test environment (sky)

This commit is contained in:
MihailRis 2026-05-12 02:02:06 +03:00
parent c4d5812b4f
commit a7ad219261
14 changed files with 421 additions and 196 deletions

View file

@ -4,7 +4,7 @@
#include <GL/glew.h>
Cubemap::Cubemap(uint width, uint height, ImageFormat imageFormat)
: Texture(0, width, height)
: Texture(0U, width, height, imageFormat)
{
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_CUBE_MAP, id);
@ -14,7 +14,6 @@ Cubemap::Cubemap(uint width, uint height, ImageFormat imageFormat)
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
uint format = gl::to_glenum(imageFormat);
for (uint face = 0; face < 6; face++) {
glTexImage2D(
GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
@ -37,3 +36,23 @@ void Cubemap::bind() const {
void Cubemap::unbind() const {
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
void Cubemap::reload(const ubyte* data, uint width, uint height) {
this->width = width;
this->height = height;
glBindTexture(GL_TEXTURE_CUBE_MAP, id);
for (uint face = 0; face < 6; face++) {
glTexImage2D(
GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
0,
format,
width,
height,
0,
format,
GL_UNSIGNED_BYTE,
data
);
}
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}