Merge branch 'main' into animation

This commit is contained in:
MihailRis 2026-09-04 00:13:23 +03:00
commit 856f678315
14 changed files with 125 additions and 9 deletions

View file

@ -13,6 +13,7 @@ for i=1,3 do
print("client-listener started")
local received_text = ""
while client:is_alive() and #received_text < #text do
client:peek(math.random(0, 100))
local received = client:recv(512)
if received then
received_text = received_text .. utf8.tostring(received)

View file

@ -172,7 +172,9 @@ app.start_background_instance(
-- script file
app_script: string,
-- log file
output_file: string | nil
output_file: string,
-- project parameters (can be read with vc.get_project_arg(name))
project_args: table<string, string> | nil
) -> int
-- Checks if the engine sub-instance is alive.

View file

@ -63,6 +63,13 @@ input.get_mouse_delta() --> {int, int}
Returns cursor movement delta.
```lua
input.get_mouse_scroll() --> int
```
Returns the vertical mouse wheel offset accumulated during the current frame.
A positive value indicates scrolling up; a negative value indicates scrolling down.
```lua
input.get_bindings() --> strings array
```

View file

@ -92,6 +92,21 @@ socket:recv_async(
[optional] usetable: bool=false
) -> nil|table|Bytearray
-- `peek` and `peek_async` are analogous to the `recv` and `recv_async` methods
-- with the exception that `peek` and `peek_async` do not advance the socket buffer position
-- This means they do not remove bytes from the socket, so the bytes can be received after
socket:peek(
length: int,
[optional] usetable: boolean=false
) -> nil|table|Bytearray
socket:peek_async(
length: int,
[optional] usetable: boolean=false
) -> nil|table|Bytearray
Translated with DeepL.com (free version)
-- Closes the connection
socket:close()

View file

@ -162,7 +162,9 @@ app.start_background_instance(
-- файл сценария
app_script: string,
-- файл лога
output_file: string | nil
output_file: string,
-- параметры проекта, что будут доступны через vc.get_project_arg(name)
project_args: table<string, string> | nil,
) -> int
-- Проверяет, жив ли под-экземпляр движка.

View file

@ -34,6 +34,10 @@ input.get_mouse_pos() -> {number, number}
-- Возращает дельту позиции курсора.
input.get_mouse_delta() -> {number, number}
-- Возвращает вертикальное смещение колеса мыши, накопленное за текущий кадр.
-- Положительное значение соответствует прокрутке вверх, отрицательное - вниз.
input.get_mouse_scroll() -> number
```
## Создание обработчиков

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@ -92,6 +92,19 @@ socket:recv_async(
[опционально] usetable: boolean=false
) -> nil|table|Bytearray
-- `peek` и `peek_async` являются аналогами методов `recv` и `recv_async`
-- за тем исключением, что `peek` и `peek_async` не двигают позицию буфера сокета
-- Это означает, что они не удаляют байты из сокета, а значит байты могут быть прочитаны после
socket:peek(
length: int,
[опционально] usetable: boolean=false
) -> nil|table|Bytearray
socket:peek_async(
length: int,
[опционально] usetable: boolean=false
) -> nil|table|Bytearray
-- Оборачивает сокет в io_stream (см. ../io_stream.md)
socket:as_stream(
[опционально] binary_mode: boolean=true

View file

@ -39,6 +39,7 @@ end
local Socket = {__index={
send=function(self, ...) return network.__send(self.id, ...) end,
recv=function(self, ...) return network.__recv(self.id, ...) end,
peek=function(self, ...) return network.__peek(self.id, ...) end,
recv_async=function(self, length, usetable)
while self:is_alive() do
local available = self:available()
@ -49,6 +50,16 @@ local Socket = {__index={
end
return self:recv(length, usetable)
end,
peek_async=function(self, length, usetable)
while self:is_alive() do
local available = self:available()
if available >= length then
return self:peek(length, usetable)
end
coroutine.yield()
end
return self:peek(length, usetable)
end,
as_stream=network.__as_stream,
close=function(self) return network.__close(self.id) end,
available=function(self) return network.__available(self.id) or 0 end,

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@ -405,6 +405,20 @@ static int l_start_background_instance(lua::State* L) {
auto scriptPath = lua::require_lstring(L, 1);
io::path outputPath = lua::isstring(L, 2) ? lua::require_lstring(L, 2) : "";
std::vector<std::pair<std::string, std::string>> projectArgs;
if (lua::istable(L, 3)) {
lua::pushnil(L);
while (lua::next(L, 3)) {
lua::pushvalue(L, -2);
auto key = lua::tolstring(L, -1);
auto value = lua::tolstring(L, -2);
projectArgs.emplace_back(key, value);
lua::pop(L, 2);
}
lua::pop(L);
}
const auto& paths = engine->getPaths();
std::vector<std::string> args {
@ -419,6 +433,17 @@ static int l_start_background_instance(lua::State* L) {
args.emplace_back("--project");
args.emplace_back(io::resolve(engine->getProject().path).u8string());
if (!projectArgs.empty()) {
args.emplace_back("--");
for (const auto& [key, value] : projectArgs) {
if (key.empty()) {
throw std::runtime_error("empty project argument name passed");
}
args.emplace_back("--" + key);
args.emplace_back(value);
}
}
int handle = -1;
for (int i = 0; i < ::processes.size(); i++) {
if (!::processes[i] || !::processes[i]->isActive()) {

View file

@ -91,6 +91,12 @@ static int l_get_mouse_delta(lua::State* L) {
return lua::pushvec2(L, engine->getInput().getCursor().delta);
}
static int l_get_mouse_scroll(lua::State* L) {
if (engine->isHeadless())
return 0;
return lua::pushinteger(L, engine->getInput().getScroll());
}
static int l_get_bindings(lua::State* L) {
if (engine->isHeadless())
return 0;
@ -181,6 +187,7 @@ const luaL_Reg inputlib[] = {
{"add_callback", lua::wrap<l_add_callback>},
{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
{"get_mouse_delta", lua::wrap<l_get_mouse_delta>},
{"get_mouse_scroll", lua::wrap<l_get_mouse_scroll>},
{"get_bindings", lua::wrap<l_get_bindings>},
{"get_binding_text", lua::wrap<l_get_binding_text>},
{"is_active", lua::wrap<l_is_active>},

View file

@ -237,7 +237,7 @@ static int l_udp_server_send_to(lua::State* L, network::Network& network) {
return 0;
}
static int l_recv(lua::State* L, network::Network& network) {
static int read(lua::State* L, network::Network& network, int (*fn)(network::TcpConnection*, char*, int)) {
u64id_t id = lua::tointeger(L, 1);
int length = lua::tointeger(L, 2);
@ -248,11 +248,12 @@ static int l_recv(lua::State* L, network::Network& network) {
}
auto tcpConnection = dynamic_cast<network::TcpConnection*>(connection);
auto tcp = dynamic_cast<network::TcpConnection*>(connection);
length = glm::min(length, tcpConnection->available());
util::Buffer<char> buffer(length);
int size = tcpConnection->recv(buffer.data(), length);
int size = fn(tcp, buffer.data(), length);
if (size == -1) {
return 0;
}
@ -268,6 +269,18 @@ static int l_recv(lua::State* L, network::Network& network) {
}
}
static int l_recv(lua::State* L, network::Network& network) {
return read(L, network, [](auto* tcp, char* buf, int len) {
return tcp->recv(buf, len);
});
}
static int l_peek(lua::State* L, network::Network& network) {
return read(L, network, [](auto* tcp, char* buf, int len) {
return tcp->peek(buf, len);
});
}
static int l_available(lua::State* L, network::Network& network) {
u64id_t id = lua::tointeger(L, 1);
@ -566,6 +579,7 @@ const luaL_Reg networklib[] = {
{"__close", wrap<l_close>},
{"__send", wrap<l_send>},
{"__recv", wrap<l_recv>},
{"__peek", wrap<l_peek>},
{"__available", wrap<l_available>},
{"__is_alive", wrap<l_is_alive>},
{"__is_connected", wrap<l_is_connected>},

View file

@ -196,15 +196,26 @@ public:
});
}
int recv(char* buffer, size_t length) override {
std::lock_guard lock(mutex);
int read(char* buffer, size_t length) {
if (state != ConnectionState::CONNECTED && readBatch.empty()) {
return -1;
}
int size = std::min(readBatch.size(), length);
std::memcpy(buffer, readBatch.data(), size);
readBatch.erase(readBatch.begin(), readBatch.begin() + size);
return size;
}
int peek(char* buffer, size_t length) override {
std::lock_guard lock(mutex);
return read(buffer, length);
}
int recv(char* buffer, size_t length) override {
std::lock_guard lock(mutex);
int size = read(buffer, length);
if (size != -1) {
readBatch.erase(readBatch.begin(), readBatch.begin() + size);
}
return size;
}

View file

@ -79,6 +79,7 @@ namespace network {
class ReadableConnection : public Connection {
public:
virtual int recv(char* buffer, size_t length) = 0;
virtual int peek(char* buffer, size_t length) = 0;
virtual int available() = 0;
};

View file

@ -281,6 +281,9 @@ public:
return exitCode == STILL_ACTIVE;
}
return false;
#elif defined(__APPLE__)
// FIXME: completely implement SystemProcess for MacOS
return false;
#endif
}