mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 19:11:50 +00:00
cleanup a bit
This commit is contained in:
parent
c57fe21120
commit
7f51377db3
1 changed files with 96 additions and 77 deletions
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@ -22,21 +22,18 @@
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using namespace scripting;
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static int l_get_version(lua::State* L) {
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return lua::pushvec_stack(
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L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
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);
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}
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/// @brief Check if content is loaded
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static int l_is_content_loaded(lua::State* L) {
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return lua::pushboolean(L, content != nullptr);
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}
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/// @brief Load content
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static int l_load_content(lua::State* L) {
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content_control->loadContent();
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return 0;
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}
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/// @brief Reset content, excluding specified packs modules
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static int l_reset_content(lua::State* L) {
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if (level != nullptr) {
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throw std::runtime_error("world must be closed before");
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@ -89,59 +86,7 @@ static int l_reconfig_packs(lua::State* L) {
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return 0;
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}
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static int l_start_debug_instance(lua::State* L) {
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if (!engine->getProject().permissions.has(Permissions::DEBUGGING)) {
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throw std::runtime_error("project has no debugging permission");
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}
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int port = lua::tointeger(L, 1);
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if (port == 0) {
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auto network = engine->getNetwork();
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if (network == nullptr) {
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throw std::runtime_error("project has no network permission");
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}
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port = network->findFreePort();
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if (port == -1) {
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throw std::runtime_error("could not find free port");
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}
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}
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auto projectPath = lua::isstring(L, 2) ? lua::require_lstring(L, 2) : "";
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const auto& paths = engine->getPaths();
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std::vector<std::string> args {
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"--res", paths.getResourcesFolder().u8string(),
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"--dir", paths.getUserFilesFolder().u8string(),
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"--dbg-server", "tcp:" + std::to_string(port),
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};
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if (!projectPath.empty()) {
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args.emplace_back("--project");
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args.emplace_back(io::resolve(std::string(projectPath)).string());
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}
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platform::new_engine_instance(std::move(args));
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return lua::pushinteger(L, port);
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}
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static int l_focus(lua::State* L) {
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engine->getWindow().focus();
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return 0;
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}
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static int l_create_memory_device(lua::State* L) {
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std::string name = lua::require_string(L, 1);
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if (io::get_device(name)) {
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throw std::runtime_error(
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"entry-point '" + name + "' is already used"
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);
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}
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if (name.find(':') != std::string::npos) {
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throw std::runtime_error("invalid entry point name");
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}
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io::set_device(name, std::make_unique<io::MemoryDevice>());
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return 0;
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}
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/// @brief Get content sources list
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static int l_get_content_sources(lua::State* L) {
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const auto& sources = engine->getContentControl().getContentSources();
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lua::createtable(L, static_cast<int>(sources.size()), 0);
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@ -152,6 +97,7 @@ static int l_get_content_sources(lua::State* L) {
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return 1;
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}
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/// @brief Set content sources list
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static int l_set_content_sources(lua::State* L) {
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if (!lua::istable(L, 1)) {
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throw std::runtime_error("table expected as argument 1");
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@ -167,17 +113,12 @@ static int l_set_content_sources(lua::State* L) {
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return 0;
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}
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/// @brief Reset content sources to defaults
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static int l_reset_content_sources(lua::State* L) {
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engine->getContentControl().resetContentSources();
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return 0;
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}
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static int l_set_title(lua::State* L) {
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auto title = lua::require_string(L, 1);
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engine->getWindow().setTitle(title);
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return 0;
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}
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/// @brief Get a setting value
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/// @param name The name of the setting
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/// @return The value of the setting
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@ -245,11 +186,13 @@ static int l_get_setting_info(lua::State* L) {
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throw std::runtime_error("unsupported setting type");
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}
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/// @brief Open folder in file explorer
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static int l_open_folder(lua::State* L) {
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platform::open_folder(io::resolve(lua::require_string(L, 1)));
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return 0;
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}
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/// @brief Open URL in default browser with confirmation dialog
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static int l_open_url(lua::State* L) {
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auto url = lua::require_string(L, 1);
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@ -268,6 +211,26 @@ static int l_open_url(lua::State* L) {
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return 0;
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}
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/// @brief Bring application window to focus
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static int l_focus(lua::State* L) {
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engine->getWindow().focus();
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return 0;
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}
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/// @brief Set window title
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static int l_set_title(lua::State* L) {
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auto title = lua::require_string(L, 1);
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engine->getWindow().setTitle(title);
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return 0;
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}
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/// @brief Quit the game
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static int l_quit(lua::State*) {
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engine->quit();
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return 0;
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}
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/// @brief Creating new world
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/// @param name Name world
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/// @param seed Seed world
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@ -345,39 +308,95 @@ static int l_delete_world(lua::State* L) {
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return 0;
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}
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/// @brief Get engine version
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/// @return major, minor
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static int l_get_version(lua::State* L) {
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return lua::pushvec_stack(
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L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
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);
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}
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/// @brief Quit the game
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static int l_quit(lua::State*) {
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engine->quit();
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/// @brief Create in-memory named IO device
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static int l_create_memory_device(lua::State* L) {
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std::string name = lua::require_string(L, 1);
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if (io::get_device(name)) {
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throw std::runtime_error(
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"entry-point '" + name + "' is already used"
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);
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}
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if (name.find(':') != std::string::npos) {
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throw std::runtime_error("invalid entry point name");
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}
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io::set_device(name, std::make_unique<io::MemoryDevice>());
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return 0;
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}
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/// @brief Start a new engine instance with debugging server
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static int l_start_debug_instance(lua::State* L) {
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if (!engine->getProject().permissions.has(Permissions::DEBUGGING)) {
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throw std::runtime_error("project has no debugging permission");
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}
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int port = lua::tointeger(L, 1);
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if (port == 0) {
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auto network = engine->getNetwork();
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if (network == nullptr) {
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throw std::runtime_error("project has no network permission");
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}
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port = network->findFreePort();
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if (port == -1) {
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throw std::runtime_error("could not find free port");
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}
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}
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auto projectPath = lua::isstring(L, 2) ? lua::require_lstring(L, 2) : "";
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const auto& paths = engine->getPaths();
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std::vector<std::string> args {
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"--res", paths.getResourcesFolder().u8string(),
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"--dir", paths.getUserFilesFolder().u8string(),
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"--dbg-server", "tcp:" + std::to_string(port),
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};
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if (!projectPath.empty()) {
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args.emplace_back("--project");
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args.emplace_back(io::resolve(std::string(projectPath)).string());
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}
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platform::new_engine_instance(std::move(args));
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return lua::pushinteger(L, port);
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}
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const luaL_Reg applib[] = {
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{"get_version", lua::wrap<l_get_version>},
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/// content
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{"is_content_loaded", lua::wrap<l_is_content_loaded>},
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{"load_content", lua::wrap<l_load_content>},
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{"reset_content", lua::wrap<l_reset_content>},
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{"reconfig_packs", lua::wrap<l_reconfig_packs>},
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{"start_debug_instance", lua::wrap<l_start_debug_instance>},
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{"focus", lua::wrap<l_focus>},
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{"create_memory_device", lua::wrap<l_create_memory_device>},
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{"get_content_sources", lua::wrap<l_get_content_sources>},
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{"set_content_sources", lua::wrap<l_set_content_sources>},
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{"reset_content_sources", lua::wrap<l_reset_content_sources>},
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{"set_title", lua::wrap<l_set_title>},
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{"open_folder", lua::wrap<l_open_folder>},
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{"open_url", lua::wrap<l_open_url>},
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/// settings
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{"get_setting", lua::wrap<l_get_setting>},
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{"set_setting", lua::wrap<l_set_setting>},
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{"str_setting", lua::wrap<l_str_setting>},
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{"get_setting_info", lua::wrap<l_get_setting_info>},
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/// system applications
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{"open_folder", lua::wrap<l_open_folder>},
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{"open_url", lua::wrap<l_open_url>},
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/// window
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{"focus", lua::wrap<l_focus>},
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{"set_title", lua::wrap<l_set_title>},
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{"quit", lua::wrap<l_quit>},
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/// world
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{"new_world", lua::wrap<l_new_world>},
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{"open_world", lua::wrap<l_open_world>},
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{"reopen_world", lua::wrap<l_reopen_world>},
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{"save_world", lua::wrap<l_save_world>},
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{"close_world", lua::wrap<l_close_world>},
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{"delete_world", lua::wrap<l_delete_world>},
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{"quit", lua::wrap<l_quit>},
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// for other functions see libcore.cpp and stdlib.lua
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/// other
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{"get_version", lua::wrap<l_get_version>},
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{"create_memory_device", lua::wrap<l_create_memory_device>},
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{"start_debug_instance", lua::wrap<l_start_debug_instance>},
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{nullptr, nullptr}
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};
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