add gui.get_active_frame, set_active_frame & update cursor lock behavior

This commit is contained in:
MihailRis 2026-02-06 14:16:30 +03:00
parent 463098aa1e
commit 8468ab184d
11 changed files with 123 additions and 50 deletions

View file

@ -56,6 +56,7 @@ LevelScreen::LevelScreen(
auto& assets = *engine.getAssets();
auto menu = engine.getGUI().getMenu();
menu->reset();
gui.setActiveFrame("");
auto player = level->players->get(localPlayer);
assert(player != nullptr);