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update clouds shader
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1 changed files with 1 additions and 1 deletions
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@ -22,7 +22,7 @@ void main() {
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vec3 pos3d = a_modelpos.xyz - u_cameraPos;
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a_realnormal = v_normal.xyz * 2.0 - 1.0;
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a_realnormal = vec3(0.0, 1.0, 0.0);
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a_normal = calc_screen_normal(a_realnormal);
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a_torchLight = vec4(calc_torch_light(
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