Merge branch 'main' into animation

This commit is contained in:
MihailRis 2026-08-23 12:39:46 +03:00
commit ab3c1e1b0c
14 changed files with 56 additions and 15 deletions

View file

@ -181,9 +181,10 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
glm::ivec3 foundNormal;
for (auto [entity, eid, transform, body] : view.each()) {
const auto& hitbox = body.hitbox;
if (eid.uid == settings.ignoredUid || !body.enabled ||
(settings.solidEntitiesOnly && !eid.def.solid) ||
(!eid.def.selectable && !settings.includeNonSelectable)) {
(!hitbox.selectable && !settings.includeNonSelectable)) {
continue;
}
if (settings.entitiesFilter) {
@ -193,7 +194,6 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
continue;
}
}
const auto& hitbox = body.hitbox;
glm::ivec3 normal;
double distance;
if (ray.intersectAABB(
@ -336,6 +336,7 @@ void Entities::preparePhysics(float delta) {
? rigidbody.mass
: std::numeric_limits<float>::infinity();
rigidbody.hitbox.elasticity = rigidbody.elasticity;
rigidbody.hitbox.selectable = rigidbody.selectable;
hitboxes.emplace_back(&rigidbody.hitbox);
if (!eid.def.solid) {
continue;