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https://github.com/MihailRis/voxelcore.git
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add gui.get_active_frame, set_active_frame & update cursor lock behavior
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parent
463098aa1e
commit
8468ab184d
11 changed files with 123 additions and 50 deletions
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@ -13,15 +13,20 @@ using namespace gui;
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static inline constexpr int MAX_TEXTURE_SIZE = 2048;
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gui::Frame::Frame(GUI& gui, std::string outputTexture)
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gui::Frame::Frame(GUI& gui, std::string id, std::string outputTexture)
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: Container(gui, {}),
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fbo(nullptr),
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outputTexture(std::move(outputTexture)) {
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frameId = std::move(id);
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}
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gui::Frame::~Frame() = default;
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void gui::Frame::draw(const DrawContext& pctx, const Assets& assets) {
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if (outputTexture.empty()) {
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Container::draw(pctx, assets);
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return;
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}
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if (fbo == nullptr) {
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return;
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}
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@ -53,3 +58,11 @@ void gui::Frame::updateOutput(Assets& assets) {
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const std::string& gui::Frame::getOutputTexture() const {
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return outputTexture;
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}
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const std::string& gui::Frame::getFrameId() const {
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return frameId;
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}
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gui::Frame::State& gui::Frame::getState() {
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return state;
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}
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