Merge branch 'main' into volume-renderer

This commit is contained in:
MihailRis 2026-01-18 22:53:07 +03:00
commit b2df0a7e91
28 changed files with 642 additions and 184 deletions

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@ -1,4 +1,4 @@
## VCM
# VCM
Текстовый формат описания 3D моделей, являющийся заменой устаревшего свойства `model-primitives`.
@ -27,6 +27,8 @@
> При размерах более 1.0 результат не определён и может измениться в последующих обновлениях.
> Используйте `region` или `region-scale` для ручной настройки.
## Примитивы
### Свойства `tri`
Примитив описывает треугольник.
@ -75,3 +77,25 @@
- `texture` - отображаемая текстура. По-умолчанию: `$индекс_стороны`.
- `region` - UV регион в границах выбранной текстуры, определяется позициями противоположных углов. Пример: `region (0,0,1,1)`
- `region-scale` вектор-множитель для автоматически выбранного UV региона. Пример: `region-scale (0.5,1)`
## Скелет
VCM позволяет описывать [скелет](rigging.md) модели. Для этого используется элемент `@bone` (кость).
Существует два вида костей:
- безымянные - используются только для трансформаций на влюженные примитивы, не попадает в итоговый скелет.
- именованные - будет включено в итоговый скелет. Имя указывается через атрибут `name`.
Главная кость (`root`) создаётся автоматически для всей модели.
При наличии явно указанных костей модель будет разделена на несколько частей именованных в формате `имя_модели.имя_кости`.
Так как модель относится к ассетам и не имеет префикса, загруженный скелет получает имя модели, так же, без префикса.
Загруженный скелет можно использовать у [сущности](entity-properties.md#имя-скелета---skeleton-name) через свойство `skeleton-name`.
В списке `пак/preload.json` при указании параметра `"squash": true` vcm будет загружен как единая модель, без скелета.
### Свойства `bone`
- `name` - имя кости, при отсутствии которого кость будет "растворена" и не попадёт в итоговый скелет, при этом, трансформации будут применены.
- `move` - смещение вложенных элементов.
- `scale` - масштабирование вложенных элементов. Применяется перед смещением.
- `rotate` - вращение вложенных элементов вокруг осей (x,y,z) в градусах, или кватернион (x,y,z,w). Пример: `rotate (45,0,0)` или `rotate (0.3826834, 0, 0, 0.9238795)`

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@ -24,7 +24,8 @@ enum class AssetType {
LAYOUT,
SOUND,
MODEL,
POST_EFFECT
POST_EFFECT,
SKELETON
};
namespace assetload {

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@ -1,26 +1,26 @@
#include "AssetsLoader.hpp"
#include <iostream>
#include <memory>
#include <utility>
#include "coders/imageio.hpp"
#include "assetload_funcs.hpp"
#include "Assets.hpp"
#include "coders/commons.hpp"
#include "coders/imageio.hpp"
#include "constants.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "io/io.hpp"
#include "graphics/core/Texture.hpp"
#include "io/io.hpp"
#include "items/ItemDef.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/EntityDef.hpp"
#include "objects/rigging.hpp"
#include "util/ThreadPool.hpp"
#include "voxels/Block.hpp"
#include "items/ItemDef.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"
#include "engine/Engine.hpp"
#include <memory>
#include <utility>
namespace fs = std::filesystem;
@ -36,6 +36,7 @@ AssetsLoader::AssetsLoader(Engine& engine, Assets& assets, const ResPaths& paths
addLoader(AssetType::SOUND, assetload::sound);
addLoader(AssetType::MODEL, assetload::model);
addLoader(AssetType::POST_EFFECT, assetload::posteffect);
addLoader(AssetType::SKELETON, assetload::skeleton);
}
void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
@ -141,6 +142,8 @@ static std::string assets_def_folder(AssetType tag) {
return MODELS_FOLDER;
case AssetType::POST_EFFECT:
return POST_EFFECTS_FOLDER;
case AssetType::SKELETON:
return SKELETONS_FOLDER;
}
return "<error>";
}
@ -178,6 +181,12 @@ void AssetsLoader::processPreload(
config = std::make_shared<PostEffectCfg>(advanced);
break;
}
case AssetType::MODEL: {
bool squashed = false;
map.at("squash").get(squashed);
config = std::make_shared<ModelCfg>(squashed);
break;
}
default:
break;
}
@ -211,6 +220,7 @@ void AssetsLoader::processPreloadConfig(const io::path& file) {
processPreloadList(AssetType::SOUND, root["sounds"]);
processPreloadList(AssetType::MODEL, root["models"]);
processPreloadList(AssetType::POST_EFFECT, root["post-effects"]);
processPreloadList(AssetType::SKELETON, root["skeletons"]);
// layouts are loaded automatically
}
@ -263,21 +273,20 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
add_layouts(pack->getEnvironment(), info.id, folder, loader);
}
for (auto& entry : content->getSkeletons()) {
auto& skeleton = *entry.second;
for (auto& bone : skeleton.getBones()) {
std::string model = bone->model.name;
size_t pos = model.rfind('.');
if (pos != std::string::npos) {
model = model.substr(0, pos);
}
if (!model.empty()) {
loader.add(
AssetType::MODEL, MODELS_FOLDER + "/" + model, model
);
}
for (const auto& entry : content->getPacks()) {
io::path skeletonsDir = entry.first + ":skeletons";
if (!io::is_directory(skeletonsDir)) {
continue;
}
for (const auto& file : io::directory_iterator(skeletonsDir)) {
loader.add(
AssetType::SKELETON,
file.string(),
entry.first + ":" + file.stem()
);
}
}
for (const auto& [_, def] : content->blocks.getDefs()) {
if (def->variants) {
for (const auto& variant : def->variants->variants) {
@ -296,6 +305,16 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
);
}
}
for (const auto& [_, def] : content->entities.getDefs()) {
if (def->skeletonName.find(':') == std::string::npos) {
// expecting a VCM with skeleton
loader.add(
AssetType::MODEL,
MODELS_FOLDER + "/" + def->skeletonName,
def->skeletonName
);
}
}
}
}

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@ -59,6 +59,12 @@ struct PostEffectCfg : AssetCfg {
PostEffectCfg(bool advanced) : advanced(advanced) {}
};
struct ModelCfg : AssetCfg {
bool squashed;
ModelCfg(bool squashed) : squashed(squashed) {}
};
using aloader_func = std::function<
assetload::
postfunc(AssetsLoader*, const ResPaths&, const std::string&, const std::string&, std::shared_ptr<AssetCfg>)>;

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@ -325,13 +325,31 @@ assetload::postfunc assetload::model(
const ResPaths& paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>&
const std::shared_ptr<AssetCfg>& config
) {
auto cfg = std::dynamic_pointer_cast<ModelCfg>(config);
auto path = paths.find(file + ".vec3");
if (io::exists(path)) {
auto bytes = io::read_bytes_buffer(path);
auto modelVEC3 = std::make_shared<vec3::File>(vec3::load(path.string(), bytes));
return [loader, name, modelVEC3=std::move(modelVEC3)](Assets* assets) {
return [loader, name, cfg, modelVEC3=std::move(modelVEC3)](Assets* assets) {
if (cfg && cfg->squashed) {
model::Model fullModel;
for (auto& entry : modelVEC3->models) {
auto& vec3model = entry.second;
auto& model = vec3model.model;
model.translate(vec3model.origin);
fullModel.merge(std::move(model));
}
request_textures(loader, fullModel);
assets->store(
std::make_unique<model::Model>(fullModel),
name
);
logger.info() << "store model " << util::quote(name);
return;
}
for (auto& [modelName, model] : modelVEC3->models) {
request_textures(loader, model.model);
std::string fullName = name;
@ -381,18 +399,76 @@ assetload::postfunc assetload::model(
auto text = io::read_string(path);
try {
auto model = vcm::parse(path.string(), text, path.extension() == ".xml")
.release();
return [=](Assets* assets) {
request_textures(loader, *model);
assets->store(std::unique_ptr<model::Model>(model), name);
};
auto vcmModel = vcm::parse(path.string(), text, path.extension() == ".xml");
assert(vcmModel.parts.size() > 0);
if (vcmModel.parts.size() == 1 || (cfg && cfg->squashed)) {
auto modelPtr = std::make_unique<model::Model>(std::move(vcmModel.squash())).release();
return [=](Assets* assets) {
auto model = std::unique_ptr<model::Model>(modelPtr);
request_textures(loader, *model);
assets->store(std::move(model), name);
logger.info() << "store model " << util::quote(name);
};
} else {
auto vcmModelPtr = std::make_unique<vcm::VcmModel>(std::move(vcmModel)).release();
return [=](Assets* assets) {
auto vcmModel = std::unique_ptr<vcm::VcmModel>(vcmModelPtr);
for (auto& [partName, model] : vcmModel->parts) {
auto fullName = name + "." + partName;
logger.info()
<< "store model part " << util::quote(partName)
<< " as " << util::quote(fullName);
assets->store(
std::make_unique<model::Model>(std::move(model)),
fullName
);
}
for (auto& bone : vcmModel->skeleton->getBones()) {
bone->setModel(name + "." + bone->model.name);
}
logger.info() << "store skeleton " << util::quote(name);
assets->store<rigging::SkeletonConfig>(
std::make_unique<rigging::SkeletonConfig>(
std::move(*vcmModel->skeleton)
),
name
);
};
}
} catch (const parsing_error& err) {
std::cerr << err.errorLog() << std::endl;
throw;
}
}
assetload::postfunc assetload::skeleton(
AssetsLoader* loader,
const ResPaths& paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
) {
return [=](auto assets) {
std::string text = io::read_string(file);
auto skeleton = rigging::SkeletonConfig::parse(text, file, name);
for (auto& bone : skeleton->getBones()) {
std::string model = bone->model.name;
size_t pos = model.rfind('.');
if (pos != std::string::npos) {
model = model.substr(0, pos);
}
if (!model.empty()) {
loader->add(
AssetType::MODEL, MODELS_FOLDER + "/" + model, model
);
}
}
assets->store(std::move(skeleton), name);
};
}
static void read_anim_file(
const std::string& animFile,
std::vector<std::pair<std::string, int>>& frameList

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@ -69,4 +69,12 @@ namespace assetload {
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
postfunc skeleton(
AssetsLoader*,
const ResPaths& paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
}

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@ -1,17 +1,58 @@
#include "vcm.hpp"
#include "xml.hpp"
#include "util/stringutil.hpp"
#include "io/io.hpp"
#include <vector>
#include <algorithm>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "xml.hpp"
#include "util/stringutil.hpp"
#include "graphics/commons/Model.hpp"
#include "io/io.hpp"
using namespace vcm;
using namespace xml;
using namespace model;
using namespace rigging;
static int calc_offsets(
const Bone& bone, std::vector<glm::vec3>& dst, int index, int depth, int parent
) {
if (depth == 0) {
dst[0] = bone.getOffset();
} else {
dst[index] = dst[parent] + bone.getOffset();
}
const auto& subBones = bone.getBones();
int subIndex = index + 1;
for (int i = 0; i < subBones.size(); i++) {
subIndex += calc_offsets(*subBones[i], dst, subIndex, depth + 1, index);
}
return subIndex - index;
}
model::Model& VcmModel::squash() {
std::vector<glm::vec3> fullOffsets(skeleton->getBones().size());
calc_offsets(*skeleton->getRoot(), fullOffsets, 0, 0, 0);
Model squashed;
for (auto& [name, model] : parts) {
if (auto bone = skeleton->find(name)) {
model.translate(fullOffsets[bone->getIndex()]);
} else {
throw std::runtime_error("invalid state: bones/parts mismatch");
}
squashed.merge(std::move(model));
}
parts = { {"", std::move(squashed)} };
skeleton.reset();
return parts.at("");
}
model::Model VcmModel::squashed() const {
return std::move(VcmModel {parts, std::nullopt}).squash();
}
static const std::unordered_map<std::string, int> side_indices {
{"north", 0},
@ -26,7 +67,97 @@ static bool to_boolean(const xml::Attribute& attr) {
return attr.getText() != "off";
}
static void perform_rect(const xmlelement& root, model::Model& model) {
class ModelBuilder {
public:
ModelBuilder(Model& model) : model(model) {}
void push(const glm::mat4& matrix) {
matrices.push_back(matrix);
calculateMatrix();
}
void pop() {
matrices.pop_back();
calculateMatrix();
}
const glm::mat4& getTransform() const {
return combined;
}
void addBox(
const std::string& texture,
bool shading,
const glm::vec3& pos,
const glm::vec3& size,
const UVRegion (&uvs)[6],
const bool enabledSides[6]
) {
auto& mesh = model.addMesh(texture, shading);
mesh.addBox(pos, size, uvs, enabledSides, combined);
}
void addTriangle(
const std::string& texture,
bool shading,
const glm::vec3& a,
const glm::vec3& b,
const glm::vec3& c,
const glm::vec3& norm,
const glm::vec2& uvA,
const glm::vec2& uvB,
const glm::vec2& uvC
) {
auto& mesh = model.addMesh(texture, shading);
mesh.addTriangle(
combined * glm::vec4(a, 1.0f),
combined * glm::vec4(b, 1.0f),
combined * glm::vec4(c, 1.0f),
norm,
uvA,
uvB,
uvC
);
}
void addRect(
const std::string& texture,
bool shading,
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& uv
) {
auto& mesh = model.addMesh(texture, shading);
mesh.addRect(pos, right, up, norm, uv, combined);
}
Model& getModel() {
return model;
}
private:
void calculateMatrix() {
combined = glm::mat4(1.0f);
for (const auto& matrix : matrices) {
combined *= matrix;
}
}
Model& model;
std::vector<glm::mat4> matrices;
glm::mat4 combined {1.0f};
};
struct Context {
VcmModel& vcmModel;
std::vector<std::unique_ptr<Bone>>& bones;
size_t& boneIndex;
};
static void perform_element(const xmlelement& root, ModelBuilder& builder, Context& ctx);
static void perform_rect(const xmlelement& root, ModelBuilder& builder) {
auto from = root.attr("from").asVec3();
auto right = root.attr("right").asVec3();
auto up = root.attr("up").asVec3();
@ -60,10 +191,11 @@ static void perform_rect(const xmlelement& root, model::Model& model) {
from -= up;
}
std::string texture = root.attr("texture", "$0").getText();
auto& mesh = model.addMesh(texture, shading);
auto normal = glm::cross(glm::normalize(right), glm::normalize(up));
mesh.addRect(
builder.addRect(
texture,
shading,
from + right * 0.5f + up * 0.5f,
right * 0.5f,
up * 0.5f,
@ -72,7 +204,7 @@ static void perform_rect(const xmlelement& root, model::Model& model) {
);
}
static void perform_triangle(const xmlelement& root, model::Model& model) {
static void perform_triangle(const xmlelement& root, ModelBuilder& builder) {
auto pointA = root.attr("a").asVec3();
auto pointB = root.attr("b").asVec3();
auto pointC = root.attr("c").asVec3();
@ -104,11 +236,10 @@ static void perform_triangle(const xmlelement& root, model::Model& model) {
}
std::string texture = root.attr("texture", "$0").getText();
auto& mesh = model.addMesh(texture, shading);
mesh.addTriangle(pointA, pointB, pointC, normal, uvs[0], uvs[1], uvs[2]);
builder.addTriangle(texture, shading, pointA, pointB, pointC, normal, uvs[0], uvs[1], uvs[2]);
}
static void perform_box(const xmlelement& root, model::Model& model) {
static void perform_box(const xmlelement& root, ModelBuilder& builder) {
auto from = root.attr("from").asVec3();
auto to = root.attr("to").asVec3();
@ -186,7 +317,7 @@ static void perform_box(const xmlelement& root, model::Model& model) {
bool deleted[6] {};
if (root.has("delete")) {
// todo: replace by expression parsing
// todo: replace with expression parsing
auto names = util::split(root.attr("delete").getText(), ',');
for (auto& name : names) {
util::trim(name);
@ -197,36 +328,106 @@ static void perform_box(const xmlelement& root, model::Model& model) {
}
}
builder.push(tsf);
for (int i = 0; i < 6; i++) {
if (deleted[i]) {
continue;
}
bool enabled[6] {};
enabled[i] = true;
auto& mesh = model.addMesh(texfaces[i], shading);
mesh.addBox(center, halfsize, regions, enabled, tsf);
builder.addBox(texfaces[i], shading, center, halfsize, regions, enabled);
}
builder.pop();
}
static std::unique_ptr<model::Model> load_model(const xmlelement& root) {
model::Model model;
static void perform_bone(const xmlelement& root, ModelBuilder& builder, Context& ctx) {
std::string name = root.attr("name", "").getText();
for (const auto& elem : root.getElements()) {
auto tag = elem->getTag();
if (tag == "rect") {
perform_rect(*elem, model);
} else if (tag == "box") {
perform_box(*elem, model);
} else if (tag == "tri") {
perform_triangle(*elem, model);
glm::mat4 tsf(1.0f);
if (root.has("move")) {
tsf = glm::translate(tsf, root.attr("move").asVec3());
}
if (root.has("rotate")) {
auto text = root.attr("rotate").getText();
if (std::count(text.begin(), text.end(), ',') == 3) {
auto quat = root.attr("rotate").asVec4();
tsf *= glm::mat4_cast(glm::quat(quat.w, quat.x, quat.y, quat.z));
} else {
auto rot = root.attr("rotate").asVec3();
tsf = glm::rotate(tsf, glm::radians(rot.x), glm::vec3(1, 0, 0));
tsf = glm::rotate(tsf, glm::radians(rot.y), glm::vec3(0, 1, 0));
tsf = glm::rotate(tsf, glm::radians(rot.z), glm::vec3(0, 0, 1));
}
}
if (root.has("scale")) {
tsf = glm::scale(tsf, root.attr("scale").asVec3());
}
return std::make_unique<model::Model>(std::move(model));
if (name.empty()) {
builder.push(std::move(tsf));
for (const auto& elem : root.getElements()) {
perform_element(*elem, builder, ctx);
}
builder.pop();
} else {
glm::vec3 origin = builder.getTransform() * glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
size_t boneIndex = ctx.boneIndex++;
std::vector<std::unique_ptr<Bone>> bones;
Context boneContext {ctx.vcmModel, bones, ctx.boneIndex};
Model boneModel;
ModelBuilder boneModelBuilder(boneModel);
boneModelBuilder.push(std::move(tsf));
for (const auto& elem : root.getElements()) {
perform_element(*elem, boneModelBuilder, boneContext);
}
ctx.bones.push_back(std::make_unique<Bone>(
boneIndex, name, name, std::move(bones), std::move(origin)
));
ctx.vcmModel.parts[std::move(name)] = std::move(boneModel);
}
}
std::unique_ptr<model::Model> vcm::parse(
static void perform_element(const xmlelement& root, ModelBuilder& builder, Context& ctx) {
auto tag = root.getTag();
if (tag == "rect") {
perform_rect(root, builder);
} else if (tag == "box") {
perform_box(root, builder);
} else if (tag == "tri") {
perform_triangle(root, builder);
} else if (tag == "bone") {
perform_bone(root, builder, ctx);
}
}
static VcmModel load_model(const xmlelement& root) {
VcmModel vcmModel {};
Model model;
ModelBuilder builder(model);
size_t boneIndex = 1;
std::vector<std::unique_ptr<Bone>> bones;
Context ctx { vcmModel, bones, boneIndex };
for (const auto& elem : root.getElements()) {
perform_element(*elem, builder, ctx);
}
vcmModel.parts["root"] = std::move(model);
vcmModel.skeleton = SkeletonConfig(
"",
std::make_unique<Bone>(
0, "root", "root", std::move(bones), glm::vec3(0.0f)
),
boneIndex
);
return vcmModel;
}
VcmModel vcm::parse(
std::string_view file, std::string_view src, bool usexml
) {
try {

View file

@ -2,13 +2,26 @@
#include <memory>
#include <string>
#include <optional>
#include <unordered_map>
namespace model {
struct Model;
#include "graphics/commons/Model.hpp"
#include "objects/rigging.hpp"
namespace rigging {
class SkeletonConfig;
}
namespace vcm {
std::unique_ptr<model::Model> parse(
struct VcmModel {
std::unordered_map<std::string, model::Model> parts;
std::optional<rigging::SkeletonConfig> skeleton;
model::Model& squash();
model::Model squashed() const;
};
VcmModel parse(
std::string_view file, std::string_view src, bool usexml
);
}

View file

@ -396,7 +396,11 @@ public:
void parseSubElements(Node& node) {
skipWhitespace();
while (hasNext()) {
if (peek() != '@') {
char c = peek();
if (c == '}') {
break;
}
if (c != '@') {
throw error("unexpected character in element");
}
nextChar();
@ -415,14 +419,12 @@ public:
if (!hasNext()) {
break;
}
char c = peek();
c = peek();
if (c == '{') {
nextChar();
parseSubElements(*subnode);
expect('}');
skipWhitespace();
} else if (c == '}') {
break;
}
}
}

View file

@ -8,7 +8,6 @@
#include "items/ItemDef.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/EntityDef.hpp"
#include "objects/rigging.hpp"
#include "voxels/Block.hpp"
#include "world/generator/VoxelFragment.hpp"
#include "world/generator/GeneratorDef.hpp"
@ -33,7 +32,6 @@ Content::Content(
ContentUnitDefs<GeneratorDef> generators,
UptrsMap<std::string, ContentPackRuntime> packs,
UptrsMap<std::string, BlockMaterial> blockMaterials,
UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
ResourceIndicesSet resourceIndices,
dv::value defaults,
std::unordered_map<std::string, int> tags
@ -41,7 +39,6 @@ Content::Content(
: indices(std::move(indices)),
packs(std::move(packs)),
blockMaterials(std::move(blockMaterials)),
skeletons(std::move(skeletons)),
defaults(std::move(defaults)),
tags(std::move(tags)),
blocks(std::move(blocks)),
@ -56,23 +53,6 @@ Content::Content(
Content::~Content() = default;
const rigging::SkeletonConfig* Content::getSkeleton(const std::string& id
) const {
auto found = skeletons.find(id);
if (found == skeletons.end()) {
return nullptr;
}
return found->second.get();
}
const rigging::SkeletonConfig& Content::requireSkeleton(const std::string& id) const {
auto skeleton = getSkeleton(id);
if (skeleton == nullptr) {
throw std::runtime_error("skeleton '" + id + "' not loaded");
}
return *skeleton;
}
const BlockMaterial* Content::findBlockMaterial(const std::string& id) const {
auto found = blockMaterials.find(id);
if (found == blockMaterials.end()) {
@ -104,8 +84,3 @@ const UptrsMap<std::string, BlockMaterial>& Content::getBlockMaterials() const {
const UptrsMap<std::string, ContentPackRuntime>& Content::getPacks() const {
return packs;
}
const UptrsMap<std::string, rigging::SkeletonConfig>& Content::getSkeletons(
) const {
return skeletons;
}

View file

@ -20,10 +20,6 @@ struct ItemDef;
struct EntityDef;
struct GeneratorDef;
namespace rigging {
class SkeletonConfig;
}
class namereuse_error : public std::runtime_error {
ContentType type;
public:
@ -183,7 +179,6 @@ class Content {
std::unique_ptr<ContentIndices> indices;
UptrsMap<std::string, ContentPackRuntime> packs;
UptrsMap<std::string, BlockMaterial> blockMaterials;
UptrsMap<std::string, rigging::SkeletonConfig> skeletons;
dv::value defaults = nullptr;
std::unordered_map<std::string, int> tags;
public:
@ -203,7 +198,6 @@ public:
ContentUnitDefs<GeneratorDef> generators,
UptrsMap<std::string, ContentPackRuntime> packs,
UptrsMap<std::string, BlockMaterial> blockMaterials,
UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
ResourceIndicesSet resourceIndices,
dv::value defaults,
std::unordered_map<std::string, int> tags
@ -230,13 +224,10 @@ public:
return found->second;
}
const rigging::SkeletonConfig* getSkeleton(const std::string& id) const;
const rigging::SkeletonConfig& requireSkeleton(const std::string& id) const;
const BlockMaterial* findBlockMaterial(const std::string& id) const;
const ContentPackRuntime* getPackRuntime(const std::string& id) const;
ContentPackRuntime* getPackRuntime(const std::string& id);
const UptrsMap<std::string, BlockMaterial>& getBlockMaterials() const;
const UptrsMap<std::string, ContentPackRuntime>& getPacks() const;
const UptrsMap<std::string, rigging::SkeletonConfig>& getSkeletons() const;
};

View file

@ -1,17 +1,11 @@
#include "ContentBuilder.hpp"
#include "objects/rigging.hpp"
ContentBuilder::~ContentBuilder() = default;
void ContentBuilder::add(std::unique_ptr<ContentPackRuntime> pack) {
packs[pack->getId()] = std::move(pack);
}
void ContentBuilder::add(std::unique_ptr<rigging::SkeletonConfig> skeleton) {
skeletons[skeleton->getName()] = std::move(skeleton);
}
BlockMaterial& ContentBuilder::createBlockMaterial(const std::string& id) {
blockMaterials[id] = std::make_unique<BlockMaterial>();
auto& material = *blockMaterials[id];
@ -98,7 +92,6 @@ std::unique_ptr<Content> ContentBuilder::build() {
generators.build(),
std::move(packs),
std::move(blockMaterials),
std::move(skeletons),
std::move(resourceIndices),
std::move(defaults),
std::move(tags.map)

View file

@ -85,7 +85,6 @@ struct TagsIndices {
class ContentBuilder {
UptrsMap<std::string, BlockMaterial> blockMaterials;
UptrsMap<std::string, rigging::SkeletonConfig> skeletons;
UptrsMap<std::string, ContentPackRuntime> packs;
std::unordered_map<std::string, ContentType> allNames;
public:
@ -100,7 +99,6 @@ public:
~ContentBuilder();
void add(std::unique_ptr<ContentPackRuntime> pack);
void add(std::unique_ptr<rigging::SkeletonConfig> skeleton);
BlockMaterial& createBlockMaterial(const std::string& id);

View file

@ -3,14 +3,12 @@
#include <algorithm>
#include <glm/glm.hpp>
#include <iostream>
#include "loading/ContentUnitLoader.hpp"
#include "ContentBuilder.hpp"
#include "ContentPack.hpp"
#include "debug/Logger.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/rigging.hpp"
#include "util/listutil.hpp"
#include "util/stringutil.hpp"
#include "engine/EnginePaths.hpp"
@ -399,16 +397,6 @@ void ContentLoader::load() {
}
}
// Load skeletons
io::path skeletonsDir = folder / "skeletons";
foreach_file(skeletonsDir, [this](const io::path& file) {
std::string name = pack->id + ":" + file.stem();
std::string text = io::read_string(file);
builder.add(
rigging::SkeletonConfig::parse(text, file.string(), name)
);
});
// Process content.json and load defined content units
auto contentFile = pack->getContentFile();
if (io::exists(contentFile)) {

View file

@ -26,6 +26,7 @@
#include "logic/scripting/scripting_hud.hpp"
#include "maths/voxmaths.hpp"
#include "objects/Players.hpp"
#include "objects/Entities.hpp"
#include "physics/Hitbox.hpp"
#include "util/stringutil.hpp"
#include "voxels/Chunks.hpp"
@ -49,6 +50,7 @@ LevelScreen::LevelScreen(
gui(engine.getGUI()),
input(engine.getInput()) {
Level* level = levelPtr.get();
level->entities->setAssets(*engine.getAssets());
auto& settings = engine.getSettings();
auto& assets = *engine.getAssets();

View file

@ -1,6 +1,10 @@
#define GLM_ENABLE_EXPERIMENTAL
#include "Model.hpp"
#include <algorithm>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/matrix_decompose.hpp>
using namespace model;
@ -71,6 +75,39 @@ void Mesh::addRect(
vertices.push_back({pos-right+up, {uv.u1, uv.v2}, norm});
}
static glm::mat4 extract_rotation(const glm::mat4& matrix) {
glm::vec3 scale;
glm::quat rotation;
glm::vec3 translation;
glm::vec3 skew;
glm::vec4 perspective;
glm::decompose(matrix, scale, rotation, translation, skew, perspective);
return glm::mat4_cast(rotation);
}
void Mesh::addRect(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& uv,
const glm::mat4& transform
) {
auto a = transform * glm::vec4(pos - right - up, 1.0f);
auto b = transform * glm::vec4(pos + right - up, 1.0f);
auto c = transform * glm::vec4(pos + right + up, 1.0f);
auto d = transform * glm::vec4(pos - right + up, 1.0f);
auto tsfnorm = extract_rotation(transform) * glm::vec4(norm, 1.0f);
vertices.push_back({a, {uv.u1, uv.v1}, tsfnorm});
vertices.push_back({b, {uv.u2, uv.v1}, tsfnorm});
vertices.push_back({c, {uv.u2, uv.v2}, tsfnorm});
vertices.push_back({a, {uv.u1, uv.v1}, tsfnorm});
vertices.push_back({c, {uv.u2, uv.v2}, tsfnorm});
vertices.push_back({d, {uv.u1, uv.v2}, tsfnorm});
}
void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) {
UVRegion fullRegion (0, 0, 1, 1);
addPlane(pos+Z*size, X*size, Y*size, Z, fullRegion);
@ -119,6 +156,18 @@ void Mesh::scale(const glm::vec3& size) {
}
}
void Mesh::transform(const glm::mat4& matrix) {
for (auto& vertex : vertices) {
vertex.coord = matrix * glm::vec4(vertex.coord, 1.0f);
}
}
void Mesh::translate(const glm::vec3& offset) {
for (auto& vertex : vertices) {
vertex.coord += offset;
}
}
void Model::clean() {
meshes.erase(
std::remove_if(meshes.begin(), meshes.end(),
@ -128,3 +177,41 @@ void Model::clean() {
meshes.end()
);
}
void Model::transform(const glm::mat4& matrix) {
for (auto& mesh : meshes) {
mesh.transform(matrix);
}
}
void Model::translate(const glm::vec3& offset) {
for (auto& mesh : meshes) {
mesh.translate(offset);
}
}
void Model::merge(const Model& source) {
for (const auto& srcMesh : source.meshes) {
auto& dstMesh = addMesh(srcMesh.texture, srcMesh.shading);
dstMesh.vertices.insert(
dstMesh.vertices.end(),
srcMesh.vertices.begin(),
srcMesh.vertices.end()
);
}
}
void Model::merge(Model&& source) {
for (auto& srcMesh : source.meshes) {
auto& dstMesh = addMesh(srcMesh.texture, srcMesh.shading);
if (dstMesh.vertices.empty()) {
dstMesh = std::move(srcMesh);
} else {
dstMesh.vertices.insert(
dstMesh.vertices.end(),
srcMesh.vertices.begin(),
srcMesh.vertices.end()
);
}
}
}

View file

@ -40,6 +40,14 @@ namespace model {
const glm::vec3& norm,
const UVRegion& region
);
void addRect(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& uv,
const glm::mat4& transform
);
void addTriangle(
const glm::vec3& a,
const glm::vec3& b,
@ -64,6 +72,12 @@ namespace model {
const glm::mat4& transform
);
void scale(const glm::vec3& size);
/// @brief Apply transformation matrix to vertices coordinates
void transform(const glm::mat4& matrix);
/// @brief Move vertices coordinates by offset
void translate(const glm::vec3& offset);
};
struct Model {
@ -81,7 +95,22 @@ namespace model {
meshes.push_back({texture, {}, shading});
return meshes[meshes.size() - 1];
}
/// @brief Remove all empty meshes
void clean();
/// @brief Apply transformation matrix to vertices coordinates
void transform(const glm::mat4& matrix);
/// @brief Move vertices coordinates by offset
void translate(const glm::vec3& offset);
/// @brief Copy or merge meshes from source model to this.
/// Does not remove duplicates
void merge(const Model& source);
/// @brief Move or merge meshes from source model to this.
/// Does not remove duplicates
void merge(Model&& source);
};
}

View file

@ -23,6 +23,7 @@
#include "maths/voxmaths.hpp"
#include "objects/Entities.hpp"
#include "objects/Player.hpp"
#include "objects/rigging.hpp"
#include "settings.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
@ -110,7 +111,7 @@ WorldRenderer::WorldRenderer(
const auto& content = level.content;
skeletons = std::make_unique<NamedSkeletons>();
const auto& skeletonConfig = content.requireSkeleton(
const auto& skeletonConfig = assets->require<rigging::SkeletonConfig>(
content.getDefaults()["hand-skeleton"].asString()
);
hands = std::make_unique<HandsRenderer>(

View file

@ -1,6 +1,7 @@
#include "objects/rigging.hpp"
#include "libentity.hpp"
#include "engine/Engine.hpp"
#include "graphics/render/WorldRenderer.hpp"
#include "graphics/render/NamedSkeletons.hpp"
@ -21,11 +22,14 @@ static int index_range_check(
}
static rigging::Skeleton* get_skeleton(lua::State* L) {
if (scripting::engine->isHeadless()) {
return nullptr;
}
if (lua::isstring(L, 1)) {
return scripting::renderer->skeletons->getSkeleton(lua::tostring(L, 1));
}
if (auto entity = get_entity(L, 1)) {
return &entity->getSkeleton();
return entity->getSkeleton();
}
return nullptr;
}

View file

@ -57,11 +57,14 @@ static int l_parse_model(lua::State* L) {
auto name = lua::require_string(L, 3);
if (format == "xml" || format == "vcm") {
auto vcmModel = vcm::parse(name, string, format == "xml");
engine->getAssets()->store(
vcm::parse(name, string, format == "xml"), name
std::make_unique<model::Model>(std::move(vcmModel.squash())), name
);
} else {
throw std::runtime_error("unknown format " + util::quote(std::string(format)));
throw std::runtime_error(
"unknown format " + util::quote(std::string(format))
);
}
return 0;
}

View file

@ -1,5 +1,6 @@
#include "libentity.hpp"
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
#include "engine/Engine.hpp"
@ -82,7 +83,11 @@ static int l_despawn(lua::State* L) {
static int l_get_skeleton(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushstring(L, entity->getSkeleton().config->getName());
auto skeleton = entity->getSkeleton();
if (skeleton == nullptr) {
return 0;
}
return lua::pushstring(L, skeleton->config->getName());
}
return 0;
}
@ -97,9 +102,13 @@ static int l_get_player(lua::State* L) {
}
static int l_set_skeleton(lua::State* L) {
auto assets = engine->getAssets();
if (assets == nullptr) {
return 0;
}
if (auto entity = get_entity(L, 1)) {
std::string skeletonName = lua::require_string(L, 2);
auto rigConfig = content->getSkeleton(skeletonName);
auto rigConfig = assets->get<rigging::SkeletonConfig>(skeletonName);
if (rigConfig == nullptr) {
throw std::runtime_error(
"skeleton not found '" + skeletonName + "'"

View file

@ -1,6 +1,7 @@
#define VC_ENABLE_REFLECTION
#include "Entities.hpp"
#include <entt/entity/registry.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <sstream>
@ -25,15 +26,22 @@
static debug::Logger logger("entities");
Entities::Entities(Level& level)
: level(level),
: registry(std::make_unique<entt::registry>()),
level(level),
sensorsTickClock(20, 3),
updateTickClock(20, 3) {
}
Entities::~Entities() = default;
void Entities::setAssets(Assets& assets) {
this->assets = &assets;
}
std::optional<Entity> Entities::get(entityid_t id) {
const auto& found = entities.find(id);
if (found != entities.end() && registry.valid(found->second)) {
return Entity(*this, id, registry, found->second);
if (found != entities.end() && registry->valid(found->second)) {
return Entity(*this, id, *registry, found->second);
}
return std::nullopt;
}
@ -45,9 +53,12 @@ entityid_t Entities::spawn(
dv::value saved,
entityid_t uid
) {
auto skeleton = level.content.getSkeleton(def.skeletonName);
if (skeleton == nullptr) {
throw std::runtime_error("skeleton " + def.skeletonName + " not found");
rigging::SkeletonConfig* skeleton = nullptr;
if (assets) {
skeleton = assets->get<rigging::SkeletonConfig>(def.skeletonName);
if (skeleton == nullptr) {
throw std::runtime_error("skeleton " + def.skeletonName + " not found");
}
}
entityid_t id;
if (uid == 0) {
@ -64,12 +75,12 @@ entityid_t Entities::spawn(
throw std::runtime_error(ss.str());
}
}
auto entity = registry.create();
auto entity = registry->create();
entities[id] = entity;
uids[entity] = id;
registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
const auto& tsf = registry.emplace<Transform>(
registry->emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
const auto& tsf = registry->emplace<Transform>(
entity,
position,
glm::vec3(1.0f),
@ -77,7 +88,7 @@ entityid_t Entities::spawn(
glm::mat4(1.0f),
true
);
auto& body = registry.emplace<Rigidbody>(
auto& body = registry->emplace<Rigidbody>(
entity,
true,
Hitbox {def.bodyType, position, def.hitbox * 0.5f},
@ -85,8 +96,10 @@ entityid_t Entities::spawn(
);
body.initialize(def, id, *this);
auto& scripting = registry.emplace<ScriptComponents>(entity);
registry.emplace<rigging::Skeleton>(entity, skeleton->instance());
auto& scripting = registry->emplace<ScriptComponents>(entity);
if (assets) {
registry->emplace<rigging::Skeleton>(entity, skeleton->instance());
}
for (auto& instance : def.components) {
auto component = std::make_unique<UserComponent>(
@ -126,7 +139,7 @@ void Entities::loadEntity(const dv::value& map) {
void Entities::loadEntity(const dv::value& map, Entity entity) {
auto& transform = entity.getTransform();
auto& body = entity.getRigidbody();
auto& skeleton = entity.getSkeleton();
auto skeleton = entity.getSkeleton();
if (map.has(COMP_RIGIDBODY)) {
body.deserialize(map[COMP_RIGIDBODY]);
@ -134,13 +147,16 @@ void Entities::loadEntity(const dv::value& map, Entity entity) {
if (map.has(COMP_TRANSFORM)) {
transform.deserialize(map[COMP_TRANSFORM]);
}
std::string skeletonName = skeleton.config->getName();
map.at("skeleton").get(skeletonName);
if (skeletonName != skeleton.config->getName()) {
skeleton.config = level.content.getSkeleton(skeletonName);
if (skeleton == nullptr) {
return;
}
std::string skeletonName = skeleton->config->getName();
map.at("skeleton-name").get(skeletonName);
if (skeletonName != skeleton->config->getName()) {
skeleton->config = assets->get<rigging::SkeletonConfig>(skeletonName);
}
if (auto foundSkeleton = map.at(COMP_SKELETON)) {
skeleton.deserialize(*foundSkeleton);
skeleton->deserialize(*foundSkeleton);
}
}
@ -148,7 +164,7 @@ std::optional<Entities::RaycastResult> Entities::rayCast(
glm::vec3 start, glm::vec3 dir, float maxDistance, entityid_t ignore
) {
Ray ray(start, dir);
auto view = registry.view<EntityId, Transform, Rigidbody>();
auto view = registry->view<EntityId, Transform, Rigidbody>();
entityid_t foundUID = 0;
glm::ivec3 foundNormal;
@ -214,17 +230,17 @@ void Entities::despawn(std::vector<Entity> entities) {
void Entities::clean() {
for (auto it = entities.begin(); it != entities.end();) {
if (!registry.get<EntityId>(it->second).destroyFlag) {
if (!registry->get<EntityId>(it->second).destroyFlag) {
++it;
} else {
auto& rigidbody = registry.get<Rigidbody>(it->second);
auto& rigidbody = registry->get<Rigidbody>(it->second);
// todo: refactor
auto physics = level.physics.get();
for (auto& sensor : rigidbody.sensors) {
physics->removeSensor(&sensor);
}
uids.erase(it->second);
registry.destroy(it->second);
registry->destroy(it->second);
it = entities.erase(it);
}
}
@ -266,7 +282,7 @@ void Entities::preparePhysics(float delta) {
auto part = sensorsTickClock.getPart();
auto parts = sensorsTickClock.getParts();
auto view = registry.view<EntityId, Transform, Rigidbody>();
auto view = registry->view<EntityId, Transform, Rigidbody>();
auto physics = level.physics.get();
std::vector<Sensor*> sensors;
for (auto [entity, eid, transform, rigidbody] : view.each()) {
@ -285,7 +301,7 @@ void Entities::preparePhysics(float delta) {
void Entities::updatePhysics(float delta) {
preparePhysics(delta);
auto view = registry.view<EntityId, Transform, Rigidbody>();
auto view = registry->view<EntityId, Transform, Rigidbody>();
auto physics = level.physics.get();
for (auto [entity, eid, transform, rigidbody] : view.each()) {
if (!rigidbody.enabled || rigidbody.hitbox.type == BodyType::STATIC) {
@ -333,7 +349,7 @@ static void debug_render_skeleton(
const rigging::Skeleton& skeleton
) {
size_t pindex = bone->getIndex();
for (auto& sub : bone->getSubnodes()) {
for (auto& sub : bone->getBones()) {
size_t sindex = sub->getIndex();
const auto& matrices = skeleton.calculated.matrices;
batch.line(
@ -351,7 +367,7 @@ void Entities::renderDebug(
{
auto ctx = pctx.sub(&batch);
ctx.setLineWidth(1);
auto view = registry.view<Transform, Rigidbody>();
auto view = registry->view<Transform, Rigidbody>();
for (auto [entity, transform, rigidbody] : view.each()) {
const auto& hitbox = rigidbody.hitbox;
const auto& pos = transform.pos;
@ -374,7 +390,7 @@ void Entities::renderDebug(
}
}
{
auto view = registry.view<Transform, rigging::Skeleton>();
auto view = registry->view<Transform, rigging::Skeleton>();
auto ctx = pctx.sub(&batch);
ctx.setDepthTest(false);
ctx.setDepthMask(false);
@ -400,7 +416,7 @@ void Entities::render(
bool pause,
entityid_t fpsEntity
) {
auto view = registry.view<EntityId, Transform, rigging::Skeleton>();
auto view = registry->view<EntityId, Transform, rigging::Skeleton>();
for (auto [entity, eid, transform, skeleton] : view.each()) {
if (eid.uid == fpsEntity) {
continue;
@ -425,7 +441,7 @@ void Entities::render(
}
bool Entities::hasBlockingInside(AABB aabb) {
auto view = registry.view<EntityId, Rigidbody>();
auto view = registry->view<EntityId, Rigidbody>();
for (auto [entity, eid, body] : view.each()) {
if (eid.def.blocking && aabb.intersect(body.hitbox.getAABB(), -0.05f)) {
return true;
@ -436,7 +452,7 @@ bool Entities::hasBlockingInside(AABB aabb) {
std::vector<Entity> Entities::getAllInside(AABB aabb) {
std::vector<Entity> collected;
auto view = registry.view<EntityId, Transform>();
auto view = registry->view<EntityId, Transform>();
for (auto [entity, eid, transform] : view.each()) {
if (!eid.destroyFlag && aabb.contains(transform.pos)) {
const auto& found = uids.find(entity);
@ -453,7 +469,7 @@ std::vector<Entity> Entities::getAllInside(AABB aabb) {
std::vector<Entity> Entities::getAllInRadius(glm::vec3 center, float radius) {
std::vector<Entity> collected;
auto view = registry.view<Transform>();
auto view = registry->view<Transform>();
for (auto [entity, transform] : view.each()) {
if (glm::distance2(transform.pos, center) <= radius * radius) {
const auto& found = uids.find(entity);

View file

@ -12,7 +12,7 @@
#include "typedefs.hpp"
#include "util/Clock.hpp"
#include <entt/entity/registry.hpp>
#include <entt/entity/fwd.hpp>
#include <unordered_map>
struct EntityDef;
@ -31,14 +31,15 @@ namespace rigging {
class SkeletonConfig;
}
class Entities {
entt::registry registry;
class Entities final {
std::unique_ptr<entt::registry> registry;
Level& level;
std::unordered_map<entityid_t, entt::entity> entities;
std::unordered_map<entt::entity, entityid_t> uids;
entityid_t nextID = 1;
util::Clock sensorsTickClock;
util::Clock updateTickClock;
Assets* assets = nullptr;
void updateSensors(
Rigidbody& body, const Transform& tsf, std::vector<Sensor*>& sensors
@ -53,6 +54,10 @@ public:
Entities(Level& level);
~Entities();
void setAssets(Assets& assets);
void clean();
void updatePhysics(float delta);
void update(float delta);

View file

@ -13,13 +13,16 @@
static inline std::string SAVED_DATA_VARNAME = "SAVED_DATA";
void Entity::setInterpolatedPosition(const glm::vec3& position) {
getSkeleton().interpolation.refresh(position);
if (auto skeleton = getSkeleton()) {
skeleton->interpolation.refresh(position);
}
}
glm::vec3 Entity::getInterpolatedPosition() const {
const auto& skeleton = getSkeleton();
if (skeleton.interpolation.isEnabled()) {
return skeleton.interpolation.getCurrent();
if (auto skeleton = getSkeleton()) {
if (skeleton->interpolation.isEnabled()) {
return skeleton->interpolation.getCurrent();
}
}
return getTransform().pos;
}
@ -30,8 +33,8 @@ void Entity::destroy() {
}
}
rigging::Skeleton& Entity::getSkeleton() const {
return registry.get<rigging::Skeleton>(entity);
rigging::Skeleton* Entity::getSkeleton() const {
return registry.try_get<rigging::Skeleton>(entity);
}
void Entity::setRig(const rigging::SkeletonConfig* rigConfig) {
@ -50,8 +53,8 @@ dv::value Entity::serialize() const {
const auto& def = eid.def;
const auto& transform = getTransform();
const auto& rigidbody = getRigidbody();
const auto& skeleton = getSkeleton();
const auto& scripts = getScripting();
auto skeleton = getSkeleton();
auto root = dv::object();
root["def"] = def.name;
@ -61,13 +64,15 @@ dv::value Entity::serialize() const {
root[COMP_RIGIDBODY] =
rigidbody.serialize(def.save.body.velocity, def.save.body.settings);
if (skeleton.config->getName() != def.skeletonName) {
root["skeleton"] = skeleton.config->getName();
}
if (def.save.skeleton.pose || def.save.skeleton.textures) {
root[COMP_SKELETON] = skeleton.serialize(
def.save.skeleton.pose, def.save.skeleton.textures
);
if (skeleton != nullptr) {
if (skeleton->config->getName() != def.skeletonName) {
root["skeleton-name"] = skeleton->config->getName();
}
if (def.save.skeleton.pose || def.save.skeleton.textures) {
root[COMP_SKELETON] = skeleton->serialize(
def.save.skeleton.pose, def.save.skeleton.textures
);
}
}
if (!scripts.components.empty()) {
auto& compsMap = root.object("comps");

View file

@ -58,7 +58,7 @@ public:
ScriptComponents& getScripting() const;
rigging::Skeleton& getSkeleton() const;
rigging::Skeleton* getSkeleton() const;
void setRig(const rigging::SkeletonConfig* rigConfig);

View file

@ -88,7 +88,7 @@ void Skeleton::deserialize(const dv::value& root) {
static void get_all_nodes(std::vector<Bone*>& nodes, Bone* node) {
nodes[node->getIndex()] = node;
for (auto& subnode : node->getSubnodes()) {
for (auto& subnode : node->getBones()) {
get_all_nodes(nodes, subnode.get());
}
}
@ -111,7 +111,7 @@ size_t SkeletonConfig::update(
}
skeleton.calculated.matrices[index] = matrix * baseMatrix * boneMatrix;
size_t count = 1;
for (auto& subnode : node->getSubnodes()) {
for (auto& subnode : node->getBones()) {
count += update(
index + count,
skeleton,
@ -187,7 +187,7 @@ void SkeletonConfig::render(
}
}
Bone* SkeletonConfig::find(std::string_view str) const {
const Bone* SkeletonConfig::find(std::string_view str) const {
for (size_t i = 0; i < nodes.size(); i++) {
auto* node = nodes[i];
if (node->getName() == str) {

View file

@ -68,7 +68,7 @@ namespace rigging {
return offset;
}
const auto& getSubnodes() const {
const auto& getBones() const {
return bones;
}
};
@ -138,7 +138,7 @@ namespace rigging {
return Skeleton(this);
}
Bone* find(std::string_view str) const;
const Bone* find(std::string_view str) const;
static std::unique_ptr<SkeletonConfig> parse(
std::string_view src, std::string_view file, std::string_view name

View file

@ -41,7 +41,9 @@ static void on_chunk_register_event(
if ((bits & 0x80) == 0) {
const auto& def = indices.blocks.require(id);
bits = get_events_bits(def);
flagsCache[id] = bits | 0x80;
if (id < sizeof(flagsCache)) {
flagsCache[id] = bits | 0x80;
}
}
bits &= 0x7F;
if (bits == 0) {