mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 10:31:50 +00:00
Merge branch 'main' into animation
This commit is contained in:
commit
ab3c1e1b0c
14 changed files with 56 additions and 15 deletions
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@ -67,9 +67,10 @@ If true - the entity blocks the placement of a block that intersects with the en
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Default value: *true*.
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### *selectable*
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### *selectable* (raycast opacity)
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If set to `false` the cursor will ignore the entity, passing the ray.
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Applies to all uses of raycast without the include_non_selectable flag.
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### *sensors*
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@ -36,6 +36,11 @@ entity:set_enabled(name: str, enable: bool)
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-- At components initialization -1 is also returned,
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-- since the binding occurs after initialization.
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entity:get_player() -> int or nil
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-- Checks the 'selectable' property of an entity (raycast opacity)
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body:is_selectable() -> bool
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-- Sets the value of the 'selectable' property of an entity
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body:set_selectable(flag: bool)
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```
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## Custom Components
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@ -67,9 +67,10 @@
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Значение по-умолчанию: *true*.
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### Выделяемость - *selectable*
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### Непрозрачность для лучей - *selectable*
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При значении в `false` курсор будет игнорировать cущность, пропуская луч далее.
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Распространяется на все использования raycast без флага include_non_selectable.
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### Список сенсоров - *sensors*
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@ -134,6 +134,11 @@ body:set_elasticity(elasticity: number)
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-- Возвращает скорость поверхности, на которой находится тело, либо {0,0,0}
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body:get_ground_vel() -> vec3
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-- Проверяет свойство 'selectable' у сущности (непрозрачность для лучей)
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body:is_selectable() -> bool
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-- Устанавливает значение свойство 'selectable' у сущности
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body:set_selectable(flag: bool)
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```
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### Skeleton
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@ -39,6 +39,8 @@ local Rigidbody = {__index={
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set_mass=function(self, v) return __rigidbody.set_mass(self.eid, v) end,
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set_elasticity=function(self, v) return __rigidbody.set_elasticity(self.eid, v) end,
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get_ground_vel=function(self) return __rigidbody.get_ground_vel(self.eid) end,
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is_selectable=function (self) return __rigidbody.is_selectable(self.eid) end,
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set_selectable=function (self, b) return __rigidbody.set_selectable(self.eid, b) end,
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}}
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local function new_Rigidbody(eid)
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@ -208,6 +208,14 @@ namespace {
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class Parser : BasicParser<char> {
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std::unique_ptr<Document> document;
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void processEscapes(std::string& text) {
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util::replaceAll(text, """, "\"");
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util::replaceAll(text, "'", "'");
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util::replaceAll(text, "<", "<");
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util::replaceAll(text, ">", ">");
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util::replaceAll(text, "&", "&");
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}
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std::unique_ptr<Node> parseOpenTag() {
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std::string tag = parseXMLName();
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auto node = std::make_unique<Node>(tag);
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@ -230,6 +238,7 @@ class Parser : BasicParser<char> {
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}
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skip(1);
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attrtext = parseString(quote);
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processEscapes(attrtext);
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}
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node->set(attrname, attrtext);
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}
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@ -241,11 +250,7 @@ class Parser : BasicParser<char> {
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if (peek() != '<') {
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auto element = std::make_unique<Node>("#");
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auto text = parseText();
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util::replaceAll(text, """, "\"");
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util::replaceAll(text, "'", "'");
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util::replaceAll(text, "<", "<");
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util::replaceAll(text, ">", ">");
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util::replaceAll(text, "&", "&");
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processEscapes(text);
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element->set("#", text);
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return element;
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}
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@ -46,7 +46,7 @@ void Texture::resize(uint width, uint height) {
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}
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void Texture::reload(const ImageData& image) {
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reload(image.getData(), width, height);
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reload(image.getData(), image.getWidth(), image.getHeight());
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}
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void Texture::reload(const ubyte* data, uint width, uint height) {
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@ -199,6 +199,20 @@ static int l_get_ground_vel(lua::State* L) {
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return 0;
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}
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static int l_is_selectable(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushboolean(L, entity->getRigidbody().hitbox.selectable);
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}
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return 0;
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}
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static int l_set_selectable(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getRigidbody().selectable = lua::toboolean(L, 2);
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}
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return 0;
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}
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const luaL_Reg rigidbodylib[] = {
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{"is_enabled", lua::wrap<l_is_enabled>},
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@ -226,5 +240,7 @@ const luaL_Reg rigidbodylib[] = {
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{"get_elasticity", lua::wrap<l_get_elasticity>},
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{"set_elasticity", lua::wrap<l_set_elasticity>},
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{"get_ground_vel", lua::wrap<l_get_ground_vel>},
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{"is_selectable", lua::wrap<l_is_selectable>},
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{"set_selectable", lua::wrap<l_set_selectable>},
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{nullptr, nullptr}
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};
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@ -181,9 +181,10 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
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glm::ivec3 foundNormal;
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for (auto [entity, eid, transform, body] : view.each()) {
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const auto& hitbox = body.hitbox;
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if (eid.uid == settings.ignoredUid || !body.enabled ||
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(settings.solidEntitiesOnly && !eid.def.solid) ||
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(!eid.def.selectable && !settings.includeNonSelectable)) {
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(!hitbox.selectable && !settings.includeNonSelectable)) {
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continue;
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}
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if (settings.entitiesFilter) {
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@ -193,7 +194,6 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
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continue;
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}
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}
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const auto& hitbox = body.hitbox;
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glm::ivec3 normal;
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double distance;
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if (ray.intersectAABB(
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@ -336,6 +336,7 @@ void Entities::preparePhysics(float delta) {
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? rigidbody.mass
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: std::numeric_limits<float>::infinity();
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rigidbody.hitbox.elasticity = rigidbody.elasticity;
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rigidbody.hitbox.selectable = rigidbody.selectable;
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hitboxes.emplace_back(&rigidbody.hitbox);
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if (!eid.def.solid) {
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continue;
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@ -24,6 +24,7 @@ dv::value Rigidbody::serialize(bool saveVelocity, bool saveBodySettings) const {
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}
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bodymap["mass"] = mass;
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bodymap["elasticity"] = elasticity;
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bodymap["selectable"] = selectable;
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}
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return bodymap;
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}
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@ -37,6 +38,7 @@ void Rigidbody::deserialize(const dv::value& root) {
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root["damping"].asNumber(hitbox.linearDamping);
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root["mass"].asNumber(mass);
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root["elasticity"].asNumber(elasticity);
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root["selectable"].asBoolean(selectable);
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}
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template <void (*callback)(const Entity&, size_t, entityid_t)>
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@ -55,6 +57,7 @@ void Rigidbody::initialize(
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) {
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mass = def.mass;
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elasticity = def.elasticity;
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selectable = def.selectable;
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sensors.resize(def.radialSensors.size() + def.boxSensors.size());
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for (auto& [i, box] : def.boxSensors) {
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SensorParams params {};
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@ -15,6 +15,7 @@ struct Rigidbody {
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std::vector<Sensor> sensors;
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float mass;
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float elasticity;
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bool selectable;
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dv::value serialize(bool saveVelocity, bool saveBodySettings) const;
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void deserialize(const dv::value& root);
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@ -65,6 +65,7 @@ struct Hitbox {
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float stepHeight = 0.5f;
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float mass = 1.0f;
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float elasticity = 0.0f;
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bool selectable = true;
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std::string material;
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std::string groundMaterial;
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glm::vec3 groundVelocity {};
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@ -122,7 +122,7 @@ static void calc_collision(
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auto aabb = AABB(pos - half, pos + half);
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glm::vec3 scale(1.0f);
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scale[nz] = 1.0f - E * 8.0f;
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scale[nz] = 1.0f - E * 2.0f;
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aabb.scale(scale);
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aabb = aabb + offset;
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aabb.b.y -= stepHeight + E * 2;
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@ -109,7 +109,7 @@ void WorldConverter::createBlockFieldsConvertTasks() {
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REGION_LAYER_BLOCKS_DATA,
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ConvertTaskType::CONVERT_BLOCKS_DATA
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);
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break;
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return;
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default:
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break;
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}
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@ -189,7 +189,7 @@ void WorldConverter::upgradeRegion(
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}
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void WorldConverter::convertVoxels(const io::path& file, int x, int z) const {
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logger.info() << "converting voxels region " << x << "_" << z;
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logger.info() << "converting voxels in region " << x << "_" << z;
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wfile->getRegions().processRegion(x, z, REGION_LAYER_VOXELS,
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[=](std::unique_ptr<ubyte[]> data, uint32_t*) {
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Chunk::convert(data.get(), report.get());
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@ -198,7 +198,7 @@ void WorldConverter::convertVoxels(const io::path& file, int x, int z) const {
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}
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void WorldConverter::convertInventories(const io::path& file, int x, int z) const {
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logger.info() << "converting inventories region " << x << "_" << z;
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logger.info() << "converting inventories in region " << x << "_" << z;
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wfile->getRegions().processInventories(x, z, [=](Inventory* inventory) {
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inventory->convert(report.get());
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});
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@ -212,7 +212,7 @@ void WorldConverter::convertPlayer(const io::path& file) const {
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}
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void WorldConverter::convertBlocksData(int x, int z, const ContentReport& report) const {
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logger.info() << "converting blocks data";
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logger.info() << "converting blocks data in region " << x << "_" << z;
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wfile->getRegions().processBlocksData(x, z,
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[=](BlocksMetadata* heap, std::unique_ptr<ubyte[]> voxelsData) {
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Chunk chunk(0, 0);
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