test environment (sky)

This commit is contained in:
MihailRis 2026-05-12 02:02:06 +03:00
parent c4d5812b4f
commit a7ad219261
14 changed files with 421 additions and 196 deletions

View file

@ -1,14 +1,14 @@
#include "Framebuffer.hpp"
#include <GL/glew.h>
#include "Texture.hpp"
#include "debug/Logger.hpp"
static debug::Logger logger("gl-framebuffer");
Framebuffer::Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture)
: fbo(fbo), depth(depth), texture(std::move(texture))
{
: fbo(fbo), depth(depth), texture(std::move(texture)) {
if (this->texture) {
width = this->texture->getWidth();
height = this->texture->getHeight();
@ -18,35 +18,55 @@ Framebuffer::Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture)
}
}
static std::unique_ptr<Texture> create_texture(int width, int height, int format) {
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
static std::unique_ptr<Texture> create_texture(
int width, int height, bool alpha
) {
GLenum glformat = alpha ? GL_RGBA : GL_RGB;
GLuint textureid;
glGenTextures(1, &textureid);
glBindTexture(GL_TEXTURE_2D, textureid);
glTexImage2D(
GL_TEXTURE_2D,
0,
glformat,
width,
height,
0,
glformat,
GL_UNSIGNED_BYTE,
nullptr
);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
return std::make_unique<Texture>(tex, width, height);
glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureid, 0
);
return std::make_unique<Texture>(
textureid,
width,
height,
alpha ? ImageFormat::RGBA8888 : ImageFormat::RGB888
);
}
Framebuffer::Framebuffer(uint width, uint height, bool alpha)
: width(width), height(height)
{
Framebuffer::Framebuffer(uint width, uint height, bool alpha)
: width(width), height(height) {
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
format = alpha ? GL_RGBA : GL_RGB;
// Setup color attachment (texture)
texture = create_texture(width, height, format);
texture = create_texture(width, height, alpha);
// Setup depth attachment
glGenRenderbuffers(1, &depth);
glBindRenderbuffer(GL_RENDERBUFFER, depth);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
glFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth
);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
logger.error() << "framebuffer is not complete!";
@ -60,6 +80,10 @@ Framebuffer::~Framebuffer() {
glDeleteRenderbuffers(1, &depth);
}
void Framebuffer::setTexture(std::unique_ptr<Texture> texture) {
this->texture = std::move(texture);
}
void Framebuffer::bind() {
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
}
@ -81,7 +105,7 @@ void Framebuffer::resize(uint width, uint height) {
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
texture = create_texture(width, height, format);
texture->resize(width, height);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
@ -102,5 +126,5 @@ uint Framebuffer::getHeight() const {
}
uint Framebuffer::getFBO() const {
return fbo;
return fbo;
}