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https://github.com/MihailRis/voxelcore.git
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Limit GUI scale by window size, fix tooltip dash glyph
Manual GUI scale is now limited so that UI is never smaller than 640x480 units (as in other games), otherwise menus did not fit the window at scale 3-4 in small windows. The unsupported en dash in the setting tooltip is replaced with a hyphen.
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3 changed files with 15 additions and 13 deletions
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@ -88,21 +88,23 @@ void GUI::onAssetsLoad(Assets* assets) {
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assets->store(rootDocument, "core:root");
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}
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/// @brief Minimal virtual window size used to choose the automatic scale
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static constexpr glm::uvec2 AUTO_SCALE_MIN_SIZE {640, 480};
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/// @brief Minimal UI size (in UI units) that GUI scale must keep, so
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/// menus always fit the window. Larger scale values are limited to it
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static constexpr glm::uvec2 MIN_UI_SIZE {640, 480};
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static constexpr int MAX_SCALE = 4;
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int GUI::calcScale(const glm::uvec2& viewport) const {
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int maxFit = 1;
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while (maxFit < MAX_SCALE &&
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viewport.x / (maxFit + 1) >= MIN_UI_SIZE.x &&
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viewport.y / (maxFit + 1) >= MIN_UI_SIZE.y) {
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maxFit++;
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}
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int value = engine.getSettings().display.guiScale.get();
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if (value > 0) {
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return value;
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if (value <= 0) {
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return maxFit; // auto
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}
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int result = 1;
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while (result < 4 &&
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viewport.x / (result + 1) >= AUTO_SCALE_MIN_SIZE.x &&
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viewport.y / (result + 1) >= AUTO_SCALE_MIN_SIZE.y) {
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result++;
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}
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return result;
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return std::min(value, maxFit);
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}
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int GUI::getScale() const {
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