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add block material shaders
- 'shader' property of block materials: shaders/materials/<name>.glslv, .glslf with material_vertex / material_fragment hooks and #param uniforms - material shaders code is included into main, translucent and shadows programs through generated headers, no extra draw calls - chunk vertex normal.w byte replaced with 'flags': bit 7 - emission flag, bits 0-6 - material shader index (vertex format size is not changed) - doc/*/block-materials.md
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@ -11,6 +11,7 @@
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- [Движок генерации мира](world-generator.md)
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- [Консоль](console.md)
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- [Контент‐паки](content-packs.md)
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- [Материалы блоков](block-materials.md)
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- [Модели блоков](block-models.md)
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- [Предзагрузка ассетов](assets-preload.md)
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- [Рекомендации по использованию движка](engine-use-recommendations.md)
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