add gfx.blockwraps.set_tints

This commit is contained in:
MihailRis 2025-12-21 16:44:12 +03:00
parent e423c74628
commit c47432c979
5 changed files with 54 additions and 22 deletions

View file

@ -10,9 +10,13 @@ static int l_wrap(lua::State* L) {
auto position = lua::tovec3(L, 1);
std::string texture = lua::require_string(L, 2);
float emission = lua::isnumber(L, 3) ? lua::tonumber(L, 3) : 1.0f;
glm::vec3 tint = lua::istable(L, 4) ? lua::tovec3(L, 4) : glm::vec3(1.0f);
return lua::pushinteger(
L, renderer->blockWraps->add(position, std::move(texture), emission)
L,
renderer->blockWraps->add(
position, std::move(texture), std::move(tint), emission
)
);
}
@ -60,11 +64,26 @@ static int l_set_faces(lua::State* L) {
return 0;
}
static int l_set_tints(lua::State* L) {
if (auto wrapper = renderer->blockWraps->get(lua::tointeger(L, 1))) {
for (int i = 0; i < wrapper->textureFaces.size(); i++) {
if (lua::isnil(L, 2 + i)) {
wrapper->tints[i] = glm::vec3(1.0f);
} else {
wrapper->tints[i] = lua::tovec3(L, 2 + i);
}
}
wrapper->dirtySides = 0xFF;
}
return 0;
}
const luaL_Reg blockwrapslib[] = {
{"wrap", lua::wrap<l_wrap>},
{"unwrap", lua::wrap<l_unwrap>},
{"set_pos", lua::wrap<l_set_pos>},
{"set_texture", lua::wrap<l_set_texture>},
{"set_faces", lua::wrap<l_set_faces>},
{"set_tints", lua::wrap<l_set_tints>},
{nullptr, nullptr}
};