Rename class

This commit is contained in:
Stepanov Igor 2025-10-10 23:19:51 +03:00
parent 3e48768e96
commit 73f64c87ec
4 changed files with 32 additions and 32 deletions

View file

@ -119,7 +119,7 @@ Mousecode input_util::mousecode_from(const std::string& name) {
return static_cast<Mousecode>(found->second);
}
input_sdl::input_sdl(window_sdl& window) : window(window) {
input_sdl::input_sdl(SDLWindow& window) : window(window) {
input_util::initialize();
// We should always get char stream (maybe)
SDL_StartTextInput(window.getSdlWindow());

View file

@ -3,7 +3,7 @@
#include "window/input.hpp"
#include "window/window.hpp"
class window_sdl;
class SDLWindow;
class input_sdl final : public Input {
public:
@ -11,7 +11,7 @@ public:
inline static constexpr short keys_buffer_size =
mouse_keys_offset + sizeof(mousecodes_all) / sizeof(mousecodes_all[0]);
input_sdl(window_sdl& window);
input_sdl(SDLWindow& window);
void pollEvents() override;
@ -53,5 +53,5 @@ private:
std::vector<Keycode> pressedKeys;
std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
window_sdl& window;
SDLWindow& window;
};

View file

@ -141,7 +141,7 @@ static bool initialize_gl(int width, int height) {
return true;
}
window_sdl::window_sdl(DisplaySettings *settings, std::string title) noexcept {
SDLWindow::SDLWindow(DisplaySettings *settings, std::string title) noexcept {
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
logger.error() << "failed to initialize SDL: " << SDL_GetError();
isSuccessfull = false;
@ -217,7 +217,7 @@ window_sdl::window_sdl(DisplaySettings *settings, std::string title) noexcept {
logger.info() << "monitor content scale: " << scale;
}
window_sdl::~window_sdl() {
SDLWindow::~SDLWindow() {
if (window) {
SDL_DestroyWindow(window);
}
@ -228,32 +228,32 @@ window_sdl::~window_sdl() {
}
}
void window_sdl::swapBuffers() noexcept {
void SDLWindow::swapBuffers() noexcept {
if (!SDL_GL_SwapWindow(window)) [[unlikely]] { // C++20 needed
logger.error() << "Cant swap buffer: " << SDL_GetError();
}
resetScissor();
}
bool window_sdl::isMaximized() const {
bool SDLWindow::isMaximized() const {
return (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED) != 0;
}
bool window_sdl::isFocused() const {
bool SDLWindow::isFocused() const {
Uint32 flags = SDL_GetWindowFlags(window);
return (flags & SDL_WINDOW_INPUT_FOCUS) != 0 ||
(flags & SDL_WINDOW_MOUSE_FOCUS) != 0;
}
bool window_sdl::isIconified() const {
bool SDLWindow::isIconified() const {
return (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0;
}
bool window_sdl::isShouldClose() const {
bool SDLWindow::isShouldClose() const {
return toClose;
}
void window_sdl::setShouldClose(bool flag) {
void SDLWindow::setShouldClose(bool flag) {
toClose = flag;
}
void window_sdl::setCursor(CursorShape shape) {
void SDLWindow::setCursor(CursorShape shape) {
// so it method called each frame, we always recreate cursor.
// Refactor it
if (cursor) {
@ -318,7 +318,7 @@ void window_sdl::setCursor(CursorShape shape) {
SDL_SetCursor(cursor);
}
}
void window_sdl::toggleFullscreen() {
void SDLWindow::toggleFullscreen() {
fullscreen = !fullscreen;
if (!SDL_SetWindowFullscreen(window, fullscreen)) {
logger.error() << "Cant toggle fullscreen window: " << SDL_GetError();
@ -328,11 +328,11 @@ void window_sdl::toggleFullscreen() {
<< SDL_GetError();
}
}
bool window_sdl::isFullscreen() const {
bool SDLWindow::isFullscreen() const {
return fullscreen;
}
void window_sdl::setIcon(const ImageData *image) {
void SDLWindow::setIcon(const ImageData *image) {
if (image == nullptr) {
logger.error() << "Image is nullptr";
return;
@ -361,7 +361,7 @@ void window_sdl::setIcon(const ImageData *image) {
SDL_DestroySurface(iconSurface);
}
void window_sdl::pushScissor(glm::vec4 area) {
void SDLWindow::pushScissor(glm::vec4 area) {
if (scissorStack.empty()) {
glEnable(GL_SCISSOR_TEST);
}
@ -389,13 +389,13 @@ void window_sdl::pushScissor(glm::vec4 area) {
scissorArea = area;
}
void window_sdl::resetScissor() {
void SDLWindow::resetScissor() {
scissorArea = glm::vec4(0.0f, 0.0f, size.x, size.y);
scissorStack = std::stack<glm::vec4>();
glDisable(GL_SCISSOR_TEST);
}
void window_sdl::popScissor() {
void SDLWindow::popScissor() {
if (scissorStack.empty()) {
logger.warning() << "extra Window::popScissor call";
return;
@ -418,11 +418,11 @@ void window_sdl::popScissor() {
scissorArea = area;
}
double window_sdl::time() {
double SDLWindow::time() {
return static_cast<double>(SDL_GetTicksNS()) / 1'000'000'000;
}
void window_sdl::setFramerate(int framerate) {
void SDLWindow::setFramerate(int framerate) {
/*todo*/
if (!SDL_GL_SetSwapInterval(framerate)) {
logger.error() << "Failed to set framerate: " << SDL_GetError();
@ -431,7 +431,7 @@ void window_sdl::setFramerate(int framerate) {
// todo: move somewhere
// Possible do with SDL_RenderReadPixels
std::unique_ptr<ImageData> window_sdl::takeScreenshot() {
std::unique_ptr<ImageData> SDLWindow::takeScreenshot() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
auto data = std::make_unique<ubyte[]>(size.x * size.y * 3);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
@ -441,17 +441,17 @@ std::unique_ptr<ImageData> window_sdl::takeScreenshot() {
);
}
[[nodiscard]] bool window_sdl::isValid() const {
[[nodiscard]] bool SDLWindow::isValid() const {
return isSuccessfull;
}
[[nodiscard]] SDL_Window *window_sdl::getSdlWindow() const {
[[nodiscard]] SDL_Window *SDLWindow::getSdlWindow() const {
return window;
}
std::tuple<std::unique_ptr<Window>, std::unique_ptr<Input>> Window::initialize(
DisplaySettings *settings, std::string title
) {
auto window = std::make_unique<window_sdl>(settings, title);
auto window = std::make_unique<SDLWindow>(settings, title);
if (!window->isValid()) {
return {nullptr, nullptr};
}

View file

@ -5,14 +5,14 @@
#include "window/window.hpp"
class window_sdl final : public Window {
class SDLWindow final : public Window {
public:
window_sdl(DisplaySettings *settings, std::string title) noexcept;
~window_sdl();
window_sdl(const window_sdl &) = delete;
window_sdl(window_sdl &&) = default;
window_sdl &operator=(const window_sdl &) = delete;
window_sdl &operator=(window_sdl &&) = default;
SDLWindow(DisplaySettings *settings, std::string title) noexcept;
~SDLWindow();
SDLWindow(const SDLWindow &) = delete;
SDLWindow(SDLWindow &&) = default;
SDLWindow &operator=(const SDLWindow &) = delete;
SDLWindow &operator=(SDLWindow &&) = default;
void swapBuffers() noexcept override;