fix blocks render at the top of the world

This commit is contained in:
MihailRis 2026-08-26 18:06:05 +03:00
parent 95b9b346ac
commit 8214f1bd09

View file

@ -145,6 +145,9 @@ private:
// Does block allow to see other blocks sides (is it transparent)
bool isOpen(const glm::ivec3& pos, const Block& def, const Variant& variant) const {
if (pos.y >= CHUNK_H) {
return true;
}
const auto& vox = voxelsBuffer->pickBlock(
chunk->x * CHUNK_W + pos.x, pos.y, chunk->z * CHUNK_D + pos.z
);