mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
Unimpl gl
This commit is contained in:
parent
26114b9a59
commit
f62bd09fb2
22 changed files with 547 additions and 932 deletions
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@ -1,7 +1,7 @@
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project(VoxelEngineSrc)
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file(GLOB_RECURSE headers ${CMAKE_CURRENT_SOURCE_DIR}/*.hpp)
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file(GLOB_RECURSE sources ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
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file(GLOB_RECURSE headers CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/*.hpp)
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file(GLOB_RECURSE sources CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
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list(REMOVE_ITEM sources ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
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add_library(VoxelEngineSrc STATIC ${sources} ${headers})
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@ -34,7 +34,7 @@
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#include "util/platform.hpp"
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#include "window/Camera.hpp"
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#include "window/input.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "world/Level.hpp"
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#include "Mainloop.hpp"
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#include "ServerMainloop.hpp"
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@ -4,7 +4,7 @@
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#include "debug/Logger.hpp"
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#include "frontend/screens/MenuScreen.hpp"
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#include "frontend/screens/LevelScreen.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "world/Level.hpp"
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static debug::Logger logger("mainloop");
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@ -41,7 +41,7 @@
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#include "voxels/GlobalChunks.hpp"
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#include "window/Camera.hpp"
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#include "window/input.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "debug/Logger.hpp"
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@ -29,7 +29,7 @@
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#include "util/stringutil.hpp"
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#include "voxels/Chunks.hpp"
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#include "window/Camera.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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@ -8,7 +8,7 @@
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#include "graphics/core/Texture.hpp"
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#include "assets/Assets.hpp"
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#include "maths/UVRegion.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "window/Camera.hpp"
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#include "engine/Engine.hpp"
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@ -6,7 +6,7 @@
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#include "Batch2D.hpp"
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#include "Framebuffer.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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static void set_blend_mode(BlendMode mode) {
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switch (mode) {
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@ -6,7 +6,7 @@
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#include "frontend/ContentGfxCache.hpp"
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#include "voxels/Block.hpp"
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#include "window/Camera.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "graphics/core/Batch3D.hpp"
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#include "graphics/core/Framebuffer.hpp"
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@ -7,7 +7,7 @@
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#include "graphics/core/Cubemap.hpp"
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#include "graphics/core/Framebuffer.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "window/Camera.hpp"
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#include "maths/UVRegion.hpp"
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@ -27,7 +27,7 @@
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunks.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "world/Level.hpp"
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#include "world/LevelEvents.hpp"
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#include "world/World.hpp"
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@ -20,7 +20,7 @@
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#include "graphics/core/Shader.hpp"
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#include "gui_util.hpp"
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#include "window/Camera.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "window/input.hpp"
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#include <algorithm>
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@ -166,7 +166,7 @@ void GUI::actMouse(float delta, const CursorState& cursor) {
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}
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if (hover) {
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for (Mousecode code : MOUSECODES_ALL) {
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for (Mousecode code : mousecodes_all) {
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if (input.jclicked(code)) {
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hover->clicked(code);
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}
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@ -10,7 +10,7 @@
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Framebuffer.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "../GUI.hpp"
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// TODO: remove
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@ -16,7 +16,7 @@
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#include "graphics/core/Font.hpp"
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#include "graphics/ui/markdown.hpp"
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#include "util/stringutil.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "devtools/actions.hpp"
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#include "../markdown.hpp"
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@ -23,7 +23,7 @@
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#include "voxels/Chunks.hpp"
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#include "voxels/voxel.hpp"
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#include "window/Camera.hpp"
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#include "window/Window.hpp"
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#include "window/window.hpp"
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#include "window/input.hpp"
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#include "world/Level.hpp"
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@ -1,716 +0,0 @@
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#include "window/Window.hpp"
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#include <GL/glew.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_oldnames.h>
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_version.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_clipboard.h>
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#include <unordered_set>
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#include <vector>
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#include <stack>
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#include "debug/Logger.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Texture.hpp"
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#include "settings.hpp"
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#include "util/platform.hpp"
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#include "window/input.hpp"
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static debug::Logger logger("window");
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static std::unordered_set<std::string> supported_gl_extensions;
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static void init_gl_extensions_list() {
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GLint numExtensions = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
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for (GLint i = 0; i < numExtensions; ++i) {
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const char *ext = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
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if (ext) {
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supported_gl_extensions.insert(ext);
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}
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}
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}
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static bool is_gl_extension_supported(const char *extension) {
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if (!extension || !*extension) {
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return false;
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}
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return supported_gl_extensions.find(extension) != supported_gl_extensions.end();
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}
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static const char* gl_error_name(int error) {
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switch (error) {
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case GL_DEBUG_TYPE_ERROR: return "ERROR";
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "DEPRECATED_BEHAVIOR";
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "UNDEFINED_BEHAVIOR";
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case GL_DEBUG_TYPE_PORTABILITY: return "PORTABILITY";
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case GL_DEBUG_TYPE_PERFORMANCE: return "PERFORMANCE";
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case GL_DEBUG_TYPE_OTHER: return "OTHER";
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}
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return "UNKNOWN";
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}
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static const char* gl_severity_name(int severity) {
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switch (severity) {
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case GL_DEBUG_SEVERITY_LOW: return "LOW";
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case GL_DEBUG_SEVERITY_MEDIUM: return "MEDIUM";
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case GL_DEBUG_SEVERITY_HIGH: return "HIGH";
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case GL_DEBUG_SEVERITY_NOTIFICATION: return "NOTIFICATION";
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}
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return "UNKNOWN";
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}
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static void GLAPIENTRY gl_message_callback(
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GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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const void* userParam
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) {
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if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
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return;
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}
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if (!ENGINE_DEBUG_BUILD && severity != GL_DEBUG_SEVERITY_HIGH) {
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return;
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}
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logger.warning() << "GL:" << gl_error_name(type) << ":"
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<< gl_severity_name(severity) << ": " << message;
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}
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static bool initialize_gl(int width, int height) {
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glewExperimental = GL_TRUE;
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GLenum glewErr = glewInit();
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if (glewErr != GLEW_OK) {
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if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
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// see issue #240
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logger.warning()
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<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
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} else {
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logger.error() << "failed to initialize GLEW:\n"
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<< glewGetErrorString(glewErr);
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return true;
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}
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}
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#ifndef __APPLE__
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(gl_message_callback, 0);
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#endif
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glViewport(0, 0, width, height);
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glClearColor(0.0f, 0.0f, 0.0f, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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if (maxTextureSize[0] > 0) {
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Texture::MAX_RESOLUTION = maxTextureSize[0];
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logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
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}
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
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logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
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logger.info() << "SDL: " << SDL_GetVersion();
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return false;
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}
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inline constexpr short KEYS_BUFFER_SIZE = 1036;
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inline constexpr short MOUSE_KEYS_OFFSET = 1024;
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class SDLInput : public Input {
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public:
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int scroll = 0;
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uint currentFrame = 0;
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uint frames[KEYS_BUFFER_SIZE] {};
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std::vector<uint> codepoints;
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std::vector<Keycode> pressedKeys;
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Bindings bindings;
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bool keys[KEYS_BUFFER_SIZE] {};
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std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
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SDLInput(SDL_Window* window)
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: window(window) {
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}
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void pollEvents() override {
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delta.x = 0.0f;
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delta.y = 0.0f;
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scroll = 0;
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codepoints.clear();
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pressedKeys.clear();
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SDL_Event event;
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while(SDL_PollEvent(&event))
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{
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switch (event.type) {
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case SDL_EVENT_QUIT:
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// window->setShouldClose(true);
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break;
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case SDL_EVENT_KEY_DOWN:
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break;
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case SDL_EVENT_KEY_UP:
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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break;
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case SDL_EVENT_MOUSE_MOTION:
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break;
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}
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// for (auto& [_, binding] : bindings.getAll()) {
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// if (!binding.enabled) {
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// binding.state = false;
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// continue;
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// }
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// binding.justChanged = false;
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// bool newstate = false;
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// switch (binding.type) {
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// case InputType::KEYBOARD:
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// newstate = pressed(static_cast<Keycode>(binding.code));
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// break;
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// case InputType::MOUSE:
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// newstate = clicked(static_cast<Mousecode>(binding.code));
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// break;
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// }
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// if (newstate) {
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// if (!binding.state) {
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// binding.state = true;
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// binding.justChanged = true;
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// binding.onactived.notify();
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// }
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// } else {
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// if (binding.state) {
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// binding.state = false;
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// binding.justChanged = true;
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// }
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// }
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}
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}
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void onKeyCallback(int key, bool pressed) {
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bool prevPressed = keys[key];
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keys[key] = pressed;
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frames[key] = currentFrame;
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if (pressed && !prevPressed) {
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const auto& callbacks = keyCallbacks.find(static_cast<Keycode>(key));
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if (callbacks != keyCallbacks.end()) {
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callbacks->second.notify();
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}
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}
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if (pressed && key < MOUSE_KEYS_OFFSET) {
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pressedKeys.push_back(static_cast<Keycode>(key));
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}
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}
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void onMouseCallback(int button, bool pressed) {
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int key = button + MOUSE_KEYS_OFFSET;
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onKeyCallback(key, pressed);
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}
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const char* getClipboardText() const override {
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/*todo free*/
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return SDL_GetClipboardText();
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}
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void setClipboardText(const char* text) override {
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SDL_SetClipboardText(text);
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}
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int getScroll() override {
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return scroll;
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}
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bool pressed(Keycode key) const override {
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int keycode = static_cast<int>(key);
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if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
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return false;
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}
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return keys[keycode];
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}
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bool jpressed(Keycode keycode) const override {
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return pressed(keycode) &&
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frames[static_cast<int>(keycode)] == currentFrame;
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}
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bool clicked(Mousecode code) const override {
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return pressed(
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static_cast<Keycode>(MOUSE_KEYS_OFFSET + static_cast<int>(code))
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);
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}
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bool jclicked(Mousecode code) const override {
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return clicked(code) &&
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frames[static_cast<int>(code) + MOUSE_KEYS_OFFSET] ==
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currentFrame;
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}
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CursorState getCursor() const override {
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return {isCursorLocked(), cursor, delta};
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}
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bool isCursorLocked() const override {
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return cursorLocked;
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}
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void toggleCursor() override {
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cursorDrag = false;
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SDL_SetWindowMouseGrab(window, cursorLocked);
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cursorLocked = !cursorLocked;
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}
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void setCursorPosition(double xpos, double ypos) {
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if (cursorDrag) {
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delta.x += xpos - cursor.x;
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delta.y += ypos - cursor.y;
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} else {
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cursorDrag = true;
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}
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cursor.x = xpos;
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cursor.y = ypos;
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}
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Bindings& getBindings() override {
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return bindings;
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}
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const Bindings& getBindings() const override {
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return bindings;
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}
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ObserverHandler addKeyCallback(Keycode key, KeyCallback callback) override {
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return keyCallbacks[key].add(std::move(callback));
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}
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const std::vector<Keycode>& getPressedKeys() const override {
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return pressedKeys;
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}
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const std::vector<uint>& getCodepoints() const override {
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return codepoints;
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}
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private:
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SDL_Window* window;
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bool cursorLocked = false;
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bool cursorDrag = false;
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glm::vec2 delta;
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glm::vec2 cursor;
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};
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static_assert(!std::is_abstract<SDLInput>());
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class WindowSdlImpl final : public Window {
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public:
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SDLInput& input;
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|
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DisplaySettings* settings;
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|
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WindowSdlImpl(
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SDLInput& glfwInput,
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SDL_Window* window,
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SDL_GLContext context,
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DisplaySettings* settings,
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int width,
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int height
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)
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: Window({width, height}),
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input(glfwInput),
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settings(settings),
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window(window),
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glcontext(context) {
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}
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~WindowSdlImpl() override {
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SDL_GL_DestroyContext(glcontext);
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}
|
||||
|
||||
double time() override {
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
|
||||
void swapBuffers() override {
|
||||
SDL_GL_SwapWindow(window);
|
||||
resetScissor();
|
||||
if (framerate > 0) {
|
||||
auto elapsedTime = time() - prevSwap;
|
||||
auto frameTime = 1.0 / framerate;
|
||||
if (elapsedTime < frameTime) {
|
||||
platform::sleep(
|
||||
static_cast<size_t>((frameTime - elapsedTime) * 1000)
|
||||
);
|
||||
}
|
||||
}
|
||||
prevSwap = time();
|
||||
}
|
||||
|
||||
bool isMaximized() const override {
|
||||
return (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED) != 0;
|
||||
}
|
||||
|
||||
bool isFocused() const override {
|
||||
Uint32 flags = SDL_GetWindowFlags(window);
|
||||
return (flags & SDL_WINDOW_INPUT_FOCUS) != 0 || (flags & SDL_WINDOW_MOUSE_FOCUS) != 0;
|
||||
}
|
||||
|
||||
bool isIconified() const override {
|
||||
return (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0;
|
||||
}
|
||||
|
||||
|
||||
bool isShouldClose() const override
|
||||
{
|
||||
return toClose;
|
||||
}
|
||||
|
||||
void setShouldClose(bool flag) override
|
||||
{
|
||||
toClose = flag;
|
||||
}
|
||||
|
||||
void setCursor(CursorShape shape) override {
|
||||
// if (cursor == shape) {
|
||||
// return;
|
||||
// }
|
||||
// cursor = shape;
|
||||
// // NULL cursor is valid for GLFW
|
||||
// glfwSetCursor(window, standard_cursors[static_cast<int>(shape)]);
|
||||
}
|
||||
|
||||
void toggleFullscreen() override {
|
||||
fullscreen = !fullscreen;
|
||||
|
||||
if (!SDL_SetWindowFullscreen(window, fullscreen)) {
|
||||
// SDL_Log("Failed to toggle fullscreen: %s", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
bool isFullscreen() const override {
|
||||
return fullscreen;
|
||||
}
|
||||
|
||||
void setIcon(const ImageData* image) override {
|
||||
if (image == nullptr) {
|
||||
SDL_SetWindowIcon(window, nullptr);
|
||||
return;
|
||||
}
|
||||
|
||||
// Create SDL_Surface from ImageData
|
||||
SDL_Surface* iconSurface = SDL_CreateSurface(
|
||||
image->getWidth(),
|
||||
image->getHeight(),
|
||||
SDL_PIXELFORMAT_RGBA32 // Adjust format based on your ImageData
|
||||
);
|
||||
|
||||
if (!iconSurface) {
|
||||
// SDL_Log("Failed to create surface for window icon: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(iconSurface->pixels, image->getData(),
|
||||
image->getWidth() * image->getHeight() * 4);
|
||||
|
||||
if (!SDL_SetWindowIcon(window, iconSurface)) {
|
||||
// SDL_Log("Failed to set window icon: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_DestroySurface(iconSurface);
|
||||
}
|
||||
|
||||
|
||||
void setSize(int width, int height) {
|
||||
glViewport(0, 0, width, height);
|
||||
size = {width, height};
|
||||
|
||||
if (!isFullscreen() && !isMaximized()) {
|
||||
settings->width.set(width);
|
||||
settings->height.set(height);
|
||||
}
|
||||
}
|
||||
|
||||
void pushScissor(glm::vec4 area) override {
|
||||
if (scissorStack.empty()) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorStack.push(scissorArea);
|
||||
|
||||
area.z += glm::ceil(area.x);
|
||||
area.w += glm::ceil(area.y);
|
||||
|
||||
area.x = glm::max(area.x, scissorArea.x);
|
||||
area.y = glm::max(area.y, scissorArea.y);
|
||||
|
||||
area.z = glm::min(area.z, scissorArea.z);
|
||||
area.w = glm::min(area.w, scissorArea.w);
|
||||
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
size.y - area.w,
|
||||
std::max(0, static_cast<int>(glm::ceil(area.z - area.x))),
|
||||
std::max(0, static_cast<int>(glm::ceil(area.w - area.y)))
|
||||
);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
void resetScissor() override {
|
||||
scissorArea = glm::vec4(0.0f, 0.0f, size.x, size.y);
|
||||
scissorStack = std::stack<glm::vec4>();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void popScissor() override {
|
||||
if (scissorStack.empty()) {
|
||||
logger.warning() << "extra Window::popScissor call";
|
||||
return;
|
||||
}
|
||||
glm::vec4 area = scissorStack.top();
|
||||
scissorStack.pop();
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
size.y - area.w,
|
||||
std::max(0, static_cast<int>(area.z - area.x)),
|
||||
std::max(0, static_cast<int>(area.w - area.y))
|
||||
);
|
||||
}
|
||||
if (scissorStack.empty()) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
std::unique_ptr<ImageData> takeScreenshot() override {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
auto data = std::make_unique<ubyte[]>(size.x * size.y * 3);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, data.get());
|
||||
return std::make_unique<ImageData>(
|
||||
ImageFormat::rgb888, size.x, size.y, data.release()
|
||||
);
|
||||
}
|
||||
|
||||
void setFramerate(int framerate) override {
|
||||
if ((framerate != -1) != (this->framerate != -1)) {
|
||||
SDL_GL_SetSwapInterval(framerate == -1);
|
||||
}
|
||||
this->framerate = framerate;
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Window* window;
|
||||
SDL_GLContext glcontext;
|
||||
CursorShape cursor = CursorShape::ARROW;
|
||||
bool fullscreen = false;
|
||||
bool toClose = false;
|
||||
int framerate = -1;
|
||||
std::stack<glm::vec4> scissorStack;
|
||||
glm::vec4 scissorArea;
|
||||
double prevSwap = 0.0;
|
||||
int posX = 0;
|
||||
int posY = 0;
|
||||
};
|
||||
|
||||
// static void mouse_button_callback(GLFWwindow* window, int button, int action, int) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.onMouseCallback(button, action == GLFW_PRESS);
|
||||
// }
|
||||
|
||||
// static void character_callback(GLFWwindow* window, unsigned int codepoint) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.codepoints.push_back(codepoint);
|
||||
// }
|
||||
|
||||
// static void key_callback(
|
||||
// GLFWwindow* window, int key, int /*scancode*/, int action, int /*mode*/
|
||||
// ) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// auto& input = handler->input;
|
||||
// if (key == GLFW_KEY_UNKNOWN) {
|
||||
// return;
|
||||
// }
|
||||
// if (action == GLFW_PRESS) {
|
||||
// input.onKeyCallback(key, true);
|
||||
|
||||
// } else if (action == GLFW_RELEASE) {
|
||||
// input.onKeyCallback(key, false);
|
||||
// } else if (action == GLFW_REPEAT) {
|
||||
// input.onKeyCallback(key, true);
|
||||
// }
|
||||
// }
|
||||
|
||||
// static void window_size_callback(GLFWwindow* window, int width, int height) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// if (width && height) {
|
||||
// handler->setSize(width, height);
|
||||
// }
|
||||
// handler->resetScissor();
|
||||
// }
|
||||
|
||||
// static void scroll_callback(GLFWwindow* window, double, double yoffset) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.scroll += yoffset;
|
||||
// }
|
||||
|
||||
// static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.setCursorPosition(xpos, ypos);
|
||||
// }
|
||||
|
||||
// static void iconify_callback(GLFWwindow* window, int iconified) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// if (handler->isFullscreen() && iconified == 0) {
|
||||
// GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
// const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
// glfwSetWindowMonitor(
|
||||
// window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
|
||||
// static void create_standard_cursors() {
|
||||
// for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
// int cursor = GLFW_ARROW_CURSOR + i;
|
||||
// // GLFW 3.3 does not support some cursors
|
||||
// if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 &&
|
||||
// cursor > GLFW_VRESIZE_CURSOR) {
|
||||
// break;
|
||||
// }
|
||||
// standard_cursors[i] = glfwCreateStandardCursor(cursor);
|
||||
// }
|
||||
// }
|
||||
|
||||
// static void setup_callbacks(GLFWwindow* window) {
|
||||
// glfwSetKeyCallback(window, key_callback);
|
||||
// glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
// glfwSetCursorPosCallback(window, cursor_pos_callback);
|
||||
// glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
// glfwSetCharCallback(window, character_callback);
|
||||
// glfwSetScrollCallback(window, scroll_callback);
|
||||
// glfwSetWindowIconifyCallback(window, iconify_callback);
|
||||
// }
|
||||
|
||||
std::tuple<
|
||||
std::unique_ptr<Window>,
|
||||
std::unique_ptr<Input>
|
||||
> Window::initialize(DisplaySettings* settings, std::string title) {
|
||||
int width = settings->width.get();
|
||||
int height = settings->height.get();
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_EVENTS)) {
|
||||
logger.error() << "failed to initialize SDL";
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
// #if GLFW_VERSION_MAJOR >= 3 && GLFW_VERSION_MINOR >= 4
|
||||
// // see issue #465
|
||||
// // glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GL_FALSE);
|
||||
// #endif
|
||||
#ifdef __APPLE__
|
||||
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
// glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
|
||||
#else
|
||||
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
|
||||
#endif
|
||||
// glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
|
||||
// glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
|
||||
|
||||
auto window = SDL_CreateWindow(title.c_str(), width, height, SDL_WINDOW_OPENGL);
|
||||
if (window == nullptr) {
|
||||
logger.error() << "failed to create GLFW window";
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
|
||||
SDL_GL_MakeCurrent(window, glcontext);
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK) {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
|
||||
// see issue #240
|
||||
logger.warning()
|
||||
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
|
||||
} else {
|
||||
logger.error() << "failed to initialize GLEW:\n"
|
||||
<< glewGetErrorString(glewErr);
|
||||
SDL_DestroyWindow(window);
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
}
|
||||
|
||||
init_gl_extensions_list();
|
||||
|
||||
#ifndef __APPLE__
|
||||
if (is_gl_extension_supported("GL_KHR_debug")) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback(gl_message_callback, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
||||
if (maxTextureSize[0] > 0) {
|
||||
Texture::MAX_RESOLUTION = maxTextureSize[0];
|
||||
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
|
||||
}
|
||||
// setup_callbacks(window);
|
||||
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
input_util::initialize();
|
||||
// create_standard_cursors();
|
||||
|
||||
glm::vec2 scale;
|
||||
// SDL_SetDisplayContentScale(SDL_GetPrimaryDisplay(), &scale.x, &scale.y);
|
||||
logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
|
||||
|
||||
if (initialize_gl(width, height)) {
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
|
||||
auto inputPtr = std::make_unique<SDLInput>(window);
|
||||
auto windowPtr = std::make_unique<WindowSdlImpl>(
|
||||
*inputPtr, window, glcontext, settings, width, height
|
||||
);
|
||||
// glfwSetWindowUserPointer(window, windowPtr.get());
|
||||
return {std::move(windowPtr), std::move(inputPtr)};
|
||||
}
|
||||
|
||||
void display::clear() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::clearDepth() {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec3 color) {
|
||||
glClearColor(color.r, color.g, color.b, 1.0f);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec4 color) {
|
||||
glClearColor(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
125
src/window/detail/input_sdl.cpp
Normal file
125
src/window/detail/input_sdl.cpp
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
#include "window/detail/input_sdl.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_clipboard.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
|
||||
static debug::Logger logger("input");
|
||||
|
||||
std::string input_util::to_string(Keycode code) {
|
||||
return {};
|
||||
}
|
||||
|
||||
input_sdl::input_sdl() {
|
||||
}
|
||||
|
||||
void input_sdl::pollEvents() {
|
||||
// delta.x = 0.0f;
|
||||
// delta.y = 0.0f;
|
||||
// scroll = 0;
|
||||
// currentFrame++;
|
||||
// codepoints.clear();
|
||||
// pressedKeys.clear();
|
||||
// glfwPollEvents();
|
||||
|
||||
// for (auto& [_, binding] : bindings.getAll()) {
|
||||
// if (!binding.enabled) {
|
||||
// binding.state = false;
|
||||
// continue;
|
||||
// }
|
||||
// binding.justChanged = false;
|
||||
|
||||
// bool newstate = false;
|
||||
// switch (binding.type) {
|
||||
// case InputType::KEYBOARD:
|
||||
// newstate = pressed(static_cast<Keycode>(binding.code));
|
||||
// break;
|
||||
// case InputType::MOUSE:
|
||||
// newstate = clicked(static_cast<Mousecode>(binding.code));
|
||||
// break;
|
||||
// }
|
||||
|
||||
// if (newstate) {
|
||||
// if (!binding.state) {
|
||||
// binding.state = true;
|
||||
// binding.justChanged = true;
|
||||
// binding.onactived.notify();
|
||||
// }
|
||||
// } else {
|
||||
// if (binding.state) {
|
||||
// binding.state = false;
|
||||
// binding.justChanged = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
const char* input_sdl::getClipboardText() const {
|
||||
return SDL_GetClipboardText();
|
||||
}
|
||||
|
||||
void input_sdl::setClipboardText(const char* text) {
|
||||
SDL_SetClipboardText(text);
|
||||
}
|
||||
|
||||
int input_sdl::getScroll() {
|
||||
return {};
|
||||
}
|
||||
|
||||
bool input_sdl::pressed(Keycode key) const {
|
||||
return {};
|
||||
}
|
||||
bool input_sdl::jpressed(Keycode keycode) const {
|
||||
return {};
|
||||
}
|
||||
|
||||
bool input_sdl::clicked(Mousecode code) const {
|
||||
return {};
|
||||
}
|
||||
bool input_sdl::jclicked(Mousecode code) const {
|
||||
return {};
|
||||
}
|
||||
|
||||
CursorState input_sdl::getCursor() const {
|
||||
return {isCursorLocked(), {}, {}};
|
||||
}
|
||||
|
||||
bool input_sdl::isCursorLocked() const {
|
||||
return {};
|
||||
}
|
||||
|
||||
void input_sdl::toggleCursor() {
|
||||
// cursorDrag = false;
|
||||
// if (cursorLocked) {
|
||||
// glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
// } else {
|
||||
// glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
// }
|
||||
// cursorLocked = !cursorLocked;
|
||||
}
|
||||
|
||||
Bindings& input_sdl::getBindings() {
|
||||
return bindings;
|
||||
}
|
||||
|
||||
const Bindings& input_sdl::getBindings() const {
|
||||
return bindings;
|
||||
}
|
||||
|
||||
ObserverHandler input_sdl::addKeyCallback(Keycode key, KeyCallback callback) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const std::vector<Keycode>& input_sdl::getPressedKeys() const {
|
||||
return pressedKeys;
|
||||
}
|
||||
|
||||
const std::vector<uint>& input_sdl::getCodepoints() const {
|
||||
return codepoints;
|
||||
}
|
||||
39
src/window/detail/input_sdl.hpp
Normal file
39
src/window/detail/input_sdl.hpp
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
#include "window/input.hpp"
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
class input_sdl final : public Input {
|
||||
public:
|
||||
input_sdl();
|
||||
|
||||
void pollEvents() override;
|
||||
|
||||
const char* getClipboardText() const override;
|
||||
void setClipboardText(const char* str) override;
|
||||
|
||||
int getScroll() override;
|
||||
|
||||
bool pressed(Keycode keycode) const override;
|
||||
bool jpressed(Keycode keycode) const override;
|
||||
|
||||
bool clicked(Mousecode mousecode) const override;
|
||||
bool jclicked(Mousecode mousecode) const override;
|
||||
|
||||
CursorState getCursor() const override;
|
||||
|
||||
bool isCursorLocked() const override;
|
||||
void toggleCursor() override;
|
||||
|
||||
Bindings& getBindings() override;
|
||||
|
||||
const Bindings& getBindings() const override;
|
||||
|
||||
ObserverHandler addKeyCallback(Keycode key, KeyCallback callback) override;
|
||||
|
||||
const std::vector<Keycode>& getPressedKeys() const override;
|
||||
const std::vector<uint>& getCodepoints() const override;
|
||||
private:
|
||||
Bindings bindings;
|
||||
std::vector<uint> codepoints;
|
||||
std::vector<Keycode> pressedKeys;
|
||||
};
|
||||
290
src/window/detail/window_sdl.cpp
Normal file
290
src/window/detail/window_sdl.cpp
Normal file
|
|
@ -0,0 +1,290 @@
|
|||
#include "window/detail/window_sdl.hpp"
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glew.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_timer.h>
|
||||
#include <SDL3/SDL_version.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "graphics/core/ImageData.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "window/detail/input_sdl.hpp"
|
||||
|
||||
static debug::Logger logger("window");
|
||||
|
||||
static std::unordered_set<std::string> supported_gl_extensions;
|
||||
static void init_gl_extensions_list() {
|
||||
GLint numExtensions = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
||||
|
||||
for (GLint i = 0; i < numExtensions; ++i) {
|
||||
const char *ext =
|
||||
reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
|
||||
if (ext) {
|
||||
supported_gl_extensions.insert(ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool is_gl_extension_supported(const char *extension) {
|
||||
if (!extension || !*extension) {
|
||||
return false;
|
||||
}
|
||||
return supported_gl_extensions.find(extension) !=
|
||||
supported_gl_extensions.end();
|
||||
}
|
||||
|
||||
static const char *gl_error_name(int error) {
|
||||
switch (error) {
|
||||
case GL_DEBUG_TYPE_ERROR:
|
||||
return "ERROR";
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
|
||||
return "DEPRECATED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
|
||||
return "UNDEFINED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_PORTABILITY:
|
||||
return "PORTABILITY";
|
||||
case GL_DEBUG_TYPE_PERFORMANCE:
|
||||
return "PERFORMANCE";
|
||||
case GL_DEBUG_TYPE_OTHER:
|
||||
return "OTHER";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
static const char *gl_severity_name(int severity) {
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_LOW:
|
||||
return "LOW";
|
||||
case GL_DEBUG_SEVERITY_MEDIUM:
|
||||
return "MEDIUM";
|
||||
case GL_DEBUG_SEVERITY_HIGH:
|
||||
return "HIGH";
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
return "NOTIFICATION";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
static void GLAPIENTRY gl_message_callback(
|
||||
GLenum source,
|
||||
GLenum type,
|
||||
GLuint id,
|
||||
GLenum severity,
|
||||
GLsizei length,
|
||||
const GLchar *message,
|
||||
const void *userParam
|
||||
) {
|
||||
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
|
||||
return;
|
||||
}
|
||||
if (!ENGINE_DEBUG_BUILD && severity != GL_DEBUG_SEVERITY_HIGH) {
|
||||
return;
|
||||
}
|
||||
logger.warning() << "GL:" << gl_error_name(type) << ":"
|
||||
<< gl_severity_name(severity) << ": " << message;
|
||||
}
|
||||
|
||||
static bool initialize_gl(int width, int height) {
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK) {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
|
||||
// see issue #240
|
||||
logger.warning()
|
||||
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
|
||||
} else {
|
||||
logger.error() << "failed to initialize GLEW:\n"
|
||||
<< glewGetErrorString(glewErr);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef __APPLE__
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
// glDebugMessageCallback(gl_message_callback, 0);
|
||||
#endif
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
||||
if (maxTextureSize[0] > 0) {
|
||||
Texture::MAX_RESOLUTION = maxTextureSize[0];
|
||||
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
|
||||
}
|
||||
|
||||
const GLubyte *vendor = glGetString(GL_VENDOR);
|
||||
const GLubyte *renderer = glGetString(GL_RENDERER);
|
||||
logger.info() << "GL Vendor: " << reinterpret_cast<const char *>(vendor);
|
||||
logger.info() << "GL Renderer: "
|
||||
<< reinterpret_cast<const char *>(renderer);
|
||||
logger.info() << "SDL: " << SDL_GetVersion();
|
||||
return false;
|
||||
}
|
||||
|
||||
window_sdl::window_sdl(DisplaySettings *settings, std::string title) noexcept {
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_EVENTS)) {
|
||||
logger.error() << "failed to initialize SDL: " << SDL_GetError();
|
||||
isSuccessfull = false;
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_WindowFlags flags = SDL_WINDOW_OPENGL;
|
||||
|
||||
if (settings->fullscreen.get()) {
|
||||
flags |= SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
window = SDL_CreateWindow(
|
||||
title.c_str(), settings->width.get(), settings->height.get(), flags
|
||||
);
|
||||
if (!window) {
|
||||
logger.error() << "failed to create SDL Window: " << SDL_GetError();
|
||||
isSuccessfull = false;
|
||||
return;
|
||||
}
|
||||
context = SDL_GL_CreateContext(window);
|
||||
if (!context) {
|
||||
logger.error() << "failed to create GL context: " << SDL_GetError();
|
||||
isSuccessfull = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
window_sdl::~window_sdl() {
|
||||
SDL_DestroyWindow(window);
|
||||
if (!SDL_GL_DestroyContext(context)) {
|
||||
logger.error() << "Cant destroy gl context: " << SDL_GetError();
|
||||
}
|
||||
}
|
||||
|
||||
void window_sdl::swapBuffers() const noexcept {
|
||||
if (!SDL_GL_SwapWindow(window)) [[unlikely]] {
|
||||
logger.error() << "Cant swap buffer: " << SDL_GetError();
|
||||
}
|
||||
}
|
||||
bool window_sdl::isMaximized() const {
|
||||
return maximized;
|
||||
}
|
||||
bool window_sdl::isFocused() const {
|
||||
return focused;
|
||||
}
|
||||
bool window_sdl::isIconified() const {
|
||||
return iconified;
|
||||
}
|
||||
|
||||
bool window_sdl::isShouldClose() const {
|
||||
return toClose;
|
||||
}
|
||||
void window_sdl::setShouldClose(bool flag) {
|
||||
toClose = flag;
|
||||
}
|
||||
|
||||
void window_sdl::setCursor(CursorShape shape) {
|
||||
}
|
||||
void window_sdl::toggleFullscreen() {
|
||||
fullscreen = !fullscreen;
|
||||
if (SDL_SetWindowFullscreen(window, fullscreen)) {
|
||||
logger.error() << "Cant toggle fullscreen window: " << SDL_GetError();
|
||||
}
|
||||
}
|
||||
bool window_sdl::isFullscreen() const {
|
||||
return fullscreen;
|
||||
}
|
||||
|
||||
void window_sdl::setIcon(const ImageData *image) {
|
||||
if (image == nullptr) {
|
||||
logger.error() << "Image is nullptr";
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Surface *iconSurface = SDL_CreateSurface(
|
||||
image->getWidth(), image->getHeight(), SDL_PIXELFORMAT_RGBA32
|
||||
);
|
||||
|
||||
if (!iconSurface) {
|
||||
logger.error() << "Failed to create surface for app icon: "
|
||||
<< SDL_GetError();
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(
|
||||
iconSurface->pixels,
|
||||
image->getData(),
|
||||
image->getWidth() * image->getHeight() * 4
|
||||
);
|
||||
|
||||
if (!SDL_SetWindowIcon(window, iconSurface)) {
|
||||
logger.error() << "Failed to set icon: " << SDL_GetError();
|
||||
}
|
||||
|
||||
SDL_DestroySurface(iconSurface);
|
||||
}
|
||||
|
||||
void window_sdl::pushScissor(glm::vec4 area) {
|
||||
}
|
||||
void window_sdl::popScissor() {
|
||||
}
|
||||
void window_sdl::resetScissor() {
|
||||
}
|
||||
|
||||
double window_sdl::time() {
|
||||
return static_cast<double>(SDL_GetTicks()) / 1000;
|
||||
}
|
||||
|
||||
void window_sdl::setFramerate(int framerate) {
|
||||
/*todo*/
|
||||
if (!SDL_GL_SetSwapInterval(framerate)) {
|
||||
logger.error() << "Failed to set framerate: "
|
||||
<< SDL_GetError();
|
||||
}
|
||||
}
|
||||
|
||||
// todo: move somewhere
|
||||
std::unique_ptr<ImageData> window_sdl::takeScreenshot() {
|
||||
return {};
|
||||
}
|
||||
|
||||
[[nodiscard]] bool window_sdl::isValid() const {
|
||||
return isSuccessfull;
|
||||
}
|
||||
|
||||
std::tuple<std::unique_ptr<Window>, std::unique_ptr<Input>> Window::initialize(
|
||||
DisplaySettings *settings, std::string title
|
||||
) {
|
||||
auto window = std::make_unique<window_sdl>(settings, title);
|
||||
if (!window->isValid()) {
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
auto input = std::make_unique<input_sdl>();
|
||||
|
||||
return {std::move(window), std::move(input)};
|
||||
}
|
||||
|
||||
void display::clear() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::clearDepth() {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec3 color) {
|
||||
glClearColor(color.r, color.g, color.b, 1.0f);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec4 color) {
|
||||
glClearColor(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
51
src/window/detail/window_sdl.hpp
Normal file
51
src/window/detail/window_sdl.hpp
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
#include <SDL3/SDL_video.h>
|
||||
#include "window/window.hpp"
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
class window_sdl final : public Window {
|
||||
public:
|
||||
window_sdl(DisplaySettings *settings, std::string title) noexcept;
|
||||
~window_sdl();
|
||||
window_sdl(const window_sdl &) = delete;
|
||||
window_sdl(window_sdl &&) = default;
|
||||
window_sdl &operator=(const window_sdl &) = delete;
|
||||
window_sdl &operator=(window_sdl &&) = default;
|
||||
|
||||
void swapBuffers() const noexcept override;
|
||||
bool isMaximized() const override;
|
||||
bool isFocused() const override;
|
||||
bool isIconified() const override;
|
||||
|
||||
bool isShouldClose() const override;
|
||||
void setShouldClose(bool flag) override;
|
||||
|
||||
void setCursor(CursorShape shape) override;
|
||||
void toggleFullscreen() override;
|
||||
bool isFullscreen() const override;
|
||||
|
||||
void setIcon(const ImageData *image) override;
|
||||
|
||||
void pushScissor(glm::vec4 area) override;
|
||||
void popScissor() override;
|
||||
void resetScissor() override;
|
||||
|
||||
double time() override;
|
||||
|
||||
void setFramerate(int framerate) override;
|
||||
|
||||
// todo: move somewhere
|
||||
std::unique_ptr<ImageData> takeScreenshot() override;
|
||||
|
||||
[[nodiscard]] bool isValid() const override;
|
||||
private:
|
||||
bool isSuccessfull = true;
|
||||
bool maximized = false;
|
||||
bool focused = false;
|
||||
bool iconified = false;
|
||||
bool toClose = false;
|
||||
bool fullscreen = false;
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_GLContext context;
|
||||
};
|
||||
|
|
@ -1,79 +1,17 @@
|
|||
#include "input.hpp"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_oldnames.h>
|
||||
#include "window/input.hpp"
|
||||
|
||||
#include "coders/toml.hpp"
|
||||
#include "debug/Logger.hpp"
|
||||
#include "data/dv.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif // _WIN32
|
||||
|
||||
static debug::Logger logger("input");
|
||||
|
||||
static std::unordered_map<std::string, std::uint64_t> keycodes {
|
||||
{"enter", SDLK_RETURN },
|
||||
{"space", SDLK_SPACE },
|
||||
{"backspace", SDLK_BACKSPACE },
|
||||
{"caps-lock", SDLK_CAPSLOCK },
|
||||
{"escape", SDLK_ESCAPE },
|
||||
{"delete", SDLK_DELETE },
|
||||
{"home", SDLK_HOME },
|
||||
{"end", SDLK_END },
|
||||
{"tab", SDLK_TAB },
|
||||
{"insert", SDLK_INSERT },
|
||||
{"page-down", SDLK_PAGEDOWN },
|
||||
{"page-up", SDLK_PAGEUP },
|
||||
{"left-shift", SDLK_LSHIFT },
|
||||
{"right-shift", SDLK_RSHIFT },
|
||||
{"left-ctrl", SDLK_LCTRL },
|
||||
{"right-ctrl", SDLK_RCTRL},
|
||||
{"left-alt", SDLK_LALT },
|
||||
{"right-alt", SDLK_RALT },
|
||||
{"left-super", 0 /*todo*/ },
|
||||
{"right-super", 0 /*todo*/ },
|
||||
{"grave-accent", SDLK_GRAVE },
|
||||
{"left", SDLK_LEFT },
|
||||
{"right", SDLK_RIGHT },
|
||||
{"down", SDLK_DOWN },
|
||||
{"up", SDLK_UP },
|
||||
};
|
||||
SDL_Event s;
|
||||
static std::unordered_map<std::string, std::uint32_t> mousecodes {
|
||||
{"left", SDL_BUTTON_LEFT },
|
||||
{"right", SDL_BUTTON_RIGHT },
|
||||
{"middle", SDL_BUTTON_MIDDLE },
|
||||
{"side1", SDL_BUTTON_MASK(4) /*todo*/},
|
||||
{"side2", SDL_BUTTON_MASK(5) /*todo*/},
|
||||
{"side3", SDL_BUTTON_MASK(6) /*todo*/},
|
||||
{"side4", SDL_BUTTON_MASK(7) /*todo*/},
|
||||
{"side5", SDL_BUTTON_MASK(8) /*todo*/},
|
||||
};
|
||||
|
||||
static std::unordered_map<int, std::string> keynames {};
|
||||
static std::unordered_map<int, std::string> buttonsnames{};
|
||||
debug::Logger logger("input");
|
||||
|
||||
std::string input_util::get_name(Mousecode code) {
|
||||
const auto found = buttonsnames.find(static_cast<int>(code));
|
||||
if (found == buttonsnames.end()) {
|
||||
return "unknown";
|
||||
}
|
||||
return found->second;
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string input_util::get_name(Keycode code) {
|
||||
const auto found = keynames.find(static_cast<int>(code));
|
||||
if (found == keynames.end()) {
|
||||
return "unknown";
|
||||
}
|
||||
return found->second;
|
||||
return {};
|
||||
}
|
||||
|
||||
void Binding::reset(InputType type, int code) {
|
||||
|
|
@ -90,125 +28,15 @@ void Binding::reset(Mousecode code) {
|
|||
}
|
||||
|
||||
void input_util::initialize() {
|
||||
for (std::uint32_t i = 0; i <= 9; i++) {
|
||||
keycodes[std::to_string(i)] = SDLK_0 + i;
|
||||
}
|
||||
for (std::uint32_t i = 0; i < 25; i++) {
|
||||
keycodes["f" + std::to_string(i + 1)] = SDLK_F1 + i;
|
||||
}
|
||||
for (char i = 'a'; i <= 'z'; i++) {
|
||||
keycodes[std::string({i})] = SDLK_A - 'a' + i;
|
||||
}
|
||||
for (const auto& entry : keycodes) {
|
||||
keynames[entry.second] = entry.first;
|
||||
}
|
||||
for (const auto& entry : mousecodes) {
|
||||
buttonsnames[entry.second] = entry.first;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Keycode input_util::keycode_from(const std::string& name) {
|
||||
const auto& found = keycodes.find(name);
|
||||
if (found == keycodes.end()) {
|
||||
return Keycode::UNKNOWN;
|
||||
}
|
||||
return static_cast<Keycode>(found->second);
|
||||
return {};
|
||||
}
|
||||
|
||||
Mousecode input_util::mousecode_from(const std::string& name) {
|
||||
const auto& found = mousecodes.find(name);
|
||||
if (found == mousecodes.end()) {
|
||||
return Mousecode::UNKNOWN;
|
||||
}
|
||||
return static_cast<Mousecode>(found->second);
|
||||
}
|
||||
|
||||
std::string input_util::to_string(Keycode code) {
|
||||
SDL_Scancode scancode = static_cast<SDL_Scancode>(code);
|
||||
switch (scancode) {
|
||||
case SDLK_TAB:
|
||||
return "Tab";
|
||||
case SDL_SCANCODE_LCTRL:
|
||||
return "Left Ctrl";
|
||||
case SDL_SCANCODE_RCTRL:
|
||||
return "Right Ctrl";
|
||||
case SDL_SCANCODE_LALT:
|
||||
return "Left Alt";
|
||||
case SDL_SCANCODE_RALT:
|
||||
return "Right Alt";
|
||||
case SDL_SCANCODE_LSHIFT:
|
||||
return "Left Shift";
|
||||
case SDL_SCANCODE_RSHIFT:
|
||||
return "Right Shift";
|
||||
case SDL_SCANCODE_CAPSLOCK:
|
||||
return "Caps-Lock";
|
||||
case SDL_SCANCODE_SPACE:
|
||||
return "Space";
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
return "Esc";
|
||||
case SDL_SCANCODE_RETURN:
|
||||
return "Enter";
|
||||
case SDL_SCANCODE_UP:
|
||||
return "Up";
|
||||
case SDL_SCANCODE_DOWN:
|
||||
return "Down";
|
||||
case SDL_SCANCODE_LEFT:
|
||||
return "Left";
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
return "Right";
|
||||
case SDL_SCANCODE_BACKSPACE:
|
||||
return "Backspace";
|
||||
case SDL_SCANCODE_F1:
|
||||
return "F1";
|
||||
case SDL_SCANCODE_F2:
|
||||
return "F2";
|
||||
case SDL_SCANCODE_F3:
|
||||
return "F3";
|
||||
case SDL_SCANCODE_F4:
|
||||
return "F4";
|
||||
case SDL_SCANCODE_F5:
|
||||
return "F5";
|
||||
case SDL_SCANCODE_F6:
|
||||
return "F6";
|
||||
case SDL_SCANCODE_F7:
|
||||
return "F7";
|
||||
case SDL_SCANCODE_F8:
|
||||
return "F8";
|
||||
case SDL_SCANCODE_F9:
|
||||
return "F9";
|
||||
case SDL_SCANCODE_F10:
|
||||
return "F10";
|
||||
case SDL_SCANCODE_F11:
|
||||
return "F11";
|
||||
case SDL_SCANCODE_F12:
|
||||
return "F12";
|
||||
case SDL_SCANCODE_DELETE:
|
||||
return "Delete";
|
||||
case SDL_SCANCODE_HOME:
|
||||
return "Home";
|
||||
case SDL_SCANCODE_END:
|
||||
return "End";
|
||||
case SDL_SCANCODE_LGUI:
|
||||
return "Left Super";
|
||||
case SDL_SCANCODE_RGUI:
|
||||
return "Right Super";
|
||||
case SDL_SCANCODE_PAGEUP:
|
||||
return "Page Up";
|
||||
case SDL_SCANCODE_PAGEDOWN:
|
||||
return "Page Down";
|
||||
case SDL_SCANCODE_INSERT:
|
||||
return "Insert";
|
||||
case SDL_SCANCODE_PRINTSCREEN:
|
||||
return "Print Screen";
|
||||
case SDL_SCANCODE_NUMLOCKCLEAR:
|
||||
return "Num Lock";
|
||||
case SDL_SCANCODE_APPLICATION:
|
||||
return "Menu";
|
||||
case SDL_SCANCODE_PAUSE:
|
||||
return "Pause";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string input_util::to_string(Mousecode code) {
|
||||
|
|
@ -224,8 +52,10 @@ std::string input_util::to_string(Mousecode code) {
|
|||
case Mousecode::BUTTON_6:
|
||||
case Mousecode::BUTTON_7:
|
||||
case Mousecode::BUTTON_8:
|
||||
return "XButton " + std::to_string(static_cast<int>(code) -
|
||||
static_cast<int>(Mousecode::BUTTON_3));
|
||||
return "XButton " + std::to_string(
|
||||
static_cast<int>(code) -
|
||||
static_cast<int>(Mousecode::BUTTON_3)
|
||||
);
|
||||
default:
|
||||
return "unknown button";
|
||||
}
|
||||
|
|
@ -259,9 +89,8 @@ void Bindings::read(const dv::value& map, BindType bindType) {
|
|||
type = InputType::MOUSE;
|
||||
code = static_cast<int>(input_util::mousecode_from(codename));
|
||||
} else {
|
||||
logger.error()
|
||||
<< "unknown input type: " << prefix << " (binding "
|
||||
<< util::quote(key) << ")";
|
||||
logger.error() << "unknown input type: " << prefix
|
||||
<< " (binding " << util::quote(key) << ")";
|
||||
continue;
|
||||
}
|
||||
if (bindType == BindType::BIND) {
|
||||
|
|
@ -273,8 +102,6 @@ void Bindings::read(const dv::value& map, BindType bindType) {
|
|||
}
|
||||
}
|
||||
|
||||
#include "coders/toml.hpp"
|
||||
|
||||
std::string Bindings::write() const {
|
||||
auto obj = dv::object();
|
||||
for (auto& entry : bindings) {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <glm/vec2.hpp>
|
||||
|
||||
|
|
@ -14,8 +15,8 @@ enum class BindType {
|
|||
REBIND = 1
|
||||
};
|
||||
|
||||
/// @brief Represents glfw3 keycode values.
|
||||
enum class Keycode : int {
|
||||
/// @brief Represents sdl scancode values.
|
||||
enum class Keycode : std::int32_t {
|
||||
SPACE = 32,
|
||||
APOSTROPHE = 39,
|
||||
COMMA = 44,
|
||||
|
|
@ -120,7 +121,7 @@ enum class Mousecode : int {
|
|||
UNKNOWN = -1,
|
||||
};
|
||||
|
||||
inline Mousecode MOUSECODES_ALL[] {
|
||||
inline Mousecode mousecodes_all[] {
|
||||
Mousecode::BUTTON_1,
|
||||
Mousecode::BUTTON_2,
|
||||
Mousecode::BUTTON_3,
|
||||
|
|
@ -128,7 +129,8 @@ inline Mousecode MOUSECODES_ALL[] {
|
|||
Mousecode::BUTTON_5,
|
||||
Mousecode::BUTTON_6,
|
||||
Mousecode::BUTTON_7,
|
||||
Mousecode::BUTTON_8};
|
||||
Mousecode::BUTTON_8
|
||||
};
|
||||
|
||||
namespace input_util {
|
||||
void initialize();
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
#include <memory>
|
||||
|
||||
#include "graphics/core/commons.hpp"
|
||||
#include "typedefs.hpp"
|
||||
|
||||
class ImageData;
|
||||
class Input;
|
||||
|
|
@ -12,10 +11,8 @@ struct DisplaySettings;
|
|||
|
||||
class Window {
|
||||
public:
|
||||
Window(glm::ivec2 size) : size(std::move(size)) {}
|
||||
|
||||
virtual ~Window() = default;
|
||||
virtual void swapBuffers() = 0;
|
||||
virtual void swapBuffers() const noexcept = 0;
|
||||
|
||||
virtual bool isMaximized() const = 0;
|
||||
virtual bool isFocused() const = 0;
|
||||
|
|
@ -41,14 +38,14 @@ public:
|
|||
// todo: move somewhere
|
||||
virtual std::unique_ptr<ImageData> takeScreenshot() = 0;
|
||||
|
||||
const glm::ivec2& getSize() const {
|
||||
[[nodiscard]] virtual bool isValid() const = 0;
|
||||
|
||||
virtual const glm::ivec2& getSize() const {
|
||||
return size;
|
||||
}
|
||||
|
||||
static std::tuple<
|
||||
std::unique_ptr<Window>,
|
||||
std::unique_ptr<Input>
|
||||
> initialize(DisplaySettings* settings, std::string title);
|
||||
static std::tuple<std::unique_ptr<Window>, std::unique_ptr<Input>>
|
||||
initialize(DisplaySettings* settings, std::string title);
|
||||
protected:
|
||||
glm::ivec2 size;
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue