SDL: " << SDL_GetError();
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isSuccessfull = false;
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@ -217,7 +217,7 @@ window_sdl::window_sdl(DisplaySettings *settings, std::string title) noexcept {
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logger.info() << "monitor content scale: " << scale;
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}
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window_sdl::~window_sdl() {
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SDLWindow::~SDLWindow() {
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if (window) {
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SDL_DestroyWindow(window);
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}
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@ -228,32 +228,32 @@ window_sdl::~window_sdl() {
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}
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}
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void window_sdl::swapBuffers() noexcept {
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void SDLWindow::swapBuffers() noexcept {
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if (!SDL_GL_SwapWindow(window)) [[unlikely]] { // C++20 needed
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logger.error() << "Cant swap buffer: " << SDL_GetError();
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}
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resetScissor();
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}
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bool window_sdl::isMaximized() const {
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bool SDLWindow::isMaximized() const {
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return (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED) != 0;
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}
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bool window_sdl::isFocused() const {
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bool SDLWindow::isFocused() const {
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Uint32 flags = SDL_GetWindowFlags(window);
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return (flags & SDL_WINDOW_INPUT_FOCUS) != 0 ||
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(flags & SDL_WINDOW_MOUSE_FOCUS) != 0;
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}
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bool window_sdl::isIconified() const {
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bool SDLWindow::isIconified() const {
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return (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0;
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}
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bool window_sdl::isShouldClose() const {
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bool SDLWindow::isShouldClose() const {
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return toClose;
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}
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void window_sdl::setShouldClose(bool flag) {
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void SDLWindow::setShouldClose(bool flag) {
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toClose = flag;
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}
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void window_sdl::setCursor(CursorShape shape) {
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void SDLWindow::setCursor(CursorShape shape) {
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// so it method called each frame, we always recreate cursor.
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// Refactor it
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if (cursor) {
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@ -318,7 +318,7 @@ void window_sdl::setCursor(CursorShape shape) {
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SDL_SetCursor(cursor);
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}
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}
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void window_sdl::toggleFullscreen() {
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void SDLWindow::toggleFullscreen() {
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fullscreen = !fullscreen;
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if (!SDL_SetWindowFullscreen(window, fullscreen)) {
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logger.error() << "Cant toggle fullscreen window: " << SDL_GetError();
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@ -328,11 +328,11 @@ void window_sdl::toggleFullscreen() {
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<< SDL_GetError();
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}
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}
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bool window_sdl::isFullscreen() const {
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bool SDLWindow::isFullscreen() const {
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return fullscreen;
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}
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void window_sdl::setIcon(const ImageData *image) {
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void SDLWindow::setIcon(const ImageData *image) {
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if (image == nullptr) {
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logger.error() << "Image is nullptr";
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return;
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@ -361,7 +361,7 @@ void window_sdl::setIcon(const ImageData *image) {
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SDL_DestroySurface(iconSurface);
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}
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void window_sdl::pushScissor(glm::vec4 area) {
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void SDLWindow::pushScissor(glm::vec4 area) {
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if (scissorStack.empty()) {
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glEnable(GL_SCISSOR_TEST);
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}
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@ -389,13 +389,13 @@ void window_sdl::pushScissor(glm::vec4 area) {
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scissorArea = area;
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}
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void window_sdl::resetScissor() {
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void SDLWindow::resetScissor() {
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scissorArea = glm::vec4(0.0f, 0.0f, size.x, size.y);
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scissorStack = std::stack<glm::vec4>();
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glDisable(GL_SCISSOR_TEST);
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}
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void window_sdl::popScissor() {
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void SDLWindow::popScissor() {
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if (scissorStack.empty()) {
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logger.warning() << "extra Window::popScissor call";
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return;
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@ -418,11 +418,11 @@ void window_sdl::popScissor() {
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scissorArea = area;
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}
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double window_sdl::time() {
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double SDLWindow::time() {
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return static_cast<double>(SDL_GetTicksNS()) / 1'000'000'000;
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}
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void window_sdl::setFramerate(int framerate) {
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void SDLWindow::setFramerate(int framerate) {
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/*todo*/
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if (!SDL_GL_SetSwapInterval(framerate)) {
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logger.error() << "Failed to set framerate: " << SDL_GetError();
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@ -431,7 +431,7 @@ void window_sdl::setFramerate(int framerate) {
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// todo: move somewhere
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// Possible do with SDL_RenderReadPixels
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std::unique_ptr<ImageData> window_sdl::takeScreenshot() {
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std::unique_ptr<ImageData> SDLWindow::takeScreenshot() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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auto data = std::make_unique<ubyte[]>(size.x * size.y * 3);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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@ -441,17 +441,17 @@ std::unique_ptr<ImageData> window_sdl::takeScreenshot() {
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);
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}
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[[nodiscard]] bool window_sdl::isValid() const {
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[[nodiscard]] bool SDLWindow::isValid() const {
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return isSuccessfull;
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}
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[[nodiscard]] SDL_Window *window_sdl::getSdlWindow() const {
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[[nodiscard]] SDL_Window *SDLWindow::getSdlWindow() const {
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return window;
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}
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std::tuple<std::unique_ptr<Window>, std::unique_ptr<Input>> Window::initialize(
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DisplaySettings *settings, std::string title
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) {
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auto window = std::make_unique<window_sdl>(settings, title);
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auto window = std::make_unique<SDLWindow>(settings, title);
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if (!window->isValid()) {
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return {nullptr, nullptr};
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}
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@ -5,14 +5,14 @@
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#include "window/window.hpp"
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class window_sdl final : public Window {
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class SDLWindow final : public Window {
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public:
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window_sdl(DisplaySettings *settings, std::string title) noexcept;
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~window_sdl();
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window_sdl(const window_sdl &) = delete;
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window_sdl(window_sdl &&) = default;
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window_sdl &operator=(const window_sdl &) = delete;
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window_sdl &operator=(window_sdl &&) = default;
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SDLWindow(DisplaySettings *settings, std::string title) noexcept;
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~SDLWindow();
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SDLWindow(const SDLWindow &) = delete;
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SDLWindow(SDLWindow &&) = default;
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SDLWindow &operator=(const SDLWindow &) = delete;
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SDLWindow &operator=(SDLWindow &&) = default;
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void swapBuffers() noexcept override;
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