MihailRis
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5b868ae857
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fix graphics settings & reduce extra GL calls
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2026-07-14 19:03:32 +03:00 |
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MihailRis
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d69716ed11
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fix this something
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2026-06-03 19:00:40 +03:00 |
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MihailRis
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fbde46afa7
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feat: distance-based dense render optimization
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2025-07-25 00:54:54 +03:00 |
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MihailRis
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4a6ccf4847
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feat: multiple index buffers per mesh support
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2025-07-24 21:40:00 +03:00 |
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MihailRis
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e357a4eb9f
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remove Mesh constructor 'attrs' argument & format Mesh.hpp
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2025-04-27 01:13:44 +03:00 |
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MihailRis
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47b7472231
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remove GLEW from MeshData.hpp & format Mesh.inl
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2025-04-27 00:35:54 +03:00 |
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MihailRis
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7a344a31c2
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fix warning: ‘Mesh<Batch2DVertex>::ibo’ will be initialized after [-Wreorder]
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2025-04-26 23:13:38 +03:00 |
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REDxEYE
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3a54a37b06
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Remove unnecessary glew includes.
Remove copyright from Mesh.cpp
Add default initializers for VertexAttribute
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2025-04-13 17:14:34 +03:00 |
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REDxEYE
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90605c6d5f
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Replace assert with std::runtime_error
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2025-04-13 17:14:34 +03:00 |
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REDxEYE
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1ffbeb8148
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Refactor mesh handling to use templated vertex structures for improved type safety and flexibility
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2025-04-13 17:14:28 +03:00 |
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