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fix weather effects render
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parent
968528c706
commit
9989f81196
3 changed files with 14 additions and 6 deletions
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@ -244,6 +244,7 @@ void WorldRenderer::renderOpaque(
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}
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entityShader.uniform1i("u_alphaClip", true);
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entityShader.uniform1i("u_dithering", 1);
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entityShader.uniform1f("u_opacity", 1.0f);
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level.entities->render(
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assets,
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@ -512,6 +513,7 @@ void WorldRenderer::renderWeatherEffects(Camera& camera) {
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float one = weather->fall.maxOpacity;
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float t = (weather->intensity * (one - zero)) * maxIntensity + zero;
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entityShader.uniform1i("u_alphaClip", weather->fall.opaque);
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entityShader.uniform1i("u_dithering", 0);
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entityShader.uniform1f(
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"u_opacity", weather->fall.opaque ? t * t : t
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);
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