mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
swap 'action' and 'mode' on_inventory_interact arguments & minor refactor
This commit is contained in:
parent
1f7696e972
commit
c435c6080a
6 changed files with 75 additions and 41 deletions
|
|
@ -222,7 +222,7 @@ function on_hud_close(playerid: int)
|
|||
Called on world close (before saving)
|
||||
|
||||
```lua
|
||||
function on_inventory_interact(invid: int, slot: int, mode: int, action: int)
|
||||
function on_inventory_interact(invid: int, slot: int, action: int, mode: int)
|
||||
```
|
||||
|
||||
Triggered when a player interacts with inventory slots.
|
||||
|
|
|
|||
|
|
@ -231,7 +231,7 @@ function on_hud_close(playerid: int)
|
|||
Вызывается при выходе из мира, перед его сохранением.
|
||||
|
||||
```lua
|
||||
function on_inventory_interact(invid: int, slot: int, mode: int, action: int)
|
||||
function on_inventory_interact(invid: int, slot: int, action: int, mode: int)
|
||||
```
|
||||
|
||||
Вызывается при взаимодействии игрока с любым слотом
|
||||
|
|
|
|||
|
|
@ -350,68 +350,87 @@ bool SlotView::isHighlighted() const {
|
|||
|
||||
void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
|
||||
const auto& input = gui.getInput();
|
||||
const int mode = PRIMARY;
|
||||
int action;
|
||||
const auto mode = InteractionMode::PRIMARY;
|
||||
auto action = InteractionAction::UNDEFINED;
|
||||
|
||||
if (layout.taking && input.pressed(Keycode::LEFT_SHIFT)) {
|
||||
action = SHARE;
|
||||
action = InteractionAction::SHARE;
|
||||
if (layout.shareFunc) {
|
||||
layout.shareFunc(layout.index, stack);
|
||||
}
|
||||
if (layout.updateFunc) {
|
||||
layout.updateFunc(layout.index, stack);
|
||||
}
|
||||
scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
|
||||
scripting::on_inventory_interact(
|
||||
inventoryId,
|
||||
layout.index,
|
||||
static_cast<int>(action),
|
||||
static_cast<int>(mode)
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!layout.itemSource && stack.accepts(grabbed) && layout.placing) {
|
||||
action = PUT;
|
||||
action = InteractionAction::PUT;
|
||||
stack.move(grabbed, *content->getIndices());
|
||||
} else {
|
||||
if (layout.itemSource) {
|
||||
if (grabbed.isEmpty()) {
|
||||
action = TAKE;
|
||||
action = InteractionAction::TAKE;
|
||||
grabbed.set(stack);
|
||||
} else {
|
||||
action = PUT;
|
||||
action = InteractionAction::PUT;
|
||||
grabbed.clear();
|
||||
}
|
||||
} else if (grabbed.isEmpty()) {
|
||||
if (layout.taking) {
|
||||
action = TAKE;
|
||||
action = InteractionAction::TAKE;
|
||||
std::swap(grabbed, stack);
|
||||
}
|
||||
} else if (layout.taking && layout.placing) {
|
||||
action = PUT;
|
||||
action = InteractionAction::PUT;
|
||||
std::swap(grabbed, stack);
|
||||
}
|
||||
}
|
||||
|
||||
scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
|
||||
if (action != InteractionAction::UNDEFINED) {
|
||||
scripting::on_inventory_interact(
|
||||
inventoryId,
|
||||
layout.index,
|
||||
static_cast<int>(action),
|
||||
static_cast<int>(mode)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
|
||||
const auto& input = gui.getInput();
|
||||
const int mode = SECONDARY;
|
||||
int action = PUT;
|
||||
|
||||
if (layout.rightClick) {
|
||||
layout.rightClick(inventoryId, stack);
|
||||
if (layout.updateFunc) {
|
||||
layout.updateFunc(layout.index, stack);
|
||||
}
|
||||
scripting::on_inventory_interact(inventoryId, layout.index, mode, PUT);
|
||||
scripting::on_inventory_interact(
|
||||
inventoryId,
|
||||
layout.index,
|
||||
static_cast<int>(InteractionAction::PUT),
|
||||
static_cast<int>(InteractionMode::SECONDARY)
|
||||
);
|
||||
return;
|
||||
}
|
||||
if (layout.itemSource) {
|
||||
scripting::on_inventory_interact(inventoryId, layout.index, mode, TAKE);
|
||||
scripting::on_inventory_interact(
|
||||
inventoryId,
|
||||
layout.index,
|
||||
static_cast<int>(InteractionAction::TAKE),
|
||||
static_cast<int>(InteractionMode::SECONDARY)
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
auto action = InteractionAction::PUT;
|
||||
if (grabbed.isEmpty()) {
|
||||
if (!stack.isEmpty() && layout.taking) {
|
||||
action = TAKE;
|
||||
action = InteractionAction::TAKE;
|
||||
grabbed.set(std::move(stack));
|
||||
int halfremain = stack.getCount() / 2;
|
||||
grabbed.setCount(stack.getCount() - halfremain);
|
||||
|
|
@ -422,19 +441,28 @@ void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
|
|||
stack = ItemStack(0, 0);
|
||||
}
|
||||
}
|
||||
scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
|
||||
scripting::on_inventory_interact(
|
||||
inventoryId,
|
||||
layout.index,
|
||||
static_cast<int>(action),
|
||||
static_cast<int>(InteractionMode::SECONDARY)
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!layout.placing) {
|
||||
scripting::on_inventory_interact(inventoryId, layout.index, mode, PUT);
|
||||
scripting::on_inventory_interact(
|
||||
inventoryId,
|
||||
layout.index,
|
||||
static_cast<int>(InteractionAction::PUT),
|
||||
static_cast<int>(InteractionMode::SECONDARY)
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
auto& stackDef = content->getIndices()->items.require(stack.getItemId());
|
||||
|
||||
if (stack.isEmpty()) {
|
||||
action = PUT;
|
||||
itemcount_t count = grabbed.getCount();
|
||||
stack.set(std::move(grabbed));
|
||||
stack.setCount(1);
|
||||
|
|
@ -444,12 +472,18 @@ void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
|
|||
grabbed = ItemStack(stack.getItemId(), count - 1);
|
||||
}
|
||||
} else if (stack.accepts(grabbed) && stack.getCount() < stackDef.stackSize) {
|
||||
action = PUT;
|
||||
stack.setCount(stack.getCount() + 1);
|
||||
grabbed.setCount(grabbed.getCount() - 1);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
|
||||
|
||||
scripting::on_inventory_interact(
|
||||
inventoryId,
|
||||
layout.index,
|
||||
static_cast<int>(InteractionAction::PUT),
|
||||
static_cast<int>(InteractionMode::SECONDARY)
|
||||
);
|
||||
}
|
||||
|
||||
void SlotView::clicked(Mousecode button) {
|
||||
|
|
@ -514,8 +548,7 @@ InventoryView::InventoryView(GUI& gui) : Container(gui, glm::vec2()) {
|
|||
setColor(glm::vec4(0, 0, 0, 0.0f));
|
||||
}
|
||||
|
||||
InventoryView::~InventoryView() {
|
||||
}
|
||||
InventoryView::~InventoryView() = default;
|
||||
|
||||
std::shared_ptr<SlotView> InventoryView::addSlot(const SlotLayout& layout) {
|
||||
uint width = InventoryView::SLOT_SIZE + layout.padding;
|
||||
|
|
|
|||
|
|
@ -56,17 +56,6 @@ namespace gui {
|
|||
ItemStack stack {};
|
||||
std::wstring countStr;
|
||||
} cache;
|
||||
|
||||
enum InteractionMode {
|
||||
PRIMARY = 0,
|
||||
SECONDARY = 1
|
||||
};
|
||||
|
||||
enum InteractionAction {
|
||||
PUT = 0,
|
||||
TAKE = 1,
|
||||
SHARE = 2,
|
||||
};
|
||||
|
||||
const Content* content = nullptr;
|
||||
SlotLayout layout;
|
||||
|
|
@ -122,6 +111,18 @@ namespace gui {
|
|||
size_t getIndex() const;
|
||||
|
||||
static inline std::string EXCHANGE_SLOT_NAME = "exchange-slot";
|
||||
|
||||
enum class InteractionMode {
|
||||
PRIMARY = 0,
|
||||
SECONDARY = 1
|
||||
};
|
||||
|
||||
enum class InteractionAction {
|
||||
PUT = 0,
|
||||
TAKE = 1,
|
||||
SHARE = 2,
|
||||
UNDEFINED,
|
||||
};
|
||||
};
|
||||
|
||||
class InventoryView final : public gui::Container {
|
||||
|
|
|
|||
|
|
@ -108,7 +108,7 @@ namespace scripting {
|
|||
|
||||
void on_inventory_open(const Player* player, const Inventory& inventory);
|
||||
void on_inventory_closed(const Player* player, const Inventory& inventory);
|
||||
void on_inventory_interact(int invid, int slot, int mode, int action);
|
||||
void on_inventory_interact(int invid, int slot, int action, int mode);
|
||||
|
||||
void on_player_tick(Player* player, int tps);
|
||||
|
||||
|
|
|
|||
|
|
@ -93,7 +93,7 @@ void scripting::on_frontend_close() {
|
|||
scripting::post_processing = nullptr;
|
||||
}
|
||||
|
||||
void scripting::on_inventory_interact(int invid, int slot, int mode, int action) {
|
||||
void scripting::on_inventory_interact(int invid, int slot, int action, int mode) {
|
||||
auto L = lua::get_main_state();
|
||||
for (auto& pack : content_control->getAllContentPacks()) {
|
||||
lua::emit_event(
|
||||
|
|
@ -102,8 +102,8 @@ void scripting::on_inventory_interact(int invid, int slot, int mode, int action)
|
|||
[&](lua::State* L) {
|
||||
lua::pushinteger(L, invid);
|
||||
lua::pushinteger(L, slot);
|
||||
lua::pushinteger(L, mode);
|
||||
lua::pushinteger(L, action);
|
||||
lua::pushinteger(L, mode);
|
||||
return 4;
|
||||
}
|
||||
);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue