mirror of
https://github.com/MihailRis/voxelcore.git
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Unimpl gl
This commit is contained in:
parent
26114b9a59
commit
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22 changed files with 547 additions and 932 deletions
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@ -1,716 +0,0 @@
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#include "window/Window.hpp"
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#include <GL/glew.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_oldnames.h>
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_version.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_clipboard.h>
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#include <unordered_set>
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#include <vector>
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#include <stack>
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#include "debug/Logger.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Texture.hpp"
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#include "settings.hpp"
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#include "util/platform.hpp"
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#include "window/input.hpp"
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static debug::Logger logger("window");
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static std::unordered_set<std::string> supported_gl_extensions;
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static void init_gl_extensions_list() {
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GLint numExtensions = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
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for (GLint i = 0; i < numExtensions; ++i) {
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const char *ext = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
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if (ext) {
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supported_gl_extensions.insert(ext);
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}
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}
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}
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static bool is_gl_extension_supported(const char *extension) {
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if (!extension || !*extension) {
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return false;
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}
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return supported_gl_extensions.find(extension) != supported_gl_extensions.end();
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}
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static const char* gl_error_name(int error) {
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switch (error) {
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case GL_DEBUG_TYPE_ERROR: return "ERROR";
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "DEPRECATED_BEHAVIOR";
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "UNDEFINED_BEHAVIOR";
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case GL_DEBUG_TYPE_PORTABILITY: return "PORTABILITY";
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case GL_DEBUG_TYPE_PERFORMANCE: return "PERFORMANCE";
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case GL_DEBUG_TYPE_OTHER: return "OTHER";
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}
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return "UNKNOWN";
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}
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static const char* gl_severity_name(int severity) {
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switch (severity) {
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case GL_DEBUG_SEVERITY_LOW: return "LOW";
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case GL_DEBUG_SEVERITY_MEDIUM: return "MEDIUM";
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case GL_DEBUG_SEVERITY_HIGH: return "HIGH";
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case GL_DEBUG_SEVERITY_NOTIFICATION: return "NOTIFICATION";
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}
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return "UNKNOWN";
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}
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static void GLAPIENTRY gl_message_callback(
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GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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const void* userParam
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) {
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if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
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return;
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}
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if (!ENGINE_DEBUG_BUILD && severity != GL_DEBUG_SEVERITY_HIGH) {
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return;
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}
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logger.warning() << "GL:" << gl_error_name(type) << ":"
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<< gl_severity_name(severity) << ": " << message;
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}
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static bool initialize_gl(int width, int height) {
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glewExperimental = GL_TRUE;
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GLenum glewErr = glewInit();
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if (glewErr != GLEW_OK) {
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if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
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// see issue #240
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logger.warning()
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<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
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} else {
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logger.error() << "failed to initialize GLEW:\n"
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<< glewGetErrorString(glewErr);
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return true;
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}
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}
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#ifndef __APPLE__
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(gl_message_callback, 0);
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#endif
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glViewport(0, 0, width, height);
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glClearColor(0.0f, 0.0f, 0.0f, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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if (maxTextureSize[0] > 0) {
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Texture::MAX_RESOLUTION = maxTextureSize[0];
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logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
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}
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
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logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
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logger.info() << "SDL: " << SDL_GetVersion();
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return false;
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}
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inline constexpr short KEYS_BUFFER_SIZE = 1036;
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inline constexpr short MOUSE_KEYS_OFFSET = 1024;
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class SDLInput : public Input {
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public:
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int scroll = 0;
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uint currentFrame = 0;
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uint frames[KEYS_BUFFER_SIZE] {};
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std::vector<uint> codepoints;
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std::vector<Keycode> pressedKeys;
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Bindings bindings;
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bool keys[KEYS_BUFFER_SIZE] {};
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std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
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SDLInput(SDL_Window* window)
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: window(window) {
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}
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void pollEvents() override {
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delta.x = 0.0f;
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delta.y = 0.0f;
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scroll = 0;
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codepoints.clear();
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pressedKeys.clear();
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SDL_Event event;
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while(SDL_PollEvent(&event))
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{
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switch (event.type) {
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case SDL_EVENT_QUIT:
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// window->setShouldClose(true);
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break;
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case SDL_EVENT_KEY_DOWN:
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break;
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case SDL_EVENT_KEY_UP:
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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break;
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case SDL_EVENT_MOUSE_MOTION:
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break;
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}
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// for (auto& [_, binding] : bindings.getAll()) {
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// if (!binding.enabled) {
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// binding.state = false;
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// continue;
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// }
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// binding.justChanged = false;
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// bool newstate = false;
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// switch (binding.type) {
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// case InputType::KEYBOARD:
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// newstate = pressed(static_cast<Keycode>(binding.code));
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// break;
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// case InputType::MOUSE:
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// newstate = clicked(static_cast<Mousecode>(binding.code));
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// break;
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// }
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// if (newstate) {
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// if (!binding.state) {
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// binding.state = true;
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// binding.justChanged = true;
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// binding.onactived.notify();
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// }
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// } else {
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// if (binding.state) {
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// binding.state = false;
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// binding.justChanged = true;
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// }
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// }
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}
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}
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void onKeyCallback(int key, bool pressed) {
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bool prevPressed = keys[key];
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keys[key] = pressed;
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frames[key] = currentFrame;
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if (pressed && !prevPressed) {
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const auto& callbacks = keyCallbacks.find(static_cast<Keycode>(key));
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if (callbacks != keyCallbacks.end()) {
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callbacks->second.notify();
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}
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}
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if (pressed && key < MOUSE_KEYS_OFFSET) {
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pressedKeys.push_back(static_cast<Keycode>(key));
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}
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}
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void onMouseCallback(int button, bool pressed) {
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int key = button + MOUSE_KEYS_OFFSET;
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onKeyCallback(key, pressed);
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}
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const char* getClipboardText() const override {
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/*todo free*/
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return SDL_GetClipboardText();
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}
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void setClipboardText(const char* text) override {
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SDL_SetClipboardText(text);
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}
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int getScroll() override {
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return scroll;
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}
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bool pressed(Keycode key) const override {
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int keycode = static_cast<int>(key);
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if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
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return false;
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}
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return keys[keycode];
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}
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bool jpressed(Keycode keycode) const override {
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return pressed(keycode) &&
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frames[static_cast<int>(keycode)] == currentFrame;
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}
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bool clicked(Mousecode code) const override {
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return pressed(
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static_cast<Keycode>(MOUSE_KEYS_OFFSET + static_cast<int>(code))
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);
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}
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bool jclicked(Mousecode code) const override {
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return clicked(code) &&
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frames[static_cast<int>(code) + MOUSE_KEYS_OFFSET] ==
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currentFrame;
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}
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CursorState getCursor() const override {
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return {isCursorLocked(), cursor, delta};
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}
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bool isCursorLocked() const override {
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return cursorLocked;
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}
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void toggleCursor() override {
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cursorDrag = false;
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SDL_SetWindowMouseGrab(window, cursorLocked);
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cursorLocked = !cursorLocked;
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}
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void setCursorPosition(double xpos, double ypos) {
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if (cursorDrag) {
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delta.x += xpos - cursor.x;
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delta.y += ypos - cursor.y;
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} else {
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cursorDrag = true;
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}
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cursor.x = xpos;
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cursor.y = ypos;
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}
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Bindings& getBindings() override {
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return bindings;
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}
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const Bindings& getBindings() const override {
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return bindings;
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}
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ObserverHandler addKeyCallback(Keycode key, KeyCallback callback) override {
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return keyCallbacks[key].add(std::move(callback));
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}
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const std::vector<Keycode>& getPressedKeys() const override {
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return pressedKeys;
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}
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const std::vector<uint>& getCodepoints() const override {
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return codepoints;
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}
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private:
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SDL_Window* window;
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bool cursorLocked = false;
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bool cursorDrag = false;
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glm::vec2 delta;
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glm::vec2 cursor;
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};
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static_assert(!std::is_abstract<SDLInput>());
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class WindowSdlImpl final : public Window {
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public:
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SDLInput& input;
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DisplaySettings* settings;
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WindowSdlImpl(
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SDLInput& glfwInput,
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SDL_Window* window,
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SDL_GLContext context,
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DisplaySettings* settings,
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int width,
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int height
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)
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: Window({width, height}),
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input(glfwInput),
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settings(settings),
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window(window),
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glcontext(context) {
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}
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~WindowSdlImpl() override {
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SDL_GL_DestroyContext(glcontext);
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}
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double time() override {
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return SDL_GetTicks();
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}
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void swapBuffers() override {
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SDL_GL_SwapWindow(window);
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resetScissor();
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if (framerate > 0) {
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auto elapsedTime = time() - prevSwap;
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auto frameTime = 1.0 / framerate;
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if (elapsedTime < frameTime) {
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platform::sleep(
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static_cast<size_t>((frameTime - elapsedTime) * 1000)
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);
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}
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}
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prevSwap = time();
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}
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bool isMaximized() const override {
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return (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED) != 0;
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}
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bool isFocused() const override {
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Uint32 flags = SDL_GetWindowFlags(window);
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return (flags & SDL_WINDOW_INPUT_FOCUS) != 0 || (flags & SDL_WINDOW_MOUSE_FOCUS) != 0;
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}
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bool isIconified() const override {
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return (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0;
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}
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bool isShouldClose() const override
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{
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return toClose;
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}
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void setShouldClose(bool flag) override
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{
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toClose = flag;
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}
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void setCursor(CursorShape shape) override {
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// if (cursor == shape) {
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// return;
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// }
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// cursor = shape;
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// // NULL cursor is valid for GLFW
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// glfwSetCursor(window, standard_cursors[static_cast<int>(shape)]);
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}
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void toggleFullscreen() override {
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fullscreen = !fullscreen;
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if (!SDL_SetWindowFullscreen(window, fullscreen)) {
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// SDL_Log("Failed to toggle fullscreen: %s", SDL_GetError());
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}
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}
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bool isFullscreen() const override {
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return fullscreen;
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}
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void setIcon(const ImageData* image) override {
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if (image == nullptr) {
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SDL_SetWindowIcon(window, nullptr);
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return;
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}
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// Create SDL_Surface from ImageData
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SDL_Surface* iconSurface = SDL_CreateSurface(
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image->getWidth(),
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image->getHeight(),
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SDL_PIXELFORMAT_RGBA32 // Adjust format based on your ImageData
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);
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if (!iconSurface) {
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// SDL_Log("Failed to create surface for window icon: %s", SDL_GetError());
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return;
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}
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memcpy(iconSurface->pixels, image->getData(),
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image->getWidth() * image->getHeight() * 4);
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if (!SDL_SetWindowIcon(window, iconSurface)) {
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// SDL_Log("Failed to set window icon: %s", SDL_GetError());
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}
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SDL_DestroySurface(iconSurface);
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}
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void setSize(int width, int height) {
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glViewport(0, 0, width, height);
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size = {width, height};
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if (!isFullscreen() && !isMaximized()) {
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settings->width.set(width);
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settings->height.set(height);
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}
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}
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void pushScissor(glm::vec4 area) override {
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if (scissorStack.empty()) {
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glEnable(GL_SCISSOR_TEST);
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}
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scissorStack.push(scissorArea);
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area.z += glm::ceil(area.x);
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area.w += glm::ceil(area.y);
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area.x = glm::max(area.x, scissorArea.x);
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area.y = glm::max(area.y, scissorArea.y);
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area.z = glm::min(area.z, scissorArea.z);
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area.w = glm::min(area.w, scissorArea.w);
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if (area.z < 0.0f || area.w < 0.0f) {
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glScissor(0, 0, 0, 0);
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} else {
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glScissor(
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area.x,
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size.y - area.w,
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std::max(0, static_cast<int>(glm::ceil(area.z - area.x))),
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std::max(0, static_cast<int>(glm::ceil(area.w - area.y)))
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);
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}
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scissorArea = area;
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}
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void resetScissor() override {
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scissorArea = glm::vec4(0.0f, 0.0f, size.x, size.y);
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scissorStack = std::stack<glm::vec4>();
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glDisable(GL_SCISSOR_TEST);
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}
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void popScissor() override {
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if (scissorStack.empty()) {
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logger.warning() << "extra Window::popScissor call";
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return;
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}
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glm::vec4 area = scissorStack.top();
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scissorStack.pop();
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if (area.z < 0.0f || area.w < 0.0f) {
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glScissor(0, 0, 0, 0);
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} else {
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glScissor(
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area.x,
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size.y - area.w,
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std::max(0, static_cast<int>(area.z - area.x)),
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std::max(0, static_cast<int>(area.w - area.y))
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);
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}
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if (scissorStack.empty()) {
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glDisable(GL_SCISSOR_TEST);
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}
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scissorArea = area;
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}
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std::unique_ptr<ImageData> takeScreenshot() override {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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auto data = std::make_unique<ubyte[]>(size.x * size.y * 3);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, data.get());
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return std::make_unique<ImageData>(
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ImageFormat::rgb888, size.x, size.y, data.release()
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);
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}
|
||||
|
||||
void setFramerate(int framerate) override {
|
||||
if ((framerate != -1) != (this->framerate != -1)) {
|
||||
SDL_GL_SetSwapInterval(framerate == -1);
|
||||
}
|
||||
this->framerate = framerate;
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Window* window;
|
||||
SDL_GLContext glcontext;
|
||||
CursorShape cursor = CursorShape::ARROW;
|
||||
bool fullscreen = false;
|
||||
bool toClose = false;
|
||||
int framerate = -1;
|
||||
std::stack<glm::vec4> scissorStack;
|
||||
glm::vec4 scissorArea;
|
||||
double prevSwap = 0.0;
|
||||
int posX = 0;
|
||||
int posY = 0;
|
||||
};
|
||||
|
||||
// static void mouse_button_callback(GLFWwindow* window, int button, int action, int) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.onMouseCallback(button, action == GLFW_PRESS);
|
||||
// }
|
||||
|
||||
// static void character_callback(GLFWwindow* window, unsigned int codepoint) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.codepoints.push_back(codepoint);
|
||||
// }
|
||||
|
||||
// static void key_callback(
|
||||
// GLFWwindow* window, int key, int /*scancode*/, int action, int /*mode*/
|
||||
// ) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// auto& input = handler->input;
|
||||
// if (key == GLFW_KEY_UNKNOWN) {
|
||||
// return;
|
||||
// }
|
||||
// if (action == GLFW_PRESS) {
|
||||
// input.onKeyCallback(key, true);
|
||||
|
||||
// } else if (action == GLFW_RELEASE) {
|
||||
// input.onKeyCallback(key, false);
|
||||
// } else if (action == GLFW_REPEAT) {
|
||||
// input.onKeyCallback(key, true);
|
||||
// }
|
||||
// }
|
||||
|
||||
// static void window_size_callback(GLFWwindow* window, int width, int height) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// if (width && height) {
|
||||
// handler->setSize(width, height);
|
||||
// }
|
||||
// handler->resetScissor();
|
||||
// }
|
||||
|
||||
// static void scroll_callback(GLFWwindow* window, double, double yoffset) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.scroll += yoffset;
|
||||
// }
|
||||
|
||||
// static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.setCursorPosition(xpos, ypos);
|
||||
// }
|
||||
|
||||
// static void iconify_callback(GLFWwindow* window, int iconified) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// if (handler->isFullscreen() && iconified == 0) {
|
||||
// GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
// const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
// glfwSetWindowMonitor(
|
||||
// window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
|
||||
// static void create_standard_cursors() {
|
||||
// for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
// int cursor = GLFW_ARROW_CURSOR + i;
|
||||
// // GLFW 3.3 does not support some cursors
|
||||
// if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 &&
|
||||
// cursor > GLFW_VRESIZE_CURSOR) {
|
||||
// break;
|
||||
// }
|
||||
// standard_cursors[i] = glfwCreateStandardCursor(cursor);
|
||||
// }
|
||||
// }
|
||||
|
||||
// static void setup_callbacks(GLFWwindow* window) {
|
||||
// glfwSetKeyCallback(window, key_callback);
|
||||
// glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
// glfwSetCursorPosCallback(window, cursor_pos_callback);
|
||||
// glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
// glfwSetCharCallback(window, character_callback);
|
||||
// glfwSetScrollCallback(window, scroll_callback);
|
||||
// glfwSetWindowIconifyCallback(window, iconify_callback);
|
||||
// }
|
||||
|
||||
std::tuple<
|
||||
std::unique_ptr<Window>,
|
||||
std::unique_ptr<Input>
|
||||
> Window::initialize(DisplaySettings* settings, std::string title) {
|
||||
int width = settings->width.get();
|
||||
int height = settings->height.get();
|
||||
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_EVENTS)) {
|
||||
logger.error() << "failed to initialize SDL";
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
// #if GLFW_VERSION_MAJOR >= 3 && GLFW_VERSION_MINOR >= 4
|
||||
// // see issue #465
|
||||
// // glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GL_FALSE);
|
||||
// #endif
|
||||
#ifdef __APPLE__
|
||||
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
// glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
|
||||
#else
|
||||
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
|
||||
#endif
|
||||
// glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
|
||||
// glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
|
||||
|
||||
auto window = SDL_CreateWindow(title.c_str(), width, height, SDL_WINDOW_OPENGL);
|
||||
if (window == nullptr) {
|
||||
logger.error() << "failed to create GLFW window";
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
|
||||
SDL_GL_MakeCurrent(window, glcontext);
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK) {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
|
||||
// see issue #240
|
||||
logger.warning()
|
||||
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
|
||||
} else {
|
||||
logger.error() << "failed to initialize GLEW:\n"
|
||||
<< glewGetErrorString(glewErr);
|
||||
SDL_DestroyWindow(window);
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
}
|
||||
|
||||
init_gl_extensions_list();
|
||||
|
||||
#ifndef __APPLE__
|
||||
if (is_gl_extension_supported("GL_KHR_debug")) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback(gl_message_callback, nullptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
||||
if (maxTextureSize[0] > 0) {
|
||||
Texture::MAX_RESOLUTION = maxTextureSize[0];
|
||||
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
|
||||
}
|
||||
// setup_callbacks(window);
|
||||
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
input_util::initialize();
|
||||
// create_standard_cursors();
|
||||
|
||||
glm::vec2 scale;
|
||||
// SDL_SetDisplayContentScale(SDL_GetPrimaryDisplay(), &scale.x, &scale.y);
|
||||
logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
|
||||
|
||||
if (initialize_gl(width, height)) {
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
|
||||
auto inputPtr = std::make_unique<SDLInput>(window);
|
||||
auto windowPtr = std::make_unique<WindowSdlImpl>(
|
||||
*inputPtr, window, glcontext, settings, width, height
|
||||
);
|
||||
// glfwSetWindowUserPointer(window, windowPtr.get());
|
||||
return {std::move(windowPtr), std::move(inputPtr)};
|
||||
}
|
||||
|
||||
void display::clear() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::clearDepth() {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec3 color) {
|
||||
glClearColor(color.r, color.g, color.b, 1.0f);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec4 color) {
|
||||
glClearColor(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue