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Rename files
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4 changed files with 4 additions and 4 deletions
57
src/window/detail/SDLInput.hpp
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57
src/window/detail/SDLInput.hpp
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#include <SDL3/SDL_keycode.h>
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#include "window/input.hpp"
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#include "window/window.hpp"
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class SDLWindow;
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class input_sdl final : public Input {
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public:
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inline static constexpr short mouse_keys_offset = 512;
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inline static constexpr short keys_buffer_size =
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mouse_keys_offset + sizeof(mousecodes_all) / sizeof(mousecodes_all[0]);
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input_sdl(SDLWindow& window);
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void pollEvents() override;
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const char* getClipboardText() const override;
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void setClipboardText(const char* str) override;
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int getScroll() override;
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bool pressed(Keycode keycode) const override;
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bool jpressed(Keycode keycode) const override;
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bool clicked(Mousecode mousecode) const override;
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bool jclicked(Mousecode mousecode) const override;
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CursorState getCursor() const override;
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bool isCursorLocked() const override;
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void toggleCursor() override;
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Bindings& getBindings() override;
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const Bindings& getBindings() const override;
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ObserverHandler addKeyCallback(Keycode key, KeyCallback callback) override;
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const std::vector<Keycode>& getPressedKeys() const override;
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const std::vector<std::uint32_t>& getCodepoints() const override;
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private:
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glm::vec2 delta;
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glm::vec2 cursor;
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std::int32_t scroll = 0;
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std::uint32_t currentFrame = 0;
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std::uint32_t frames[keys_buffer_size] {};
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bool keys[keys_buffer_size] {};
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bool cursorLocked = false;
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bool cursorDrag = false;
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Bindings bindings;
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std::vector<std::uint32_t> codepoints;
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std::vector<Keycode> pressedKeys;
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std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
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SDLWindow& window;
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};
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